Dark Blast


ArchGemini

 

Posted

Maybe, this is a stupid, already asked question, but has the power listing for the Dark blast set been released by the Devs?


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Posted

From the Freedom Fridays Q&A yesterday on Facebook:

Quote:
Current powers for Dark Blast (subject to change):
- Dark Blast
- Gloom
- Aim
- Moonbeam
- Tenebrous Tentacles
- Abyssal Gaze
- Life Drain
- Blackstar

and

-Umbral Torrent
That's just a list, there is no published order yet. Based on most of the other blaster primaries, it will probably look something like this:
-Dark Blast
-Gloom
-Tenebrous Tentacles
-Aim
-Moonbeam
-Abyssal Gaze
-Umbral Torrent
-Life Drain
-Blackstar


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Winterminal View Post
From the Freedom Fridays Q&A yesterday on Facebook:



That's just a list, there is no published order yet. Based on most of the other blaster primaries, it will probably look something like this:
-Dark Blast
-Gloom
-Tenebrous Tentacles
-Aim
-Moonbeam
-Abyssal Gaze
-Umbral Torrent
-Life Drain
-Blackstar
If they improve Life Drain to be akin to Dark Melee's Siphon Life, a more useful attack that also gives a heal, I think I may just have a new blaster.

That said, I want to see more tentacles and useful ones at that! A wider cone on TT for sure.

Not sure if UT has tentacles, but I hope so! And AG I hope has people held in tentacles!

Basically I want to see the shadowy tentacles flying everywhere!


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Posted

Actually, I hope the order is more like:

-Dark Blast
-Gloom
-Umbral Torrent
-Abyssal Gaze
-Aim
-Moonbeam
-Tenebrous Tentacles
-Life Drain
-Blackstar

Would look more like the ordering of the other sets for Blasters.

This set looks good, too bad the DEVs gave us a Blapper Dark Man. set...

Well Dark/Energy FTW...


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Posted

Quote:
Originally Posted by Winterminal View Post



That's just a list, there is no published order yet. Based on most of the other blaster primaries, it will probably look something like this:
-Dark Blast
-Gloom
-Tenebrous Tentacles
-Aim
-Moonbeam
-Abyssal Gaze
-Umbral Torrent
-Life Drain
-Blackstar
I doubt they're going to give us Tenebrous Tentacles at level 2.

It will probably be more like:

-Dark Blast
-Gloom
-Umbral Torrent
-Moonbeam
-Aim
-Tenebrous Tentacles
-Abyssal Gaze
-Life Drain
-Blackstar


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Le Blanc View Post
Not AS excited as I was. I would almost give up Aim for another ranged ST damage (more like Archery). And thats coming from somebody who LOVES Aim. Oh well. And I am guessing Abyssal Gaze will be a cone fear. Hmmmm. Time will tell. Hopefully I can see it in Beta if they drop the vet invites.
*emphasis mine*

It's already confirmed on the Proliferation page that Abyssal Gaze is a single target Hold and DoT.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I wonder how much damage it does. Bitter Freeze Ray level? Cosmic Burst level? Stunning Shot level?
Is it to much to hope it's Incinerate level?


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Posted

Quote:
Originally Posted by BrandX View Post
Is it to much to hope it's Incinerate level?
I'm curious if Abysmal Gaze or Life Drain will be as effective as a third ST blast.
I'm hoping that maybe Abysmal will work like a ranged Warshade's Gravity Well, and that Life Drain will function like a ranged siphon life or essence drain. *Fingers Crossed*


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Quote:
Originally Posted by Arcanaville View Post
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Posted

I bet you anything that Umbral Torrent is basically Thorn Barrage with different graphics and negative/smashing instead of lethal/toxic.


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Posted

Quote:
Originally Posted by MutantX_7 View Post
I'm curious if Abysmal Gaze or Life Drain will be as effective as a third ST blast.
I'm hoping that maybe Abysmal will work like a ranged Warshade's Gravity Well, and that Life Drain will function like a ranged siphon life or essence drain. *Fingers Crossed*
It's hard to judge. I am betting Abyssal Gaze's damage will be on par with Freeze Ray (very minor) and then Life Drain's damage will be "Moderate." Personally, I would have preferred they kept Night Fall, got rid of Torrent, and added a third ST target blast instead. But alas...


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Making a Dark/Dark/Dark as a concept toon or making a Dark/Em/Levatian for lolpvp for fun.


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Posted

Quote:
Originally Posted by BrandX View Post
Is it to much to hope it's Incinerate level?
That would make it about as damaging as Blaze, with a hold; although it will likely have Petrifying Gaze's animation time (which is the same as Incinerate's time, coincidentally), which means its DPA would still be way lower than Blaze and slightly lower than Bitter Ice Blast and TK Blast.

Honestly, it seems unlikely, but it is not out of the realm of possible.


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So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Winterminal View Post
It's hard to judge. I am betting Abyssal Gaze's damage will be on par with Freeze Ray (very minor) and then Life Drain's damage will be "Moderate." Personally, I would have preferred they kept Night Fall, got rid of Torrent, and added a third ST target blast instead. But alas...
I'm leaning towards Abyssal Gaze dealing 1scale damage (like controller holds do), and Life Drain being basically unchanged, though I REALLY would like ALL versions of Life Drain to get the same buff Siphon Life got.

As far as Night Fall goes, they couldn't have just left that in the set because Blasters already get it in the Soul Mastery PPP. It had to change no matter what.

A new T3 blast also wasn't in the cards as that would have required animation/art time. The sets that got proliferated were specifically chosen because they wouldn't require and new art resources. (The art and animation teams are apparently fully booked till past i21.)


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Posted

Moving this to where it belongs, since the only cone in Dark Manipulation is Shadow Maul.

Is this a good opportunity to get the ranges and the arcs on the cones brought into something closer to alignment? Tenebrous Tentacles being 40ft/40deg, Umbral Torrent at whatever they decide (Torrent was 80ft/20deg), Nightfall at 60ft/20deg and Soul Tentacles at 40ft/25deg is just annoying as all get-out. Slotting them all similarly (especially with any IO set with Range enhancements) makes them further apart.


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Posted

Quote:
Originally Posted by ArchGemini View Post
Moving this to where it belongs, since the only cone in Dark Manipulation is Shadow Maul.

Is this a good opportunity to get the ranges and the arcs on the cones brought into something closer to alignment? Tenebrous Tentacles being 40ft/40deg, Umbral Torrent at whatever they decide (Torrent was 80ft/20deg), Nightfall at 60ft/20deg and Soul Tentacles at 40ft/25deg is just annoying as all get-out. Slotting them all similarly (especially with any IO set with Range enhancements) makes them further apart.
Yeah, I never will understand the logic of having sets with multiple cones, of multiple varied size.


@Oathbound & @Oathbound Too

 

Posted

I have a dark/dark corrupter that's been gathering dust for a while. Just wondering what the difference will be playwise other than one gets scourge and the other doesnt?


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Posted

Quote:
Originally Posted by Oathbound View Post
Yeah, I never will understand the logic of having sets with multiple cones, of multiple varied size.
On my Dark/Dark corruptor I always just thought of it as my lower damage control power was larger and in order to deal extra damage I had to narrow the focus a bit. Granted, Nightfall is only 18% more damage than TT.

I would be fine if they chose to normalize the cones only if they chose to make them all the same as TT. I would be very unhappy if they shrank the arc of TT. I'd rather TT stay wide and NF stay narrow than have them all change to be a 30 degree arc, for example.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Hercules View Post
I have a dark/dark corrupter that's been gathering dust for a while. Just wondering what the difference will be playwise other than one gets scourge and the other doesnt?
Well, the one that doesn't get Scourge will get Defiance and a higher damage scale.

I expect Blaster Dark Blast will outdamage Corruptor Dark Blast by a little bit. Much the same as the rest of the sets.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Why wouldn't it simply be Torrent animation with Nightfall DoT?
I suppose that's an idea that would work. I think Nightfall's animation is cooler though.

...but yeah, Thorn Barrage IS basically what Umbral Torrent will be with those exceptions. It already uses the Nightfall animation only that it shoots thorns, but it has the kb with it that Umbral Torrent will have.

I'm not sure how many people have a high enough dominator to know what I am talking about though.


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Posted

Quote:
Originally Posted by Oathbound View Post
I'm leaning towards Abyssal Gaze dealing 1scale damage (like controller holds do), and Life Drain being basically unchanged, though I REALLY would like ALL versions of Life Drain to get the same buff Siphon Life got.

As far as Night Fall goes, they couldn't have just left that in the set because Blasters already get it in the Soul Mastery PPP. It had to change no matter what.

A new T3 blast also wasn't in the cards as that would have required animation/art time. The sets that got proliferated were specifically chosen because they wouldn't require and new art resources. (The art and animation teams are apparently fully booked till past i21.)
You're right, I had forgotten that we get it in Soul Mastery (guess that's a testament to how much I play on red side ).

To be fair, we are getting a "new" power with the set (Umbral Torrent), but that's just me picking apart semantics, since I doubt there will be a new animation for the power, but rather just different effects. I'm banking on Torrent's animation since, as you said, we already get Night Fall in Soul Mastery, and it would be fairly strange to include 2 powers with the same animation but different effects on the same character.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
On my Dark/Dark corruptor I always just thought of it as my lower damage control power was larger and in order to deal extra damage I had to narrow the focus a bit. Granted, Nightfall is only 18% more damage than TT.

I would be fine if they chose to normalize the cones only if they chose to make them all the same as TT. I would be very unhappy if they shrank the arc of TT. I'd rather TT stay wide and NF stay narrow than have them all change to be a 30 degree arc, for example.
I always thought Energy Torrent was close to the best I had ever used as far as cones, and it is 40/45. TT is 40/40, so if they put them all there, I would be happy with that. It would actually be shortening the line range in exchange for increasing the arc on most of them. Sounds fair (and more useful) to me. The narrow arcs are hard to use effectively unless they pretty much have ST blast range (Torrent with its 80ft range, but is it really that popular due to the KB?).


11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?

 

Posted

Quote:
Originally Posted by ArchGemini View Post
I always thought Energy Torrent was close to the best I had ever used as far as cones, and it is 40/45. TT is 40/40, so if they put them all there, I would be happy with that. It would actually be shortening the line range in exchange for increasing the arc on most of them. Sounds fair (and more useful) to me. The narrow arcs are hard to use effectively unless they pretty much have ST blast range (Torrent with its 80ft range, but is it really that popular due to the KB?).
I too would like that. It would thrill me if Umbral Torrent is a 40/40 cone.

I picked up Torrent with my last respec when we got inherent fitness, I needed a power that would be useful at just the base slot and I figured knocking soemthing back into a Tar Patch would be occasionally useful. I am not unhappy, but I find its length is often a drawback.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Umm... that's not going to happen. Then you'll get people who want the KB to work screaming that their powers are working against each other.
Oddly enough, there are already two power sets that do exactly that: Controller/Dominator Ice Control and Earth Control. Both have a power that makes stuff fall down, and another power that stops stuff from falling down. I've wondered about that for years now.

(edit) And now that I look closer, so does Electric Control (fence vs jolt). And Blaster Ice Manipulation (chilblain vs patch) and Electric Manipulation (fence vs thunderstrike). That brings back memories of an old electric blapper; I remember noticing how Electric Fence stopped Air Superiority from working and being really disappointed.


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