Servers?


Adeon Hawkwood

 

Posted

I notice 2 servers are always yellow while the rest are green(in regards to population). Is there any wait time related to this and would there be an advantage to playing on these servers over the others?

Also, i'm rather new so do I need to worry about completely screwing up my character? What's there to do at late game?


 

Posted

We don't (generally) have queues or any other sort of wait time. The indicators are of load, not population.

Advantage to playing on the other servers: Different population, different attitude, no mass AE farm spam in Atlas.

As for screwing up a character - no. You really have to kind of work at making a character unplayable/useless. Even if you mess up, you can use a dual build to start over at 10 (or split to, say, a solo/group build, or whatever,) and you get another at 50.

Most of the game is between 1-50, content wise. It's not a rush to the end. But they have started putting in Incarnate trials and the like, with new powers and such. System's still being expanded. (Not to mention other task forces, mothership raids and the like.)


 

Posted

Quote:
Originally Posted by Kurama35 View Post
I notice 2 servers are always yellow while the rest are green(in regards to population). Is there any wait time related to this and would there be an advantage to playing on these servers over the others?
Freedom and Virtue (the two yellow servers) are more heavily populated which does make it easier to get a team. However, it is still reasonably easy to find teams even on the low population server, especially f you use global channels (check the server specific forum for details on what global channels are used there).

Quote:
Also, i'm rather new so do I need to worry about completely screwing up my character?
Not really. It's pretty hard to completely screw up a character and even if you do you can always respec him to fix it. If you need advice on a specific power set combo someone on the forums can probably give you a quick list of which powers you want and which you can skip.

Quote:
What's there to do at late game?
Well the big new end game thing is the incarnate system which allows you to accquire new powers beyond what a regular level 50 has. Ina ddition you can spend time and effort equipping your character with Invention Origin enhancements if you want (basically gear). If that doesn't appeal you can use supersidekicking to exemplar down and run lower level content (either with a normal team or using the flashback system to run story arcs). And of course there's always the old standby of shelving you high level characters and starting new characters to try different power sets.


 

Posted

I have seen a queue to get onto Freedom once and Virtue twice. These were during Developer Events, and on one double-xp weekend.

Never had a wait anywhere else, but then I pretty much am only on Virtue these days.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Other when you first log in, of course, the top server is the last one you logged into. Otherwise, top to bottom, they are listed from lightest to heaviest load. As mentioned load isn't population although population does affect load.

And welcome.

Also, don't be afraid to make a bunch of characters.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

I remember enhancements ( i think it was called) during my trial period way back in the day. Can someone better explain this? Is there a limit to how many enhancements I can use? What happens if i hit a limit?

Also, i remember reading something about bases/hideouts?


 

Posted

Quote:
Originally Posted by Kurama35 View Post
I remember enhancements ( i think it was called) during my trial period way back in the day. Can someone better explain this? Is there a limit to how many enhancements I can use? What happens if i hit a limit?

Also, i remember reading something about bases/hideouts?
I think the wiki can explain it better than I can: http://paragonwiki.com/wiki/Enhancements.

You'll also want to check out the section on Enhancement Diversification, to understand when diminishing returns kicks in.

Welcome (back)!


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

So based on a quick scan, does the origin you pick truly matter or are the same origin enhancements available to all origins (you just have to get the ones for your origin) I know that was worded poorly.. hope you understand the question lol


 

Posted

Quote:
Originally Posted by Kurama35 View Post
So based on a quick scan, does the origin you pick truly matter or are the same origin enhancements available to all origins (you just have to get the ones for your origin) I know that was worded poorly.. hope you understand the question lol
Your origin has no real effect on your gameplay.

The only thing it affects are which stores you shop at for your Single Origins and Dual Origins. A lot of people tend to make their characters Mutant origin because the names of the enhancements are the easiest to understand for Mutants (it tells you what it enhances right in the name), but it doesn't particularly matter. If you don't mind figuring out which enhancements you need (they're color coded too), you can just pick whichever origin fits your character concept the best.

The only other things origin affects is the starter temp power your character gets, which isn't really a huge deal, and you get bonus damage for certain vet reward powers, but it's going to be a while before you need to concern yourself with those.

Welcome to the game!


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

The only time origin is "big" is for Trick Arrow - most like Tech or Magic because the origin power does energy damage and will lite up Oil Slick.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Kurama35 View Post
So based on a quick scan, does the origin you pick truly matter or are the same origin enhancements available to all origins (you just have to get the ones for your origin) I know that was worded poorly.. hope you understand the question lol
no not really, as you know yes all of the origins get the same selection of enhances and just have to equip the right ones

the only differences origin makes is if you really use the origin inherent power, and with vet attacks (nem staff is bonus dmg if you are natural, tech, or science; blackwand is bonus dmg if you are natural, mutant, or magic)

other than that, no, origins dont affect anything


 

Posted

Yeah, beyond some minor things (there's an unlockable store in faultline that offers select SOs a bit earlier than normal, but the selection is a bit different between origins), origin is largely cosmetic.

One thing you might consider while choosing an origin is the pool of titles you can choose from at level 25. If you want your character to be (for example) "The Glorious Kurama35" you'd need to be of the science origin (also, alignment plays a role).

Personally I tend to pick origin in one of two ways; The actual origin of the powers, Or how the character enhances those powers (And on a couple of new characters, based on the what the incarnate artifact turns into to form the link to the well in Mender Ramiel's arc).


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Your origin has no real effect on your gameplay.

The only thing it affects are which stores you shop at for your Single Origins and Dual Origins. A lot of people tend to make their characters Mutant origin because the names of the enhancements are the easiest to understand for Mutants (it tells you what it enhances right in the name), but it doesn't particularly matter. If you don't mind figuring out which enhancements you need (they're color coded too), you can just pick whichever origin fits your character concept the best.

The only other things origin affects is the starter temp power your character gets, which isn't really a huge deal, and you get bonus damage for certain vet reward powers, but it's going to be a while before you need to concern yourself with those.

Welcome to the game!
On the Hero side, Origin also affects the first arc of missions that you get when you start a new character.


Omnes relinquite spes, o vos intrantes

My Characters
CoX Chatlog Parser
Last.fm Feed

 

Posted

The lower population servers have more of a 'small town' feel to them, there's less people around but they tend to know each other better (newcomers are certainly welcomed though.) A major key to finding groups is to join the Global Channel(s) for your server. Checking the forums for the server in question will probably get you the names of these channels pretty quickly (they are player run and hence don't have standardized names from server to server.)

I will note that finding low level groups can be a bit difficult at times on the low population servers because of the relatively new incarnate content for level 50's. This does seem to be slacking off somewhat with people getting tired of grinding the incarnate trials and playing lower level characters to get away from them.

The link below describes some of the PERCEIVED characteristics of the different servers. Be warned that these descriptions are based on perceptions of the larger community and much of the information is very dated. I play almost exclusively on Victory and doubt that it really has a higher concentration of LGBT or Euro players than average. But then I could be wrong and be the only straight American on the server. It's not something I've bothered asking about.

http://paragonwiki.com/wiki/Servers


_________
@Inquisitor

 

Posted

Freedom and Virtue are certainly easier to get teams on than other servers, especially if you are new. However, I found them to be a bit laggy for my tastes.

If you can get on a global server for the server you choose, then population won't matter. Global channels allow you to get a team almost all the time.

Characters: these forums have an Archetypes section where you can ask questions about your character, and also they also have player made guides how to build and level your character. If you check those, there's almost no way to make a "bad" character except on purpose.

Enhancements: There's no practical way to "run out" of enhancements, although you can put at most six slots for enhancements in each power. The Archetypes forum I mention above will let you know the best ways to use those slots.


 

Posted

I was mostly worried about being useless in group combat. In WoW, you don't get into a raid group if you don't know what you're doing.

A couple more questions, what's the difference between playing a praetorian(? If that's the right name) and a plain ole hero/villain?

Bases are only for supergroups? Not just individuals?

Is the "sidekick" system any good or used at all?

How's pvp on this game? I haven't seen a good, balanced pvp system in awhile..

I gotta say, I'm pretty impressed by this community so far. Seems like a lot of people are just interested in helping. Big change compared to the other MMOs I've played.

Thanks for all the help so far ^^


 

Posted

Quote:
Originally Posted by Kurama35 View Post
I was mostly worried about being useless in group combat. In WoW, you don't get into a raid group if you don't know what you're doing.

A couple more questions, what's the difference between playing a praetorian(? If that's the right name) and a plain ole hero/villain?

Bases are only for supergroups? Not just individuals?

Is the "sidekick" system any good or used at all?

How's pvp on this game? I haven't seen a good, balanced pvp system in awhile..

I gotta say, I'm pretty impressed by this community so far. Seems like a lot of people are just interested in helping. Big change compared to the other MMOs I've played.

Thanks for all the help so far ^^
There are jerks in this game like there are in any game. However, once you build a global friend's list and add some channels you tend to play less and less with those jerks.

Preat. levels you 1-20 in terms of arcs. You can go to either red side, or blue side after that. If you want to take a brute blue side, start in Preat. and then pick hero side. You can switch sides later, but you need to run tip missions and eventually the morality missions. The Preat. zone tends to level you rather quick as well so I tend to start characters there even if I'm going to the side where my AT is normally at anyway.

You can make a solo SG. It just takes longer to build a full base. You get a bonus for each character added to the SG up to 15. Bases, are one of two big ignorged aspects of the game. The most practical use I get out of one is easy access to crafting, zones, and storage.

Sidekicking is enforced by default when you aren't soloing. It is awesome. It's basically the reason it won MMO of the Year when it came out while the game that need not be named won Game of the Year. It's why I bought CoH instead of the game that need not be named even though I was fully planning on it when I walked into Gamestop. One article later, and I have never left CoH.

PvP is the second in desperate need of work over issue. It's never been big, but it had a small and loyal fan base. The devs decided to make it fun for everyone, and pretty much pissed off what little fan base there was for PvP.

This is not me stroking our ego, but CoH is one of if not the best player base going. We get comments like yours rather often from new players.


 

Posted

Quote:
Originally Posted by Kurama35 View Post
I was mostly worried about being useless in group combat. In WoW, you don't get into a raid group if you don't know what you're doing.

A couple more questions, what's the difference between playing a praetorian(? If that's the right name) and a plain ole hero/villain?

Bases are only for supergroups? Not just individuals?

Is the "sidekick" system any good or used at all?

How's pvp on this game? I haven't seen a good, balanced pvp system in awhile..

I gotta say, I'm pretty impressed by this community so far. Seems like a lot of people are just interested in helping. Big change compared to the other MMOs I've played.

Thanks for all the help so far ^^
In my experience not knowing what to do will not get you kicked from stuff. As long as you're willing to follow the leader's instructions you should be all right. Also, compared to WoW, CoX doesn't often involve having to use specific tactics in order to get around specific fights. Group composition isn't nearly as important either. Groups can get along just fine without a 'real' tank or healer for most content. Not that those role aren't useful to have, just that there are other ways to build a team.

The sidekick system works well in it's current form. More often than not it's use by high level characters to down-shift for lower level content (notably the weekly strike targets.) It's a bit less useful for shifting up since lower level characters still won't have access to as many powers.

As for pvp, there are some people who do it, but imo this game is just not well balanced as a pvp game. Victory has a regular pvp 'boot camp' where groups of players will level together and design their builds under the guidance of some veteran players. I really can't speak to the amount and type of pvp that happens on other servers.


_________
@Inquisitor

 

Posted

I keep coming up with questions as I'm playing lol..

1) Is there some kind of "quick guide" to archetypes, like which role each AT falls under?
2) Badges are essentially this game's achievement system correct?


 

Posted

Quote:
Originally Posted by Kurama35 View Post
I keep coming up with questions as I'm playing lol..

1) Is there some kind of "quick guide" to archetypes, like which role each AT falls under?
2) Badges are essentially this game's achievement system correct?
ATs

Just note those are rather generic descriptions. Some builds within the AT really go against the listing.

And yes, badges are basically the achievement system.

EDIT: It will also help to learn what each power set is about. Too many to list right now, but it's something to at least learn.

EDIT again: Another listing of ATs that's slightly better.


 

Posted

Quote:
Originally Posted by Kurama35 View Post
I was mostly worried about being useless in group combat. In WoW, you don't get into a raid group if you don't know what you're doing.
Gameplay is much easier here (note: I've never played WoW, so I can't compare directly). You're very likely to get help, or patient explanation, rather than kicked off of a group. A good place to ask if you don't understand what your group (team) is doing is the Help channel. Use the Help tab (right there in your chat window), or the slash command /hc to send messages to the help channel.

Quote:
A couple more questions, what's the difference between playing a praetorian(? If that's the right name) and a plain ole hero/villain?
It's a different faction, with a different starting location and missions. It's also newer, and generally better. I'd still try out all three, all of the content is at least decent.

EDIT: also, there are epic archetypes as rewards, but Praetorians don't earn that reward. You'll need at least one hero and one villain to unlock those epic characters.

Quote:
Bases are only for supergroups? Not just individuals?
You're allowed to be a supergroup of one, if you like. Many folks have their own base by forming their own supergroup.

Quote:
Is the "sidekick" system any good or used at all?
Very good, works all the time, and you'll basically use it without trying. Just remember to check your level (top right corner, usually) when you team-up or change missions.

Quote:
How's pvp on this game? I haven't seen a good, balanced pvp system in awhile..
Er, I don't PvP, and the latest round of "balance" seemed to make things worse. You should try the PvP forums for a more comprehensive opinion.

Quote:
Originally Posted by Kurama35 View Post
I keep coming up with questions as I'm playing lol..

1) Is there some kind of "quick guide" to archetypes, like which role each AT falls under?
You should also check out the Archetype forums here on these boards:

http://boards.cityofheroes.com/forumdisplay.php?f=550

Many of the guides (usually stickied at the top of each forum) contain descriptions of how the player views their character.


 

Posted

Quote:
Originally Posted by Kurama35 View Post
I was mostly worried about being useless in group combat. In WoW, you don't get into a raid group if you don't know what you're doing.
One of the best things about CoX is that when it comes to teams, on the whole, your AT simply doesn't matter. That's not to say that ATs are pointless, just that the game allows you to find success with a team of all Tanks, or all Controllers, or a Defender and 7 Blasters etc. as well as more "balanced" teams.

Sure, sometimes you "need" debuffs or buffs or dps or aggro control to make things more manageable, but if you've got good players with half-decent builds you rarely have to worry about things like not having a "healer".


Omnes relinquite spes, o vos intrantes

My Characters
CoX Chatlog Parser
Last.fm Feed