War Mace For Scrappers


Akantor

 

Posted

Quote:
Originally Posted by Granite Agent View Post
I can say with certainty that my WM/SR brute absolutely burned endurance and had serious problems til the Power epic with the 2 endo powers. Maybe it's easier for Scraps with conserve power. But there is an argument perhaps to go Cardiac?

I guess it depends on the recharge needed for what the gurus here figure out the top DPS chain is. I know chaining the AOES -- Shatter, CC, Whirling -- absolutely kills the blue bar.
It's something I'll get a feel for as I'm leveling my WM/SD. The beauty of Destiny powers is I can give myself more Recovery, or more Regeneration, or more Recharge - permanently at Tier 4. Level 50 is also where I spend most of my time.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Also, you can slot something other than Oblits or Erads. I hated to do it, but I did it on my /WP build, and by bringing the cost down on the AoEs, things definitely got better.

Will that be enough end to work for WM, I don't know. Will WM have enough defense without using Oblits or Erads, I don't know.

Will it be an offensive powerhouse, absolutely. Will it be the best, probably not as DM/SD has it beat for ST, and SS/FA will probably have it beat for AoE. However, it may well end up the #2 for both ST and AoE, if we can get builds that leverage it's DPA and manage its EPS.

That would make it a very nice general purpose build, and a real potential for top overall build, but not the best at either. At the very least I'm hoping it ends up somewhere in that vicinity.

PS: adding Superior Conditioning and Physical Perfection each 3 slotted with perf procs moves you from 70s to 200s burn time in my calcs. I tend to like something in the 180 range, so you might could even drop one slot from one if you absolutely had to. Drop 2 slots, 1 from each, and you'd need blue candy from time to time. Drop more than that and I'd start getting uncomfortable again.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
Also, you can slot something other than Oblits or Erads. I hated to do it, but I did it on my /WP build, and by bringing the cost down on the AoEs, things definitely got better.

Will that be enough end to work for WM, I don't know. Will WM have enough defense without using Oblits or Erads, I don't know.
Tough to do on /SD to hit soft-cap and have recharge needed for top chains.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
The first rule of Clobber (since it was buffed several issues back) is don't talk about Clobber ....
hahahaha..yup. If we keep talking about how godly Clobber is (at level 8!!), then it may get nerfed. :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Darn it, i already have enough alts i want to make. Stop making me wanna roll a strong and pretty Scrapper too...


 

Posted

Quote:
Originally Posted by NeoGenesis View Post
I played around a bit with WM in beta the other day and I will concur that it is going to be a force to recon with as a scrapper set. When the attacks crits it is just plan nasty (I'm looking at you clobber). The set will require tons of recharge so I am torn as to what secondary to take with it once it goes live. I have plenty of SR toons as well as SD. I too was looking at EA with the changes, however for some reason I want to roll an invulnerable scrapper. Anyone have any advice on invul on scrappers I have heard it is garbage, but I like to prove the masses wrong.
(blink)

Invuln on scrappers is garbage?!

Ok, it is a late-blooming set on both scrappers and brutes. But a properly constructed invuln toon is...invulnerable.

No, it will never do the most damage. Where other sets get secondary powers that make them faster, Invuln gets a power that makes them more invulnerable. Where other secondary's get damage auras, Invuln gets INVINCIBILITY. Where other sets get powers that add more damage, Invuln gets no less than THREE passive powers that makes them EVEN TOUGHER.

Invuln is all about being the toughest **** that ever walked the planet...short of wearing five tons of animated rock for a suit.

Long ago, somebody posted something I found very profound.

In the real world, huge damage is easy to get. Bombs, missiles, machine guns, are all extremely destructive, the army has those things by the hundreds. What makes you really SUPER HUMAN, what makes you really, truly stand out, is when you walk out of that kind of a hellstorm and keep on fighting.

Invuln does that better than anything.

To-wit: The first perfect max run ever completed on my OMG challenge map (209245) was by an invuln tanker, and I believe the fastest perfect max run anyone ever claimed credit for was an invuln scrapper.

Garbage? Not hardly.


 

Posted

Quote:
Originally Posted by Jibikao View Post
hahahaha..yup. If we keep talking about how godly Clobber is (at level 8!!), then it may get nerfed. :P
Erm....

According to my reading of Linea's numbers, WM and BA are dead even on damage numbers, ST. Nobody is gasping in awe over battle ax's output, so I think mace is safe.

The low level attacks on battle ax are NICE, I mean reallly nice. That has always been a much faster blooming, more defensive set than war mace, and only after nace was buffed did it start to equal ax's performance.

An ax/fire scrapper has...potential. The only thing I'd hate is the redraw and lack of taunt aura.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Tough to do on /SD to hit soft-cap and have recharge needed for top chains.

This was the best I could do Rech wise while keeping softcap and decent resist slotting.


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Posted

BA is a small percentage behind WM, but I didn't feel like it was enough to mention. 5 to 6%.


 

Posted

Quote:
Originally Posted by Arbegla View Post
Darn it, i already have enough alts i want to make. Stop making me wanna roll a strong and pretty Scrapper too...
You muuuust make new Scrappers... you must!

Quote:
Originally Posted by mauk2 View Post
Long ago, somebody posted something I found very profound.

In the real world, huge damage is easy to get. Bombs, missiles, machine guns, are all extremely destructive, the army has those things by the hundreds. What makes you really SUPER HUMAN, what makes you really, truly stand out, is when you walk out of that kind of a hellstorm and keep on fighting.
It's why I freakin' love my DM/Inv Scrapper. Against insurmountable odds she thrives! Unless it's on a Fiery Aura Scrapper, death is 0 DPS. My worst nightmare!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Well i'm planning on making a DM/SR scrapper, then a Street justice something or another (prolly willpower, or invuln) then a staff/willpower for sure, and now i wanna roll a mace/EA.. I need more character slots....


 

Posted

The Strong and Pretty combination is rather good Power Set synergy. Mace could use some Recharge and Endurance management - both of which Energy Aura can provide!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
The Strong and Pretty combination is rather good Power Set synergy. Mace could use some Recharge and Endurance management - both of which Energy Aura can provide!
Yeh but you need the Shield to make a Dwarf!!! Forget sword-and-board ... it's big smacking Warhammer or Rularuu Hammer & Board baby! Plus the AAO buff is so darn good. And you get a tasty taunt aura to keep 'em all bunched up while you chain those AOEs.


 

Posted

Quote:
Originally Posted by mauk2 View Post
(blink)

Invuln on scrappers is garbage?!

Ok, it is a late-blooming set on both scrappers and brutes. But a properly constructed invuln toon is...invulnerable.

No, it will never do the most damage. Where other sets get secondary powers that make them faster, Invuln gets a power that makes them more invulnerable. Where other secondary's get damage auras, Invuln gets INVINCIBILITY. Where other sets get powers that add more damage, Invuln gets no less than THREE passive powers that makes them EVEN TOUGHER.

Invuln is all about being the toughest **** that ever walked the planet...short of wearing five tons of animated rock for a suit.

Long ago, somebody posted something I found very profound.

In the real world, huge damage is easy to get. Bombs, missiles, machine guns, are all extremely destructive, the army has those things by the hundreds. What makes you really SUPER HUMAN, what makes you really, truly stand out, is when you walk out of that kind of a hellstorm and keep on fighting.

Invuln does that better than anything.

To-wit: The first perfect max run ever completed on my OMG challenge map (209245) was by an invuln tanker, and I believe the fastest perfect max run anyone ever claimed credit for was an invuln scrapper.

Garbage? Not hardly.
For the record I never said it was garbage on a scrapper, others have due to lower base Heath and lower res cap than tanks and brutes. I have crunched numbers in Mids and can build a fairly solid invuln on scrappers. Was just wondering how the synergy was with WM as both are heavy on end.


 

Posted

FYI don't waste your time making a WM/EA, its a complete turd with it (SOs wise). Now going Axe/EA is beautiful and worth its weight in gold. Perhaps with another shield it may shine but definitely a set needing IOs to make it pretty doesn't add up. Just my two cents.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Yeh but you need the Shield to make a Dwarf!!!
A Dwarf is what I'm making for my WM/SD.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by masterpiece View Post
FYI don't waste your time making a WM/EA, its a complete turd with it (SOs wise). Now going Axe/EA is beautiful and worth its weight in gold. Perhaps with another shield it may shine but definitely a set needing IOs to make it pretty doesn't add up. Just my two cents.
Well I hardly consider anything with SOs tolerable. With the buffed up Energy Aura, I'm betting the combination is Strong and Pretty.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by masterpiece View Post
FYI don't waste your time making a WM/EA, its a complete turd with it (SOs wise). Now going Axe/EA is beautiful and worth its weight in gold. Perhaps with another shield it may shine but definitely a set needing IOs to make it pretty doesn't add up. Just my two cents.
Eh, what else am i going to do with my billions of inf.. might as well make a strong and pretty scrapper that is both, Strong! and Pretty!


 

Posted

If only War Mace got all the customization options Axe got, the choice between them wouldn't be so difficult. Axe doesn't get anything that can touch Clobber, but makes up for it by all it's other attacks doing a little bit more damage. Hmm, decisions decision.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Play what you think is going to be fun! I'll be making both War Mace and Battle Axe Scrappers.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Well I hardly consider anything with SOs tolerable. With the buffed up Energy Aura, I'm betting the combination is Strong and Pretty.
As much as I would've liked to agree, it was disappointing when I faced lvl 54 with 2 chief Soldiers and 2 Chief Mesmerists. It failed big time and overload did nothing to save it. Granted its SOs for slotting but what better way to test a shield and its primary damage dealer than to go against what mostly resists it. The test was to see if the primary and secondaries could outlast the enemies. Now WM has mostly disorients while BA has knockdowns. Frankly for any fight, I'd pick the knockdowns over the disorients.


 

Posted

Forgot Pendulum only hits 5 targets, WM/SD it is!


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Quote:
Originally Posted by masterpiece View Post
Now WM has mostly disorients while BA has knockdowns. Frankly for any fight, I'd pick the knockdowns over the disorients.

Warmace has Crowd Control, a 180 degree arc PBAoE that can hit up to 10 targets with a base recharge of 12s with 0.67 mag KB.

On the build I posted up-thread,Crowd Control recharges in 3.5s.

Shatter?

Hits up to 5 Targets, base Rech 12s, 45 degree Arc - high recharge build it's up every 3.5s. 0.67 mag KB.


Jawbreaker: ST, Mag 5.19 KU. Base rech 10s, high rech build up every 3.1s.


On a WM/SD Buld you can have 3 AoE KD powers and 1 ST KU power, in addition to all of your Stuns.


 

Posted

I enjoyed the heck out of my Invul/Mace tank's AoEs. Not as mass meltface as my Firey/Fire melee tank, but so much more satisfying to brutally swing a big chunk of metal like a madman and hit so many foes to frequently. All the orange numbers (even if small) make me happy.

Crowd Control + Whirl Mace (whatever its real name is) is entertaining.

Looking forward to going scrappy with it.



 

Posted

I've really enjoyed the new sets in beta, I will most likely reroll my BS/SD to WM/SD and my Inv/BA tank to BA/Inv scrapper