Do you think Time Manipulation will work well with MM's?
Honestly? No. It doesn't seem to offer anything to the pets, which is an issue. It does have an AoE heal, apparently, but it has nothing to stack with it. Heals themselves are weak with out further, layered, defenses.
I don't see Time Manipulation, at this first glance, performing with Masterminds.
Honestly? No. It doesn't seem to offer anything to the pets, which is an issue. It does have an AoE heal, apparently, but it has nothing to stack with it. Heals themselves are weak with out further, layered, defenses.
I don't see Time Manipulation, at this first glance, performing with Masterminds. |
Dirges
We can't say exactly how Farsight works, really. It's too soon to assume it's some AoE +Defense to all types or positionals buff. I mean, it could be a clone of Mind Link, but that would be pretty lame, since it seems the set has a few 'clone' powers so far.
As for Time's Juncture, I suppose that depends on how fierce it is. There's one thing, however, that makes me go "Hrm" about all this...
... Wouldn't this all just add up to being a worse Dark Miasma, much like Sonic is a worse Thermal, for MMs?
If we compare this to Dark Miasma, which it's starting to look like it's an off-shoot of... you're going to have a few clone powers of Dark Miasma, comboed with, at a glance, two or so powers that don't benefit your pets. Unlike Dark Miasma, where the whole set is a giant batch of delicious synergy.
With the assumption of icons, I'll say what I feel - Time Manipulation will be a lackluster Dark Miasma, with the current guesses. Will it be playable? Sure, even Poison is 'playable' right now. Will it o be optimized? Not in the least.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
If a secondary isn't self-sufficient, it's not a very /good/ secondary. This question was "Work well". I don't think it will work /well/. It will /work/, but not /well/.
Again, just going by the labels, it looks to be a strictly inferior Dark Miasma with two (four) gimmick powers that aren't influential to the MM AT. It might be better for Controllers/Defenders/Corruptors, mind.
Also, healing, from the MM, is one of the worst things to bank a set on. MM's horrible HP nase means their heals are pretty insignificant. But, this could be remedied depending on the numbers of Farsight and Time's Juncture.
... But they have Kinetics.
You guys also have to consider that some of the mastermind secondaries have different powers for the t9 for MMs then they do for defenders/corruptors/controllers. /Traps is a prime example, with detonator instead of time bomb.
They could do something like that for MMs. Also looking over the icons (which aren't always the best way to look at powers, due to icons not always matching what is being done) It seems like this will be another hybrid set, like /traps or /dark.
Basically a jack of all trades powerset, which may or may not work well with the primarys, but until it hits open beta, we just won't know for sure. Especially what kind of numbers its dishing out.
We can't say exactly how Farsight works, really. It's too soon to assume it's some AoE +Defense to all types or positionals buff. I mean, it could be a clone of Mind Link, but that would be pretty lame, since it seems the set has a few 'clone' powers so far.
|
Also I wouldn't be surprised if there's so -regen mixed in with the -rech powers, which would certainly be nice.
As for Time's Juncture, I suppose that depends on how fierce it is. There's one thing, however, that makes me go "Hrm" about all this... ... Wouldn't this all just add up to being a worse Dark Miasma, much like Sonic is a worse Thermal, for MMs? If we compare this to Dark Miasma, which it's starting to look like it's an off-shoot of... you're going to have a few clone powers of Dark Miasma, comboed with, at a glance, two or so powers that don't benefit your pets. Unlike Dark Miasma, where the whole set is a giant batch of delicious synergy. With the assumption of icons, I'll say what I feel - Time Manipulation will be a lackluster Dark Miasma, with the current guesses. Will it be playable? Sure, even Poison is 'playable' right now. Will it o be optimized? Not in the least. |
I don't know how it will compare with Dark, but you know hardly any of the secondaries compare well with that.
I am assuming Time may have a lot of +recharge and that won't affect pets.
I can't say for sure. The fact that it has an aoe healing is a GOOD thing. I need to see the buff/debuff values.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Im holding out for more information before making that decision. But so far it seems like it may work with MMs.
Well with open beta tomorrow I guess it's time to find out.
So now we have slightly more complete information.
http://na.cityofheroes.com/en/news/g..._power_set.php
"Temporal Selection" clearly has recharge among its effects. Don't know about any of the others yet.
So:
1) - Time Crawl : Single Target Debuff -Recharge, -Speed, -Regen debuff (and amplifies other Time set effects if they're cast on an enemy under its effects.)
2) - Temporal Mending : "Strong Team Heal"
3) - Time's Juncture : "Powerful Debuff"
4) - Temporal Selection : Single Target Buff +Recharge, +Damage, + Regen (and amplifies other Time set effects if they're cast on an ally under its effects.)
5) - Distortion Field : "Control Power"
6) - Time Stop: "Control Power"
7) - Far Sight: "Buff"
8) - Slowed Response: "Powerful Debuff"
9) - Chrono Shift: "Strong Team Heal"
Hopefully we'll be able to fill in details for some more powers on the list later today.
Will it work well with Masterminds?
Does it fix the AI?
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Yes, especially Necrominds.
Well, we'll find out for sure! but if it has a +Defense AoE Power, it'll work best with Bots or Thugs.
I guess Bots/Time is the popular suggestion, eh?
I'm thinking I'll have a hard time seeing that +rech go to waste. Even though temp selection still has other benefits.
Looks like my sought of set, not too clickey. Of course that does depend on how long the buffs last.
Since I'm spreading the Timey goodness around:
Monday, June 27, 2011
Time Manipulation!
Start the DeLoreans, we're going back in time! This all-new powerset will be available for Defenders, Controllers, Corruptors, and Masterminds. I will continue to update this post with real numbers as I get, uh, time...
View the full post in order to see the list of powers and what they do.
The powers, in order that they will be available (at the AT-appropriate levels) are:
Time Crawl
Ranged Foe, -Speed, -Recharge, -Regen, Special
You're able to dramatically slow the time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on affected targets affected by Delayed. Recharge: Long.
Accuracy: 1
Range: 80
Activation time: 1.6 seconds
Recharge time: 15 seconds
Endurance cost: 10.4
Accepts Slow, Endurance Discount, Range, Recharge Time, and Accuracy enhancements.
Run, Jump, Fly Speed: -75% for 20 seconds
Recharge Time Strength: -75% * for 20 seconds
Jump Height Strength: -75% * for 20 seconds
Max Run Speed: -350% * for 20 seconds [ critters only ]
Regeneration: -250% * for 20 seconds [ critters only ]
Regeneration: -432.5% * for 20 seconds [ players only ]
Grant Power: Temporary_Powers.Temporary_Powers.Time_Crawl_Debuf f for 20 seconds
________________________________________
Temporal Mending
PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)
You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately heal its targets and continue to heal them for an equal amount over the next 6 seconds. Additionally, affected allies will gain some resistance to slow effects and regeneration debuffs. Allies affected by the Accelerated effect will receive additional healing from this power. Recharge: Long
Accuracy: 1
Radius: 25
Activation time: 2.03 seconds
Recharge time: 18 seconds
Endurance cost: 13
Accepts Endurance Discount, Recharge Time, and Heal enhancements.
Healing: 100.397 [ only targets without Temporal_Selection_Buff ]
Healing: 26.7724 every 1.5 seconds over 6 seconds after a 1 second delay [ only targets without Temporal_Selection_Buff ]
Healing: 150.595 [ only targets with Temporal_Selection_Buff ]
Healing: 40.1586 every 1.5 seconds over 6 seconds after a 1 second delay [ only targets with Temporal_Selection_Buff ]
Run, Fly, Jump Speed Resist: 20% * for 30 seconds, non-resistable
Recharge Time Resist: 20% * for 30 seconds, non-resistable
Jump Height Resist: 20% * for 30 seconds, non-resistable
Regeneration Resist: 43.25% * for 30 seconds, non-resistable
________________________________________
Time's Juncture
Toggle: PBAoE Foe (-Damage, -Speed, -To Hit)
You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these affects increased. Recharge: Slow
Accuracy: 1
Radius: 25
Activation time: 0.67 seconds
Recharge time: 10 seconds
Endurance cost: 0.1625
Pulses every: 0.75 seconds
Accepts Slow, Endurance Discount, Recharge Time, and To Hit enhancements.
To-hit: -31.25% for 1 second [ only targets without Time_Crawl_Debuff ]
Run, Jump, Fly Speed: -62.5% for 1 second [ only targets without Time_Crawl_Debuff ]
Max Run Speed: -350% * for 1 second [ only critters without Time_Crawl_Debuff ]
Jump Height Strength: -62.5% * for 1 second [ only targets without Time_Crawl_Debuff ]
Fly: -160% for 1 second [ only targets without Time_Crawl_Debuff ]
Smashing, Lethal, Toxic, Psionic, Fire, Cold, Energy, Negative Energy Strength: -25% * for 1 second [ only targets without Time_Crawl_Debuff ]
To-hit: -37.5% for 1 second [ only targets with Time_Crawl_Debuff ]
Run, Jump, Fly Speed: -75% for 1 second [ only targets with Time_Crawl_Debuff ]
Max Run Speed: -420% * for 1 second [ only critters with Time_Crawl_Debuff ]
Jump Height Strength: -75% * for 1 second [ only targets with Time_Crawl_Debuff ]
Fly: -192% for 1 second [ only targets with Time_Crawl_Debuff ]
Smashing, Lethal, Toxic, Psionic, Fire, Cold, Energy, Negative Energy Strength: -30% * for 1 second [ only targets with Time_Crawl_Debuff ]
________________________________________
Temporal Selection
Ally +Damage, +Recharge, +Regeneration
You distort time around an ally, selecting a period of time where their abilities are at their highest. Their damage, attack rate and regeneration rates are dramatically increased for a brief period. This power places the Temporal Selection mode on the target. While this is in effect, the target has any healing and healing over time effects from Temporal Mending or Chrono Shift significantly increased. Recharge: Very Long
Accuracy: 1
Range: 80
Activation time: 2.27 seconds
Recharge time: 120 seconds
Endurance cost: 10.4
Accepts Endurance Discount, Range, Recharge Time, and Heal enhancements.
Recharge Time Strength: 30% * for 120 seconds, non-resistable
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Strength: 31.25% * for 120 seconds, non-resistable
Regeneration: 150% for 120 seconds, non-resistable
Grant Power: Temporary_Powers.Temporary_Powers.Temporal_Selecti on_Buff for 120 seconds
________________________________________
Distortion Field
Ranged (Location AoE), Foe(-Recharge, -Speed), Chance for Hold
You can choose an area to slow the flow of time down to a crawl. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. Targets affected by Time Crawl will have the chance to be held increased. Recharge: Very Long
Accuracy: 1
Range: 70
Activation time: 2.03 seconds
Recharge time: 60 seconds
Endurance cost: 14.56
Accepts Hold Duration, Slow, Endurance Discount, Range, and Recharge Time enhancements.
Create entity: Pets_DistortionField_Defender for 45 seconds
Entity: Pets_DistortionField_Defender
Copies combat mods from creator
Does not zone with caster
Powers:
ResistAll
ResistAll
Manifested powers cannot be affected.
Untouchable: 10000% * on self for 10.25 seconds, non-resistable
Fly: 10000% * on self for 10.25 seconds, non-resistable
Distortion Field
-Speed, -Recharge, Chance for Hold
All foes that enter the Distortion Field will have both their rate of attack and movement speed reduced.
Accuracy: 1
Radius: 20
Activation time: 0 second
Recharge time: 0 seconds
Endurance cost: 0
Pulses every: 2 seconds
Accepts Hold Duration and Slow enhancements.
Run Speed: -113.75% for 2.3 seconds
Recharge Time Strength: -81.25% * for 2.3 seconds
Max Run Speed: -350% * for 2.3 seconds [ critters only ]
Fly Speed: -97.5% for 2.3 seconds
Jump Height Strength: -113.75% * for 2.25 seconds
Jump Speed: -113.75% for 2.25 seconds
Held: Mag 3 for 5.96 seconds after a 0.25 second delay (10% chance) [ only critters without Time_Crawl_Debuff ]
Held: Mag 3 for 0.3 seconds after a 0.25 second delay (10% chance) [ only players without Time_Crawl_Debuff ]
Held: Mag 3 for 5.96 seconds after a 0.25 second delay (20% chance) [ only critters with Time_Crawl_Debuff ]
Held: Mag 3 for 0.3 seconds after a 0.25 second delay (20% chance) [ only players with Time_Crawl_Debuff ]
________________________________________
Time Stop
Ranged Hold, Foe -Regen, -Heal
You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by Time Crawl will suffer from a more powerful hold, however its benefits are brief. Recharge: Long
Accuracy: 1
Range: 70
Activation time: 2.17 seconds
Recharge time: 16 seconds
Endurance cost: 8.84
Accepts Hold Duration, Endurance Discount, Range, Recharge Time, and Accuracy enhancements.
Held: Mag 3 for 11.92 seconds [ only critters ]
Held: Mag 3 for 2.98 seconds [ only players ]
Held: Mag 1 for 5.96 seconds [ only critters with Time_Crawl_Debuff ]
Held: Mag 1 for 1.49 seconds [ only players with Time_Crawl_Debuff ]
Healing Strength: -37.25% for 20 seconds [ only critters ]
Regeneration: -50% * for 20 seconds [ only critters ]
Regeneration: -500% * for 20 seconds [ only players ]
________________________________________
Farsight
PBAoE Team, +To-Hit, +Defense(All), +Perception
You give your allies a brief glimpse of the future and what is to come. This provides you and your team a moderate increase to your chance to hit and defense for a short period of time. Recharge: Very Long
Accuracy: 1
Radius: 25
Activation time: 2.03 seconds
Recharge time: 360 seconds
Endurance cost: 15.6
Accepts Endurance Discount, Recharge Time, To Hit, and Defense enhancements.
Melee, Ranged, AOE, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic Defense: 12.5% for 120 seconds, non-resistable
To-hit: 12.5% for 120 seconds, non-resistable
Perception Radius Resist: 64.875% for 120 seconds, non-resistable
Perception Radius: 86.5% for 120 seconds, non-resistable
________________________________________
Slowed Response
Ranged (Targeted AoE), Foe -Defense, -Resistance
You manipulate time around a targeted foe causing their reflexes to become slowed and sluggish. This causes them to have decreased defense, damage resistance and damage output. A target affected by Time Crawl will suffer from a more powerful effect. Recharge: Very Long
Accuracy: 1
Range: 80
Radius: 25
Activation time: 2.27 seconds
Recharge time: 150 seconds
Endurance cost: 15.6
Accepts Endurance Discount, Range, Recharge Time, Defense Debuff, and Accuracy enhancements.
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Resist: -30% * for 30 seconds [ only targets without Time_Crawl_Debuff ]
Base Defense: -25% for 30 seconds [ only targets without Time_Crawl_Debuff ]
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Resist: -36% * for 30 seconds [ only targets with Time_Crawl_Debuff ]
Base Defense: -31.25% for 30 seconds [ only targets with Time_Crawl_Debuff ]
________________________________________
Chrono Shift
PBAoE, Team +Recharge, Moderate Healing over Time
You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. While this power is active, the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health. An ally affected by Temporal Selection will recover additional health from Chrono Shift. Recharge: Very Long
Accuracy: 1
Radius: 25
Activation time: 2.03 seconds
Recharge time: 300 seconds
Endurance cost: 20.8
Accepts Endurance Discount, Recharge Time, and Heal enhancements.
Healing: 26.7724 every 3 seconds over 30 seconds after a 1 second delay [ only targets without Temporal_Selection_Buff ]
Healing: 40.1586 every 3 seconds over 30 seconds after a 1 second delay [ only targets with Temporal_Selection_Buff ]
Recharge Time Strength: 50% * for 90 seconds, non-resistable
* Numbers are shown for the Defender version of the powerset, other ATs will have reduced values
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Honestly? No. It doesn't seem to offer anything to the pets, which is an issue. It does have an AoE heal, apparently, but it has nothing to stack with it. Heals themselves are weak with out further, layered, defenses.
I don't see Time Manipulation, at this first glance, performing with Masterminds. |
The heal is so minor, I can see having to pick up medicine to actually heal your pets and yourself
Weird, I didn't notice the numbers the first time. Keep in mind that it's an HoT, its meant to be a supplimental heal. That being said, it'll be healing for over five hundred over time with enhancements, and close to eight hundred if they have that buff on them. It'll be less useful in a pinch, but a lot more useful, well, over time. I'll take it for fights where my boss henchman is taking moderate amounts of damage, but not huge damage all at once.
"I have something to say! It's better to burn out then to fade away!"
Also look at the fact it Burst heals, then slaps a HoT on you that heals for as much as the burst heal, over 6 seconds. Effectively doubling your healing values over a longer duration.
Plus, with power boost, AND the accelerated buff, you should be able to get some pretty impressive healing numbers on your allys. Using the above numbers, you can basically double stack the accelerated buff at base, and with SOs should be able to keep it on 3 target forever. This means your t1 pets will forever be boosted, gaining even more benefit from your heals
... Yeah. Not really liking those numbers in the least. And those are the /Defender/ numbers.
It looks like it'll be a lot weaker on the other three respective ATs, not to mention the sheer focus it wants. However, Masterminds are able to greatly benefit from the PbAoE Power.
... Ninja/Time. Hm.
Also, Re: Temporal Mending? It may heal more over time than the other PBAoE heals? But it also has a significantly larger cooldown. A whole 10 seconds more. This is pretty major. Dunno how it would compare in a heavy IO world, but it's worth noting 8 vs. 18.
On the one hand, there is the concern that maybe the buffs will turn out to be recharge redux (which has no effect on MM henchmen). On the other hand, actually looking at what little we know of the set, it looks like it will have some other very handy elements to it.
http://boards.cityofheroes.com/showthread.php?p=3762568
We can see the icons here:
Eleghost made a pretty good analysis of it:
Time Manipulation / Beam Gun video: http://imageshack.us/clip/my-videos/545/ajz.mp4/
Short tour of new zone on hover board: http://imageshack.us/clip/my-videos/705/vem.mp4/
Atlas with a new look: http://imageshack.us/clip/my-videos/716/avt.mp4/
Time manipulation powers based on icons/effect graphics:
Time crawl:
ST slow, adds effects to other powers (so someone said).
Temporal Mending:
AoE heal, plus healing over time (unsure if it's regen or healing... works basically the same, though. healing ticks are more useful when we're at regen cap)
Time's Juncture:
PBAoE tohit/dam debuff (unsure on any other secondary effects)
Temporal Selection:
Looks like movement speed (I saw the green rings), but the icon looks like +damage, so maybe its secondary benefits include a damage bonus, because I didn't see any red tear drops.
Distortion Field:
Drop AoE -rech/slow (plus whatever additional effects)
Time Stop:
ST hold. plus whatever.
The only real generic power in the set.
Farsight:
Looks like mind link, which is freakin perfect. (I did see purple shields and yellow crosshairs, so it's definitely at least +Def/tohit)
Slowed Response:
Looks like melt armor
Definitely -def, unsure if anything else (probably -res addition, there weren't any orange shields in the video)
Chrono Shift:
Some sort of super AM
Will wait for more specific specs.
~~
Beam gun shares MM pulse rifle weapon sets:
bang
bang
cone bang
zap
scope
boom
slowbang
-resbang
EIMMAFIRINMALAZZRRR