Knockback and Null


Aggelakis

 

Posted

Quote:
Originally Posted by BrandX View Post
If you don't like playing with a character with lots of knockback...don't team with them.
Personally I would never go that far. If I get a KB player that knows how to do it strategically I have nothing to worry about, if not I instead adapt my play style to fit and avoid as much frustration as possible.

When teamed with another player who ends up using KB poorly, I have been known to switch to a different character that can better handle it. (i.e. a single target blaster or such).


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Posted

AOE KB has a sizable "nobody can read minds" problem. If you know someone will use KB you can adjust your tactics accordingly. However, you simply don't know. Granted, a little communication goes a long way. I know that there's times when I've requested the tank move closer to the corner so that I'm smacking things into the wall rather than scattering them. I think similar communication issues affect phase powers. It broke but I had a macro to announce when I was using Dimension Shift.


 

Posted

This game has an incredible amount of power combinations, and most of them don't include any kb powers. If you hate knockback so much, pick one of those.

If you absolutely want to choose a kb heavy powerset for thematic reasons, then learn to work with what you've got and around your weaknesses. You can pick Hover or Fly and turn that knockback to knockdown by flying high and blasting at the right angle. If you don't want your character to fly, make sure to carefully position your toon or find a near wall or corner and blast your foes towards it. If you can't do that either, you can wait till a Controller/Dominator uses their AoE immob powers or use your own immob from your APP/PPP and then blast to your heart's content. If all fails, try to use heavy kb/low dmg powers as less as possible and only use the most damaging ones to finish enemies only.

Either learn to work with what you get or try something else. Every game should have some kind of challenge, and asking the devs to change the way a power works so that you won't have to sweat even a little bit to make it work, seems kinda stupid to me.

Also, if you think you can use kb intelligently, while other don't and mess your strategies, Null won't change that, because it would still be up to them whether to use that feature or not.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
Example 3 - that's one power in one powerset and the chances of knockback happening at the exact moment to disrupt that one power are very slim and not a good example to use to try and prove your point.
Not so slim that it doesn't happen. DA is my favorite armor set, and I can tell you with absolute certainty that this can and does happen, because it's happened to me more than once. To make matters worse, there will probably not be many enemies in range to fuel the self-rez afterwards either.


 

Posted

I'm having a hard time buying anyone's claim of knockback being great and useful when in the same breath they argue against the option for other players to remove it on their own powers.

Surely if knockback was that much better, you wouldn't mind if others went with knockdown instead, it'd make your own characters more powerful and superheroicy by comparison.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I'm having a hard time buying anyone's claim of knockback being great and useful when in the same breath they argue against the option for other players to remove it on their own powers.

Surely if knockback was that much better, you wouldn't mind if others went with knockdown instead, it'd make your own characters more powerful and superheroicy by comparison.
Great and useful? Matter of opinion, like anything else.

What I do tend to notice, is KB is more useful than -Def! -Def has one use, slotting a -Resist Proc


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
What I do tend to notice, is KB is more useful than -Def! -Def has one use, slotting a -Resist Proc
Agreed


 

Posted

Quote:
Originally Posted by Nihilii View Post
I'm having a hard time buying anyone's claim of knockback being great and useful when in the same breath they argue against the option for other players to remove it on their own powers.

Surely if knockback was that much better, you wouldn't mind if others went with knockdown instead, it'd make your own characters more powerful and superheroicy by comparison.
Ah, but the argument to change or remove knockback from a character isn't really about the player making the argument wanting it removed from his own character -- after all, if he wanted an Energy Blaster without knockback, he could just make a Fire Blaster right now.

It's always about changing the game, which implies changing it for other people. Once you get the "desired" ability to turn off knockback on any character, you can start complaining about -- and kicking -- players who don't slot that way. Peer pressure to remove knockback from the game, a game which should have knockback.

Surely if knockdown is all right for you, you won't mind if other players do knockback as they currently do, right?


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Originally Posted by Sailboat View Post
Ah, but the argument to change or remove knockback from a character isn't really about the player making the argument wanting it removed from his own character -- after all, if he wanted an Energy Blaster without knockback, he could just make a Fire Blaster right now.
Uhhhh, no...no, that's not right at all. Not only do the two not look even remotely the same, but they don't play the same either, even if the knockback was changed to knockdown.

Quote:
It's always about changing the game, which implies changing it for other people. Once you get the "desired" ability to turn off knockback on any character, you can start complaining about -- and kicking -- players who don't slot that way. Peer pressure to remove knockback from the game, a game which should have knockback.
Only d-bags would do that, and City has very few and they are very far between. Nice straw man though! Good effort.


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Posted

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Originally Posted by Aggelakis View Post
Nice straw man though! Good effort.
If it's a straw man, if, as you imply, people are really only concerned about their own powers, why is this thread full of complaints about other people using knockback?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Once you get the "desired" ability to turn off knockback on any character, you can start complaining about -- and kicking -- players who don't slot that way.
I suspect that anyone whose attitude is bad enough to kick people for not turning off their knockback will already be kicking people for being Energy Blasters in the first place under the game in its current form.

That said, I can't really advocate a "turn off knockback" option, unless an "always knockback" option is also presented.


 

Posted

I've had people threaten to kick my kin off the team because they were too lazy to go to Pocket D and turn off the runspeed component of Speed Boost. I have zero problem believing that people would kick people for not turning their knockback into knockdown. For that reason alone I would never support such an option.


 

Posted

Quote:
Originally Posted by Sailboat View Post
If it's a straw man, if, as you imply, people are really only concerned about their own powers, why is this thread full of complaints about other people using knockback?
Because the way you said it means no one wants to change the way their own character functions, except as a means of ultimately messing with other people. If people are going to kick others from a team for doing knockback, they don't have to wait for a change like this. I would like to play my own peace bringer without knocking everything I touch away from me and my teammates. If your peace bringer does knockback, I truly don't care. If you are on my team and do it well, I probably just won't notice; if you do it poorly, I will be annoyed and just make sure I kill things before you get to them. But for myself, there is no other set like a peace bringer, so I can't just "go play a fire blaster."


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Posted

I'd just be happy with turning Repel to Knockback. That way, my Earth/Storm controller could effectively use Stone Cages to keep mobs from being pushed back by Hurricane.


 

Posted

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Originally Posted by Cainus View Post
I'd just be happy with turning Repel to Knockback. That way, my Earth/Storm controller could effectively use Stone Cages to keep mobs from being pushed back by Hurricane.
1. Stone Cage the mob.
2. Turn on Hurricane.
3. Run in a circle around the outside of the mob, pushing everything into a nice tight bunch while the team AoEs it.
4. ????
5. Profit!

EDIT: Bonus points if you lay a debuff patch in the center where you're pushing everything towards.


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