The Done Club


Aneko

 

Posted

Quote:
Originally Posted by Lothic View Post
It'll be interesting to see if people become more motivated to run that trial. Sure it's a little cheesy that the Devs are having to "entice" us that way but it might work regardless. *shrugs*
To be fair, it's longer than the other two trials. After all, Dr Q is worth 122 Reward Merits.


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Posted

Quote:
Originally Posted by Blondeshell View Post
I did some (fun?) browsing through the leaderboards on CIT to see what I could find about these badges. As of today, 80 people have Loves A Challenge and 73 have Avoids the Green Stuff. I'm sure that total is actually higher, but those are only the ones verified on CIT.

Here are the rankings by server for those two badges with everyone who has has at least 1,000 badges overall:

Code:
           Challenge  Green
Virtue         15       15
Union          13       10
Freedom         5        6
Liberty         4        7
Champion        4        2
Infinity        4        2
Victory         3        3
Guardian        3        2
Protector       2        3
Defiant         1        1
Justice        --       --
Pinnacle       --       --
Triumph        --       --
Vigilance      --       --
Zukunft        --       --
Granted, these numbers don't add up to the overall total (because not everyone has over 1,000 badges), and you can't have just one person with the badge (but the rest of the league isn't tracked on CIT). But I think this does indicate that something's going on. Either the badges are just that much harder, or certain server communities are stuck running BAF and Lambda all the time and don't want to try anything new. The trial itself isn't that bad once you get used to it. Certainly less annoying than Lambda's badges after the "fix."
To my knowledge nobody has MOkeyes badge on defiant, it is only being run twice a week Monday and Thursday and have only missed 1 attempt since i20.5 and it wasn't done then.

I suppose the one person you have on defiant could have done it on another server, but it has yet to be done on Defiant.

On a side note, it does suck for those badgehunters out there that have to rely on others to get these badges, maybe they should introduce a way of getting these badges via the Paragon store using Reward points or something?
Old MO's used to get alot of attention from the playerbase but as some have mentioned MOKeyes are few and far between on some servers, to be constantly let down by 1 or 2 players on these few and far runs gets boring really quickly.


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Posted

Quote:
Originally Posted by Lothic View Post
With this upcoming Issue 21 change:
  • Keyes Island will now award 2 Empyrean Merits on completion, rather than 1. Additionally, it will award 2 Astral Merits on completion during the Empyrean cooldown period.
It'll be interesting to see if people become more motivated to run that trial. Sure it's a little cheesy that the Devs are having to "entice" us that way but it might work regardless. *shrugs*
That won't be enough to convince player to do Keyes badge runs.




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Posted

Quote:
Originally Posted by Ironblade View Post
To be fair, it's longer than the other two trials. After all, Dr Q is worth 122 Reward Merits.
Thus the retroactive rationale for upping the reward for Keyes with an extra Empyrean. One could probably argue that the Devs should have made it worth 2 Empyreans from the start because of its length. That "shortsightedness" was part of the cheesiness I was talking about.

Quote:
Originally Posted by Snow Globe View Post
That won't be enough to convince player to do Keyes badge runs.
Who's to say other than we know that if -nobody's- running them then there'll be -no- chance for future badges. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
Who's to say other than we know that if -nobody's- running them then there'll be -no- chance for future badges. *shrugs*
Let me put it this way: I doubt 2 Empyrean merits will be enough to convince players to do Keyes on a regular basis, even without trying for the badges.

Simply put: Keyes isn't fun most of the time. The extra Empyrean merit for the first time in a day will not make up for that fact.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Blondeshell View Post
I did some (fun?) browsing through the leaderboards on CIT to see what I could find about these badges. As of today, 80 people have Loves A Challenge and 73 have Avoids the Green Stuff. I'm sure that total is actually higher, but those are only the ones verified on CIT.

Here are the rankings by server for those two badges with everyone who has has at least 1,000 badges overall:

Code:
           Challenge  Green
Virtue         15       15
Union          13       10
Freedom         5        6
Liberty         4        7
Champion        4        2
Infinity        4        2
Victory         3        3
Guardian        3        2
Protector       2        3
Defiant         1        1
Justice        --       --
Pinnacle       --       --
Triumph        --       --
Vigilance      --       --
Zukunft        --       --
Granted, these numbers don't add up to the overall total (because not everyone has over 1,000 badges), and you can't have just one person with the badge (but the rest of the league isn't tracked on CIT). But I think this does indicate that something's going on. Either the badges are just that much harder, or certain server communities are stuck running BAF and Lambda all the time and don't want to try anything new. The trial itself isn't that bad once you get used to it. Certainly less annoying than Lambda's badges after the "fix."

That's some neat info there Blondeshell

Liberty, my home server, is in 4th place!

Of course I know more than 4 (7) people have Loves a Challenge and Avoids the Green Stuff badges because the one night I got both badges on 2 diff. toons. And, of course, have to have at least 12 people to do a Keyes and everyone got it that night (2x)...so..*shrugs*

Still nice to see Liberty pretty close to the top!


And yes, I "can't wait" until the KIR and UG trials give 2 emp. merits (and more astrals)


Leader of The LEGION/Fallen LEGION on the Liberty server!
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Posted

Quote:
Originally Posted by Ironblade View Post
I'm on Infinity and I have Green Stuff but not Challenge. I'm not on CIT at all, just Badge-Hunter.
Quote:
Originally Posted by Energizing_Ion View Post
Of course I know more than 4 (7) people have Loves a Challenge and Avoids the Green Stuff badges because the one night I got both badges on 2 diff. toons. And, of course, have to have at least 12 people to do a Keyes and everyone got it that night (2x)...so..*shrugs*
I knew that the lists wouldn't be a comprehensive accounting of who has these badges, but I picked CIT to do my study because they've added that stat to the badge lists. The old version of the Badge-Hunter site had an option to show everyone with a particular badge, but not any more.

Considering that approximately 80% more people have the other two Keyes badges in total (though not necessarily all four), it appears that Challenge and Green are going to be the sticking point for this Mo badge. As much as I'd like to be available to purchase these badges on the store, I really don't think we'll ever have that option. Instead, we're just left with coordination, communication, and luck.

Quote:
Originally Posted by Slazenger View Post
To my knowledge nobody has MOkeyes badge on defiant, it is only being run twice a week Monday and Thursday and have only missed 1 attempt since i20.5 and it wasn't done then.

I suppose the one person you have on defiant could have done it on another server, but it has yet to be done on Defiant.
Fire of the Phoenix is verified as having MoKeyes on Defiant. No clue when it was earned because the recent badge history was loaded as a single dump on August 10.


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Posted

Freedom should be ALOT higher. I know at least 15 people that have MoKeyes..not counting the league I was in when we got it (12 people). Thats 27 people right there.

The Green Stuff badge and the Loves a Challenge badge are indeed sticky points, but this trial(Keys)..and the upcoming Underground..are supposed to be the "next level" evolution of trials, they are supposed to be harder that the Lam's or BAF's we run now. If it was easy everybody would be a badger


 

Posted

Quote:
Originally Posted by Blondeshell View Post
Fire of the Phoenix is verified as having MoKeyes on Defiant. No clue when it was earned because the recent badge history was loaded as a single dump on August 10.
I think that's a bug and is a duplicate of her blaster which is actually on Union.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Let me put it this way: I doubt 2 Empyrean merits will be enough to convince players to do Keyes on a regular basis, even without trying for the badges.

Simply put: Keyes isn't fun most of the time. The extra Empyrean merit for the first time in a day will not make up for that fact.
And let me put it this way: If 2 Empyrean merits is still not enough to get people to run it more regularly then the Devs will know they have a REAL problem on their hands with this trial instead of just a slight one.

Simply put: At least the Devs are trying to do something about it. I say let it go for a month or two and we'll see if the Devs actually need to do anything -more- about it. I'd rather the Devs make adjustments based on evidence than "doubts".


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
And let me put it this way: If 2 Empyrean merits is still not enough to get people to run it more regularly then the Devs will know they have a REAL problem on their hands with this trial instead of just a slight one.
Then they have their heads in the sand and they must be among the few people that don't understand how much this trial is disliked by the players.

Quote:
Originally Posted by Lothic View Post
Simply put: At least the Devs are trying to do something about it. I say let it go for a month or two and we'll see if the Devs actually need to do anything -more- about it. I'd rather the Devs make adjustments based on evidence than "doubts".
Doubts? Hardly. I posed the question of "What would you do to make Keyes fun?" and got a lot of negative response to the trial itself. If people like Arcanaville are making colorful comments like this:
Quote:
Originally Posted by Arcanaville View Post
And Time Stop should stop time. Timers stop. Disintegration stops. Obliteration stops. Everything stops but Antimatter. If AVs have purple triangles to prevent players trivializing combat by perma-holding the AVs, the devs should consider the ramifications of giving Antimatter essentially an unresistable mez through which he can use powers that can kill us instantly.

As I said, I don't mind puzzles and I don't generally complain about the meta gaming requirements of making high end challenges. So if I think its a little wonky, the devs should assume most players think it sucks donkey balls.
The developers should be taking a very close look at the design.




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Posted

Quote:
Originally Posted by Snow Globe View Post
If people like Arcanaville are making colorful comments like this:


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Posted

Quote:
Originally Posted by Arcanaville View Post
Oh, I love the colorful metaphors. I just don't expect you to be posting them.




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Posted

Quote:
Originally Posted by Snow Globe View Post
Then they have their heads in the sand and they must be among the few people that don't understand how much this trial is disliked by the players.

The developers should be taking a very close look at the design.
Quote:
Originally Posted by Arcanaville View Post
You guys are acting like the Devs of this game will change the fundamental workings of an established Incarnate trial at the drop of a hat. You two should know better than most that there have been desperately needed changes to this game which have still literally taken YEARS to accomplish. Our Devs may be bright and competent people, but clearly doing everything they ought to do in a reasonably timely fashion often eludes them.

I'm not delusional enough to think that adding an extra Empyrean merit to this trial is going to instantly make it the most popular content in the game. But I'm also well aware that the Devs actually trying ANYTHING to encourage people to play it represents (perhaps sadly) what amounts to a significant effort on their part to address the situation.

The optimal solution to the negative reactions towards this trial may require some complex changes. Even if that eventually happens it's quite likely it won't happen anytime soon. The Devs have shown a reluctance over the years to fix "embarrassments" like this which technically work code-wise but are considered failures from a player enjoyment point of view.

I realize many people are frustrated with what they consider a "bad" trial and want it redesigned ASAP. But strangely enough I accept the reality that quick radical changes aren't going to happen in this case and remain uncharacteristically optimistic that simpler adjustments (like changing the number of Empyrean merits rewarded by the trial) may actually produce enough of a benefit to turn a bad situation into a nearly tolerable one.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
You guys are acting like the Devs of this game will change the fundamental workings of an established Incarnate trial at the drop of a hat.
I think we need to look at the proportionate difficulty and gauge the expected time accordingly. Let's see. How long did it take to reduce the requirement for the last healing badge? That involved changing a single number. On that scale, the Keyes trial should be fixed in time for the election . . . in 2112. Or perhaps 2116.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Lothic View Post
You guys are acting like the Devs of this game will change the fundamental workings of an established Incarnate trial at the drop of a hat.
This has to be the first time I've ever been accused of that one.


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Posted

Quote:
Originally Posted by Lothic View Post
You guys are acting like the Devs of this game will change the fundamental workings of an established Incarnate trial at the drop of a hat.
They have had almost a year at this point. Complaints about the time stop have been made since Keyes was introduced to Close Beta last November. I think calling this "the drop of the hat" has a lost opportunity. Had the complaints been first made in June, I might have accepted that, but not now.

Quote:
Originally Posted by Lothic View Post
You two should know better than most that there have been desperately needed changes to this game which have still literally taken YEARS to accomplish. Our Devs may be bright and competent people, but clearly doing everything they ought to do in a reasonably timely fashion often eludes them.
Yet not bright enough to think about the implications of killing players with disintegration while the players are being held with either the time stop or the hold from the obliteration beam. Then adding badges for not getting killed or avoiding a beam that has a 30' radius (I think, may be more) and hoping that 11-23 other people are capable of doing the same.

Quote:
Originally Posted by Lothic View Post
I'm not delusional enough to think that adding an extra Empyrean merit to this trial is going to instantly make it the most popular content in the game. But I'm also well aware that the Devs actually trying ANYTHING to encourage people to play it represents (perhaps sadly) what amounts to a significant effort on their part to address the situation.
The developers trying to address (stop the leak) the situation (bad trial):


Quote:
Originally Posted by Lothic View Post
The optimal solution to the negative reactions towards this trial may require some complex changes. Even if that eventually happens it's quite likely it won't happen anytime soon. The Devs have shown a reluctance over the years to fix "embarrassments" like this which technically work code-wise but are considered failures from a player enjoyment point of view.
Yeah, and when Arcana starts tossing around phrases like "the devs should assume most players think it sucks donkey balls." They should realize that they've seriously have missed the mark and go back to the drawing board.

Quote:
Originally Posted by Lothic View Post
I realize many people are frustrated with what they consider a "bad" trial and want it redesigned ASAP. But strangely enough I accept the reality that quick radical changes aren't going to happen in this case and remain uncharacteristically optimistic that simpler adjustments (like changing the number of Empyrean merits rewarded by the trial) may actually produce enough of a benefit to turn a bad situation into a nearly tolerable one.
A single extra merit will not make this trial fun. Arcana has already said that a lot of my suggestions wouldn't make the trial fun, but they would likely get more players to actually DO the trial than a single Empyrean Merit.

The sad thing is that even if they see a few percentage increase in Keyes runs that some players and the developers will consider this a "win".

It won't be.




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Posted

After much grief, I'm in the "done club" until Tuesday.

I don't have Bug Hunter, Passport, and 3 Vet Badges.




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Posted

I also am in the done club, for about 60 hours or so.

I've had a very productive last couple of weeks, finally getting caught up on MoKahn, MoLRSF, MoTM, and MoKeyes (with Snow Globe and a lot of other great badgers!). The only badges I don't have are Passport, Celebrant, and four veteran badges. With the new veteran badge system, though, those should all be evened up, with Bug Hunter offsetting my lack of Celebrant. I'll occasionally be slightly behind depending on who's got what yearly vet badge at any given time.


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Posted

Quote:
Originally Posted by Spatch View Post
What's a good server with dedicated badgers who run the Keyes badges?

Because Champion doesn't seem to offer such teams.
Champion does. Look for @Amygdala.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
Champion does. Look for @Amygdala.
Yes, Amygdala ran some MoKeyes in late August, after I'd posted my original message. Unfortunately, I hadn't been monitoring the Champion server forum, so missed out.

Ran a couple Keyes badge runs last night, going specifically for Loves a Challenge, and Avoids the Green Stuff. Two attempts, both failures. Very frustrating, with one player getting caught in the Obliteration beam literally in the dying seconds of the trial.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.

1387 badges, and counting

 

Posted

Quote:
Originally Posted by Spatch View Post
Yes, Amygdala ran some MoKeyes in late August, after I'd posted my original message. Unfortunately, I hadn't been monitoring the Champion server forum, so missed out.
She has a thread about it. Maybe post there and see if she's planning more?


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
She has a thread about it. Maybe post there and see if she's planning more?
Already exchanged messages with her, none further planned in the immediate future. But, appreciate your suggestion, nonetheless.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.

1387 badges, and counting

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Reminder: If you want to still be 'done' shortly after I21 goes Live (excepting the Day Jobs), you'll need to switch sides again. So, start tilting your alignment the other way and be just one Morality Mission away from switching.
Why? Nothing I've read indicates any alignment restricted badges for Issue 21.




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