Master of Keyes Island attempts, 7/8/2011 6-10pm EST


Blitzy

 

Posted

Hi all,

I'm organizing a series of runs for the MoKeyes badges this coming Friday (and will keep going at this until they've been earned). I've sent out a bunch of tells to players for this already. If interested, please send me an in game tell (@Omega Shockwave).

Our objectives:
Bunker Buster badge - destroy the 3 doors on a bunker within 3 seconds; need to do this for all bunkers, but not all 3 bunkers simultaneously
Anti Anti-Matter badge - pass trial after having taken Anti-Matter to under 10% health during the first reactor (Hope)
Loves a Challenge badge - During final stage no one can die AND none of the terminals can be destroyed
Avoids the Green Stuff badge - During final stage no one is caught by the Obliteration Beam (green location AoE)
Master of Keyes Island Trial badge - complete the above 4 badges

For most cases, I'd image we'd finish the trial in the event of a failed MO badge. However, until we get Bunker Buster badge, we will keep starting over IMMEDIATELY. My main concern is not components, threads, or incarnate XP; it is making the most of these 4 hours. If we finish before in less time than 4 hours, I'll keep running to help those who might have missed out on them because we were full before.

Requirements:

  • Have Ventrilo installed. I want EVERYONE on voice communication. I don't care if you don't have a microphone (actually want talking at a minimum), but I want everyone to be able to hear directions.
  • Bring a character worthy of this... I'm not saying everyone needs to be +3 shifted..., but I would like for everyone to have all of their incarnate slots unlocked and have at least a tier 1 slotted for each. These powers are going to be very helpful during these badge runs, hence the requirement. This is not intended to be used to get your IXP, please do that on other trials. I'll reserve the right to make exceptions on this, but it will be highly unlikely.
  • You need to have run this trial before. Too easy to blow the MO badges if you don't have a clue as to what you're doing. Our goal here is to get the badges, not be learning this. We should already know how to do the basic trial. (also a good idea to read up on this unless you are very very familiar with all parts of the trial.
  • Be respectful of others in the league trying to work for this badge. Shouldn't need to say anything more about that. Check any egos at the door.
  • If you commit to a run, make sure you have time to finish it. Soon as the green button comes up, you better be able to click it. I'm sure something will come up or DC's, but let's do our best to prevent mid-trial interruptions. This DOES NOT mean that you need to commit for the full 4 hours. Just be able to finish any run that you started. Remember to use the Rejoin via LFG, if you DC.
  • Pay attention and follow directions. I'll have a chain of command established before we start running these (likely will be Main Lead > Team Lead > Team Member) . I think it's going to be very important to keep order with 24 people in on this so it doesn't turn into a mess that no one can hear what is going on. Group coordination is the name of the game here. More on this when it's go time.
  • Be patient. Will things will go perfect on the first run. Not likely. Mistakes WILL be made during this. As long as we learn from them, that's fine. It's probably just how this is going to work out. Let's just not make any stupid mistakes and not chastise anyone that makes a mistake during these.

Strategy:
-----------------------------------------------------------------------
Bunker Buster - destroy the 3 doors on a bunker within 3 seconds; need to do this for all bunkers, but not all 3 bunkers simultaneously
-----------------------------------------------------------------------
Roles Needed:
  • 3 Voice Leads (one from each team)
Setup:
  • Everyone will save their judgement power and have it ready to use by the time we begin with the bunkers.
The Plan:
  • Before starting: Everyone should save their judgement power.
  • Each team will gather at a door at the Boson Bunker. One team at the front (large) door, one team at the door on the right, and one team at the door on the left.
  • We'll begin the attack and bring it's HP down to around 10% and then stop. Once all have been evened out, we'll all fire judgement and everything else that we have at it. Should be very easy.
  • Repeat this for the Fermion and Lepton bunkers.
-----------------------------------------------------------------------
Anti Anti-Matter - pass trial after having taken Anti-Matter to under 10% health during the first reactor (Hope)
-----------------------------------------------------------------------
Roles Needed:
  • 1 Power Cell Team
  • 2 Clearing Teams (to clear off the reactor towers)
  • 1 AV tank (with taunt)
  • 1 Healing Assist (for AV tank)
  • Voice Lead for Clearing Team
Setup:
  • Everyone should clear out at least 3 spots in their tray (or have a macro set to use) for using the power cells.
The Plan: Each reactor will have a slightly different strategy.
  • Reactor Hope: The Power Cell Team will assign 2 players to collect and use the power cells, the rest of the team will provide cover for them while grabbing the power cells. If waiting on more power cells to be delivered, the collectors should head to the terminals and use them. The two Clearing Teams will start on the first floor of the reactor. They will move counterclockwise and swarm the Warworks that are guarding the terminals. Make sure to kill the Warworks so we aren't looking for them if the fall off, but remain too close to use the power cells. Once each floor is cleared, the Voice Lead for the Clearing Teams will call out "Next Floor" and the two teams will move up to the next floor. If anything respawns below on an already cleared floor, we'll adjust. On the last floor, we will leave one terminal alone for the time being. At this point we start drilling Antimatter. When he gets to 15%, I'll call for a halt. I'm doing this intentionally so we don't blow past the 9% we need to get him to. We'll then slowly work him down to 9% health and will then take care of the last terminal.
  • Reactor Genesis: The Power Cell Team will take out the Warwalkers to collect the power cells. A player from this team (probably someone with a good self heal) should be designated to be given the power cells until Antimatter arrives. Every time this player has accumulated 3 power cells, they should head to the AV Tank and use the power cells on the terminal (as of now, you can use power cells on the terminals without needing Antimatter near them as long as it's before he has appeared for the phase). Once all 15 Warwalkers have been defeated the rest of the team will join the league on the reactor. The Clearing Teams will clear the Warworks in the same manner as was done for Reactor Hope. The AV Tank and the Healing Assist will wait by the first cleared terminal until Antimatter appears. It will be their job to keep Antimatter's aggro (most importantly keeping him away from the clearing group so he does not get damaged).
  • Reactor Infinity: Each team will head to a bunker and break down the door to it. Only break down the door. The Power Cell Team will collect the power cells from the bunkers. If Antimatter has not yet appeared, every time a player on the Power Cell team collects 3 power cells they should head to the AV Tank (watch out for the pulse) and take down a terminal. The Clearing Team, AV Tank, and Healing Assist all have the same responsibility as they did for Reactor Genesis. Hopefully you've been able to not destroy Antimatter before this point. If so, all you need to do from here on out is beat the trial normally.
-----------------------------------------------------------------------
Loves a Challenge - During final stage no one can die AND none of the terminals can be destroyed
-----------------------------------------------------------------------
Roles Needed:
  • AV tank (with taunt, and preferably with good energy resistance)
  • 3 primary healers (1 per team; should have a ranged heal)
  • 3 secondary healers (if short on healing, the primary healers will have to cover each other... I'll cover this in depth on Friday)
Setup:
  • Bring healing inspirations... lots of them.
  • If you are one of the healers (especially a primary one) make sure to bring break frees too.
Special Considerations:
  • Control your pets! We can't destroy any of the terminals during the final phase, so if you can't make sure they are not damaging the terminals... don't use them. (a scheme to avoid this is detailed in the plan below)
The Plan:
  • Just like a normal run up until the final showdown with Antimatter.
  • We'll be avoiding the Obliteration Beam here just like we would for the "Avoids the Green Stuff" badge, but for this we do not have to worry about our pets.
  • Disintegration is possibly the biggest hurdle for this badge. If you are disintegrated... call for help immediately and head toward a healer. If calling for help on the voice server, say your team number and character name so the healers can find you. If using the chat window... just type "help" and your team number (eg. "help 3"). The idea is to quickly let the healers know you need healing. During this phase make sure all chatter on the voice server is related to the trial so nothing critical is missed.
  • Alpha and Beta entanglements aren't too much of a problem, just try to make sure you aren't next to someone that has a different bubble color.
  • We will only be fighting Antimatter at his initial spawn point (at least that is my intent). We're fighting at that spot so we can use AoE's/Pets to help defeat Antimatter without risk of destroying the terminals. (I figure it's easier doing it that way than trying to control pets, stick with only single target attacks, etc.)
  • The AV tank will grab Antimatter's aggro (a healer will have the tank's back here) and the rest of us will unload on Antimatter. Pets/AoE's/etc are all fair game as long as they are not going to hit the terminals.
  • Once Antimatter is down to 75% or so health, he'll freeze time and run to one of the spots with the 4 terminals to regenerate back to 100%. We'll NEED to let him get back to 100% before we can fight him again. The AV Tank will then grab aggro again (and ONLY the tank will go over there) and pull Antimatter back toward the initial spawn point again.
  • Once he's down to about 50% health, he'll freeze time again, regenerate fully, and our AV Tank will pull him back to the spot again.
  • Around 25% health, Antimatter will fully regenerate one last time. The AV Tank will pull to the spot again and we'll finish Antimatter for good.
  • As long as no one dies during this final stage, we'll get the badge. Healers, be on top of your game here.
-----------------------------------------------------------------------
Avoids the Green Stuff - During final stage no one is caught by the Obliteration Beam (green location AoE)
-----------------------------------------------------------------------
Roles Needed:
  • Beam Watchdog (calls out the beam and where it's located)
  • Mez Protection Buffers (as needed)
Setup:
  • Once the final reactor is shut down we will DISMISS ALL PETS (Lore, Pri/Sec/Epic/Patron, Temporary). Everything must go! Mastermind pets included.
  • Stone Armor tanks/brutes will drop out of Granite Armor and Rooted. Everyone will need to be able to move quickly to get out of the way of the beam. (Hibernation would be good to avoid too) Bring break frees too in case something mezzes you.
Special Considerations:
  • Pets: Last I knew, pets caught in the Obliteration Beam would disqualify the league from the badge. This is a known issue and once fixed, it will not matter if pets are caught in the beam.
  • Visibility: I'd highly recommend everyone zooms out as far as they can for the final stage to get maximum visibility.
The Plan:
  • Just like a normal run up until the final showdown with Antimatter.
  • First, all pets will be dismissed. No exceptions. If you die, remember to NOT re-summon pets if it's a habit.
  • Stone Armor tanks and brutes will be ditching Granite and Rooted.
  • I'll be asking that everyone zooms out as far as they can so we've got the best chance possible to get a visual on what area the Obliteration Beam is targeting.
  • I'm also going to be asking that everyone is at ground level during this fight. (Note: This does not mean you need to turn off flight/hover, just keep it as low to the ground as you can... very low)
  • If you are lying on the ground dead and the beam is about to fire, hit the hospital. I have no idea if that counts or not if you're in the beam but dead. Best not to take any chances.
  • We'll try to fight Antimatter in the wide open area where he initially spawns. (we'll have to see how well this will work, no promises on this part of the plan.... so be able to adjust on the fly if needed) After each 25% we'll have a tank try to quickly pull him back to that initial spot. I want the Obliteration Beam AoE to appear on the ground, in the open area where we can all easily see it.
  • Aside from the no pets request, we should be able to throw everything else that we have available at him. I'll call out over the voice server whenever the Obliteration Beam is being used and where at. When the call is made, move away from the beam as quickly as possible (keeping low). We'll need to cut out the chatter over the voice server during this time to ensure everyone can hear the calls. (The only exception will be if you are mezzed by something other than time being stopped. If that happens, call out your team number, your character's name, and that you are mezzed.) Hopefully we don't get caught by the Obliteration Beam due to time being stopped, but that's not entirely in our control. I will be keeping an eye on when the time stoppages are about to occur, and will try calling those out as well. This badge is going to take a lot of attention and some luck to get.


@Omega Shockwave
Server: Guardian
SG: The Omega Revolution
VG: none

 

Posted

Heyas OS,

Since you want everyone on a Vent, lemme throw my server into the ring to assist you.

The Ravenwolf Manor Vent Server

Connection Details
Hostname or IP: cesium.typefrag.com
Port Number: 17875
Server Password: Your Member Account Password (Guests may currently use "atlasball")

http://www.ravenwolfmanor.com/vent


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Thank you very much Shadow! Hope to see you there.


@Omega Shockwave
Server: Guardian
SG: The Omega Revolution
VG: none

 

Posted

My schedule's more whack-a-doodle than Mother Mayhem's idea of love, but if I can swing it, I'll be there.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Man i cant wait, gonna be awesome!


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Omega Shockwave View Post
Avoids the Green Stuff badge - During final stage no one is caught by the Obliteration Beam (green location AoE)
This badge is currently not functioning correctly. If a Pet is caught, it means the badge isn't awarded. Pets are supposed to be ignored, and they're working on a fix for this problem now.




[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:

 

Posted

I'm game for the trial. I've got a fire/traps corruptor, Dm/shield scrapper, and Nightwidow(er) all ready to sub as needed.


Veridian Dynamics. Mistakes. We all make them. But sometimes mistakes lead to great discoveries. Mistakes are how we learn and grow... so we can do amazing things.
When you think about it, shouldn't you be thanking us for making mistakes? Veridian Dynamics. We're sorry. You're welcome.

 

Posted

Quote:
Originally Posted by Kheldarn View Post
This badge is currently not functioning correctly. If a Pet is caught, it means the badge isn't awarded. Pets are supposed to be ignored, and they're working on a fix for this problem now.
So noted, and will plan around it. Thanks for pointing this out.

Wasn't afraid when the super green Hami's were around for MoLGTF, not going to be scared of this either.


@Omega Shockwave
Server: Guardian
SG: The Omega Revolution
VG: none

 

Posted

Of COURSE you know i'm there Omega!!! BRING IT ON!! ;-)


Controllers and Defenders RULE!
Guardian is home.

Vixen defined by urbandictionary.com:
Totally gorgeous and amazing human female. With the cutest smile and a sweet body. Loves partying and drinks a lot but is still incredibly smart. But be warned, may jump you unexpectedly.

 

Posted

Quote:
Originally Posted by Omega Shockwave View Post
So noted, and will plan around it. Thanks for pointing this out.

Wasn't afraid when the super green Hami's were around for MoLGTF, not going to be scared of this either.
This is what Ulli has been saying all along!

GREEN THINGS ARE BAD!



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

Quote:
Originally Posted by Ullikummis View Post
This is what Ulli has been saying all along!

GREEN THINGS ARE BAD!
All Green Things?


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

The preliminary strategies have been added to the first post.

Here's the agenda for tomorrow.

1. "Bunker Buster" (this will be our warmup)
2. "Loves a Challenge"
3. "Avoids the Green Stuff"
4. "Anti Anti-Matter"

I may swap #'s 2 and 3 depending what the league looks like at that point.

There's been a lot of interest in this, and I've made notes of everyone who has contacted me and will work people into these attempts using that order.


@Omega Shockwave
Server: Guardian
SG: The Omega Revolution
VG: none

 

Posted

I'd love to join but I don't have lore or destiny unlocked so I'll leave it to you. Kiikii is a plant/kin troller


 

Posted

Thanks to everyone who showed up last night. It was a blast and I look forward to our next attempt.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Thanks for having me along, if you decide to try for more let me know. I would be glad to lend two tons of sledgehammer to the cause!


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)