Good farming from where I'm at now
I would personally just reroll a brute of some sort,
read this post, and you should have it in the 20s in short order ;
http://boards.cityofheroes.com/showthread.php?t=263212
Also, don't worry too much about hitting the soft-cap, anywhere in the 30s should be efficient, since during farming you'll be getting a plethora of inspirations, and you can chew purples to keep it up around 45%
None of those characters would be very good at farming. You'd be best to roll a SS/Fire or Claws/Fire and run one of those lowbie farm maps. Now allow me the opportunity to pimp my own: Arc ID: 503858
Set Diff at +1/8 W/bosses.
Set the mission and initiate it with the contact then head to the inspiration dealer.
Pop 5 purple and 5 orange inspirations.
Pop however many reds you need to get to the 675% damage cap.
Purchase and store 5 purples and how ever many more reds you can fit in your tray.
Enter the mission and destroy the two objects in the first hallway.
Defeat enemies! When your inspirations start to fade make sure you pop the ones you have in reserve or you will almost certainly die the instant they wear off.
Sustain off of the inspirations that will drop for you.
If you went with SS/Fire, you're basically going to have to rely almost entirely on Blazing Aura to do all of the killing for you. Don't worry! That's not as bad as it sounds. Because the enemies max out at level 3, it only takes a couple of pulses to defeat them. Once you get to level 32 you can take Footstomp and go to a traditional farm. Like FRONTLOAD or Crey's Fire Cyborgs.
If you went with Claws/Fire you can have spin and blazing aura available on that map, which will give you the ability to 1 shot everything, even bosses, with a single Spin assuming you're running on tons of +damage. You can even take the map all the way to level 50 if you're crazy like I am:
^Just outta curiosity, if a person were to start from level 1 (and thus only have a few insp slots) how do they handle this?
Pop em at the vendor, and run like hell?
^Just outta curiosity, if a person were to start from level 1 (and thus only have a few insp slots) how do they handle this?
Pop em at the vendor, and run like hell? |
Yes start your mission at the computer then talk to the guy and have it set up to where all you have to do is click the portal to zone in then eat, eat, eat, eat run run zone kill, kill, kill at low levels you will be leveling as well so you will have those buffs to help out on top of inspiration ones then eat all the skittles as they drop, that will get you enough levels pretty quickly to start opening up those extra inspiration slots if you are using pretty much anything with a damage aura you could be in your 20's before the paint dries on your new character.
When I made my Brute I bought some vender trash from the market for 100 inf then sold it to a vendor. Made a couple thousand inf, bought some level 35 range recipes from the market for 1000 inf and sold those for like 8k at a vendor. That got me started.
Just go to the inspiration vendor and eat like 20 reds and a bunch of purple and oranges and run into the map. During the mission don't be picky. You only have 3 slots so just mash everything you get. They drop so fast you're bound to get stuff you need.
Another great thing about these lowbie farms. When you exemp you don't lose your inspiration tray slots.
I think it was level 25 were I got a comfortable amount of slots for inspirs.
Has it dawned on anyone else that when COH: Freedom launches, we can create secondary free accounts, PL up brutes on our current mains, and then in turn use those brutes to run all of the sets we really want to play on our main accounts up to 50 as long as it's not in AE? (since free accounts can't use it)
Has it dawned on anyone else that when COH: Freedom launches, we can create secondary free accounts, PL up brutes on our current mains, and then in turn use those brutes to run all of the sets we really want to play on our main accounts up to 50 as long as it's not in AE? (since free accounts can't use it)
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http://www.cityofheroes.com/news/fre...r_choices.html
Thanks every one for there replies.
I guess I'll try leveling up a brute since its so quick.
None of those characters would be very good at farming. You'd be best to roll a SS/Fire or Claws/Fire and run one of those lowbie farm maps. Now allow me the opportunity to pimp my own: Arc ID: 503858
Set Diff at +1/8 W/bosses. Set the mission and initiate it with the contact then head to the inspiration dealer. Pop 5 purple and 5 orange inspirations. Pop however many reds you need to get to the 675% damage cap. Purchase and store 5 purples and how ever many more reds you can fit in your tray. Enter the mission and destroy the two objects in the first hallway. Defeat enemies! When your inspirations start to fade make sure you pop the ones you have in reserve or you will almost certainly die the instant they wear off. Sustain off of the inspirations that will drop for you. |
I rolled up my SS/Fire brute. Having a problem getting the insp. On mercy island the insp dealers (Mercenary guy and the nurse) are very far from the AE building. Popping insp at the dealers just doesn't last.
If I start the AE mish, other contacts won't talk to me.
Without the insp I died really quickly.
So where is the insp dealer within running distance of the AE building?
The long runs to the insp dealers make this farm not as good as a sewer run, so far.
Is there a different zone I should try?
@Roderick
Well if you want to nitpick, he's to the left of the hospital elevator...
I always considered that a door to the room behind it, not an elevator, but I can see how it could be either.
@Roderick
There is an insp vendor inside the AE building, to the left of the elevator.
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Huh, never saw this vendor until now. (And like others have said, she's near the hospital elevator/door/portal.) Thanks!
The inspirations certainly make a big difference. I got in the groove a couple of times and hit 17 in an hour. The next three levels were harder and took another hour.
It seems like there can be RNG badness (or my initial load of insp wears out) where I just get clobbered. I've taken to clicking on the painting and then fighting, as I have an "oh crap" button if I get a run of blue insp or such.
It does seem to take a bit of getting used to, and I did die a lot, but it was faster than a sewer run. I also have near 7000 tickets so I can buy rare and uncommon salvage when I need it. I guess getting him up to 40 will be nice for the recipe rolls. And he has to get to hero side.
Remember to munch any insps that drop as you're fighting. If you do that, you'll have very few RNG deaths. And remember that clicking the painting gives a ticket bonus equal to what you've already earned, subject to the map cap. If you're after tickets, even if it's not your priority, you're possibly losing potential earnings.
@Roderick
Huh, never saw this vendor until now. (And like others have said, she's near the hospital elevator/door/portal.) Thanks!
The inspirations certainly make a big difference. I got in the groove a couple of times and hit 17 in an hour. The next three levels were harder and took another hour. It seems like there can be RNG badness (or my initial load of insp wears out) where I just get clobbered. I've taken to clicking on the painting and then fighting, as I have an "oh crap" button if I get a run of blue insp or such. It does seem to take a bit of getting used to, and I did die a lot, but it was faster than a sewer run. I also have near 7000 tickets so I can buy rare and uncommon salvage when I need it. I guess getting him up to 40 will be nice for the recipe rolls. And he has to get to hero side. |
BrandX Future Staff Fighter
The BrandX Collection
Man... I don't usually do farming, but you guys are actually making it sound like fun.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Man... I don't usually do farming, but you guys are actually making it sound like fun.
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Its kind of like those tower defense games where u say you'll play for twenty minutes, but ninety minutes later you're still hitting restart.
Tried it with a claws/fire and really enjoy the AoE of Spin. Should probably have taken Followup rather than Healing Flames, but HF has helped occasionally. Supposedly the SS/Fire is marginally better in the real world, so I'm not sure which toon I'll keep leveling. But its kind of nice to login, destroy bad guys, no waiting about getting a team.
I would like to have a toon with some capability to quickly farm AE tickets, and help level other characters. But I don't have the "best" character for farming - the SS/Fire brute. I'm not really interested in rolling a brute and starting at level 1. So out of these toons, which could I get to farming shape most quickly:
44 dark/dark defender - push her up to fifty and soul drain + blackstar + blue + dark consumption? Right now she just doesn't seem to have the damage output. Recharge on those APP powers is kind of long too.
33 SD/WM Tank - he's at about 38% in his positional defenses. He did OK in an S/L farm, but diff was only +0/x4. Push him to 35 or 38 and he'd really shine? Or just get his positional's soft capped? Really don't want to start buying set IOs in his 30s though.
28 Ill/rad controller - she rocks when PA is up- about every other minute with IOs. Get her to 41 for the Fire ball from the fire APP, then start work on the perma-pa build?
Or is it really just better to roll up the brute or a fire/fire tank?
I could play what I like, but depending on my mood I like all three of these toons. I'm not set on a totally maxed out farmer, just good enough.