Rikti Farming Build?


Akhillius

 

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look rikti are just rikti go with the flow maybe WM/EA


 

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Originally Posted by Auroxis View Post
That's rarely an issue in my experience, but perhaps your experience with /Elec differs from mine.
The only time I ran into an issue with /ELA's KB protection was on the LGTF during the Hamidon fight. Trying to jump and attack the Mitos while being KBed all over the place = frustration.

In other words, get the Steadfast IO.


 

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Originally Posted by Clouded View Post
The only time I ran into an issue with /ELA's KB protection was on the LGTF during the Hamidon fight. Trying to jump and attack the Mitos while being KBed all over the place = frustration.

In other words, get the Steadfast IO.
I don't think one fight that rarely happens justifies a slot. Also, get the jetpack for hami.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by Auroxis View Post
I don't think one fight that rarely happens justifies a slot. Also, get the jetpack for hami.
Its almost like you are just being stubborn for the sake of being stubborn. The default slot for Grounded is the perfect place for the KB IO. BAM! 4 KB protection when airborne. It's not a very expensive IO either. I see no reason why someone would avoid slotting this IO unless they had KB protection from other sources or their build was too tight on slots.

Mind you, the story about Hami was back when LGTF was released. It wasn't one fight that rarely happens. It was one fight that happened daily. Not to mention that the LGTF is still a great TF to merit farm.

Yes, I had the Raptor pack which I used for the rest of the mission. You still get knocked into a backflip often, especially if you were the only melee on that team. (That LGTF still haunts me!!).

Anyways, to each their own but it is VERY embarassing to be this big, bad brute of a character only to be tossed around when you jump.


 

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Quote:
Originally Posted by Clouded View Post
Its almost like you are just being stubborn for the sake of being stubborn. The default slot for Grounded is the perfect place for the KB IO. BAM! 4 KB protection when airborne. It's not a very expensive IO either. I see no reason why someone would avoid slotting this IO unless they had KB protection from other sources or their build was too tight on slots.
It's also a good spot for the res/+3% def IO as well. LGTF is too small of content for me to want to slot a KB in an /elec.


 

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I have an elec/km/mu tank that's nearly indestructible. Sure, Kinetic melee is not made for huge AoE dmg and farming. The build is based on s/l defense, which is 45%, and n/ne is 30% and also about 50% global recharge. Still, i can take out huge mobs fairly fast, even as a tank.

My point being; choose something/elec brute, get about 30% s/l and n/e def and you'll be farming your rikti in no time. You will most likely survive anything with that much defense, just pop a purple if it starts looking hairy. As primary fire melee/dark melee/elec/SS all are fine. Since you'll be farming for yourself, I don't think you should be too picky maxing out your dmg as you should also try to enjoy it. If you go DM, Pyre Mastery is probably the best choise as it as best AoE damage.


The Man is the Disciple and Pain his Master

My Disciples on Freedom:

Dark Access - LVL 50+3 Dark/Dark/Stone Mastery, Master of debuff and Control

Healing Aoi - LVL 50+3 Empathy/Archery/Power Mastery, Defender Blaster hybrid

Mega Electron - LVL 50+3 Electrical Armor/Kinetic Melee/Mu Mastery, Spanker

Max Fource - LVL 50+3 Fiery Aura/Electrical Melee/Pyre Mastery, Blanker (Blaster+tanker)

 

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Quote:
Originally Posted by Clouded View Post
Its almost like you are just being stubborn for the sake of being stubborn. The default slot for Grounded is the perfect place for the KB IO. BAM! 4 KB protection when airborne. It's not a very expensive IO either. I see no reason why someone would avoid slotting this IO unless they had KB protection from other sources or their build was too tight on slots.

Mind you, the story about Hami was back when LGTF was released. It wasn't one fight that rarely happens. It was one fight that happened daily. Not to mention that the LGTF is still a great TF to merit farm.

Yes, I had the Raptor pack which I used for the rest of the mission. You still get knocked into a backflip often, especially if you were the only melee on that team. (That LGTF still haunts me!!).

Anyways, to each their own but it is VERY embarassing to be this big, bad brute of a character only to be tossed around when you jump.
I like to put the Steadfast +3 Def there myself.

There's also the Blessing of the Zephyr -KB IO that can be slotted into your travel power.


 

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Quote:
Originally Posted by Clouded View Post
Its almost like you are just being stubborn for the sake of being stubborn. The default slot for Grounded is the perfect place for the KB IO. BAM! 4 KB protection when airborne. It's not a very expensive IO either. I see no reason why someone would avoid slotting this IO unless they had KB protection from other sources or their build was too tight on slots.

Mind you, the story about Hami was back when LGTF was released. It wasn't one fight that rarely happens. It was one fight that happened daily. Not to mention that the LGTF is still a great TF to merit farm.

Yes, I had the Raptor pack which I used for the rest of the mission. You still get knocked into a backflip often, especially if you were the only melee on that team. (That LGTF still haunts me!!).

Anyways, to each their own but it is VERY embarassing to be this big, bad brute of a character only to be tossed around when you jump.
Like Amy said, the Steadfast +3% defense is a better option. Heck, the Aegis Mez resistance and Psi resistance is a better option as well.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Originally Posted by ultrawatt View Post
Rikti are EASY.
This.

Pick a brute, apply mid-grade build, set slider to x8, run rwz missions.

Sure, the academic discussion is midly interesting. XX can do it fastest. XX can do it just on SOs. Whatever.

I'm hard pressed to think of a brute that *couldn't* mop up rikti at x8 with even just a basic investment in the build.

Re: Rikti and /DA. The lower resist to energy just isn't a problem in this scenario. Spines/da/blaze just destroys rikti (no claims to speed or efficiency, just survivability) without really much trouble at all. There are much harder mobs for /DA than rikti. I'm looking at you PPD Squids. :P


 

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Quote:
Originally Posted by Auroxis View Post
Like Amy said, the Steadfast +3% defense is a better option. Heck, the Aegis Mez resistance and Psi resistance is a better option as well.
That's what I said!

Also if your really want that KB Protection you can slot a travel power with Blessing of the Zephyr.


 

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Originally Posted by DoctorWhat View Post
That's what I said!

Also if your really want that KB Protection you can slot a travel power with Blessing of the Zephyr.
I'd rather put a Winter's Gift in there myself. Very handy in LGTF(Riders) and Tin Mage(which happens to be this week's WST), and all around good considering you aren't softcapped to psi and ice.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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I don't really play the game anymore, but I specifically built a Super Strength / Electric Armor Brute for kicking Rikti butt. I routinely farmed Borea missions at +1x8 for inf and purple IO recipes, but could and did handle +4x8 easily as well. Electric Armor turns Rikti, Carnies, and Malta into jokes. While Rikti heavily resist smashing damage, footstomp and knockout blow = love.


@Celestial Lord and @Celestial Lord Too

 

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Originally Posted by Amy_Amp View Post
It's also a good spot for the res/+3% def IO as well. LGTF is too small of content for me to want to slot a KB in an /elec.
Quote:
Originally Posted by DoctorWhat View Post
I like to put the Steadfast +3 Def there myself.

There's also the Blessing of the Zephyr -KB IO that can be slotted into your travel power.
Every build will differ. I merely stated the default slot is a perfect place for the KB IO and it is.

I didn't think I had to qualify the post with a disclaimer that states some people will have different slotting depending on their specific builds. I figured that was common sense.

Quote:
Originally Posted by Auroxis View Post
Like Amy said, the Steadfast +3% defense is a better option. Heck, the Aegis Mez resistance and Psi resistance is a better option as well.
That's an awful ignorant thing to say without knowing the entire build, now isn't it. Why would someone who isn't building for defense want 3% defense?


 

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Quote:
Originally Posted by Clouded View Post
That's an awful ignorant thing to say without knowing the entire build, now isn't it. Why would someone who isn't building for defense want 3% defense?
If you refuse to build for defense, you're the one being stubborn for the sake of being stubborn.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by Auroxis View Post
If you refuse to build for defense, you're the one being stubborn for the sake of being stubborn.
I think you are being unreasonable now but I'll give you the benefit of the doubt that you are here for a discussion.

You are assuming that everyone uses Set IOs for their characters. You are also assuming players have to build for defense on their brutes.

These are two ugly assumptions to make, IMO.

To assume players only use Set IOs for all their characters is silly. Many people like the simplicity of Common IOs and then will dable in uniques since they don't require a lot of forethought and planners. There is another subset of people that enjoy frankenslotting over full Sets and these players also like Uniques. The +Def IO is not helpful to either of these builders. The Aegis proc is, but then that depends on the build. Perhaps they put that IO in Tough? WHO KNOWS.

To assume all players build towards defense is equally as silly. Lots of players like recharge and build towards that goal. Especially if there is a heal/regen power that can be made perma with enough recharge (and hasten).

I do agree, to an extent, that defense builds are very effective but I will never agree that building something other than defense is 'being stubborn.'

Remember, our whole exchange started when I described a story about my ELA being ping-ponged by Hami. I ended the post with a joke about the Steadfast IO which then snowballed into some ridiculousness. But, that's how these forums work. Nit pickers away!


 

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Quote:
Originally Posted by Clouded View Post
I think you are being unreasonable now but I'll give you the benefit of the doubt that you are here for a discussion.

You are assuming that everyone uses Set IOs for their characters. You are also assuming players have to build for defense on their brutes.

These are two ugly assumptions to make, IMO.

To assume players only use Set IOs for all their characters is silly. Many people like the simplicity of Common IOs and then will dable in uniques since they don't require a lot of forethought and planners. There is another subset of people that enjoy frankenslotting over full Sets and these players also like Uniques. The +Def IO is not helpful to either of these builders. The Aegis proc is, but then that depends on the build. Perhaps they put that IO in Tough? WHO KNOWS.

To assume all players build towards defense is equally as silly. Lots of players like recharge and build towards that goal. Especially if there is a heal/regen power that can be made perma with enough recharge (and hasten).

I do agree, to an extent, that defense builds are very effective but I will never agree that building something other than defense is 'being stubborn.'

Remember, our whole exchange started when I described a story about my ELA being ping-ponged by Hami. I ended the post with a joke about the Steadfast IO which then snowballed into some ridiculousness. But, that's how these forums work. Nit pickers away!
Of course I'm assuming people are using IO's because we're discussing whether the steadfast -KB or steadfast +3% Def IO is better. However, I wasn't implying people should only use set IO's. This is obviously not a wise thing to say as people prefer to invest different amounts of influence to build their character.

What I am saying is, that if you refuse to get the +3% Def IO because you don't want to build for defense, that's either stubborn or ignorant. Even if you just take Weave(leaving set bonuses out of the picture), the +3% Def IO is so much better than the KB protection IO which is rarely ever useful on /Elec as I've said before.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by Auroxis View Post
What I am saying is, that if you refuse to get the +3% Def IO because you don't want to build for defense, that's either stubborn or ignorant. Even if you just take Weave(leaving set bonuses out of the picture), the +3% Def IO is so much better than the KB protection IO which is rarely ever useful on /Elec as I've said before.

If you bunny hop a lot on an /elec brute or tanker (or even stalker/scrapper) then you'll notice the lack of KB protection while airborne a lot more then if you stayed on the ground.


But, with the fact the /elec is pure resistance, you could easily slot a steadfast KB protection in a different toggle (plus the 2 piece set bonuses is more recovery, which really isn't that bad) and BoTZ are pretty easy to fit in any build, as well as karmas..

it really depends on playstyle on if the extra KB protection is useful, but i do notice that if i bunny hop too much, i feel the full force of KBs, and sometimes that can mean death.


 

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Quote:
Originally Posted by Arbegla View Post
If you bunny hop a lot on an /elec brute or tanker (or even stalker/scrapper) then you'll notice the lack of KB protection while airborne a lot more then if you stayed on the ground.


But, with the fact the /elec is pure resistance, you could easily slot a steadfast KB protection in a different toggle (plus the 2 piece set bonuses is more recovery, which really isn't that bad) and BoTZ are pretty easy to fit in any build, as well as karmas..

it really depends on playstyle on if the extra KB protection is useful, but i do notice that if i bunny hop too much, i feel the full force of KBs, and sometimes that can mean death.
I didn't realize people actually bunny hop mid-combat. It seems like a bad idea to me, might be ok if you have Claws as your primary (for Shockwave) but it seems pretty limiting either way and I've never seen people actually do it.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by Auroxis View Post
I didn't realize people actually bunny hop mid-combat. It seems like a bad idea to me, might be ok if you have Claws as your primary (for Shockwave) but it seems pretty limiting either way and I've never seen people actually do it.
Eh, I'm an old PvPer.. Its a hard habit to break sometimes.


 

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Originally Posted by Arbegla View Post
Eh, I'm an old PvPer.. Its a hard habit to break sometimes.
Sort of explains it.

I also tend to jump around against larger groups, either to line up a cone or to get at that really annoying mob in the back.


 

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I tend to jump around in combat as well but mainly for positioning since I get frustrated at trying to move around mobs and player characters. A quick tap of the space bar and I can get around things much easier. I do take CJ on nearly every character too.

Auroxis, sorry if I came across aggressive or anything. I realize where you are coming from and it makes sense. I hope there are no hard feelings.

But I am very annoyed now.

Thanks to this thread I now have a new lowbie brute. I decided on SS/Elec since I have a gazillion Fire type characters and only one Super Strength.

Just when I thought I was out...


 

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Quote:
Originally Posted by Auroxis View Post
I didn't realize people actually bunny hop mid-combat. It seems like a bad idea to me, might be ok if you have Claws as your primary (for Shockwave) but it seems pretty limiting either way and I've never seen people actually do it.
Why is it a bad idea?


 

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Originally Posted by all_hell View Post
Why is it a bad idea?
Because you stop attacking, mobs aren't close enough to your damage aura, and you could just Sprint/SS instead which won't disable Grounded's KB protection. The only time you need to jump in order to position yourself is when you're surrounded, and I can't imagine why you wouldn't want to be surrounded as a brute unless you have Claws as your primary.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by Auroxis View Post
Because you stop attacking, mobs aren't close enough to your damage aura, and you could just Sprint/SS instead which won't disable Grounded's KB protection.
So you're talking specifically about ElA.
Quote:
Originally Posted by Auroxis View Post
The only time you need to jump in order to position yourself is when you're surrounded, and I can't imagine why you wouldn't want to be surrounded as a brute unless you have Claws as your primary.
To line up cones, to reach a specific target at the edge of the mob, to have your AoE over lap with another spawn, to get w/in range of another spawn w/ your taunt or ranged attack, etc. Sometimes when you're in the midst of mob you need to be a few feet over one way or another. It's not uncommon for the spawn mobbed around you to keep you from being able to traverse the floor. But. It's not hard to hop over one of them and land a few feet away.


 

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Originally Posted by all_hell View Post
To line up cones
Which is only the case with Claws if you're surrounded.

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to reach a specific target at the edge of the mob
I would rather AoE the stuff surrounding me instead of wasting time jumping around.

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to have your AoE over lap with another spawn, to get w/in range of another spawn w/ your taunt or ranged attack, etc.
Why would you aggro two spawns instead of killing the stuff surrounding you?

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Sometimes when you're in the midst of mob you need to be a few feet over one way or another.
I never find this to be the case. If you're surrounded with so many critters you can't move, there's only one thing you need to do: AoE the crap out of em.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster