Why isn't there a tier 4 green inspiration?


Captain_Photon

 

Posted

Quote:
Originally Posted by Vanden View Post
I would like for there to be one.
What would it do? I mean, if it worked in parallel with the tier-4 blue one and restored all your hit points, well, in order to use 100% of that effect you'd have to be dead, right, and there's already another inspiration for that.


 

Posted

Healing Inspirations work off your base HP, and who has only their base HP for their maximum these days?


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Warning: This poster likes to play Devil's Advocate.

 

Posted

So... 100% of Base HP sounds pretty sweet. For one trial in particular, anyway.


 

Posted

Quote:
Originally Posted by Vanden View Post
Healing Inspirations work off your base HP, and who has only their base HP for their maximum these days?
Fair enough, carry on.


 

Posted

No.

Just because someone has to object, and it might as well be me.

Now that that's out of the way, on with any other comments. (Though I agree with Photon - if you're needing 100% of your HP, you're dead anyway and would likely want the T4 rez. Make a T4 green do something else - 65%-75% HP +some percent regen for 60 seconds.)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Make a T4 green do something else - 65%-75% HP +some percent regen for 60 seconds.)
That sounds good. Heal a nice chunk of HP, and give the user a good amount of regen over a duration.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
What would it do? I mean, if it worked in parallel with the tier-4 blue one and restored all your hit points, well, in order to use 100% of that effect you'd have to be dead, right, and there's already another inspiration for that.

I'm with the OP on this one.. Okay so maybe some of it woulod be wasted but if it brought me back to full health from 80 or 90% dead I'd be willing to waste what's left rather than wait to DIE so I can use a super revive Now think about this.. you decide to do a Keyes trial, head off to the astral store and load up on greens that can litterally bring you cack from the brink of death and head inside. Between healers that manage to be close enough and your inspirations suddenly your complete a Keyes and dont die even ONE time.. who wouldn't pay for that


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Posted

It could offer a temporary boost to max hp, like Dull Pain. That seems like a logical next step.


 

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It doesn't need to do anything beyond 100% HP restoration. When you're low on health you don't have time to fuss about whether you'll get all the HP it gives you, you either use the inspiration or you die.

And like I said, a large portion of the time you'll have boosted max HP anyway, especially in the content you need to run just to get a tier 4 inspiration.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
I would like for there to be one.
My guess (as a software engineer IRL) is that code-wise it was simply easier for them to "replace" the 4th tier green pill in favor of the Ultimate level-shift pill. Had they made room for the new level-shift inspiration then the 4th tier would have had an extra type of inspiration beyond what the first tiers have. This means they would have had to tinker with their data structures a little more drastically than simply overwriting an existing inspiration with the new oddball level-shift one. Thus the total number of inspiration types per tier could remain the same.

Bottomline I think the Devs figured the 4th tier green pill was the most expendable/redundant type of inspiration and decided to have the new level-shift pill take its place. It's not a "good" reason, but from a coding point of view it was probably far easier than the alternative.


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Posted

Quote:
Originally Posted by Vanden View Post
It doesn't need to do anything beyond 100% HP restoration.
Maybe, but that's boring.


 

Posted

Quote:
Originally Posted by Lothic View Post
My guess (as a software engineer IRL) is that code-wise it was simply easier for them to "replace" the 4th tier green pill in favor of the Ultimate level-shift pill. Had they made room for the new level-shift inspiration then the 4th tier would have had an extra type of inspiration beyond what the first tiers have. This means they would have had to tinker with their data structures a little more drastically than simply overwriting an existing inspiration with the new oddball level-shift one. Thus the total number of inspiration types per tier could remain the same.
But then how do you explain inspirations like Presents, Ambrosia, or Will of the Earth? I think their presence indicates that inspirations do not use the kind of limited object definition architecture that you're describing.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
But then how do you explain inspirations like Presents, Ambrosia, or Will of the Earth? I think their presence indicates that inspirations do not use the kind of limited object definition architecture that you're describing.
Plus, for a short time on beta, there were inspirations that teleported you to Wentworth's or the Black Market. I still have one on one of my character copies on Test. Plus there's one called a 'Conceal' or something that was listed at the market for a while, but I don't think it was ever available in-game.

I don't see why they would skip tier 4 on greens, unless they thought 100% health would inevitably be wasted, but if it's only base HP, it won't be, so...


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Posted

Quote:
Originally Posted by Vanden View Post
Healing Inspirations work off your base HP, and who has only their base HP for their maximum these days?
Quote:
Originally Posted by IndyStruck View Post
So... 100% of Base HP sounds pretty sweet. For one trial in particular, anyway.
;thumbsup


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Posted

Quote:
Originally Posted by Vanden View Post
But then how do you explain inspirations like Presents, Ambrosia, or Will of the Earth? I think their presence indicates that inspirations do not use the kind of limited object definition architecture that you're describing.
Quote:
Originally Posted by Patteroast View Post
Plus, for a short time on beta, there were inspirations that teleported you to Wentworth's or the Black Market. I still have one on one of my character copies on Test. Plus there's one called a 'Conceal' or something that was listed at the market for a while, but I don't think it was ever available in-game.

I don't see why they would skip tier 4 on greens, unless they thought 100% health would inevitably be wasted, but if it's only base HP, it won't be, so...
All those other "non-standard" inspirations have existed in the game for years. I agree one might easily ask why they didn't simply make the new Ultimate level shift inspiration one of those extra ones. But for all we know it's no longer just as "simple" as that.

When they decided to cut-n-paste an entire new tier of "standard" inspirations they clearly considered their in-game effects. Somewhere along the line they decided that a tier 4 green pill was redundant and/or unbalanced. I don't know if they avoided including a tier 4 green pill because they also wanted to add the Ultimate inspiration and needed to make room for it somewhere or because they decided not to have one regardless, but either way with the hole left by its absence they were able to slip the new Ultimate pill in without having to worry about including yet another extra one in the market/GUI structures.

Bottomline I can still easily envision how letting the new Ultimate pill take the pre-existing spot of an old inspiration might have been easier to code than dealing with wedging it in as an entirely new type.


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Posted

I figured if they did a tier 4 healing inspiration it would be called [Full Recovery] based on the phrase "(S)He'll make a full recovery". But I am sort of saddened they haven't created a T4 version of the inspiration, I would've settled for something like 75% or this 'wasted health gain' that people have been talking about.



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