X/Ice armor
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Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
I really don't see the -neg damage take that much affect. Though I run with /nin on my current main. When I get hit, it still stings.
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I do notice it on my Kin/Dark when I fight a boss like Freakshow Tanker.
I have not played Ice Armor but I think Tanker has 14% damage debuff in chilling embrace so it may be less on Stalker. Not bad considering Blaster and Dominator version doesn't even have -damage part. The -slow shall be decent to keep mobs together. So yeah Kin/Ice is a good combo.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Looking forward to posting a request for builds then on that day. I'll make a Sub Zero
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Ice Armor will blow Energy Armor out of the water.
Sad, that Energy Armor will be at the bottom with ELA for stalkers, oh well.
Ice Armor will blow Energy Armor out of the water.
Sad, that Energy Armor will be at the bottom with ELA for stalkers, oh well. |
I have. You might be surprized the answer isn't as clear cut as you think.
Especially since EA is a clone of Ice Armor.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
In PvP.
Stalkers used to get a 20% chance to crit held or slept foes but this was changed when the AT was buffed. Now, in PvE, we get a base 10% crit chance that scales up with nearby teammates. Currently, in PvP, the scaling crit chance is removed and replaced with the old crit on mez scale. |
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Ice Armor will blow Energy Armor out of the water.
Sad, that Energy Armor will be at the bottom with ELA for stalkers, oh well. |
The current Energy Aura isn't that bad. It just has big "holes" in psionic defense/resistance. I have not tested the new changes yet as I don't plan on using EA again. Not that I think it's terrible. It is ok.
I will use Ice Armor simply because it's new.
Electricity Armor, while seems to have low survival on its own, should be very decent if you add +defense set bonuses. I think the set ends up being quite good. It's just not that good on Stalker since Stalker has lower HP.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
EA is an inferior clone of Ice Armor, especially with Icy Bastion. I am laughing now because the improvements people have been waiting for EA turns out to be huge duds.
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I mean you even mention ELA as being bad, yet I know its not when built right.
Have you even played Ice Armor at high level yet?
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Just FYI incase you don't know:
ICE ARMOR
Practially immune to slows leaving those numbers out.
Hide-1.88% Defense to all Suppressed
Frozen Aura- 12.75% Smash, Lethal, 22.5% cold res, 9.38 Fire res.
Hoarfrost- +HP Useless 2min duration, 481 Heal, 15% toxic res. 6 miin rech
Wet Ice- Mez, 22.5% cold res, 9.38 Fire res .75% res to everything else but Psi. most of your slow protection.
Chilling embrace 10 target significant slow debuff, 15% damage debuff, interfere with placate crits.
Permafrost- 22.5% cold res, 9.38 Fire res, rest of slow protection
Glacial Armor- 12.75% Fire Cold Def, 22.5 Cold res. +perception
Energy Absorbtion. .75% first, .45% Def per target up to 9. 30 Sec duration 1min recharge. Stackable EVEN MOAR SLOW RESIST!!!!!!111@@@@
Icy Bastion- 37.5% resist to all but psi, +mez protection. +200Rec, +400% Regen. 30 Duration 5 minute recharge.
ENERGY AURA
Hide-1.88% Defense to all Suppressed
Kinetic Shield- 16.5% Smash, Lethal
Power Shield-16.5% Fire, Cold, Energy, 12.75% Neg Energy
Entropy Shield- Mez +20% recharge, 25% endrain protection.
Kinetic Dampening- 11.25% Energy, 9.38% toxic, 7.5% Smash Lethal, 20% Slow protection.
Disrupt (sucks)- 5 target minion stun (barf) Interferes with Placate crits
Energy Drain. .75% first, .38% Def per target up to 9. 30 Sec duration 1min recharge. Stackable Chance of -35% end -rec, 25 end per target
Energize-301 Heal, 100% regen 30 Sec Duration, 2min Rech. Permable.
Overload, +def Useless+HP T9.
Now having played both a KM/EA and a KM/Ice Armor at 50 with purpled builds (used my KM/EA copies to reslot both toons). I can tell you that they play rather similarlly.
The same things that hurt EA hurt ice. EA can hit higher numbers of global recharge due to having higher base Defense numbers, while Ice has that lovely icy bastion to fall back on.
EA I recommend skipping disrupt (especially on KM due to the hidden state BU refresh feature) because a 5 target minion stun just insn't worth the loss in burst. But on ICE you would be insane to skip CHilling embrace, just don't pair it with KM.
The EA buffs aren't a DUD, they massively increased the ability of the set.
The uninfored biased LOLEASUCKS stuff really has got to stop, or at least go to beta and build one up before saying so.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
The bottom, IMO, will always be Regeneration for Stalker. There is simply not enough health cap to regen and defense works better for Stalker.
The current Energy Aura isn't that bad. It just has big "holes" in psionic defense/resistance. I have not tested the new changes yet as I don't plan on using EA again. Not that I think it's terrible. It is ok. I will use Ice Armor simply because it's new. Electricity Armor, while seems to have low survival on its own, should be very decent if you add +defense set bonuses. I think the set ends up being quite good. It's just not that good on Stalker since Stalker has lower HP. |
1. Nin
2. Willpower
3. SR
4. Ice Armor
5. Regen
6. Dark Armor
7. Energy armor
8. Electric Armor
Yes low HP hurts Regen Stalkers, but it is even worse for Dark Armor, and Electric Armor. Energy Armor's Overload is what keeps Energy Armor afloat or else it would be at the bottom.
Ice Armor isn't new as Energy Armor is a cheap knockoff that is all. Regen definitely isn't at the bottom but rather I put it in the middle of the pack.
1. Nin 2. Willpower 3. SR 4. Ice Armor 5. Regen 6. Dark Armor 7. Energy armor 8. Electric Armor Yes low HP hurts Regen Stalkers, but it is even worse for Dark Armor, and Electric Armor. Energy Armor's Overload is what keeps Energy Armor afloat or else it would be at the bottom. |
Its quite clear at this point.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Wait, Stalker CE gets an extra 1% -dmg? I figured it would be less that Tank's 14% due to AT mods >.>
Also, WI should be giving .75% def, not res.
I ran the numbers of Icy Bastion on the scrapper forum and you can reasonably get its recharge down to ~90s (give or take depending on build). This is good considering it's more difficult to softcap Ice on stalkers compared to EA - you can build it to only needing 9% def from attack sets (6% if you have the pvp +3% def).
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I am shocked Stalkers are keeping Chilling Embrace. It's one of the best Taunt Auras in the game because of the incredibly fast ticks and hefty debuff. Even if they remove the taunt component it still going to be an aggro magnet for a class designed to shed aggro.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Wait, Stalker CE gets an extra 1% -dmg? I figured it would be less that Tank's 14% due to AT mods >.>
Also, WI should be giving .75% def, not res. I ran the numbers of Icy Bastion on the scrapper forum and you can reasonably get its recharge down to ~90s (give or take depending on build). This is good considering it's more difficult to softcap Ice on stalkers compared to EA - you can build it to only needing 9% def from attack sets (6% if you have the pvp +3% def). |
KM makes a good combination with IA, adds a bit of damage reduction to mobs when you chain it enough so when you do get hit, it's for less.
I just hate the graphic affects.
Hate to get all pet peeve over it but I think running SOs and doing the best you can tells a great more deal of what the sets can do than running with purples. I mean, of course builds will be great after you spend billions of influence on it. Just wondering if you'd like to run a SO variant and see how those numbers turn out - that way we know where it stands at the BASIC and where it can reach
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It's rather close there IMO, EA has higher def and recharge, and IA has lower def, but makes up the slack with the slows.
Note that chilling embrace messes up placate crits, much like disrupt.
This really hurts KM.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Ice Armor isn't new as Energy Armor is a cheap knockoff that is all. Regen definitely isn't at the bottom but rather I put it in the middle of the pack.
1. Nin 2. Willpower 3. SR 4. Ice Armor 5. Regen 6. Dark Armor 7. Energy armor 8. Electric Armor Yes low HP hurts Regen Stalkers, but it is even worse for Dark Armor, and Electric Armor. Energy Armor's Overload is what keeps Energy Armor afloat or else it would be at the bottom. |
I know it's no /Nin but it's really not that bad. Mine's built for straight resistance with tough and only has around 7% def to all with hide supressed and I hardly ever die. I'm not doing amazing things like solo'ing AV's or anything but any Elite Boss I just laugh at.
Stalkers used to get a 20% chance to crit held or slept foes but this was changed when the AT was buffed. Now, in PvE, we get a base 10% crit chance that scales up with nearby teammates.
Currently, in PvP, the scaling crit chance is removed and replaced with the old crit on mez scale.