When do Trials happen on Victory?
Ran Keyes twice, both successful... it has a learning curve for sure, but I did not think it was that bad. I think in time we will get it!
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Ran Keyes twice, both successful... it has a learning curve for sure, but I did not think it was that bad. I think in time we will get it!
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Trying for the badges will make it a lot tougher, so we probably want to wait a bit on those
Even though you cannot (or are not supposed to) hurt antimatter, you can hit him with non-damage powers. Kin heals help a lot to keep the health bars full, for example. Lots of emps and lots of RA could also be super duper
Keyes is fun... but unresistable damage every 30 seconds puts a big focus on Healz. I'd prefer a debuff every 30 seconds or something... anything other than unresistable damage.
Also Keyes is much longer than the others, but I assume people will get the time down as everyone figures it out. I don't know if it will ever be as quick as Lambda or BAF, however.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
My thoughts for the hell of it, based on only 1 run on a Regen (I apparently wasn't good enough for a 2nd run with a group actively inviting for 10+ minutes later on in the evening *shrug*)
I personally wouldn't say "fun". It's okay, but I think they threw in too many gimmicks in the name of "challenge!".
The good points of it:
- It's hectic/fast paced with no real boring parts (ie, timers waiting for things to finally happen with nothing to do between time).
- Final AV fight has some flavor to it (but 1 or 2 many black licorice-style flavors that aren't needed).
"Bad":
- End reward isn't justified with the amount of activity in this thing. More astrals/emps and maybe double component reward would help. There is just a ton of stuff going on throughout this whole thing.
- 3 reactors, with basically the same set up but slightly different executions, isn't needed. Having to drag the AV all over the damn place to activate the terminals is just asinine. I'd have stuck with 2 and/or drop the AV drag part completely.
- Final boss fight has some completely unnecessary and out-of-left-field gimmicks for no real reason.
* Obliteration beam -Ok, I can live with that. Wasn't any real trouble on the Regen, but others will probably hate it.
* Alpha and Beta Entangles - ..... seriously. Why bother with this at all? Seems arbitrarily thrown in just to annoy players. I'd prefer to see sequestering here.
* Green pool blast - Don't know what it's called. I'm okay with this (akin to Battle Maiden fights) but with more dire results if people aren't paying attention.
* Attackable terminals or he regens everything - Just when you thought you might be close to finishing........
I'm on the fence with the pulse attack throughout the trial. Saw a lot of complaints about it, but I can understand the purpose and it even fits into the trial story. I'd prefer if he just wasn't attackable until the end and not have to worry about people attacking him and creating more damage with the pulse however. Seems forced to create a badge for it.
I like the AV fight as a whole. The alpha/beta thing is just stupid. The terminals affecting his regen I can do without. There is plenty going on already with the oblit blast, the green blast, the AV attacks and reactor pulses (not sure if these are still going on during the fight?)
I'm sure it'll seem a lot easier (and some will say too easy) with whatever slots are unlocked later on, but Apex and Tin Mage still wipe the floor with a lot of people even +1 and still with the last batch of incarnate powers going. This trial seems the least PUG-friendly out of the 3, which is fine if that's what they are going for, but I still prefer my CoH to be semi-PUG capable. If more and more people segregate into cliques and clacks, low pop servers really will feel more and more empty.
Please check your perception at the door and don't even try infringing on my rights.
I've already forgotten about most of you
Is the Green Beam the Disintegration Beam? Is there a way to save yourself once you start disintegrating?
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Is the Green Beam the Disintegration Beam? Is there a way to save yourself once you start disintegrating?
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Green stuff is the Devastation beam
- Devastation Beam: Anti-Matter’s space station comes equipped with a powerful orbital cannon which he will use during the final battle. The first pulse of the beam will hold anyone caught in the targeting radius, while the second pulse deals heavy damage to all caught in the blast, even those who avoided the hold and ran back into the beam! Those who survive are stunned.
- Disintegration: Anti-Matter attempts to disintegrate a single target’s body. If the target dies for any reason while being disintegrated, the matter pulled from the body is returned to Anti-Matter, healing him significantly. If the target survives, the experience leaves them completely drained of endurance. (Heals and regen to counter. It's a %HP and not damage. It's unresistable.)
- Entanglement: All players acquire one of two auras which interact negatively with each other. Players who are Alpha Entangled must move 15’ from Beta Entangled players or suffer ill effects (and vice versa). Standing near those of the same entanglement has no effect. Opposing players deal damage and debuff defense, regeneration and recovery to each other. These effects stack, so the more players of the opposite alignment near you, the worse the effect becomes.
- Systemic Decay: Being in Anti-Matter’s presence causes innate decay of the matter in your body. Your body will become gradually more debilitated the longer you remain motionless while in his presence. Shaking off the decay is as simple as moving, however.
I've already forgotten about most of you
Well, crap... so unless I have enough greens on me (or a self-heal) I just have to scream "I'M DISINTEGRATING! I'M DISINTEGRATING!" into League chat and hope someone heals me?
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
It's not as big a deal as it sounds--Kins will be spamming Transfusion, which will go a long way towards keeping you alive, and other players with healing sets will generally catch people on the way down.
Last night I crafted a T3 Rebirth specifically to use during Keyes, as there's a quite a lot in this trial that does completely unavoidable damage. Just as MoLambda attempts all request that you have Lore Seers (for their Psi damage), I expect MoKeyes attempts will expect you to come in with Destiny Rebirth.
(Anybody else want to type "Monkeys" when they type MoKeyes...?)
(Also, 3000th post, wow! )
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Keyes I agree is challenging at first. But when you know what to do it is quite easy.
I see myself picking up Teleport on my Fire/Time corruptor when i21 launches - it fits /Time thematically and is by far the most useful travel power on Keyes.
If you know how to time it correctly, you can actually beat Dr. Keyes to his Regeneration Terminals. Also, if you are tanking Dr. Keyes you can easily TP through the reactor. If you hit one of the "bridges" you fall on the "bridge" below it, easily bypassing the stairs. Although if you do mess up, you usually fall down to ground level. But it is quite fun.
Heck, if you have it bound to Shift+Lclick you can quickly teleport out of The Green Ring .. you may still get held (the feet dangling portion of it) but you shouldn't get hit.
Having atleast one Emp/Pain/Thermal (something with a ST heal) seems needed for the tank. Yes, you can stockpile on Greens / have a self health [Earth's Embrace for example] and veen have [Rebirth Radial Epiphany]. If not, I find the Dr. Keyes tank to die a heck of a lot. :-P
But like Chad said, having Rebirth T3 seems like a good idea for this trial if you are to be attempting badges. Even further, for Bunker Buster I suggest most of the team be on a vent server / actually read League chat and not attack until prepared.
Am I the only one having this issue? Do we need to turn Voodoo Tuesdays into Trial Tuesdays?
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And that will be the idea, while trying to maximize threads, astrals, and badges. Need something to focus on to drown out the depression of Penny abandoning me with just you
I've already forgotten about most of you
Yeah the anti-matter pulse is a pain in the *** but you know what? Your all 50's running this thing. Get over it. You still get the Emps and Astrals just for being there. Everything else is gravey. Also from the amount of negitive feed back they're getting for this thing I'm sure it'll be nerfed before too long.
Something witty and profound
And that will be the idea, while trying to maximize threads, astrals, and badges. Need something to focus on to drown out the depression of Penny abandoning me with just you
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Make sure to do all three Trials... MG needs his Emps! I only have *one* piece of Radiant Ascension armor, but I'm almost finished with my vanilla Ascension set.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Also from the amount of negitive feed back they're getting for this thing I'm sure it'll be nerfed before too long.
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The truth is, the AM map wide AoE is annoying because we're taking to long to achieve the first 3 objectives. This largely because most folks haven't gotten the hang of it. In a few weeks (probably sooner) folks will understand how the trial works, a full tray of greens won't be needed.
the only real complaint I have is that the oblit beam fires too soon relative to the warning, there just isn't enough time to get out of it. Other than that, Disintegration seems to be hitting for a little too hard... the final blast hits for about 3.5k, which would only *not* kill an hp-capped tank. That means, for *everyone else* you have to be sure you're at max hp before the next blow comes in (the damage ticks are what, 900ish, 1300ish, and 3500?), just so you get saved by the 1-shot rule. That's quite a feat, only to be rewarded with having your bluebar sapped away >:[
There is a line between a good challenge, and stupid. Some of these things are teetering between the two.
As far as the three Reactor parts go, those will definitely become easier as we familiarize ourselves with a similar process of completion. Mark, Bro, and I have already begun discussing methods to speed up certain phases of the process, but those will likely take a few practice trials and a few weeks (or months) to get integrated into *the norm* for a lot of people.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
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As far as the three Reactor parts go, those will definitely become easier as we familiarize ourselves with a similar process of completion. Mark, Bro, and I have already begun discussing methods to speed up certain phases of the process, but those will likely take a few practice trials and a few weeks (or months) to get integrated into *the norm* for a lot of people. |
the only real complaint I have is that the oblit beam fires too soon relative to the warning, there just isn't enough time to get out of it. Other than that, Disintegration seems to be hitting for a little too hard... the final blast hits for about 3.5k, which would only *not* kill an hp-capped tank. That means, for *everyone else* you have to be sure you're at max hp before the next blow comes in (the damage ticks are what, 900ish, 1300ish, and 3500?), just so you get saved by the 1-shot rule. That's quite a feat, only to be rewarded with having your bluebar sapped away >:[
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07-02-2011 15:34:15 Anti-Matter's Disintegration of your body deals 1464.03 points of damage.
07-02-2011 15:34:15 Anti-Matter's Disintegration of your body deals 372.65 points of Energy damage.
07-02-2011 15:34:15 Anti-Matter's Disintegration of your body deals 159.7 points of Energy damage.
That was one burst...
07-02-2011 15:34:21 Anti-Matter's Disintegration of your body deals 2635.26 points of damage.
07-02-2011 15:34:23 You have survived Anti-Matter's Disintegration of your body, but the experience has drained your Endurance.
There's another one.
Note, I'm on Ele... max hp of 2409, which is always up.
Here was another wave, same run:
07-02-2011 15:39:05 Anti-Matter's Disintegration of your body deals 798.56 points of damage.
07-02-2011 15:39:05 Anti-Matter's Disintegration of your body deals 39.92 points of Energy damage.
07-02-2011 15:39:05 Anti-Matter's Disintegration of your body deals 106.47 points of Energy damage.
~~
07-02-2011 15:39:11 Anti-Matter's Disintegration of your body deals 1464.03 points of damage.
07-02-2011 15:39:11 Anti-Matter's Disintegration of your body deals 93.16 points of Energy damage.
07-02-2011 15:39:11 Anti-Matter's Disintegration of your body deals 159.7 points of Energy damage.
~~
07-02-2011 15:39:14 Your Reconstruction heals you for 740.06 hit points!
07-02-2011 15:39:18 Anti-Matter's Disintegration of your body deals 2635.26 points of damage.
07-02-2011 15:39:20 You have survived Anti-Matter's Disintegration of your body, but the experience has drained your Endurance.
~~
So, again, only survived because I was at full hp. Unless you're right, and my resistances were debuffed or something so that damage went up and over 99.9% of my hp, or whatever.
~~wave 3:
07-02-2011 15:40:01 Anti-Matter's Disintegration of your body deals 266.18 points of annihilative damage.
07-02-2011 15:40:01 Anti-Matter's Disintegration of your body deals 71.06 points of Energy damage.
07-02-2011 15:40:01 Anti-Matter's Disintegration of your body deals 53.23 points of Energy damage.
~
07-02-2011 15:40:08 Anti-Matter's Disintegration of your body deals 798.56 points of damage.
07-02-2011 15:40:08 Anti-Matter's Disintegration of your body deals 142.13 points of Energy damage.
07-02-2011 15:40:08 Anti-Matter's Disintegration of your body deals 106.47 points of Energy damage.
~~
07-02-2011 15:40:15 Anti-Matter's Disintegration of your body deals 1464.03 points of damage.
07-02-2011 15:40:15 Anti-Matter's Disintegration of your body deals 331.66 points of Energy damage.
07-02-2011 15:40:15 Anti-Matter's Disintegration of your body deals 159.7 points of Energy damage.
~~~
07-02-2011 15:40:21 Anti-Matter's Disintegration of your body deals 3486.43 points of damage.
07-02-2011 15:40:23 You have been Disintegrated. A portion of your matter is returned to Anti-Matter, healing him for 34128.3 points of damage.
^ 3.5k damage. I have no idea.
Does that just mean, if you're not at max hp 7 seconds after you got hit, then you die automatically? Is that what it really means?
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
yes, disintegration is based on HP
tick 1 is -10% unresistable dmg, -3% energy dmg, -2% energy dmg (2 sec after hit)
tick 2 is -30% unresistable dmg, -6% energy, -4% energy (8 sec after hit, or 6 sec after previous tick)
tick 3 is -55% unresistable dmg, -14% energy, -6% energy (14 sec after hit, 6 sec after previous tick)
tick 4 is the big one at -99% unresistable dmg (20 sec after hit, 6 sec after previous tick)
if you survive all the ticks you get -150 end 2 sec after the last tick
so you have 6 sec between dmg ticks to heal back up, and since its based off your hp you HAVE to get outside heals to survive it or pop a load of greens
as example lets say you have 2000 hp
tick 1 does 200 unresistable dmg and (60+40) 100 energy dmg
tick 2 does 600 unresistable dmg and (120+80) 200 energy dmg
tick 3 does 1100 unresistable dmg and (280+120) 400 energy dmg
tick 4 does 1980 unresistable dmg
so it doesnt really matter how much hp you have, its gonna do a helluva load of dmg each time (same % of the hp bar though, but it does less dmg per tick on low hp players) if you want to look at specific stats just type [disintegration] in game to get the info
I think Des is right in that once people get used to it, it won't be such a (sniker) trial. Honestly the thing most people doen't seem to know is that after the 1st reactor you have to lead Anti-matter to the terminals to unlock them. My second trial was a good 20 minutes before that was figured out.
For what ever reason people are treating this as harder than it really is. Is every one so freaked out that your lvl 50 squishy has to hospital every few minuets? There is a learning curve to be sure but by this time with the Lamba and BAF we had it down to 1,2,3 cha cha cha. It's a dance now. Both of those trials are so easy they're boring.
Something witty and profound
I think Des is right in that once people get used to it, it won't be such a (sniker) trial. Honestly the thing most people doen't seem to know is that after the 1st reactor you have to lead Anti-matter to the terminals to unlock them. My second trial was a good 20 minutes before that was figured out.
For what ever reason people are treating this as harder than it really is. Is every one so freaked out that your lvl 50 squishy has to hospital every few minuets? There is a learning curve to be sure but by this time with the Lamba and BAF we had it down to 1,2,3 cha cha cha. It's a dance now. Both of those trials are so easy they're boring. |
i dont really feel like im not pulling my weight, if i die by the baddies thats one thing ("oops got too much aggro")
in the keyes trial when i die 50 times and im nowhere near any enemies by some unavoidable pulse ("god this is such a PITA, im getting punished for not having any heals on this toon, im never doing this again")
those are basically my thoughts about it, i know there is a learning curve to things, but getting killed dozens or more times because of something you cant do ANYTHING about except pop another green insp or hope to be near a healer is NOT fun and there is NOTHING to learn from it except that the trial sucked and prolly wont do it again
i dont really feel like im not pulling my weight, if i die by the baddies thats one thing ("oops got too much aggro")
in the keyes trial when i die 50 times and im nowhere near any enemies by some unavoidable pulse ("god this is such a PITA, im getting punished for not having any heals on this toon, im never doing this again") those are basically my thoughts about it, i know there is a learning curve to things, but getting killed dozens or more times because of something you cant do ANYTHING about except pop another green insp or hope to be near a healer is NOT fun and there is NOTHING to learn from it except that the trial sucked and prolly wont do it again |
Each trial does bring a different challenge. Undoubtedly, we will each find our favorites. Comments about Keyes Trial to me echo the reaction to the Apex trial....which is now routinely under 25 mins with experienced players running them in 15 mins. Keyes is only one mission, I can foresee Keyes Speed runs before August.
you can get rebirth, and/or be a regen. that's about it :]
^Professional Katana/regen build thread