Change Lady Grey TF
1. Make Penelope a rescue, she then leaves and the Clockwork King is berzerk and attacks the team in his rage.
For Mission 3, there is one change that MUST occur: Infernia needs to STOP BEING SO CHATTY. |
- Shut Infernia up.
- Eliminate the lead outs. Seriously it is a waste of time.
- Eliminate the failure criteria if either (or both) sisters die.
- Shut Infernia up.
- Reduce the number of hostages to recover.
- Reduce the size of the map by at least half. The second building floor makes absolutely no sense whatsoever. Players enter the buildings on the ground floor, have to go into an elevator to another 3 floor building level to an underground Rikti Base. Just eliminate the building areas and have it fully in the caves.
- Same goes for the last mission as well.
- Oh yeah, and shut Infernia up. No one cares about her. If I could shut her up by defeating her, I would.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
You missed out;
-Shut up the damn 'dying' VG trooper in the last mission. He's clearly well enough to cycle through all his lines, loud enough to carry across the whole map. Someone get him a mediporter, please!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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LGTF is one of the best tf's of the game. Sometimes I'm thinkin its better than ITF. So its good thing to fix some minor irritatig things there like Penny and "blahblahblah -lady" you know who I mean
I'm not sure how it works with you but last room of last mission bugs more than works fine. I mean those invicible bridges and objects.
Prunejuice is warriors drink.
Penny is a psychic, and a damn powerful one by the time the LGTF takes place. When rescued, simply have her teleport away. If Katie Douglas can do it, Penny - arguably the world's strongest psychic - should too. Have her teleport away, then trigger the Clockwork King on the way out, just a tad fashionably late.
As for the Dragon mission, have the rescuees give you their intel upon rescue, then make their defeats meaningless. If they fall, they get mediported out, just like we do. Mission goes on without them. It's a lot more exciting to have the NPCs join you in the fray than to fret their safety and wellbeing.
Then if impatient people find the missions too long, we can see about shortening them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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You could just make them unable to be targeted, much akin to rescue and kidnap missions.
No doubt this has a lot to do with the fact some people just can't keep up and want the game slowed down to suit them.
"Everyone speeds and won't join my slow team!!!"
@MARTy McFly
I don't do the LGTF anymore because of this mission.
No one pays attention to me, cause I listen to the voices in my head.
I enjoy getting the Yap Sisters killed.
/unsigned.
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
Srsly? The LGTF is such a cakewalk.... you want to run that map with a PUG? anyways with incarnates....You want to kill all...do a Citahell LOL
That and the synapse imo are the worst in the game...
Modir vid Braije lvl 50 DM/SD scrap
Sinny-Redux lvl 50 fire/regen scrap
Sinny Sonancy lvl 50 rad/sonic fender
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Given that now many L50's are sufficently "incarnated", I've been on teams that steam roll through the missions without failing any of them. But given that not everyone is an incarnate with all their alts then perhaps the following change wouldn't hurt:
1. Make Penelope a rescue, she then leaves and the Clockwork King is berzerk and attacks the team in his rage.
For Mission 3, there is one change that MUST occur: Infernia needs to STOP BEING SO CHATTY.
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