Inventory Trash Can
eh its really not all that hard to delete stuff without using the trashcan (even one on enhancement screen)
just right click and i think the quick key for delete is D, so i just repeatedly right click -> D for all the items, takes me about 10 sec to completely empty entire inventory (enhance, salvage, unwanted recipes) (for salvage if i want to delete a whole stack at once i just hit S instead of D)
for me its actually easier and faster to delete stuff than throw more junk thats not worth anything anyway or hunt down a vendor to try to actually make money off of it
so in terms of what the OP is describing, i doubt it would use it with how i do things but i would be impartial to if it was added
/unsigned
I would also have to disagree... because after adding that option to the screen the next post would be: 'I accidentally dragged my Rare salvage there when trying to e-mail it to someone.' followed by petitions wanted it back.
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And why is this an improvement over right clicking and picking "Delete" and/or "Delete stack?"
have to agree with thr others on this one. It isn't that hard to simply click on a piece of salvage and select delete to begin with .. and I understand you may want to get rid of a few items while inside a mission to make sure you don't lose a chance at something good.
Outside a mission .... While the amount may be small why delete anything when you can take it to any store in any zone and sell it? Sure you won't get rich that way but 500 INF beat ZERO INF for a "useless" bit of salvage any day.
I just don't see the need to devote Dev time to this when there are other issues that need work much more.
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Right-click + delete involves a click and a short trip of the mouse to the context menu that opens at the location of the click. (Or a press of a shortcut key after right-click.)
The trash can would involve click + drag + release with a long trip of the mouse. (And there are other, minor ease-of-use issues involved in it being on a window that can move. Things like a trashcan are more convenient on the screen edge due to the way we develop our hand-eye coordination, which could potentially make it as fast or faster than right-click+delete, but that's prime real estate in the City of Heroes UI.)
Actually, that would make it better to implement the trashcan as a separate pop-up window that defaults to a location on the screen edge. It would automatically pop up and close along with the salvage window. This way you could re-position it if its default location is occupied by something else. However, not sure it's worth the dev time. Whoever works on UI should be adding Null the Gull's options to the options UI, first. >_>
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Dispose of your unwanted salvage, recipes and enhancements by simply dragging those items into Trash Can conveniently located at the bottom of your salvage window.