X/Ice armor
Hate to get all pet peeve over it but I think running SOs and doing the best you can tells a great more deal of what the sets can do than running with purples. I mean, of course builds will be great after you spend billions of influence on it. Just wondering if you'd like to run a SO variant and see how those numbers turn out - that way we know where it stands at the BASIC and where it can reach
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Why is Electric Armor so frowned upon? My Elec/Elec stalker hardly ever dies in normal play, and he even stood with a Fire/Fire tank in a fire ambush mission for a good 5 minutes before my heal timing got off and I died.
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The reason people frown on /ElA for Stalkers is because Hide works best when you're not being hit at all, as opposed to being hit for less when you're hit; of the other sets only Regen provides as little defense as Electric Armor until MoG.
Can it be built to be very survivable? Eh... somewhat. It's a lot easier to do with any other set, though.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I seem to be getting Placate crits just fine on KM/IA. What I notice is you lose the defensive aspect of Placate as the aura reaggros mobs pretty quickly.
I've been debating whether to keep the aura in my build. Don't know what I'd take instead that would be worth the trade, and I'd miss it. It's the keystone of the set. Been debating whether to keep Placate in my build as well, but the burst crit, and every other crit it provides, is just too good.
The combo of KM/IA with help from the Fighting Pool really took a lot of bite out of Miss Thistle's Knock Out Blow. Almost completely neutered it.
Overall, I've probably been having more fun on my Claws/Regen Brute, but I'm sorely temped to roll this as my main Villain when Freedom launches.
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I never use placate defensively given I gravitate towards lethal primaries for stalkers anyways (eg Claws, ninja blade, dual blades) so /Ice Armor will not alter my playstyle at all.
Maybe they will give it the treatment they did for Dark Armor? Surpress the effect of the toggle until you are out of hide.
EDIT: Oh nvm I just tested it. It is suppressed when you are hiding.
I seem to be getting Placate crits just fine on KM/IA. What I notice is you lose the defensive aspect of Placate as the aura reaggros mobs pretty quickly.
I've been debating whether to keep the aura in my build. Don't know what I'd take instead that would be worth the trade, and I'd miss it. It's the keystone of the set. Been debating whether to keep Placate in my build as well, but the burst crit, and every other crit it provides, is just too good. The combo of KM/IA with help from the Fighting Pool really took a lot of bite out of Miss Thistle's Knock Out Blow. Almost completely neutered it. Overall, I've probably been having more fun on my Claws/Regen Brute, but I'm sorely temped to roll this as my main Villain when Freedom launches. |
I found ice armor relies on it due to it's lower base defense.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I finally got a chance to test ice armor out on a stalker...all I have to say is...after 3 years this Armor set has made me want to roll another stalker.
I made a spines/ice stalker to test out the new content. I lvled him up to 7. Then he got bumped to 20 and is now 23.
Chilling Embrace is not the aggro magnet you'd think it is. I was fighting with an Empathy/Beam Gun defender who shed some aggro from me easily after the Alpha with his attacks.
I find myself toggling CE off to placate -> AS. Placate is kinda silly with it on.
It suppressed on its own while in hide. So it can be cued up before engaging the next spawn.
Ice Armor will make a decent Stalker set. Not sure how much heal you need to add to hoarfrost though. Im using it at just 3 recharges. From my experience as a lvl 50 Ice tank, HF was definitely a 6 slot power. On a stalker the hp cap may make more than 4 slots unneeded.
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Member of St0rm Batallion SG on Guardian
I made a spines/ice stalker to test out the new content. I lvled him up to 7. Then he got bumped to 20 and is now 23.
Chilling Embrace is not the aggro magnet you'd think it is. I was fighting with an Empathy/Beam Gun defender who shed some aggro from me easily after the Alpha with his attacks. I find myself toggling CE off to placate -> AS. Placate is kinda silly with it on. It suppressed on its own while in hide. So it can be cued up before engaging the next spawn. Ice Armor will make a decent Stalker set. Not sure how much heal you need to add to hoarfrost though. Im using it at just 3 recharges. From my experience as a lvl 50 Ice tank, HF was definitely a 6 slot power. On a stalker the hp cap may make more than 4 slots unneeded. |
IMO this is something that you really need to experience first hand (or have DA experience) to understand how much it will affect your playstyle.
Ice Armor due to its significantly lower defense numbers relies on chilling embrace for protection, yet chilling embrace interferes with your ability to placate and raise your burst damage. its an interesting trade off for sure.
(People also forget that while leveing the Ice Armor stalker ranged attacks are a much bigger threat due to the lower defense numbers)
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Thanks for mentioning how Chilling embrace interferes with placate.
IMO this is something that you really need to experience first hand (or have DA experience) to understand how much it will affect your playstyle. Ice Armor due to its significantly lower defense numbers relies on chilling embrace for protection, yet chilling embrace interferes with your ability to placate and raise your burst damage. its an interesting trade off for sure. (People also forget that while leveing the Ice Armor stalker ranged attacks are a much bigger threat due to the lower defense numbers) |
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
Ice's little brother, EA is also typed.
The more I play Ice Armor, the more I am convinced that EA needs major changes, especially that wimpy stun it is slated to receive.
The stalker version plays like...like...well it's normal Ice self just mixed with Regen.
I feel that the Heals in the Set are something to lean on when the def. starts *decaying* as I call it lol.
Ice's little brother, EA is also typed.
The more I play Ice Armor, the more I am convinced that EA needs major changes, especially that wimpy stun it is slated to receive. |
110-125% global recharge and softcap all possible types, with 20% at least to ranged.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I will add more once mids is up and running with the new Sets!
Haven't played with IA on Stalkers but it seems like a bit of a chore to level. Glacial armor at level 28 (at least looking at paragonwiki), besides the lower defense values? Ouch. Unless pwiki is wrong it should be switched with permafrost imo, e/ne def is good to have at 20 (also +perception, res to defdebuff, etc)
I have started to level an Ice Armor Stalker and I will provide some reports from the field.
*salutes*
I theorize that I will not have to worry about energy/n energy too much till late game 30-50 up against Arachnos, or needing the perception, so level 28 isn't a long wait.
Nice, I'm curious to know. I find it weird to get the e/ne shield so late when all the other armor sets get it early. I know Tanks only get it at 18... But it's an old powerset when you didn't need e/ne def, and in some places like Praetoria it's good to have e/ne defense or resistance shield early on. I won't roll one for now because honestly, using Dull Pain on my /regen Stalker makes me cry because I don't get to like, 2k hp... (a Peacebringer using Dull Pain - forgot the name of their DP clone - goes from 1071 to 1711 hp, no accos and DP enhanced, same as a Crab using Serum... A Stalker using Hoarfrost/DP goes from 1204 to 1606, no need to even enhance it lol)
I have started to level an Ice Armor Stalker and I will provide some reports from the field.
*salutes* I theorize that I will not have to worry about energy/n energy too much till late game 30-50 up against Arachnos, or needing the perception, so level 28 isn't a long wait. |
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Ice Armor is the real deal compared to Energy Armor which is a cheap knockoff!
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I was going for a post 50/Incarnate build. I barely know what i'm doing but I was going mostly for Regen here. I was in a weird mood and I think my brain was in "WTF!" Mode so my choices are weird...tell me what you guys think haha.
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Offside FINAL: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (11) Serendipity - Endurance/Recharge
- (31) Serendipity - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Scirocco's Dervish - Accuracy/Damage/Endurance
- (7) Obliteration - Accuracy/Damage/Recharge
- (9) Scirocco's Dervish - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (11) Obliteration - Damage
- (A) Recharge Reduction IO
- (A) Empty
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Damage
- (A) Empty
- (A) Doctored Wounds - Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Endurance/Recharge
- (25) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal
- (A) Kinetic Combat - Knockdown Bonus
- (19) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (21) Endurance Reduction IO
- (A) Empty
- (A) Empty
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (27) Scirocco's Dervish - Accuracy/Recharge
- (27) Scirocco's Dervish - Damage/Recharge
- (29) Fury of the Gladiator - Chance for Res Debuff
- (31) Scirocco's Dervish - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Damage/Recharge
- (34) Armageddon - Chance for Fire Damage
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense/Recharge
- (A) Numina's Convalescence - Endurance/Recharge
- (39) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Heal
- (40) Panacea - +Hit Points/Endurance
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Accuracy/Damage
- (42) Apocalypse - Damage
- (42) Apocalypse - Damage/Endurance
- (43) Sting of the Manticore - Accuracy/Damage
- (43) Sting of the Manticore - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense/Recharge
- (A) Devastation - Accuracy/Damage
- (48) Devastation - Damage/Endurance
- (48) Apocalypse - Accuracy/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (50) Apocalypse - Damage/Recharge
- (A) Serendipity - Endurance
- (50) Serendipity - Defense
- (50) Serendipity - Defense/Endurance
Level 50: Ageless Core Epiphany
------------
Level 1: Assassination
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Efficacy Adaptor - EndMod/Endurance
- (3) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Recharge
The bottom three, or four (Regen) are interchangeable based on preferences. With the changes to Regen, I would definitely rank it ahead of DA and ELA now.
ELA can work, but it relies a lot more on the primary than other secondaries.