Defenders Damage


Adeon Hawkwood

 

Posted

i've been playing my mid-level corrs lately, thinking the damage really seems suck to be primary, whittling down hp just hoping i get to the scourge point before i'm dead. glad to know what a pinnacle of damage-dealing i am


 

Posted

Quote:
Originally Posted by Auroxis View Post
Once you pull the lore pets out, Kinetics is the key. Unless you refuse to use lore pets, in which case you have no right to ask for more damage.

Then there's Reactive as well, which works best if you have -res debuffs. And guess which AT has the best -res debuffs in the game?
I was choosing to argue from the viewpoint of those of us who prefer *not* to spend the majority of their game time grinding trials to get Lore pets. And if you read my posts, my point was that Defenders *don't* need more damage. I'm not the one arguing for more. Although I, of course, wouldn't argue if they DID get more.


 

Posted

Quote:
Originally Posted by Scirion View Post
I was choosing to argue from the viewpoint of those of us who prefer *not* to spend the majority of their game time grinding trials to get Lore pets.
Sure, haven't heard that before...

"Don't wanna have to grind to 38 until I get my first powerful attack"
"Don't wanna have to grind for influence so I can get extra recharge in my build"
"Don't wanna have to grind till 50 so I can fit purple procs in"

Want better performance? You have to work for it.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

You want more damage? What drugs are you on?


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Quote:
Originally Posted by StratoNexus View Post
He was talking about GMs.
i rAed good.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Sure, haven't heard that before...

"Don't wanna have to grind to 38 until I get my first powerful attack"
"Don't wanna have to grind for influence so I can get extra recharge in my build"
"Don't wanna have to grind till 50 so I can fit purple procs in"

Want better performance? You have to work for it.
Fortunately, I don't have to grind for the enhancements I choose to use. I don't have to grind to 38 to be powerful (except in the case of Stone Armor where I had to more or less "grind" to 32 to get Granite ((largely via TF's and still having fun)), and thus be useful by my definition). I choose not to use the outrageously expensive purple (or PvP) IO's, and thus don't have to grind for it. I don't "work" for my improved performance. I enjoy playing the game as it is meant to be played (having fun running missions/TF's with friends and/or PuG's), and build my characters as my budget allows. If I can't afford to IO a character as I choose when I choose to do it, I generally shelve the character until funds permit.

But then, I'm strange in that I also enjoy doing things that we (in my opinion) are not particularly intended to do in the current game environment. Like solo GM's on one of the supposed lowest damage (in sheer DPS output, not accounting for debuffs) AT's and blast sets in the game. Or fire farming +2/x8 solo on an Ice tank with no Incarnate powers outside of T3 Spiritual. Or attempting (several times, with no success of yet, but it WILL happen) a +4 MoSTF without building a VERY specific team of AT's/powersets.

Just two days ago, I crafted my first Lore *ever* (Carnies, because perma-Forge for 5 minutes on a tank is hilarious) on my main tank. Why? Because I had apparently accumulated 3 Notices and enough shards to come up with a total of 220 Threads, and by sheer luck, had the Rare component I needed. I didn't grind for it, and I still don't see a noticeable improvement in my ability to perform whatever task I feel like performing, be it radios, TF's, or tips.

Now that I've gone off on a random rant-y sounding tangent... I'll sum up:

This is a game. We are intended to have fun. You only have to "work" (or grind, take your pick on terms, they're the same, as far as I am concerned. But, that's my personal opinion) to get better performance if you have a "MUST HAVE NNNAAAAAOOOO GIVE IT TO ME NAAAOOOO!!!!" attitude. I've spent the last year and a half across two game accounts, and something to the tune of 12 respecs (and three builds with the Incarnate stuff) getting one character to the point where it can do what I want it to do. I'm patient like that.

I'm sure I'll get my Lore or Destiny or whatever on my Defender... Eventually. As soon as I discover that I have enough Notices and Threads accumulated from random gameplay that I can use roughly 100 of them just on the XP to unlock the slot so I don't have to grind trials for it.

Quote:
Originally Posted by Garent View Post
i rAed good.
I'll be honest... I have no idea what that means. >.>

I apologize if this sounded like I was ranting, or making personal attacks, that was not my intent. I get a bit "over enthusiastic" when trying to make a point sometimes. There *is* a reason other than the standard login issues for why I don't post very much. lol


 

Posted

Quote:
Originally Posted by Scirion View Post
This is a game. We are intended to have fun. You only have to "work" (or grind, take your pick on terms, they're the same, as far as I am concerned. But, that's my personal opinion) to get better performance if you have a "MUST HAVE NNNAAAAAOOOO GIVE IT TO ME NAAAOOOO!!!!" attitude. I've spent the last year and a half across two game accounts, and something to the tune of 12 respecs (and three builds with the Incarnate stuff) getting one character to the point where it can do what I want it to do. I'm patient like that.

I'm sure I'll get my Lore or Destiny or whatever on my Defender... Eventually. As soon as I discover that I have enough Notices and Threads accumulated from random gameplay that I can use roughly 100 of them just on the XP to unlock the slot so I don't have to grind trials for it.
Yes this is a game. It's also a game that rewards effort and diligence, and that's something some "want it nao" people don't understand. Simply put, people who are willing to spend significant time playing the game should get rewarded appropriately.

I think you'd agree with me that in this game, you don't have to grind to get your uber character, and you don't need an uber character to have fun.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Lore pets are a buff to Defender damage in the same way that team mates are a buff to Defender damage.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Lore pets are a buff to Defender damage in the same way that team mates are a buff to Defender damage.
Wrong.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Wrong.
No, he's right. Lore pets having good damage != the Defender has good damage. If they were permanent, maybe. But you can only have them out a third of the time.

Actually, maybe he is wrong. You can have teammates almost all the time, unlike Lore pets


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Posted

Quote:
Originally Posted by Auroxis View Post
Wrong.
Lore pets are entities apart from the Defender's powersets that can enable the multiplicative effects of the Defender's buffs/debuffs. Just like temporary pets and teammates.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Lore pets are entities apart from the Defender's powersets that can enable the multiplicative effects of the Defender's buffs/debuffs. Just like temporary pets and teammates.
That's not the definition of either lore pets or temporary pets and teammates, sorry.

You can't compare apples to oranges, and then say apples are the same as oranges because both are round and juicy.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Silas View Post
No, he's right. Lore pets having good damage != the Defender has good damage. If they were permanent, maybe. But you can only have them out a third of the time.

Actually, maybe he is wrong. You can have teammates almost all the time, unlike Lore pets
Once I can summon teammates wherever I want with a click of a button, can have them regardless of how many people I have in a team or how many charges I have left, and control them like pets, then they'd be identical to lore pets.

Do you think the following statement makes sense?: "A nuke has good damage != the defender has good damage. If you could use a nuke all the time, maybe. But you can only fire it off every 2 minutes or so."

Not a great example though as most defender nukes don't contribute as much damage as lore pets do.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
That's not the definition of either lore pets or temporary pets and teammates, sorry.
I'm sorry, but it is inarguably a defining aspect of all of them. One that is particularly pertinent to the titular issue.

Quote:
You can't compare apples to oranges, and then say apples are the same as oranges because both are round and juicy.
You can, however, say that they're both fruit and anyone who disagreed with you on the point would look quite foolish.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I'm sorry, but it is inarguably a defining aspect of all of them. One that is particularly pertinent to the titular issue.



You can, however, say that they're both fruit and anyone who disagreed with you on the point would look quite foolish.
That's not what you're saying though. You're saying lore pets are identical to teammates, not that they share defining aspects.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
That's not what you're saying though. You're saying lore pets are identical to teammates, not that they share defining aspects.
I never said they were identical. I said that they buff defender damage in the same way. And then I noted that all of them "are entities apart from the Defender's powersets that can enable the multiplicative effects of the Defender's buffs/debuffs." Nowhere did I say they are identical. Whether they are identical is, indeed, a moot point within the scope of the titular issue.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I have never really got the argument that anything that isn't perma isn't worthwhile. T9s, Hasten, inspirations, Lore pets, click accolades, craftable/renewable temp powers, all kind of stuff that is pretty useful perma or not and can be relied on given proper resource management.

The only situations that really hit me as having something perma to be great are Rage (no defense crash) and Domination (no domination bar crash). Other than that, eh. I get the appeal and ease-of-use of something that works at the same level of performance all the time, but I wouldn't want to work with a third of my toolbox just to avoid non-perma stuff.

I wouldn't want these temporary tools becoming perma with an appropriate nerf to their performance, either. Coming back to the Lore pets, I much prefer them doing 150 DPS part of the time than 50 DPS most of the time (exact numbers obviously meaningless, the point being, "3 times as much damage for 3 times as low uptime"), as there is a need for situational high damage with AV fights and such, which have a much higher threshold of DPS than your standard fight with at most a boss that can be defeated with a defender first tier blast alone (provided you have the survivability).


 

Posted

Quote:
Originally Posted by Tenzhi View Post
I never said they were identical. I said that they buff defender damage in the same way. And then I noted that all of them "are entities apart from the Defender's powersets that can enable the multiplicative effects of the Defender's buffs/debuffs." Nowhere did I say they are identical. Whether they are identical is, indeed, a moot point within the scope of the titular issue.
You said:

Quote:
Originally Posted by Tenzhi View Post
Lore pets are a buff to Defender damage in the same way that team mates are a buff to Defender damage.
They're not. You cannot summon teammates with a click of a button regardless of how many players are in your team, and control them like pets. Therefore their damage contribution is significantly different.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Nihilii View Post
I have never really got the argument that anything that isn't perma isn't worthwhile. T9s, Hasten, inspirations, Lore pets, click accolades, craftable/renewable temp powers, all kind of stuff that is pretty useful perma or not and can be relied on given proper resource management.
I, for one, am not saying that Lore pets are not a useful tool. Just that they are seperate from the AT, and thus of limited relevance to questions of balance within the AT. Which is to say that AT x isn't doing enough damage simply because exterior tool y (be it temporary powers, pool powers, IOs, or inspirations) allows them to overcome their AT's limitations.

That doesn't necessarily make it less amusing to solo SS4 Rula-don with a Six-proc of Brawl by popping your Lore pets, a basket of inspirations, and 14 temporary powers - just less relevant to AT balance discussions.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I, for one, am not saying that Lore pets are not a useful tool. Just that they are seperate from the AT, and thus of limited relevance to questions of balance within the AT. Which is to say that AT x isn't doing enough damage simply because exterior tool y (be it temporary powers, pool powers, IOs, or inspirations) allows them to overcome their AT's limitations.

That doesn't necessarily make it less amusing to solo SS4 Rula-don with a Six-proc of Brawl by popping your Lore pets, a basket of inspirations, and 14 temporary powers - just less relevant to AT balance discussions.
It's not fair to ignore lore pets when they benefit the most from buffs and debuffs, something defenders excel at. Like I said earlier in the thread:

Quote:
Originally Posted by Auroxis
Fact is that defenders, due to their buff/debuff nature, get more out of lore pets than any other AT.

Your scrapper with lore pets might come close to that time or even surpass it, but the fact that defenders can now match a scrapper pylon time is proof enough that defender damage got a significant buff through lore pets.

Think of it like this. In the final AV fight in Lambda for example, not only will I have scrapper level DPS, I also contribute more to the team's damage+survivability through buffs and debuffs.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
You said:
Indeed, I did. And before being questioned further, I expanded on what I meant by "the same way". The overarching point being that none of those things is actually a buff to Defenders, despite the fact that they can increase the Defender's damage (or vice versa depending on POV).

Quote:
They're not. You cannot summon teammates with a click of a button regardless of how many players are in your team, and control them like pets. Therefore their damage contribution is significantly different.
That is an insignificant difference in their damage contribution as regards defenders. Because they work that way for everyone. What's significant with Defenders is the multiplicative effects of their buffs/debuffs in the presence of more friendly entities contributing to damage. The fact that they are exterior to the Defender AT, is what makes them *not* a buff to Defenders. They're just something that everyone can get.

Of course, that multiplicative effect (be it with pets or teammates) is probably why the Devs will ever be loathe to actually buff Defenders' damage.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Auroxis View Post
It's not fair to ignore lore pets when they benefit the most from buffs and debuffs
Unless I'm mistaken, they don't actually benefit any more than teammates. And if you want to argue ease of use, I'll point out that I find it far easier to get on teams than to craft Incarnate stuff. Which is to say I can foresee getting on a team just about any time I play, whereas I don't foresee ever being able to craft Incarnate stuff. And I'll probably have more Temp Pets before ever getting an Incarnate ability, too.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Indeed, I did. And before being questioned further, I expanded on what I meant by "the same way". The overarching point being that none of those things is actually a buff to Defenders, despite the fact that they can increase the Defender's damage (or vice versa depending on POV).



That is an insignificant difference in their damage contribution as regards defenders. Because they work that way for everyone. What's significant with Defenders is the multiplicative effects of their buffs/debuffs in the presence of more friendly entities contributing to damage. The fact that they are exterior to the Defender AT, is what makes them *not* a buff to Defenders. They're just something that everyone can get.

Of course, that multiplicative effect (be it with pets or teammates) is probably why the Devs will ever be loathe to actually buff Defenders' damage.
You're too hung up on the fact that Incarnate powers are not AT powers. That's not something that matters when asking the question of "How much damage can your character contribute?". Everyone can get lore pets, sure, but defenders get the most out of lore pets.

Quote:
Originally Posted by Tenzhi View Post
Unless I'm mistaken, they don't actually benefit any more than teammates. And if you want to argue ease of use, I'll point out that I find it far easier to get on teams than to craft Incarnate stuff. Which is to say I can foresee getting on a team just about any time I play, whereas I don't foresee ever being able to craft Incarnate stuff. And I'll probably have more Temp Pets before ever getting an Incarnate ability, too.
They can be more beneficial than teammates during their uptime. Their base numbers are greater than any character, which means they benefit more out of buffs than actual characters, especially considering they are affected by recharge buffs(something temp pets aren't).

As far as finding a team being easier than crafting a pet, that's not the same thing at all. The lore pets are an addition, not a replacement.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
You're too hung up on the fact that Incarnate powers are not AT powers. That's not something that matters when asking the question of "How much damage can your character contribute?".
It absolutely matters. It's the difference between saying "I can lift a metric ton" and "I can lift a metric ton using a series of pullies" - one implies personal power, the other not so much.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
It absolutely matters. It's the difference between saying "I can lift a metric ton" and "I can lift a metric ton using a series of pullies" - one implies personal power, the other not so much.
Not really a fair comparison. We're not at a weight-lifting contest.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster