X/Ice armor


Amy_Amp

 

Posted

Quote:
Originally Posted by Elegost View Post
don't stalkers get a higher crit chance on sleeping targets?
In PvP.

Stalkers used to get a 20% chance to crit held or slept foes but this was changed when the AT was buffed. Now, in PvE, we get a base 10% crit chance that scales up with nearby teammates.

Currently, in PvP, the scaling crit chance is removed and replaced with the old crit on mez scale.


 

Posted

Quote:
Originally Posted by Stryph View Post
Since I love KM/X I'd be most interested in trying the two out.
KM/ice with the stacked -dmg will be rather nice.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
KM/ice with the stacked -dmg will be rather nice.
I really don't see the -neg damage take that much affect. Though I run with /nin on my current main. When I get hit, it still stings.


 

Posted

Quote:
Originally Posted by Chainsaw_Chicken View Post
I love ice armor a lot and so excited that stalkers are finally getting it.

Now if I could just decide on a primary to go with it.
However they not getting hibernate Since it's already in there Epic Pool.


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Posted

Quote:
Originally Posted by Stryph View Post
I really don't see the -neg damage take that much affect. Though I run with /nin on my current main. When I get hit, it still stings.
I've tested Kinetic's -damage on pylon. It actually makes quite a bit of difference but if you fight regular mobs, you may not notice. You do need to stack a few of them to see the benefit and you need some resistance to back it up. /Nin has no resistance so a simple 5-15% damage debuff (before level difference is calculated) won't make much difference.

I do notice it on my Kin/Dark when I fight a boss like Freakshow Tanker.

I have not played Ice Armor but I think Tanker has 14% damage debuff in chilling embrace so it may be less on Stalker. Not bad considering Blaster and Dominator version doesn't even have -damage part. The -slow shall be decent to keep mobs together. So yeah Kin/Ice is a good combo.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Looking forward to posting a request for builds then on that day. I'll make a Sub Zero


 

Posted

Quote:
Originally Posted by Stryph View Post
Looking forward to posting a request for builds then on that day. I'll make a Sub Zero
If only they could put in his "Assassin Strike".


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Posted

Quote:
Originally Posted by Kioshi View Post
I'd love Fire/Fire for Stalkers.
I also want a fire/fire stalker.

I'll probably try an ice/ice stalker once it's available. I like themed characters and don't really like mixing power combos too much.


@Joshua.

 

Posted

Ice Armor will blow Energy Armor out of the water.

Sad, that Energy Armor will be at the bottom with ELA for stalkers, oh well.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Ice Armor will blow Energy Armor out of the water.

Sad, that Energy Armor will be at the bottom with ELA for stalkers, oh well.
Have you tested both these sets with IOs and SOs?

I have. You might be surprized the answer isn't as clear cut as you think.
Especially since EA is a clone of Ice Armor.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Leo_G View Post
In PvP.

Stalkers used to get a 20% chance to crit held or slept foes but this was changed when the AT was buffed. Now, in PvE, we get a base 10% crit chance that scales up with nearby teammates.

Currently, in PvP, the scaling crit chance is removed and replaced with the old crit on mez scale.
Which, given the much shorter durations (2-4 sec base with resistances shortening this) is functionally the same as removing out-of-hide criticals.


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Posted

Quote:
Originally Posted by Test_Rat View Post
Have you tested both these sets with IOs and SOs?

I have. You might be surprized the answer isn't as clear cut as you think.
Especially since EA is a clone of Ice Armor.
EA is an inferior clone of Ice Armor, especially with Icy Bastion. I am laughing now because the improvements people have been waiting for EA turns out to be huge duds.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Ice Armor will blow Energy Armor out of the water.

Sad, that Energy Armor will be at the bottom with ELA for stalkers, oh well.
The bottom, IMO, will always be Regeneration for Stalker. There is simply not enough health cap to regen and defense works better for Stalker.

The current Energy Aura isn't that bad. It just has big "holes" in psionic defense/resistance. I have not tested the new changes yet as I don't plan on using EA again. Not that I think it's terrible. It is ok.

I will use Ice Armor simply because it's new.

Electricity Armor, while seems to have low survival on its own, should be very decent if you add +defense set bonuses. I think the set ends up being quite good. It's just not that good on Stalker since Stalker has lower HP.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
EA is an inferior clone of Ice Armor, especially with Icy Bastion. I am laughing now because the improvements people have been waiting for EA turns out to be huge duds.
You keep talking like you have actually tested it yourself, yet I know you haven't.
I mean you even mention ELA as being bad, yet I know its not when built right.

Have you even played Ice Armor at high level yet?


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Have you tested both these sets with IOs and SOs?

I have. You might be surprized the answer isn't as clear cut as you think.
Especially since EA is a clone of Ice Armor.
The only advantages I can say for Ice over EA is Energy Absorption activates like a full second faster than Energy Drain and Icy Bastion looks awesome.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Just FYI incase you don't know:

ICE ARMOR
Practially immune to slows leaving those numbers out.
Hide-1.88% Defense to all Suppressed
Frozen Aura- 12.75% Smash, Lethal, 22.5% cold res, 9.38 Fire res.
Hoarfrost- +HP Useless 2min duration, 481 Heal, 15% toxic res. 6 miin rech
Wet Ice- Mez, 22.5% cold res, 9.38 Fire res .75% res to everything else but Psi. most of your slow protection.
Chilling embrace 10 target significant slow debuff, 15% damage debuff, interfere with placate crits.
Permafrost- 22.5% cold res, 9.38 Fire res, rest of slow protection
Glacial Armor- 12.75% Fire Cold Def, 22.5 Cold res. +perception
Energy Absorbtion. .75% first, .45% Def per target up to 9. 30 Sec duration 1min recharge. Stackable EVEN MOAR SLOW RESIST!!!!!!111@@@@
Icy Bastion- 37.5% resist to all but psi, +mez protection. +200Rec, +400% Regen. 30 Duration 5 minute recharge.


ENERGY AURA
Hide-1.88% Defense to all Suppressed
Kinetic Shield- 16.5% Smash, Lethal
Power Shield-16.5% Fire, Cold, Energy, 12.75% Neg Energy
Entropy Shield- Mez +20% recharge, 25% endrain protection.
Kinetic Dampening- 11.25% Energy, 9.38% toxic, 7.5% Smash Lethal, 20% Slow protection.
Disrupt (sucks)- 5 target minion stun (barf) Interferes with Placate crits
Energy Drain. .75% first, .38% Def per target up to 9. 30 Sec duration 1min recharge. Stackable Chance of -35% end -rec, 25 end per target
Energize-301 Heal, 100% regen 30 Sec Duration, 2min Rech. Permable.
Overload, +def Useless+HP T9.


Now having played both a KM/EA and a KM/Ice Armor at 50 with purpled builds (used my KM/EA copies to reslot both toons). I can tell you that they play rather similarlly.

The same things that hurt EA hurt ice. EA can hit higher numbers of global recharge due to having higher base Defense numbers, while Ice has that lovely icy bastion to fall back on.

EA I recommend skipping disrupt (especially on KM due to the hidden state BU refresh feature) because a 5 target minion stun just insn't worth the loss in burst. But on ICE you would be insane to skip CHilling embrace, just don't pair it with KM.

The EA buffs aren't a DUD, they massively increased the ability of the set.

The uninfored biased LOLEASUCKS stuff really has got to stop, or at least go to beta and build one up before saying so.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Jibikao View Post
The bottom, IMO, will always be Regeneration for Stalker. There is simply not enough health cap to regen and defense works better for Stalker.

The current Energy Aura isn't that bad. It just has big "holes" in psionic defense/resistance. I have not tested the new changes yet as I don't plan on using EA again. Not that I think it's terrible. It is ok.

I will use Ice Armor simply because it's new.

Electricity Armor, while seems to have low survival on its own, should be very decent if you add +defense set bonuses. I think the set ends up being quite good. It's just not that good on Stalker since Stalker has lower HP.
Ice Armor isn't new as Energy Armor is a cheap knockoff that is all. Regen definitely isn't at the bottom but rather I put it in the middle of the pack.

1. Nin
2. Willpower
3. SR
4. Ice Armor
5. Regen
6. Dark Armor
7. Energy armor
8. Electric Armor

Yes low HP hurts Regen Stalkers, but it is even worse for Dark Armor, and Electric Armor. Energy Armor's Overload is what keeps Energy Armor afloat or else it would be at the bottom.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Ice Armor isn't new as Energy Armor is a cheap knockoff that is all. Regen definitely isn't at the bottom but rather I put it in the middle of the pack.

1. Nin
2. Willpower
3. SR
4. Ice Armor
5. Regen
6. Dark Armor
7. Energy armor
8. Electric Armor

Yes low HP hurts Regen Stalkers, but it is even worse for Dark Armor, and Electric Armor. Energy Armor's Overload is what keeps Energy Armor afloat or else it would be at the bottom.
Ok you really don't know what you are talking about.
Its quite clear at this point.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Wait, Stalker CE gets an extra 1% -dmg? I figured it would be less that Tank's 14% due to AT mods >.>

Also, WI should be giving .75% def, not res.

I ran the numbers of Icy Bastion on the scrapper forum and you can reasonably get its recharge down to ~90s (give or take depending on build). This is good considering it's more difficult to softcap Ice on stalkers compared to EA - you can build it to only needing 9% def from attack sets (6% if you have the pvp +3% def).


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Death_Adder View Post
I am shocked Stalkers are keeping Chilling Embrace. It's one of the best Taunt Auras in the game because of the incredibly fast ticks and hefty debuff. Even if they remove the taunt component it still going to be an aggro magnet for a class designed to shed aggro.
Personally, I think they should've gotten a sort of melee radius version of Arctic Air which instead of having a small chance to confuse would have a small chance to Placate.


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Posted

Quote:
Originally Posted by Infini View Post
Wait, Stalker CE gets an extra 1% -dmg? I figured it would be less that Tank's 14% due to AT mods >.>

Also, WI should be giving .75% def, not res.

I ran the numbers of Icy Bastion on the scrapper forum and you can reasonably get its recharge down to ~90s (give or take depending on build). This is good considering it's more difficult to softcap Ice on stalkers compared to EA - you can build it to only needing 9% def from attack sets (6% if you have the pvp +3% def).
The port of Ice Armor to Stalkers is looking like a major success thus far based on my limited testing. It definitely will be FOTM as another poster suggested, and I am inclined to agree.


 

Posted

KM makes a good combination with IA, adds a bit of damage reduction to mobs when you chain it enough so when you do get hit, it's for less.


I just hate the graphic affects.


 

Posted

Quote:
Originally Posted by Test_Rat View Post
Now having played both a KM/EA and a KM/Ice Armor at 50 with purpled builds (used my KM/EA copies to reslot both toons). I can tell you that they play rather similarlly.
Hate to get all pet peeve over it but I think running SOs and doing the best you can tells a great more deal of what the sets can do than running with purples. I mean, of course builds will be great after you spend billions of influence on it. Just wondering if you'd like to run a SO variant and see how those numbers turn out - that way we know where it stands at the BASIC and where it can reach


 

Posted

Quote:
Originally Posted by Stryph View Post
Hate to get all pet peeve over it but I think running SOs and doing the best you can tells a great more deal of what the sets can do than running with purples. I mean, of course builds will be great after you spend billions of influence on it. Just wondering if you'd like to run a SO variant and see how those numbers turn out - that way we know where it stands at the BASIC and where it can reach
You can do a paper exercise for SO performance IMO.

It's rather close there IMO, EA has higher def and recharge, and IA has lower def, but makes up the slack with the slows.

Note that chilling embrace messes up placate crits, much like disrupt.
This really hurts KM.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Ice Armor isn't new as Energy Armor is a cheap knockoff that is all. Regen definitely isn't at the bottom but rather I put it in the middle of the pack.

1. Nin
2. Willpower
3. SR
4. Ice Armor
5. Regen
6. Dark Armor
7. Energy armor
8. Electric Armor

Yes low HP hurts Regen Stalkers, but it is even worse for Dark Armor, and Electric Armor. Energy Armor's Overload is what keeps Energy Armor afloat or else it would be at the bottom.
Why is Electric Armor so frowned upon? My Elec/Elec stalker hardly ever dies in normal play, and he even stood with a Fire/Fire tank in a fire ambush mission for a good 5 minutes before my heal timing got off and I died.

I know it's no /Nin but it's really not that bad. Mine's built for straight resistance with tough and only has around 7% def to all with hide supressed and I hardly ever die. I'm not doing amazing things like solo'ing AV's or anything but any Elite Boss I just laugh at.