Can you do solo task forces now?
Ooo! I've gotta try this...
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
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I can load 8 instances of the game without adjusting my graphics (I don't play on ultra though) and my computer definitely isn't super amazing, nor was it 2 years ago when I got it.
I am unsure how you load 8 instances of the game. Do you peeps have space command centers for desktops? lolololol
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It's handy to be able to log in fillers when you come up short for TFs, and it was invaluable when I was doing the extraordinarily broken and bugged tournament pvp badges which I spent about a week on without actually getting the badge. >:O
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Me too. I just tried it as a slash command - doing so returns the value of the stopinactivedisplay flag. Leaving it at 0 makes it function normally, /stopinactivedisplay 1 does indeed freeze the display when the program is in the background.
And you learn something new every day. I have been using "-maxinactivefps 1" for this, but I'm assuming "-stopinactivedisplay" just freezes the video feedback on an inactive session window? I've never seen that command line option before.
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Thanks for the tip, Bill!
@Roderick
It shouldn't take anywhere near that. I've run 3 instances with ultra mode settings without issue. The only issue is if I try to have multiple characters zoning simultaneously. This system WAS high end when I built it in September 2010.
Paragon City Search And Rescue
The Mentor Project
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Ok, thanks for the clarification, i was wrong
Originally, it followed normal spawning rules. However, people were bypassing hard missions by having everyone but one person log out, the solo player entering the mission and spawning the whole map (for 1), and then everyone else logging in and storming the map in easy mode.
The original fix was to make it so that the spawn size never dropped below the minimum for the Task Force. So for example, on a Manticore Task Force, the missions would never spawn for less than 7. However, this brought out the griefers: Groups of 3-4 players would join a Task Force, and then midway through, all quit, forcing the team to struggle through oversized spawns or disband and start over. The final change was to make it as I listed above - spawns are sized for the actual team, but it counts everyone, even the people who are logged out. Since we can't kick the people who are logged out, some griefing is still possible, but it's less likely. |
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)