Dev Chat Highlights, August 4: Paragon Market


Agonus

 

Posted

I say again, what's wrong with having the Super Boosters in the Paragon Market for the same price? Why does getting the same thing post-City of Heroes: Freedom need to cost more?


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
I say again, what's wrong with having the Super Boosters in the Paragon Market for the same price? Why does getting the same thing post-City of Heroes: Freedom need to cost more?
They're not going to be making large groups of similarly themed costume pieces, emotes, and powers anymore. So once Freedom hits even if they did keep in the Booster packs for the same price, there would (barring sales perhaps) not be any similar packs for sale in the future.

They're also figuring that not every player is going to want to buy every item from every pack. Taking myself as an example given the ala carte option I wouldn't have picked up any of the emotes or the costume changes from any of the previous packs. I hardly ever use them, and even then only to momentarily amuse myself while waiting for missions on teams. If I didn't have the emotes from the packs, I would likely be using other emotes.

From the looks of things the costume aspect of the Magic Pack costumes 400 points ($5) and though I don't know how much the Mystic Fortune power costs, I doubt it would be another $5. So in breaking up the booster I would pay less for what I want and will likely go and still spend a few more bucks to get other things I want.

Since now that they don't have to make theme-specific packs they can just make individual items to toss up in the Paragon Market. The additional revenue from the sales of these items will also help to fund additional future items and content.

So by buying costume pieces I can, essentially, encourage and help fund the development of further costume pieces.

Look at it this way, CoH is a restaraunt and the booster packs are like a packaged deal meal. I get a nice hamburger and some french fries (powers and costume pieces), but I also end up with some macaroni and cheese (which I can't eat due to lactose intolerance, these represent emotes). With the Booster Pack method for $10 I have my hamburger and fries, and while yummy there is going to be mac and cheese left on my plate that I don't eat. So with the Paragon Market rather than getting some mac and cheese, I can swap that mac and cheese out for another side dish. With the Paragon Market and all the new things being offered I have a whole pile of different side dishes that I could get with my meal for the same price I was getting before.

Sure, the portion sizes might not be as big as that big bowlful of mac and cheese, but that doesn't really matter considering I didn't really want it in the first place.


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

Posted

I understand it. And since I've already payed for every pack, (Except the Party Pack, which I got for free. ) it's not as big a deal for me personally.

Also, A la carte options make more sense. I know that if the various boosters were available a la carte from the start, I wouldn't have purchased any of the female costume pieces as I have no female toons to use them on.

Plus I prefer getting a new update every few weeks over one update every few months.


 

Posted

Quote:
Originally Posted by Von Krieger View Post
The CoT redesign is going according to player feedback, though Posi says that some people still won't like it.

Posi reminds us that the photos were camera phone pictures on a reflective screen. He's hoping he can get us actual in game screenshots of the outfits.

The CoT graphics are 9 years old and exist for all 50 levels, so those two things are why they're getting a big revamp for Freedom.
Oh dear.


 

Posted

Thank you for doing this!


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Posted

Quote:
Originally Posted by Father Xmas View Post
What I'm afraid of is the boosters being broken up to the point that they will cost more than $10/800PP. Until a red name or a snapshot of the full in game store is available confirms that existing boosters are available there, I'm wary.
Extrapolating from the announced individual prices of full costumes, emotes, and extra powers suggests that this will almost certainly be the case. Perhaps the Paragon Marketplace will have occasional sales on bundled sets of individual items, but it's clear from Positron's suggestion to buy the Boosters now that they are not going to have an equivalent in CoH Freedom.

That is of course exactly how an a la carte menu is supposed to work. Making more money off the most dedicated customers is similarly explicit in the business model. For those who want prix fixe, reservations at Le Périgord should be made well in advance.


 

Posted

Quote:
Originally Posted by je_saist View Post
Quote:
Originally Posted by bAss_ackwards View Post
I have a problem with it. Why can't we buy the same pack in the Paragon Market as we can in the NCSoft Store? For example, what's to prevent them from putting Science Super Booster in the Paragon Market for 800 Points ($10)? They gave us the ability to make our purchases more granular, but at the same time are taking away bundled discounts? Whaaaaat?
Trust me, you aren't the only one that head-tilted at that.
I thought I covered it well enough in my last few posts but I'll try again.

First of all the concept of the "bundled pack" is going away. We will not longer be forced to buy collections of things. If for some reason you want to buy all the items that used to be part of a single legacy pack in the Paragon Market you'll have to pay, in total, more for them. But again it'll be your choice if you want to buy all those items or not.

As to WHY the Devs are effectively raising the price on things that's pretty clear as well. It's business 101 really. The new Paragon Market (if it's like most MMO microtransaction stores) will be organized around a rotating series of sales and discounts. The Devs are simply raising the individual item prices so that when they "lower" them during the sales they'll still make the same amount of money as before. There's nothing really evil or surprising about that - just about every business on the planet structures their prices to entice people to buy -and- maximize their own profits.


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Posted

Quote:
Originally Posted by TrueGentleman View Post
Estimating distribution on a power law graph to determine the median, in this case for players' purchase totals across the population, is a tricky business, but that's not really the issue. On one hand, there are the proponents of the new "Long Tail" model that suggest a large enough population can provide a nice income for a business if there's enough variety. On the other, there's the conventional Pareto Principle that states, to broadly simplify, that a minority of the population is responsible for the majority of the results. The beauty of an a la carte marketplace is that while it's better suited for the former than a bulk sale venue, it makes a ton of money in the latter model as well (essentially, big spenders wind up spending even more).

The real test will be how many players CoH Freedom attracts. If a massive influx of new F2Pers wind up buying a few items here and there, then the Long Tail may hold true. If the population shakes down to VIPers and returning Premiums, then the Paragon Market will cater to them according to a Pareto split.
Clearly this microtransaction scheme will maximize profits for the company regardless of which segment of the playerbase a particular player falls into.


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Posted

not to get into any of the rest of the discussion, but pretty happy about the costume slot news. i was operating under the assumption that they would be 10 each of 50 for the set, which would be a bit steep for just more costume slots, but 20 for the 5? thats a launch day buy.


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
not to get into any of the rest of the discussion, but pretty happy about the costume slot news. i was operating under the assumption that they would be 10 each of 50 for the set, which would be a bit steep for just more costume slots, but 20 for the 5? thats a launch day buy.
Mmm I didn't catch that either. Agreed and I don't even use all my slots. Just the fact that if I so choose I can make more costumes without running silly missions is great.


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
not to get into any of the rest of the discussion, but pretty happy about the costume slot news. i was operating under the assumption that they would be 10 each of 50 for the set, which would be a bit steep for just more costume slots, but 20 for the 5? thats a launch day buy.
I'll admit that $50 would have been a bit steep for this but I probably would've paid that anyway. I've wanted extra costume slots (and as many of them as I could get) for so many years now I was willing to deal with that cost. But if it turns out the total cost will only be $20 I'm totally fine with that.


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Posted

Quote:
Originally Posted by Lothic View Post
The Devs are simply raising the individual item prices so that when they "lower" them during the sales they'll still make the same amount of money as before.
Since we've seen no details about special sales deals at the Paragon Marketplace, there's no compelling reason to suggest that CoH's MTX model will be uniquely adjusted to "make the same amount of money as before". Traditionally, special sales on individual items are loss leaders intended to stimulate purchases across the whole store or are fire sale or clearance specials, which aren't really relevant in terms of virtual goods (except maybe to get a fast injection of cash).

Like most games' item shops, CoH Freedom's a la carte market place is designed to make more money overall from players than the prix fixe-style Boosters, not the same (or less). This is just one reason why MTX-supported F2P game models wind up costing regular players more, even the VIP subscribers.

The real problem is when devs get greedy and charge $70 for a monocle or become desperate and start offering play-to-win services.


 

Posted

Quote:
Originally Posted by TrueGentleman View Post
Since we've seen no details about special sales deals at the Paragon Marketplace, there's no compelling reason to suggest that CoH's MTX model will be uniquely adjusted to "make the same amount of money as before". Traditionally, special sales on individual items are loss leaders intended to stimulate purchases across the whole store or are fire sale or clearance specials, which aren't really relevant in terms of virtual goods (except maybe to get a fast injection of cash).

Like most games' item shops, CoH Freedom's a la carte market place is designed to make more money overall from players than the prix fixe-style Boosters, not the same (or less). This is just one reason why MTX-supported F2P game models wind up costing regular players more, even the VIP subscribers.

The real problem is when devs get greedy and charge $70 for a monocle or become desperate and start offering play-to-win services.
I think our Devs have demonstrated a long history of not doing overtly "greedy" things. On the other hand I can't really begrudge them the opportunity to adjust many of their "per item" prices up a bit under this new microtransaction system. Once again as a business they certainly have the right to do systematically reasonable things to maximize their profits.


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Posted

I'm willing to let them actually price-gouge before accusing them of price gouging.


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Posted

Quote:
Originally Posted by Lothic View Post
I thought I covered it well enough in my last few posts but I'll try again.

First of all the concept of the "bundled pack" is going away. We will not longer be forced to buy collections of things. If for some reason you want to buy all the items that used to be part of a single legacy pack in the Paragon Market you'll have to pay, in total, more for them. But again it'll be your choice if you want to buy all those items or not.

As to WHY the Devs are effectively raising the price on things that's pretty clear as well. It's business 101 really. The new Paragon Market (if it's like most MMO microtransaction stores) will be organized around a rotating series of sales and discounts. The Devs are simply raising the individual item prices so that when they "lower" them during the sales they'll still make the same amount of money as before. There's nothing really evil or surprising about that - just about every business on the planet structures their prices to entice people to buy -and- maximize their own profits.
Oh, don't misunderstand me.

I "get" why the individual prices were being readjusted.

I was just commenting on the initial impact of "wait? what?" that the announcement generated.


 

Posted

Quote:
Originally Posted by Venture View Post
I'm willing to let them actually price-gouge before accusing them of price gouging.
Quite so. The a la carte system just kills off bargain-hunting by buying in bulk - unless of course the Paragon Marketplace does wind up offering bundled special sales. The soundest method for dealing with the system is to set a budget once the final prices and selections have been announced and make purchases on that basis. (I've been mentally amortizing the Boosters I've picked up and budgeting my subscription accordingly for ages.)

After the recent $70 monocle debacle in another MMO, most game studios have been cautioned against price-gouging virutal goods, at least one would hope (social network games continue to set a horrendously bad example).


 

Posted

Quote:
Originally Posted by TrueGentleman View Post
Quite so. The a la carte system just kills off bargain-hunting by buying in bulk - unless of course the Paragon Marketplace does wind up offering bundled special sales. The soundest method for dealing with the system is to set a budget once the final prices and selections have been announced and make purchases on that basis. (I've been mentally amortizing the Boosters I've picked up and budgeting my subscription accordingly for ages.)
Actually, it will encourage buying in bulk. Not bulk items, bulk currency. They have said that while the basic price is 400 PP for $5.00, buying more at once will get you discounts. With each 1200 PP getting you a Reward Token, I will be that you can pick up 1200 PP for say, $12.50 rather than $15.00. Not as good a deal as subscribing, but close.


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Posted

Quote:
Originally Posted by Von Krieger View Post
I might have misheard "Character Slots" as "Costume Slots" with regards to the $4 each/5 for $20 thing. I'm not 100% sure.
We are talking about Costume Slots here. The sample price list gives them as 5 for the equivalent of $20 of PPs. Someone mentioned in another thread that as ComiCon, they can be purchased individually, which makes them $4 each.


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Posted

Quote:
Originally Posted by Justice Blues View Post
Actually, it will encourage buying in bulk. Not bulk items, bulk currency. They have said that while the basic price is 400 PP for $5.00, buying more at once will get you discounts.
That would be encouraging. Do you have a link to the exact quote or some kind of citation. At this stage, it's probably too much to hope for seeing a complete schedule for where the breaks for price discounts lie, but maybe we can get some idea.

Quote:
With each 1200 PP getting you a Reward Token
That's only for each 1200 PP purchased at the store, though, not accrued as a VIP subscriber. At that rate, the additional Reward Tokens make only a fractional discount when applied against the new veteran rewards.