Defenders Damage


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Arondell View Post
That sounds not so much like a complaint about defenders as such so much as a complaint about the framework in which all the ATs have been made.
That's because it is. I find CoH preferable to most of it's contemporaries in terms of the framework that ATs are slotted into but that doesn't mean I think it's perfect. I do not like the idea that a good group character has to be a poor soloer (and to some extent the opposite) I feel that all characters should be able to solo at similar levels and that all characters should be regarded as desirable to have in a group. Unfortuantely it's not something that can really be changed at this point in the game's life-cycle.

What I would love to see in CoH 2 is a system where all characters have nice damage and survival tools for soloing but also provide force multiplication tools for groups.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Defenders do debuff better, last time I checked. Sonic attacks debuff 20% for Defenders and only 15% for Corrupters. The difference adds up fast when you start stacking those debuffs. The Defender primary powers are the same way and work better on Defenders than any other AT. This includes buffing powers as well as debuffs.
Buff or Debuff powers work better for defenders, but any power that is not a buff of debuff is fair game. Consider storm for example. Thunderous clap, Tornado's damage, Lightning storms damage, Gale, the slow from snowstorm, and the knockdown and slows from freezing rain all work equally if not better for controllers IIRC.

IMO the whole "controllers are the king of controls "defenders are the king of buff/debuff" etc is stupid. They should have just stuck with Primary >secondary for any set and made power pools equal across all at's.


Also, should we really be judging defenders power as acceptable based on a pet you have to grind for post 50? What about the first 50 levels and the time it takes to grind out that pet? You know, the bulk of the game?


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

Quote:
Originally Posted by CommunistPenguin View Post
Also, should we really be judging defenders power as acceptable based on a pet you have to grind for post 50? What about the first 50 levels and the time it takes to grind out that pet? You know, the bulk of the game?
With the direction of the game heading more and more towards incarnate content, the "bulk of the game" is quite debatable. In any case, defenders are still very useful on teams, especially on teams that don't have IO's and incarnate powers backing up their defenses.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Maybe defenders have bit lower damage, but they are usually much better in surviving.
It takes me same time to complete same mission on blaster and defender, even if blaster have much better damage, just because I don't have to run from hospital every few minutes (or wait for enemies to move to use wakie).

If you aren't going for speed record, or want to farm, defenders are just as good as other AT's, even better.
And if they rise damage of defenders then all defender teams would be even more overpowered then they already are.


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)

 

Posted

Some extra damage would be wonderful. However, I don't thank that is the core of the problem. Defender attacks need to use lower endurance to match their lower damage. The biggest problem I have have with defender is always in the middle levels especially on the toggle heavy builds. Someone else mentioned the DPE being bad and they were on the button. Defender are also getting hit worse on some bulilds than others with the amont of endurance it takes to keep all those debuffs, buffs and defenses running.

The complete vulnerability to CC that turns off many of our powers is a bit of a pain too for all but a few builds.



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