X/Ice armor


Amy_Amp

 

Posted

The bottom three, or four (Regen) are interchangeable based on preferences. With the changes to Regen, I would definitely rank it ahead of DA and ELA now.

ELA can work, but it relies a lot more on the primary than other secondaries.


 

Posted

Quote:
Originally Posted by Stryph View Post
Hate to get all pet peeve over it but I think running SOs and doing the best you can tells a great more deal of what the sets can do than running with purples. I mean, of course builds will be great after you spend billions of influence on it. Just wondering if you'd like to run a SO variant and see how those numbers turn out - that way we know where it stands at the BASIC and where it can reach
Good post.


 

Posted

Quote:
Originally Posted by Electro_Breaker View Post
Why is Electric Armor so frowned upon? My Elec/Elec stalker hardly ever dies in normal play, and he even stood with a Fire/Fire tank in a fire ambush mission for a good 5 minutes before my heal timing got off and I died.
No offense, but my Rad/Kin Corruptor stood side-by-side with a FM/FA Brute, finishing the fire ambush mission in about 2 minutes (with only 4 insps used).

The reason people frown on /ElA for Stalkers is because Hide works best when you're not being hit at all, as opposed to being hit for less when you're hit; of the other sets only Regen provides as little defense as Electric Armor until MoG.

Can it be built to be very survivable? Eh... somewhat. It's a lot easier to do with any other set, though.


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Posted

I seem to be getting Placate crits just fine on KM/IA. What I notice is you lose the defensive aspect of Placate as the aura reaggros mobs pretty quickly.

I've been debating whether to keep the aura in my build. Don't know what I'd take instead that would be worth the trade, and I'd miss it. It's the keystone of the set. Been debating whether to keep Placate in my build as well, but the burst crit, and every other crit it provides, is just too good.

The combo of KM/IA with help from the Fighting Pool really took a lot of bite out of Miss Thistle's Knock Out Blow. Almost completely neutered it.

Overall, I've probably been having more fun on my Claws/Regen Brute, but I'm sorely temped to roll this as my main Villain when Freedom launches.


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Posted

I never use placate defensively given I gravitate towards lethal primaries for stalkers anyways (eg Claws, ninja blade, dual blades) so /Ice Armor will not alter my playstyle at all.


 

Posted

Maybe they will give it the treatment they did for Dark Armor? Surpress the effect of the toggle until you are out of hide.

EDIT: Oh nvm I just tested it. It is suppressed when you are hiding.



 

Posted

Quote:
Originally Posted by Daemodand View Post
I seem to be getting Placate crits just fine on KM/IA. What I notice is you lose the defensive aspect of Placate as the aura reaggros mobs pretty quickly.

I've been debating whether to keep the aura in my build. Don't know what I'd take instead that would be worth the trade, and I'd miss it. It's the keystone of the set. Been debating whether to keep Placate in my build as well, but the burst crit, and every other crit it provides, is just too good.

The combo of KM/IA with help from the Fighting Pool really took a lot of bite out of Miss Thistle's Knock Out Blow. Almost completely neutered it.

Overall, I've probably been having more fun on my Claws/Regen Brute, but I'm sorely temped to roll this as my main Villain when Freedom launches.
Skipping the aura would be very bad.
I found ice armor relies on it due to it's lower base defense.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I finally got a chance to test ice armor out on a stalker...all I have to say is...after 3 years this Armor set has made me want to roll another stalker.



 

Posted

Quote:
Originally Posted by Negate View Post
I finally got a chance to test ice armor out on a stalker...all I have to say is...after 3 years this Armor set has made me want to roll another stalker.
Its yummy isn't it?


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Its yummy isn't it?
It is...even though I wanted Ice/Ice Brutes this recent development is interesting. My Stalker was a little Mini Tank Tonight! Electric/Ice Stalker is fuunnnn. the same goes for Km/Ice.



 

Posted

I made a spines/ice stalker to test out the new content. I lvled him up to 7. Then he got bumped to 20 and is now 23.

Chilling Embrace is not the aggro magnet you'd think it is. I was fighting with an Empathy/Beam Gun defender who shed some aggro from me easily after the Alpha with his attacks.

I find myself toggling CE off to placate -> AS. Placate is kinda silly with it on.

It suppressed on its own while in hide. So it can be cued up before engaging the next spawn.

Ice Armor will make a decent Stalker set. Not sure how much heal you need to add to hoarfrost though. Im using it at just 3 recharges. From my experience as a lvl 50 Ice tank, HF was definitely a 6 slot power. On a stalker the hp cap may make more than 4 slots unneeded.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Quote:
Originally Posted by Largo View Post
I made a spines/ice stalker to test out the new content. I lvled him up to 7. Then he got bumped to 20 and is now 23.

Chilling Embrace is not the aggro magnet you'd think it is. I was fighting with an Empathy/Beam Gun defender who shed some aggro from me easily after the Alpha with his attacks.

I find myself toggling CE off to placate -> AS. Placate is kinda silly with it on.

It suppressed on its own while in hide. So it can be cued up before engaging the next spawn.

Ice Armor will make a decent Stalker set. Not sure how much heal you need to add to hoarfrost though. Im using it at just 3 recharges. From my experience as a lvl 50 Ice tank, HF was definitely a 6 slot power. On a stalker the hp cap may make more than 4 slots unneeded.
Thanks for mentioning how Chilling embrace interferes with placate.
IMO this is something that you really need to experience first hand (or have DA experience) to understand how much it will affect your playstyle.

Ice Armor due to its significantly lower defense numbers relies on chilling embrace for protection, yet chilling embrace interferes with your ability to placate and raise your burst damage. its an interesting trade off for sure.

(People also forget that while leveing the Ice Armor stalker ranged attacks are a much bigger threat due to the lower defense numbers)


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Thanks for mentioning how Chilling embrace interferes with placate.
IMO this is something that you really need to experience first hand (or have DA experience) to understand how much it will affect your playstyle.

Ice Armor due to its significantly lower defense numbers relies on chilling embrace for protection, yet chilling embrace interferes with your ability to placate and raise your burst damage. its an interesting trade off for sure.

(People also forget that while leveing the Ice Armor stalker ranged attacks are a much bigger threat due to the lower defense numbers)
Also people forget that Ice armor is typed defense, not positional.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Ice's little brother, EA is also typed.

The more I play Ice Armor, the more I am convinced that EA needs major changes, especially that wimpy stun it is slated to receive.


 

Posted

The stalker version plays like...like...well it's normal Ice self just mixed with Regen.

I feel that the Heals in the Set are something to lean on when the def. starts *decaying* as I call it lol.



 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Ice's little brother, EA is also typed.

The more I play Ice Armor, the more I am convinced that EA needs major changes, especially that wimpy stun it is slated to receive.
I would love to see you make an Ice Armor build with the recharge and defense my EA build has.

110-125% global recharge and softcap all possible types, with 20% at least to ranged.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I will add more once mids is up and running with the new Sets!



 

Posted

Haven't played with IA on Stalkers but it seems like a bit of a chore to level. Glacial armor at level 28 (at least looking at paragonwiki), besides the lower defense values? Ouch. Unless pwiki is wrong it should be switched with permafrost imo, e/ne def is good to have at 20 (also +perception, res to defdebuff, etc)


 

Posted

I have started to level an Ice Armor Stalker and I will provide some reports from the field.

*salutes*

I theorize that I will not have to worry about energy/n energy too much till late game 30-50 up against Arachnos, or needing the perception, so level 28 isn't a long wait.


 

Posted

Nice, I'm curious to know. I find it weird to get the e/ne shield so late when all the other armor sets get it early. I know Tanks only get it at 18... But it's an old powerset when you didn't need e/ne def, and in some places like Praetoria it's good to have e/ne defense or resistance shield early on. I won't roll one for now because honestly, using Dull Pain on my /regen Stalker makes me cry because I don't get to like, 2k hp... (a Peacebringer using Dull Pain - forgot the name of their DP clone - goes from 1071 to 1711 hp, no accos and DP enhanced, same as a Crab using Serum... A Stalker using Hoarfrost/DP goes from 1204 to 1606, no need to even enhance it lol)


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
I have started to level an Ice Armor Stalker and I will provide some reports from the field.

*salutes*

I theorize that I will not have to worry about energy/n energy too much till late game 30-50 up against Arachnos, or needing the perception, so level 28 isn't a long wait.
Can't wait to see your Ice Armor build. I quake at the thought of how much better it will be than my EA one!


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Ice Armor is the real deal compared to Energy Armor which is a cheap knockoff!


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Ice Armor is the real deal compared to Energy Armor which is a cheap knockoff!
Looking forwards to the Mids release so that you can show me the money.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Looking forwards to the Mids release so that you can show me the money.
$$$$$$$$$ There is the money brah.


 

Posted

I was going for a post 50/Incarnate build. I barely know what i'm doing but I was going mostly for Regen here. I was in a weird mood and I think my brain was in "WTF!" Mode so my choices are weird...tell me what you guys think haha.

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Offside FINAL: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Damage
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Serendipity - Endurance/Recharge
  • (31) Serendipity - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 2: Havoc Punch
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Accuracy/Damage
Level 4: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 6: Jacobs Ladder
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (9) Scirocco's Dervish - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Damage
Level 8: Hasten
  • (A) Recharge Reduction IO
Level 10: Wet Ice
  • (A) Empty
Level 12: Assassin's Shock
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Damage
Level 14: Build Up
  • (A) Empty
Level 16: Hoarfrost
  • (A) Doctored Wounds - Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal
Level 18: Chain Induction
  • (A) Kinetic Combat - Knockdown Bonus
  • (19) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Damage/Endurance
  • (21) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 20: Chilling Embrace
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (21) Endurance Reduction IO
Level 22: Placate
  • (A) Empty
Level 24: Super Jump
  • (A) Empty
Level 26: Thunder Strike
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Accuracy/Recharge
  • (27) Scirocco's Dervish - Damage/Recharge
  • (29) Fury of the Gladiator - Chance for Res Debuff
  • (31) Scirocco's Dervish - Damage/Endurance
Level 28: Glacial Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 30: Assault
  • (A) Empty
Level 32: Lightning Rod
  • (A) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Damage/Recharge
  • (34) Armageddon - Chance for Fire Damage
Level 35: Energy Absorption
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Recharge
Level 38: Icy Bastion
  • (A) Numina's Convalescence - Endurance/Recharge
  • (39) Numina's Convalescence - Heal/Recharge
  • (39) Numina's Convalescence - Heal/Endurance/Recharge
  • (39) Numina's Convalescence - Heal
  • (40) Panacea - +Hit Points/Endurance
Level 41: Moonbeam
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (42) Devastation - Accuracy/Damage
  • (42) Apocalypse - Damage
  • (42) Apocalypse - Damage/Endurance
  • (43) Sting of the Manticore - Accuracy/Damage
  • (43) Sting of the Manticore - Damage/Endurance
Level 44: Shadow Meld
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Recharge
Level 47: Dark Blast
  • (A) Devastation - Accuracy/Damage
  • (48) Devastation - Damage/Endurance
  • (48) Apocalypse - Accuracy/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Damage/Recharge
Level 49: Maneuvers
  • (A) Serendipity - Endurance
  • (50) Serendipity - Defense
  • (50) Serendipity - Defense/Endurance
Level 50: Spiritual Core Paragon
Level 50: Ageless Core Epiphany
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (5) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (3) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Accuracy
  • (36) Efficacy Adaptor - EndMod/Recharge