AP Music Gone in i21!?
Yep - the music right now is just random noise thrown in our faces; it does little to set a tone or give the different areas their own character. I may get slammed (or ignored) for this, but good lessons could be learned from the background music in DCUO or even WoW.
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Agreed. A solid musical atmosphere does wonders for immersion. Which is why I've been working on an unofficial score for the game.
Yep - the music right now is just random noise thrown in our faces; it does little to set a tone or give the different areas their own character. I may get slammed (or ignored) for this, but good lessons could be learned from the background music in DCUO or even WoW.
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----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.
Union: @ominousvoice2059
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Of course, its a very well known fact, didn't you know?
Because the same folks that make the music work on things like PvP, right?
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They want PvP to play like a musical masterpiece, the rythms of attacks and so on, and actually because of this the interactions of powers are heavily linked to ingame music. Changing the Atlas Park music to a longer piece with more going on will probably, by my mathmomusical computations, remove Heal Decay.
My wife recognizes and makes fun of "Steel Canyon - Blyde Square" every time she hears it.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
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On the other hand, the music is fixable. Oh snap.
Although the AP music is a nostalgic memory that will always be attached (for me anyway) with this game, I find it truly hilarious that the devs consider changing the bloody music (that no one wants changed anyway) important, while other parts of the game are completely broke i,e PvP.
Priorities=bad. |
There's a full version of the new Atlas music looped at the start of the UStream broadcast today: http://www.ustream.tv/recorded/16273921
@Golden Girl
City of Heroes comics and artwork
*beats head against desk*
Priorities=bad.