Whatever happened to cross-server... something?


Arcanaville

 

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I recall back when the Trials were announced that Leagues wasa new feature, and they were looking to expand it maaaaaaaaaaaybe to a cross server thing?

Am I imagining this or does this sound familiar to anyone else? I cant find the post.


 

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I thought that was all speculative by the players, and the devs never actually mentioned anything specifically referring to cross-server anything but might have worded something in a way that cross server had a possibility of maybe being attached to something they were working on sometime in the future.


 

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Originally Posted by Zombie Man View Post
They've made mention it's on their to-do list. When it's scheduled to be worked on, we don't know. Of course, they're not going to say much more than that because their attempt at coding it may not work, see: The Vault.
Oh, so that's why people were jumping to conclusions when Z posted in Yogurt's thread ... I didn't know they were really considering something like this!

What was The Vault, though?


 

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Originally Posted by LittleDavid View Post
What was The Vault, though?

The City Vault was an attempt to create a out of game player database. It failed.

Thank you for the time...


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Originally Posted by Tymers_Realm View Post
The City Vault was an attempt to create a out of game player database. It failed.

Thank you for the time...
Aww. Sucks that it would have lagged too much; that woulda been nice.


 

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Originally Posted by LittleDavid View Post
What was The Vault, though?
The City Vault was supposed to be an official website where you could view your characters and do things like compare badge totals. I believe the end goal was enabling things like being able to access inventory and markets via a web browser (though it's entirely possible that was all player rumors/wishes). All their tests showed that the connection between the site and the game servers caused tremendous lag on the servers, though, so they (very quietly) cancelled the project.


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Originally Posted by Bubbawheat View Post
I thought that was all speculative by the players, and the devs never actually mentioned anything specifically referring to cross-server anything but might have worded something in a way that cross server had a possibility of maybe being attached to something they were working on sometime in the future.
No. It was addressed by the developers in response to a player question, I want to say during one of the Q&A sessions. However it was made clear that cross-server teaming was something that was way down on the list of development priorities.

As far as the players have been made aware cross-server teaming requires changes to:
  • The existing internal-zone teaming system - e.g. invites within Steel Canyon
  • The existing external-zone teaming system - e.g. invites from Steel Canyon to Skyway
  • The existing internal-zone league system - e.g. invites within R.W.Z
  • The existing external-zone league system - e.g. invites from R.W.Z. to Cimerora
  • The existing cross-faction teaming system - e.g. invites from Cap Au Diable to Atlas Park
  • The existing server structure system - everything currently on a global network uses a different server e.g. the auction house, global chat, and mission architecture
  • The existing Super Side Kicking ssytem - in conjunction with the teaming / league functions

In addition entirely new code would need to be implemented to handle:
  • importation from one server to another server - e.g. Guardian to Virtue
  • exportation from one server to another server - e.g. Virtue back to Guardian
  • local name conflicts - e.g. what happens when "Flame Blaster" on Guardian logs in at the same time as "Flame Blaster" from Virtue?

The last of which would require not just changes to the existing chat system, but likely a complete and total overhaul of the entire existing name @ global-name system to prevent conflicts.

As you can see from the amount of work that the players have been made aware of, cross-server teaming isn't something that is going to be accomplished "soon"


 

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Originally Posted by Bubbawheat View Post
I thought that was all speculative by the players, and the devs never actually mentioned anything specifically referring to cross-server anything but might have worded something in a way that cross server had a possibility of maybe being attached to something they were working on sometime in the future.
The closest I can recall it had to being mentioned was a CYA statement when server transfers were released. In essence:

"Here you go, server transfers. Disclaimer, if we EVER do anything in the future that would make these moot, such as lumping everyone into a single server instance, there are no refunds."

Which means the second anyone with the remotest tinge of red to their name brings up the word "server" - even if they're talking about their experience at a restaurant - cross server and single-massive-server get brought up by players as "promised" and "talked about." No matter how much work or how unlikely the devs mention it being.


 

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Originally Posted by Zombie Man View Post
They've made mention it's on their to-do list. When it's scheduled to be worked on, we don't know. Of course, they're not going to say much more than that because their attempt at coding it may not work, see: The Vault.
The last line in the description for the Team Up Teleporter in the I20 features page included a caveat that, if you were willing to wildly speculate, could be read as an indication of... something:

Quote:
(The Team Up Teleporter is currently only available for Incarnate Trials on the same server.)
So while this wasn't confirmation of anything, it is interesting wording nonetheless.

d


 

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Originally Posted by bjooks View Post
The last line in the description for the Team Up Teleporter in the I20 features page included a caveat that, if you were willing to wildly speculate, could be read as an indication of... something:



So while this wasn't confirmation of anything, it is interesting wording nonetheless.

d
I have YET to see this work. Anytime I want to get on a trial I get a tell asking me to turn off my queue.


 

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Originally Posted by Teeko View Post
I have YET to see this work. Anytime I want to get on a trial I get a tell asking me to turn off my queue.
that's because the queue itself is used to LAUNCH the trials.

When you have a full team / league and you want to run a trial, the team leader simply enters the queu.

If you are ALREADY queued for a trial, the team leader can't invite you because your queue position is going to be different than his queue position.

And yes, it didn't always work like that. Itrials did launch with players being able to still be in their own queue when joining a pre-formed team... but that is also what caused most of the I-trial crashes as the game attempted to reconcile the queues each player was in.

This is also why I-trials have such low average wait times.

Think about it. If you have 16 people starting a Lambda, or 24 people starting a BAF, their queue time will only be a few seconds as there is no need for the system to try and fill the team out.

Each of those queues is registered as a successful event start.

However, if you are a single player on your own waiting for the queue, you have to wait until a non-full trial starts in order to get added.

So if you wait.. say... 45 minutes... you have a single player with a 45 minute wait time... and 16 or 24 players with a 10 second wait time. What do you think the average is going to be?


 

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Originally Posted by je_saist View Post
As you can see from the amount of work that the players have been made aware of, cross-server teaming isn't something that is going to be accomplished "soon"
This may be the single most heartening thing I have ever seen posted about the possibility of cross-server teaming. I am practically expecting it in Issue 21 now.


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There are significant technical hurdles when attempting to implement cross server something. Additionally, you have to always consider the implications and impact that cross server anything could have on something. Of course, when implementing anything, we always need to be careful not to impact everything.

So in summary, we're always working on something, however it could be anything, as long as it doesn't negatively effect everything.


Andy Belford
Community Manager
Paragon Studios

 

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Originally Posted by Zwillinger View Post
So in summary, we're always working on something, however it could be anything, as long as it doesn't negatively effect everything.
You heard it here first from Zwillinger!

We're getting a MOON ZONE!


 

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Originally Posted by Forbin_Project View Post
You heard it here first from Zwillinger!

We're getting a MOON ZONE!


Andy Belford
Community Manager
Paragon Studios

 

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Originally Posted by Zwillinger View Post
So it means we're getting a Name Purge???


 

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Originally Posted by Yogurt View Post
So it means we're getting a Name Purge???
Now your getting the hang of this.


 

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Originally Posted by Zwillinger View Post
So in summary, we're always working on something, however it could be anything, as long as it doesn't negatively effect everything.
I feel like I should sue for copyright infringement.


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Originally Posted by Yogurt View Post
So it means we're getting a Name Purge???
Only for characters in the moon zone.


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Originally Posted by Yogurt View Post
So it means we're getting a Name Purge???
Hello, my name is Inig0 Mont0ya. You took my name. Prepare to die.


 

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Originally Posted by LittleDavid View Post
Hello, my name is Inig0 Mont0ya. You took my name. Prepare to die.

Okay, that truly made me laugh out loud! Well played!!


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Originally Posted by LittleDavid View Post
Hello, my name is Inig0 Mont0ya. You took my name. Prepare to die.
Hahaha! Excellent!