Amazing Team Moments! (screenshots)


Bronze Knight

 

Posted

Hi folks! Flarstux here, with a handful of screenies that I hope that I feel best illustrate the team experience in this wonderful game of ours!

1. The team really gives those... um... bad guys a major kicking of booty!


2. My Strong and Pretty Brute and his pals clobber some... bad guys!



3. Yeah!



4. A Day without Oranbega is like a day without... stuff!



5. This was obviously a trap set for that guy with the green ring thingee!



And now, for contrast, a screenie of solo action. Yawn. I mean, Hawt!


 

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Your teaming screenshots resemble the fever dreams of Jackson Pollock after he ate a week-old cheese pizza. I suspect that that may have been the point


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Are you saying there are too much FX? Then how can one leech discreetly on a team? (see #2 for example)


Teams are the number one killer of soloists.

 

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How the hell did you manage to find the worst angles to take screenshots?


 

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These Amazing Team Moments have been brought you by LAG!

Screw Intel! Try LAG!


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

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Quote:
Originally Posted by Samuel_Tow View Post
Your teaming screenshots resemble the fever dreams of Jackson Pollock after he ate a week-old cheese pizza. I suspect that that may have been the point
I am reminded of a line from an article about the board game 'Advanced Squad Leader', where it talked about an interview with a German officer who'd served in Africa, Russia, and France after D-Day, and was asked what he thought about the tactics of the different armies. He said that the Russians were very inflexible, but were willing to throw large numbers of men into carrying through an objective. The British were much more flexible, but tended to respond in the same way to different situations. And the Americans... He said that he wasn't able to form a good opinion of the American tactics and leadership, because it was so hard to see with all the explosions....


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

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Quote:
Originally Posted by srmalloy View Post
I am reminded of a line from an article about the board game 'Advanced Squad Leader', where it talked about an interview with a German officer who'd served in Africa, Russia, and France after D-Day, and was asked what he thought about the tactics of the different armies. He said that the Russians were very inflexible, but were willing to throw large numbers of men into carrying through an objective. The British were much more flexible, but tended to respond in the same way to different situations. And the Americans... He said that he wasn't able to form a good opinion of the American tactics and leadership, because it was so hard to see with all the explosions....
Any problem caused by too much ordnance can be solved with even more ordnance?

Power effects can be overwhelming at times on large teams. Even more when many environments make it nigh impossible to zoom the camera out a bit. Many of the newer maps do improve on the latter, but the blue caves and Council caves remain prime examples of environments that easily become impossible to see in when on large teams. Thankfully we have tab targeting and pretty power buttons to look at in those instances because i can see sod all of what's actually happening then.


Dr. Todt's theme.
i make stuff...

 

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Quote:
Originally Posted by Schismatrix View Post
Any problem caused by too much ordnance can be solved with even more ordnance?

More or less.

Actually it's just more. The answer is almost always more.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

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Quote:
Originally Posted by Schismatrix View Post
Any problem caused by too much ordnance can be solved with even more ordnance?
Quote:
Originally Posted by Bronze Knight View Post
More or less.
Actually it's just more. The answer is almost always more.
"If brute force doesn't work, you're not using enough of it."


Paragon City Search And Rescue
The Mentor Project

 

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Quote:
Originally Posted by Ironblade View Post
"If brute force doesn't work, you're not using enough of it."
<tim the toolman> What we need is MOAR POWER! </tim the toolman>

(Also feel I should link that "America! F-Yeah!" song, but eh....)

...but I do suddenly feel the need to create a "More Power Man" or something.

...and because I can never resist checking these things out: Names that are available on Virtue at the moment include Moar Power, More Power, More Power Man, Go Boom, More Ordnance, More Artillery, More Firepower,... and probably a lot of related names. ^_^



my lil RWZ Challenge vid

 

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I rather like #3, it has a very artsy feel to it.


@Oathbound & @Oathbound Too

 

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Quote:
Originally Posted by Organica View Post

...but I do suddenly feel the need to create a "More Power Man" or something.
You just gave me some More ideas for new character names.

More Iron Man
More Super Man
More Elongated Man

and you know what they are all available on Virtue. Too bad I have 36 full slots and no desire to delete any of them.


 

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Quote:
Originally Posted by Schismatrix View Post
Power effects can be overwhelming at times on large teams. Even more when many environments make it nigh impossible to zoom the camera out a bit. Many of the newer maps do improve on the latter, but the blue caves and Council caves remain prime examples of environments that easily become impossible to see in when on large teams. Thankfully we have tab targeting and pretty power buttons to look at in those instances because i can see sod all of what's actually happening then.
That in itself is sort of a problem, though. I recall someone retelling his teaming experience recently (can't remember if it was a Trial or TF), and it went something along the lines of: "I can't see anything and anyone, so I'm just fighting targeting reticles and wrestling health bars. What happened to the super heroes and super villains that the game was about?" Very large team fights sort of remind me of those old text-based DOS games that had no graphics and would essentially tell you what was happening in plain text.

You target Reichsman.
You activate your Head Splitter.
HIT! Your Head Splitter power had a 95.00% chance to hit and rolled 45.56.
You split Reichsman's head for 320.13 points of Lethal damage!
You hit Rechsman for 320.13 points of additional critical damage!
Reichsman HIT you! Foot Stomp power had 87.13% chance to hit and rolled 11.73.
Rechsman stomped you for 9999 smashing damage.
Build up is recharged.

And on and on. Because that's quite literally all I see from the game - a text crawl telling me all the relevant events as they happen. All those fancy graphics that my video card is overheating for? Can't see 'em. My screen is awash in a solid blue-green light, so all I can see is his targeting reticle, his health and endurance in my target bar, my own health and endurance in my main window and my combat tab. It's a MUD at that point.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.