Street Fighting coming up!


Angelic_EU

 

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In case some of you haven't read the news, Stalker is getting a new melee set called Street Fighting which will feature combo system but it's a bit different from Dual Blade. Each attack has different secondary effects (unlike Dark Melee's tohit debuffs for example) and there's going to be Finishing Moves or something like that.

You can read more here: http://boards.cityofheroes.com/showthread.php?t=266420

The funny thing is that the screen shot (scroll down more) shows Stalker's version.


Thoughts?

I just hope they don't screw up Stalker's combos again and if Stalker is limited to how combo is formed, then please make sure they add more features to it (like 100% critical and Build Up fresh). Assassin with Knee to the Shin!!! FTW.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Annnd it seems to have one Aoe:


 

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You can even see the little arc cone indicator on that Sweep attack.

If I were to guess, SJ had a low dma AoE control power or maybe a utility endurance power which was replaced with AS.


 

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Now all we need is a Polearm set (Assuming Titan Weapons don't act like polearms, I don't have enough info on them) and I am so, so happy. ^_^


 

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So long as Build Up, Assassins Strike and Placate are combo builders instead of finishers the set should be fine.


 

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Quote:
Originally Posted by DMystic View Post
So long as Build Up, Assassins Strike and Placate are combo builders instead of finishers the set should be fine.
IIRC it was mentioned in another thread that BU acts like a triple combo, the max.


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Quote:
Originally Posted by Leo_G View Post
You can even see the little arc cone indicator on that Sweep attack.

If I were to guess, SJ had a low dma AoE control power or maybe a utility endurance power which was replaced with AS.
Oh yep, they mentioned it in the scrapper forums (that it has a cone because of the symbol, they only had the screenie of the Stalker version). I didn't pay attention when I saw the screenshot. I actually learned only recently about borders (except for AoE that I knew because it's more obvious).


 

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Quote:
Originally Posted by Obscure Blade View Post
IIRC it was mentioned in another thread that BU acts like a triple combo, the max.
Actually I bet they tied he Combo + to Assassin's Strike not build up on the stalker version.

Which is bad, since AS is such a crappy power.


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For some reasons, I keep thinking about Street Fighter when I read the messages. lol

As long as the "good" combos are not tied to Assassin Strike, then it shall be good.

I just don't want them to force us to choose like how they did in Dual Blade. You either start with Sweeping or Empowered but not in sequence.


Looking at the power names, they don't look that interesting. Maybe the combos are interesting. It seems like pretty typical martial punches / super strength punches.

And what is Street Justice any way? Fight like a Thug? If so, I would expect a Knife attack (butterfly knife or some sort) or Brass Knuckles. Somebody mentioned Headbutt which sounds fitting to the theme.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Jibikao View Post

As long as the "good" combos are not tied to Assassin Strike, then it shall be good.

I just don't want them to force us to choose like how they did in Dual Blade. You either start with Sweeping or Empowered but not in sequence.
Well if one is to read the set's description, SJ doesn't have combos like DB. The set has 2 types of attacks: 'Builders' and 'Finishers'. You use the builders to increase your combo level (up to lvl 3) and the finisher is enhanced by the combo level.


 

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Quote:
Originally Posted by Leo_G View Post
Well if one is to read the set's description, SJ doesn't have combos like DB. The set has 2 types of attacks: 'Builders' and 'Finishers'. You use the builders to increase your combo level (up to lvl 3) and the finisher is enhanced by the combo level.
Sounds a bit like Assassin from D2. Some say it's like Rogue in WoW but I don't know much about that game.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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To me it sounds a lot like the Assassin/Rogue from Aion.

They had skills that added runes to the target, then they had skills that triggered those runes for various different effects dependent on which move was used and how many runes were on the target.


 

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Quote:
Originally Posted by DoctorWhat View Post
Now all we need is a Polearm set (Assuming Titan Weapons don't act like polearms, I don't have enough info on them) and I am so, so happy. ^_^
Well there is a Staff Fighting set in the works.... (The video of all the animations with attack names surfaced over the weekend and all signs point to it being legit- especially the fact that the mods are nuking any link to the video...

A Staff Stalker would be... interesting.




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Quote:
Originally Posted by Benchpresser View Post
Well there is a Staff Fighting set in the works.... (The video of all the animations with attack names surfaced over the weekend and all signs point to it being legit- especially the fact that the mods are nuking any link to the video...

A Staff Stalker would be... interesting.
The staff attacks we have in this game are "ranged". I don't know if they are going to make it a melee set or does the link show that?

Staff...as in a "fighting stick"?

I can see a Staff range set for sure. We have veteran staff attack and we have Vanguard Sorcerer (I am using Vanguard Sorcerer now and she is pretty good).

I anticipate Staff set having a mix of elemental attacks just like what Sorcerer has.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Test_Rat View Post
Which is bad, since AS is such a crappy power.
It's always meant as an opening not to execute mid chain.


That being said, AS should get a bonus as being a finisher where when out of hide it becomes an instant click without the charge up and deal excessive damage. Then they could look at other primaries and kind of change how AS works for those, hide/unhidden




It's bad I think of Akuma's DarkHadou Super from MVC3 xD




See I'd give all Finisher attacks a secondary animation for the flashiness and would be determined by the amount of builders stacked on the target. Which to me sounds like Kinetic Melee's Power Siphon for Scrap, Brutes, and Tanks.


 

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Originally Posted by Jibikao View Post
The staff attacks we have in this game are "ranged". I don't know if they are going to make it a melee set or does the link show that?

Staff...as in a "fighting stick"?

I can see a Staff range set for sure. We have veteran staff attack and we have Vanguard Sorcerer (I am using Vanguard Sorcerer now and she is pretty good).

I anticipate Staff set having a mix of elemental attacks just like what Sorcerer has.
It wasn't a 'staff blast' set, it was very much 'staff melee', lots of thwacky spinny beatdown goodness. Some of the moves looked similar to that dude from the soul calibur games who uses a staff, if you've ever seen him (I'm sure you can find youtube videos of him). There was a leaked video of the attack animations that (briefly) made the rounds, but the mods have been pretty relentless in nuking any links (which is one reason we're pretty sure it's legit).


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Originally Posted by Muon_Neutrino View Post
It wasn't a 'staff blast' set, it was very much 'staff melee', lots of thwacky spinny beatdown goodness. Some of the moves looked similar to that dude from the soul calibur games who uses a staff, if you've ever seen him (I'm sure you can find youtube videos of him). There was a leaked video of the attack animations that (briefly) made the rounds, but the mods have been pretty relentless in nuking any links (which is one reason we're pretty sure it's legit).
Oh... that may be very martial arts like then. :P

I even wonder if it's possible to create a Staff set that uses the exact numbers from the current MA set? I guess they can just add weapon to MA and allow you to change animations?

Well, new set is always welcome.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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I just found this from the Scrapper forum. I copied and pasted it here.

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The changes for Street Justice between Stalker and Scrapper/Tanker/Brute versions:

Instead of Assassin's Strike (which looks a bit weird to me, personally... like a dude flexing his muscles for a bit before swinging with a hook. Should look more like FALCON PUUUUNCH! imo), you get a quick knee to the ribs power. Can't remember what it's called... I think Vital Strike or Blow or something? I think it debuffs the enemy for a short time as well.

Build Up is called something else (Combat Awareness or Readiness or something that ends in "ness") and automatically gives you 3 combo points, so you can immediately open with one of the finishers instead of breaking up your attack chain for it. The Stalker version is just regular Build Up, but AS gives you multiple combo points when it lands (giving it a reason to be put it in a regular attack chain, even).

Placate is Confront, of course.

The tier 1, 2, 8 and the knee in the ribs power (t6?) all give one combo point to a max of 3 (or at least that's the highest I could build). The tier 3, tier 9 and maybe the tier 7 (which looks like an AoE from Ele's screenshot... I never got above level 3 while testing it) are all "finishers," which drop your combo points back to zero but add additional side effects and/or damage.
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Based on the info, I guess they just can't resist by putting "combo points" in Assassin Strike, which I was hoping they wouldn't do because Assassin Strike is one power that I rarely use after lvl 40s. T_T

I really just don't want any of the features tie to Assassin Strike.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Jibikao View Post
Based on the info, I guess they just can't resist by putting "combo points" in Assassin Strike, which I was hoping they wouldn't do because Assassin Strike is one power that I rarely use after lvl 40s. T_T
So you complain about AS and when they actually do something to improve on it... you complain some more? C'mon man, think about it. Now you might actually open with BU+AS on a boss, then if the tier7 really is an AoE you can Placate+AoE to spend your combo points. Sounds pretty good to me.

The only other Stalker set that gets ANY secondary benefit from AS is Dual Blades and DB's combos suck on Stalkers. This is a really good move. Especially if it makes AS worth using outside of Hide.


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Originally Posted by Zem View Post
So you complain about AS and when they actually do something to improve on it... you complain some more? C'mon man, think about it. Now you might actually open with BU+AS on a boss, then if the tier7 really is an AoE you can Placate+AoE to spend your combo points. Sounds pretty good to me.

The only other Stalker set that gets ANY secondary benefit from AS is Dual Blades and DB's combos suck on Stalkers. This is a really good move. Especially if it makes AS worth using outside of Hide.
I complain about AS because I simply don't like using it. It is slow, it gets interrupt and it costs more endurance than what I want to pay for.

I want the new "features" like build up refresh but I don't want combo points to tie with AS. I do use AS sometimes but only when I feel like it. This means when I feel like taking my time to find a target or when teams aren't stream rolling so that I am not ASing a dead body.

Why can't Stalker build extra combo points elsewhere like how Concentrated Strike refreshes build up?

I would much rather I get extra combo point when I critical or something. I don't mind Placate + an attack (like Concentrated Strike) but I do mind Placate + Assassin Strike. And I am hoping for an overall improvement on Assassin Strike, not just for one set.

Judging from the description, Brute/Scrapper may not get any kind of build up +damage so Stalker could be getting Build Up on top of 3 combo points.

The one thing I was really hoping they wouldn't do..they did it. When I read about the combo points, the first thing that came to my mind is "they better not tie combo points to Assassin Strike". Oh well. We'll see when the set comes out.

And this also means that some resistance-based sets (like Electricity and Regen) may be at disadvantage because their Assassin Strikes could get interrupted more. That's why I don't want any "features" tie to AS.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Sorry I am crying DOOM before the set even comes out. I just have a bad feeling when they tie features to Assassin Strike.

Maybe Staker's finishers are so good that you feel like you are missing out by not using AS. We shall see.

What we know so far:

1. Brute/Scrapper/Tanker: They actually get a Build Up + 3 Combo Points

2. Stalker: A typical Build Up and then you need to use Assassin Strike to get 3 Combo Points. Do we know for sure that Assassin Strike outside of Hide gives 3 points? If it does, then the pro is you may get 3 other points faster than the other version (or slower depending on the situation). I wouldn't call it in Stalker's favor yet.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Jibikao View Post
1. Brute/Scrapper/Tanker: They actually get a Build Up + 3 Combo Points
We don't actually know for sure that this version actually has a damage boost. My reading of the comments was that it gave 3 combo points, instead of a damage boost. If that is true, then either combo points need to make a big difference, or the power needs to recharge and animate pretty fast.


 

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Quote:
Originally Posted by Jibikao View Post
I complain about AS because I simply don't like using it. It is slow, it gets interrupt and it costs more endurance than what I want to pay for.

I want the new "features" like build up refresh but I don't want combo points to tie with AS. I do use AS sometimes but only when I feel like it. This means when I feel like taking my time to find a target or when teams aren't stream rolling so that I am not ASing a dead body.

Why can't Stalker build extra combo points elsewhere like how Concentrated Strike refreshes build up?

I would much rather I get extra combo point when I critical or something. I don't mind Placate + an attack (like Concentrated Strike) but I do mind Placate + Assassin Strike. And I am hoping for an overall improvement on Assassin Strike, not just for one set.

Judging from the description, Brute/Scrapper may not get any kind of build up +damage so Stalker could be getting Build Up on top of 3 combo points.

The one thing I was really hoping they wouldn't do..they did it. When I read about the combo points, the first thing that came to my mind is "they better not tie combo points to Assassin Strike". Oh well. We'll see when the set comes out.

And this also means that some resistance-based sets (like Electricity and Regen) may be at disadvantage because their Assassin Strikes could get interrupted more. That's why I don't want any "features" tie to AS.


If the Stalker's 3 points is tied to AS, then for Stalker those 3 points would be relatively harder and less frequent to get comparing to the other ATs. If so, Stalker is getting a bad deal out of it.