An Ice Blaster's Best Friend?


Amy_Amp

 

Posted

So I'm back to COH and, what's different this time, is that my wife is going to be playing with me.

I think I'm going to revisit ice blasters as no archtype and power set was ever as much fun for me personally. What I'm curious about is, what would be a good complement to an ice blaster? My wife and I plan to play as a team and she was curious.

I told her to play WHATEVER she thought would be the most fun but she thinks it would be fun if our powers complemented each other.

Any thoughts?


 

Posted

Great to have you back First of all. 99.99999999999999999999999999999999% of what i learned about blasting I learned from you and Agent Ohms and Concern.

Let see For your teammate I would go with some sort of controller.

Maybe fire/something the opposites attract sort of thing. But more control around a blaster is always good and buffs and rebuffs of the secondary can make a strong character in there own right and if you go with the level pact you will always be able to team.


Dusty2k5 Lev 50 Elc/Dev/Mun Blaster; Capt. Rostov-On-Don lev 50 bot/trap: Conchabar Iver level 50 Arc/Elec; Pandora Makinze Elec/ice; Rod Lighting ELEC/ELEC; Rannios Tyler Duel blades/Willpower/Physical Scrapper; Entrophile Elec/fire/ice Dom
I Live life by a code unfortunately no one else has seen the code key.

 

Posted

My first thought when I hear ice blaster is that you should pair it up with some nice AOE. Get someone who's a nice lawnmower and they'll take out the minions/LTs in a flash while you destroy the bosses like they're nothing.

I'd say something with Fire Aura. Personally I've always wanted to try a spines/fire Aura scrapper so that catches my attention.

Also though, A controller or Dominator would help bring the control to the party while you brought the damage.


 

Posted

Just had another thought. A Warshade could bring both things so the party. They can control with their stuns and then switch to nova and blast the crap outta the minions while you take down the tough guys.

They can even tank in a jiffy if you find yourself in trouble. The only downside is the crazy amount of switching that you'll do. But they ARE pretty awesome.


(Waddaya know, I beat Dechs to suggesting an MFing WS :P)


 

Posted

Has your wife ever played?

If she's still a newbie I'd suggest something that's durable like a tank of some sort.

To the last poster a shade isnt something I'd suggest for someone that might not know the game well.

Warshades and Peacebringers are not the easiest ATs to get into and feel comfortable with but if she's up to the challenge then go for it!!


 

Posted

[Grr, just posted a somewhat lengthy reply to the OP and got logged out of the forums. So frustrating, wish they'd fix that.]

Anyway, there aren't really any AT's that don't pair well with an ice/ice blaster, so your first instinct that she play something she enjoys is a good one. I think I am most intrigued about the possibilities of running a fire/fire blaster with ice/ice: the two would definitely compliment one another, with ice/ice mitigating the aggro that fire/fire tends to attract. The downside of that pairing is that you'd, on ice/ice, be more of a blastroller than a blaster. Well, I guess that depends on both of your play styles, but /ice has some good aggro/damage mitigation powers that seem like they'd be ideal to run with a fire/fire blaster.

Another option that I think would be fun (and if you start in Praetoria) would be a dark/dark corrupter. The set's fun to play anyway, but it would be a good complement to ice/ice, too, and leave you to blast more than troll.

I agree with the others who said that a tank or troll would be good paired with an ice/ice blaster, but that would be slow going, especially early on, because ice is mostly single-target. But both tank and troll would be able to keep aggro off of you, a must for an ice/ice blaster duoing. A scrapper or mastermind would speed you through the lower levels with minimal risk, massive damage.

No one's mentioned defenders, but that would also be a good pairing, again, though, slow going, especially early on. Which brings us back to her playing what she enjoys To me, an ice/ice blaster is among the more versatile blasters and can pair well with just about anything, adapting as needed to the situation and powersets.


 

Posted

We played around with the ice and fire combo last night. A little obvious, to be sure, but fun.

It's funny someone mentioned a fire/em controller because that's what she ended up creating. Although she's still playing around with archetypes to see what she enjoys.

Something with some AOE damage to offset my single target damage is probably a good idea. Maybe a fire brute since, with Going Rogue, hero and villain archtypes can now pair up.


 

Posted

What's up, BD!

I think you have the right idea with your last post, pairing some AoE with Ice/EM's ST damage would be good. A Brute would be good since it pulls better aggro than a Scrapper (from my experience), and will do pretty good damage to boot (especially one with a DoT aura). Another good option would be a Mastermind, since the minions will be grabbing aggro (and MMs are great for absorbing a big alpha strike). A Controller or Dominator could be good as well, preference here would be wether she wants to do more buff/debuff or do more attacking.

If you wanted to keep a theme going, an Ice/Storm Controller is quite a bit of fun with good mitigation and controlled chaos (and decent damage). An Ice/Energy Assault Dominator is another option as well. For an opposing theme, a Dark Melee/Fiery Aura Brute could be pretty fun while dealing out some impressive damage (and be durable as heck with 2 self heals and 2 end recovery powers).


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Posted

Plant/thermal, or Plant/cold would work as well for a controller. Tanks work well with a blaster. We have run tank/blaster only teams in the Hardcore SG and done rather well.


 

Posted

A tank or a brute because they tend to work well from day 1, and if you want to go complimentary power sets, fire/fire is worthwhile on either of those. An Ice/Ice blaster practically doubles as a mild controller, so I think you can skip the controller route unless she REALLY likes it. When duo'ing on my Ice/Ice/Cold main, there is no match for a tough melee companion.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

My first thought was a Plant/Storm controller. My Ice/Ice Blaster has strong single target control and damage, but is only so-so on AoE damage. Plant/Storm has good AoE damage, good debuffs, good defensive powers (like Hurricane) to keep foes at range, team stealth (Steamy Mist). It should work very well.

Another choice would be a solid tank with good AoE damage . . . maybe an Ice/Fire tank. Nobody can gather aggro better than an Ice armor tank, with two aggro auras. Fire Melee for tanks has pretty good damage (for a tank) and two great PB AoE damage powers. Build Up-Fire Sword Circle-Combustion can wipe out or nearly wipe out minions . . . give it an extra second or two for Icicles to get a couple of ticks and the minions will be dead. (I have an Ice/Energy Tank at 49, an Ice/Ice at 32 and a Stone/Fire at 50.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I see that you've already made your Ice blaster, so I'm a little late to the party. I was going to suggest making an Ice/Mental Manip. I've been playing a Fire/MM lately and after I'd gotten a good feel on the */MM powers, I immediately thought that */MM would pair well with Ice/*.

Ice's AOEs are lackluster (not counting Blizzard) and */MM offers 2 additional AOEs. One is a cone that will fit right in with Ice's cone for a quick double blast. The other is a fairly short radius PBAOE, but it's quick to recharge and nice to use if you get surrounded. I always found my Ice blast characters (blaster, corrupter, defender) were endurance hungry and */MM has a +regen/+recov power to help. And as a bonus, this power also does -regen on enemies which is nice if you wind up on team lacking in debuffs for an AV or GM.


Teams are the number one killer of soloists.

 

Posted

Since my wife and I are going to be playing as a team, we're actually thinking about switching up the roles. I'd go fire and she'd go ice. FIRE/NRG rocked pretty hard back in the day if I recall. Paired with an ice tank...could be fun.

Would a stalker/blaster combo be viable? Stalker for the bosses and fire blaster for the mobs? It would be glass cannon city but if you could kill things quickly enough it could potentially work.


 

Posted

I personally would want a controller or a defender with me on any of my blasters. Preferably one with a shield on me of some sort. Therm/Cold would be great they let me play aggressively which is why I love blasters in the first place. I love having a FF with my blaster but I pity those that have to play such a boring set.

Here would be my top picks:
Earth/Therm Controller (She'll get a pocket tank later, I have one at 46 atm its just swell)
Fire/Therm or Cold Controller (Shields should help keep the gimps alive)
Cold/Sonic or Ice Defender

Probably wouldn't recommend TA anything as it doesn't add much to survivability in my experience.

Have you perhaps considered pairing a couple of corruptors instead? I could see a pair of Ice/Cold, or Ice/Therm Corrs tearing stuff up quite readily and fairly safely. I pretty much Duo all the time with a friend so we always tend to just run things in pairs of identical toons. It's always worked well for us.


 

Posted

Quote:
Originally Posted by BlackDecember View Post
So I'm back to COH and, what's different this time, is that my wife is going to be playing with me.

I think I'm going to revisit ice blasters as no archtype and power set was ever as much fun for me personally. What I'm curious about is, what would be a good complement to an ice blaster? My wife and I plan to play as a team and she was curious.

I told her to play WHATEVER she thought would be the most fun but she thinks it would be fun if our powers complemented each other.

Any thoughts?
I think my ideal duo would be a fire/mm blaster and an earth/rad troller.
Troller buffs you, nueters your enemies, and you destroy em. an ice/mm could work inplace if the fire If ice is your preference. Perhaps a rad or dark/sonic fender would be cool to pair with a blasyer as well.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Plant/Fire Dom. Great Aoe and SOC keeps every mob confused!



 

Posted

Quote:
Originally Posted by MutantX_7 View Post
I think my ideal duo would be a fire/mm blaster and an earth/rad troller.
Troller buffs you, nueters your enemies, and you destroy em. an ice/mm could work inplace if the fire If ice is your preference. Perhaps a rad or dark/sonic fender would be cool to pair with a blasyer as well.
You're the second person to recommend MM to me as a secondary.

Do you think it trumps NRG? If so, why? There wasn't an MM secondary back when I last played.


 

Posted

Quote:
Originally Posted by BlackDecember View Post
You're the second person to recommend MM to me as a secondary.

Do you think it trumps NRG? If so, why? There wasn't an MM secondary back when I last played.
Quote:
Originally Posted by SerialBeggar View Post
I see that you've already made your Ice blaster, so I'm a little late to the party. I was going to suggest making an Ice/Mental Manip. I've been playing a Fire/MM lately and after I'd gotten a good feel on the */MM powers, I immediately thought that */MM would pair well with Ice/*.

Ice's AOEs are lackluster (not counting Blizzard) and */MM offers 2 additional AOEs. One is a cone that will fit right in with Ice's cone for a quick double blast. The other is a fairly short radius PBAOE, but it's quick to recharge and nice to use if you get surrounded. I always found my Ice blast characters (blaster, corrupter, defender) were endurance hungry and */MM has a +regen/+recov power to help. And as a bonus, this power also does -regen on enemies which is nice if you wind up on team lacking in debuffs for an AV or GM.
In short, it's a solid overall set. I got a Ice/ice up to 32 on a lower pop server so when I wanted to make another blaster on one of my main servers I went for the "best overall blaster" and rolled a Ice/mm. It's a nice mix of ST, AoE, utility, and control.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
In short, it's a solid overall set. I got a Ice/ice up to 32 on a lower pop server so when I wanted to make another blaster on one of my main servers I went for the "best overall blaster" and rolled a Ice/mm. It's a nice mix of ST, AoE, utility, and control.
I guess that's what I'm getting at. Back in my day /NRG was the "best practices blaster." Is MM the new king in town?


 

Posted

Quote:
Originally Posted by BlackDecember View Post
I guess that's what I'm getting at. Back in my day /NRG was the "best practices blaster." Is MM the new king in town?
Maybe. Probably. Depending on what you want. :P

I saw you mentioned hover blasting in your other thread. I think /mm is better in that area since you get a cone to add in with your primary. /en is very melee based outside of Boost Range which to be honest comes across as not that useful for PvE content. /mm has a couple useful melee powers as well, but I see no issue with using them while hovering.

Now, if your primary is more AoE based and you want some ST damage and don't mind getting in melee, /en can be a better pick.

The best thing to do is to simply roll one and find out for yourself how much you do, or don't like it.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
The best thing to do is to simply roll one and find out for yourself how much you do, or don't like it.
QFT, I can tell you how much I like /Mental and what it does for me and how it works, but the truth is you may not like how it plays, more so, if I describe it in a way that you interpret differently you may have a bitter taste in your mouth and never try the set even if you want to with another concept.

Definately go out and roll one to give it a feel and see how it goes.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Welcome Back BlackDecember!

I am playing your Ice Assassin build [probably with some minor due to game updates] and loving it, so don't pass that up unless you are looking for something different then by all means go with some of the other suggestions. I myself play alot more tanks and brutes than blasters so I'm not sure I could make any better suggestions of combos.

Your wife might want to consider a brute they are alot of fun, what some poeple think a Tank should be more like if I remeber what I've read on the forums.

Good luck with your return and enjoy.


 

Posted

Quote:
Originally Posted by BlackDecember View Post
You're the second person to recommend MM to me as a secondary.

Do you think it trumps NRG? If so, why? There wasn't an MM secondary back when I last played.

Drain Psyche.


 

Posted

Of some note, later in the game you will meet some baddies with annoyingly high psi resist...as my dominator is learning. With a partner it shouldn't be a problem but if you go mental prepare for the occasional moment when you're suddenly hitting for 1/3 of your normal damage with your secondary.


 

Posted

Just going to point this out to folks, but BlackDecember hasn't actually been active on the forums since just a couple days after his last post in this thread ... which was towards the end of July last year.

Yay for people necro-posting I guess.


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