Defenders Damage
Defenders do debuff better, last time I checked. Sonic attacks debuff 20% for Defenders and only 15% for Corrupters. The difference adds up fast when you start stacking those debuffs. The Defender primary powers are the same way and work better on Defenders than any other AT. This includes buffing powers as well as debuffs.
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IMO the whole "controllers are the king of controls "defenders are the king of buff/debuff" etc is stupid. They should have just stuck with Primary >secondary for any set and made power pools equal across all at's.
Also, should we really be judging defenders power as acceptable based on a pet you have to grind for post 50? What about the first 50 levels and the time it takes to grind out that pet? You know, the bulk of the game?
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Maybe defenders have bit lower damage, but they are usually much better in surviving.
It takes me same time to complete same mission on blaster and defender, even if blaster have much better damage, just because I don't have to run from hospital every few minutes (or wait for enemies to move to use wakie).
If you aren't going for speed record, or want to farm, defenders are just as good as other AT's, even better.
And if they rise damage of defenders then all defender teams would be even more overpowered then they already are.
"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
Some extra damage would be wonderful. However, I don't thank that is the core of the problem. Defender attacks need to use lower endurance to match their lower damage. The biggest problem I have have with defender is always in the middle levels especially on the toggle heavy builds. Someone else mentioned the DPE being bad and they were on the button. Defender are also getting hit worse on some bulilds than others with the amont of endurance it takes to keep all those debuffs, buffs and defenses running.
The complete vulnerability to CC that turns off many of our powers is a bit of a pain too for all but a few builds.
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What I would love to see in CoH 2 is a system where all characters have nice damage and survival tools for soloing but also provide force multiplication tools for groups.