A Chat About Interface


Airhammer

 

Posted

Who guessed this would be my next thread?

I did my first Keyes last night. We failed, but a shout should go out to the leader who I thought did great with a bunch of noobs! If I was any good at remembering names I'd tell you who I think the only reason we failed was because a number of people made silly excuses and quit.

Any way, half way through I unlocked Interface (which was a surprise) and when it was all over I had enough junk to build the first Reactive (also a surprise) I went for Reactive since -Res looked too good to turn down. However Paragon Wiki only lists it as -2.5% Which doesn't sound like much, especially when Paralytic say -2.5% DEF. Is that right? Does that make Paralytic the better choice?

Plus I could tell people I was going to get paralytic would would amuse me


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Dont forget it stacks up to 4 times, so max of 10% -res.

Def debuff is something I rarely chase after, my acc and tohit is usually high enough that I dont miss.

Generally the rule of thumb is if you want to do more damage, reactive is the way to go.


 

Posted

So far I have taken

Fire/Fire tank tier 3 Reactive Fire DoT proc Reactive
Ele/SS tank Damage Debuff Proc

On my Ice/Ice and Ing/NRG I will take the to hit debuff proc Diamagnetic
( 100% chance @ tier 3 yeah im taking that )


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I think that is supposed to be "most of your damaging attacks" but I could have read it wrong.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Diamagnetic's -regen is likely the best bet vs AV class or higher mobs, the -tohit is also nice to have on toons with defense.

Gravitic may offer the most survivability on an aoe heavy toon as the -recharge really cuts down on incoming attacks.

Reactive is great for farming, but due to the 4x stacking, may not be great on teams if lots of people have it.

The -dam paralytic doesnt excite me much because you'll get more value out of gravitic and diamagnetic on survivablity and -def is hardly necessary in the end game.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Lohenien View Post
Diamagnetic's -regen is likely the best bet vs AV class or higher mobs, the -tohit is also nice to have on toons with defense.

Gravitic may offer the most survivability on an aoe heavy toon as the -recharge really cuts down on incoming attacks.

Reactive is great for farming, but due to the 4x stacking, may not be great on teams if lots of people have it.

The -dam paralytic doesnt excite me much because you'll get more value out of gravitic and diamagnetic on survivablity and -def is hardly necessary in the end game.
Reactive easily beats out Diamagnetic. The -regen portion is very small and heavily resisted, while Reactive's damage is very significant(and works well with bruising).

Paralytic can be stacked with Darkest Night, Void Judgement, and Kinetic Melee for some pretty heavy damage debuff(which also works well with bruising), it's much better than Gravitic in my opinion.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

In addition to stacking only four times per player, there is also a hard cap of how many total Reactives can be stacked on one enemy. If I am not mistaken that cap is only ten Reactives (for a total of -25% res). Of course this cap applies to other Interface abilities as well, but it is less of an issue since hardly anyone takes anything other than Reactive. Ironically, since probably 95+% of the player base has chosen Reactive due to it being obviously better, many people are not getting as much use out of it as they think they are. If there is a reason to even look at something other than Reactive, it is that fact.

Personally I like Paralytic, mainly for the -dmg. The -def part of Paralytic is much maligned, but here is something to consider: synergy with Lore pets. The top two DPSing Lore pets, according to testing versus Pylons, are the Cimerorans and the WarWorks. Both of these pet sets debuff defense, and I do not think that it's a coincidence that the defense-debuffers also seem to be the best damage-dealers. The pets don't have the insane accuracy and to-hit bonuses that actual players do, so they benefit from defense debuffs more than players would. So, -def might be more useful than it would appear at first glance.

Reactive is almost certainly still better overall though, all things considered, but Paralytic is a reasonable choice too, especially for a tank, and especially given that so many people take Reactive. Gravitic might be handy too, but I didn't really consider it since I have so much -rchg on my Ice/Ice/Arctic Tanker already. Diamagnetic just looks a bit weak to me.


 

Posted

Quote:
Originally Posted by SnowTigress View Post
In addition to stacking only four times per player, there is also a hard cap of how many total Reactives can be stacked on one enemy. If I am not mistaken that cap is only ten Reactives (for a total of -25% res).
Per player or total doesn't matter, any Interface debuff can only stack 4 times on a given target no matter how many players are stacking it. That's another reason why Reactive is so good since extra damage will always stack with the only limit being the target's hit points.

The reason the debuffs only stack 4 times is that what you're doing is giving the target a temporary power that debuffs them... and it's coded so that a target can only have 4 of the same "power" on them at once.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
That's another reason why Reactive is so good since extra damage will always stack with the only limit being the target's hit points.

The reason the debuffs only stack 4 times is that what you're doing is giving the target a temporary power that debuffs them... and it's coded so that a target can only have 4 of the same "power" on them at once.
Actually, the DoT has a stack limit as well. I am pretty sure the limit is 6, but my testing was not definitive enough to rule out the possibility of the limit being 5. It is actually pretty easy to test if you can get multiple people to attack the same target (the dummies in the RWZ are good for this).

Get 3 or 4 people with reactive to non-stop attack a dummy. Then make an attack yourself. Unless you attack just as one stack goes away, your DoT will not fire off. And all the Reactive DoTs are treated as the same power for this purpose. This means a bunch of people with the 25% chance DoT Reactive can prevent the much better 75% chance DoT from applying. It is kind of an odd situation.

Here is a link to my post regarding the tests I did.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Dont forget it stacks up to 4 times, so max of 10% -res.
Logged on and played with it for the first time last night (oh err sounds a bit rude) and was quite surprised how noticeable an effect it turned out to be. My punches burn!


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Actually, the DoT has a stack limit as well. I am pretty sure the limit is 6, but my testing was not definitive enough to rule out the possibility of the limit being 5. It is actually pretty easy to test if you can get multiple people to attack the same target (the dummies in the RWZ are good for this).

Get 3 or 4 people with reactive to non-stop attack a dummy. Then make an attack yourself. Unless you attack just as one stack goes away, your DoT will not fire off. And all the Reactive DoTs are treated as the same power for this purpose. This means a bunch of people with the 25% chance DoT Reactive can prevent the much better 75% chance DoT from applying. It is kind of an odd situation.

Here is a link to my post regarding the tests I did.
In that case I guess I'm mistaken there; I'd been under the impression that it handled debuffs differently than DOT.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Jagged View Post
Logged on and played with it for the first time last night (oh err sounds a bit rude) and was quite surprised how noticeable an effect it turned out to be. My punches burn!
It is so very good. I wish we could have flaming effects due to this. I'd love the warhammer my WP/Mace uses to have flames coming off it.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I really wish they would make diamagnetic's -regen irresistible. As it stands, the -regen component is pretty much irrelevant, even stacked to the cap. I can't remember the last time -regen significantly helped me on any sub-EB mob, either; and ironically, anything EB and up has that super awesome resistance to debuff. Ironic.


 

Posted

Quote:
Originally Posted by Lohenien View Post
Diamagnetic's -regen is likely the best bet vs AV class or higher mobs
The debuff is -10% regen for 8.3 seconds. It caps out at -40%.

Against a level 50 AV, that -40% is resisted 85% down to -6%.

-6% regen is equivalent to 5 DPS again the AV. It's crap.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Quote:
Originally Posted by Auroxis View Post
Reactive easily beats out Diamagnetic. The -regen portion is very small and heavily resisted, while Reactive's damage is very significant(and works well with bruising).
I am loving Reactive I've upgraded to 50%/25% and its great when soloing. I am still getting a kick out of it when I turn to that last member of the mob and he drops just before I punch him due to some tick of DoT


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04