Debuff Resistance for /Regen
Regeneration debuff is the only way to stop regens in the first place. Otherwise, they're godmode. They need a nerf, not a buff. /unsigned
/Signed. I like my Kat/Regen, but the status quo is kind of annoying at times. Especially the self-Rez problem
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Regeneration debuff is the only way to stop regens in the first place. Otherwise, they're godmode. They need a nerf, not a buff. /unsigned
|
Regen is good in PvP, that's about it. In PvE, every single mitigation set will outperform it when similar effort is put into it's build.
If you put 5 billion influence into both a Regen and a Willpower, the Willpower will blow the /Regens performance out of the water.
/Regen is the ONLY set that both A) has to seek defense and resistance from outside sources, via power pools and set bonuses and B) can have their primary means of mitigation completely stripped away by a LT class enemy. A SINGLE LT class enemy.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Have you PLAYED a regen lately? Regen is BY FAR the squishiest powerset available to a stalker or scrapper (especially stalkers, since they don't get high enough HP to really benefit from Dull Pain)
Regen is good in PvP, that's about it. In PvE, every single mitigation set will outperform it when similar effort is put into it's build. If you put 5 billion influence into both a Regen and a Willpower, the Willpower will blow the /Regens performance out of the water. /Regen is the ONLY set that both A) has to seek defense and resistance from outside sources, via power pools and set bonuses and B) can have their primary means of mitigation completely stripped away by a LT class enemy. A SINGLE LT class enemy. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Have you PLAYED a regen lately? Regen is BY FAR the squishiest powerset available to a stalker or scrapper (especially stalkers, since they don't get high enough HP to really benefit from Dull Pain)
|
Regen is good in PvP, that's about it. In PvE, every single mitigation set will outperform it when similar effort is put into it's build. |
If you put 5 billion influence into both a Regen and a Willpower, the Willpower will blow the /Regens performance out of the water. |
/Regen is the ONLY set that both A) has to seek defense and resistance from outside sources, via power pools and set bonuses and B) can have their primary means of mitigation completely stripped away by a LT class enemy. A SINGLE LT class enemy. |
Otherwise?
Have you PLAYED a regen lately? Regen is BY FAR the squishiest powerset available to a stalker or scrapper (especially stalkers, since they don't get high enough HP to really benefit from Dull Pain)
Regen is good in PvP, that's about it. In PvE, every single mitigation set will outperform it when similar effort is put into it's build. If you put 5 billion influence into both a Regen and a Willpower, the Willpower will blow the /Regens performance out of the water. /Regen is the ONLY set that both A) has to seek defense and resistance from outside sources, via power pools and set bonuses and B) can have their primary means of mitigation completely stripped away by a LT class enemy. A SINGLE LT class enemy. |
I certainly have and I totally agree with your proposals.
/signed. |
/signed
And a single LT class PPD Sergeant can cause your SR's defense bonus to fail spectacularly with his full auto attack. |
SR got it's DDR at such a high level precisely because it relies pretty much 100% on it's defense. If that defense is debuffed away, it's entire secondary disappears with it.
A single LT class Fortunata can wipe out an Invuln tanker. |
Like I said, every set has a hole, and Regen's is regen debuff. |
I already addressed SR. It's primary form of mitigation is defense, and it gets so much resistance to defense debuffs that it's virtually impossible to make a dent in it. It also gets 20% slow resistance in Quickness.
Willpower has layered mitigation: Defense, Resistance, and Regeneration. Guess what? It resists debuffs to ALL of those things.
Invuln gets DDR, end drain, and slow resistance.
Stone Armor gets DDR, and the most mez protection available to any mitigation set. It also gets a tier 9 power that makes it virtually immune to any damage type other than Psi.
Electric Armor is virtually immune to end drain, and it gets some of the best overall resistances in the game due to it's higher base values.
Shield Defense gets DDR, which can reach SR levels with proper slotting. It also gets resistance and a +HP power.
Ice gets DDR as well, and it's pretty much completely unaffected by slows.
Energy Aura gets DDR, and I'm sure it has other stuff going for it as well. I know it doesn't have end problems.
Dark Armor has more Psionic Resistance than anything else in the game. It also has fear protection, and is almost as immune to end drain as Electric.
Fiery Aura is pretty much immune to Fire damage, and it has slow resistance in Temperature Protection. It doesn't get as much debuff resistance as other sets, but it adds to your damage output to make up for it.
And any resistance power will resist debuffs to resistance. If you have 70% S/L resistance, you also have 70% resistance debuff resistance.
The things that hurt Regen the most are regeneration debuffs and recharge debuffs. You know how much it resists those? ZERO PERCENT.
Regeneration is the ONLY set in the game that has zero resistance whatsoever to debuffs of it's primary form of mitigation: regeneration and healing.
So why is it fair that every other set resists debuffs to the primary abilities of the set, but Regeneration doesn't get any resistance at all?
If you honestly want to be invincible to everything, go play Doom and turn on God Mode. |
And I don't WANT to be invincible to everything. I just don't want Regen to continue to be the one and only set in the game that can have the entire POINT of the set debuffed into uselessness.
As it stands now, if a Regen gets hit with a regen debuff and a recharge debuff at the same time, you might as well hit Self Destruction and take some of them with you, because you're going to die anyway.
No regen + click heals not recharging + attacks not recharging = DEAD REGEN. No other set in the game is THAT susceptible to being completely neutered by debuffs.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
/signed.
I like the squishiness, and relying on fast reactions and tactics to survive. I don't mind faceplanting at all. But, it kinda does suck when I just can't survive in situations where my other meleers easily could.
Slap something tastier in Resilience so that it isn't so useless.
OMG! How like, totally kewl are these characters?!1
Revive should not get the same buffs as Resurgence, because it's Revive, not Resurgence. Yes, add the 15-sec untouchable, but otherwise leave it its own power. I think Revive should play more into the "can't keep them down" idea. I would reduce the recharge to 60 seconds, extend the debt protection to 60 seconds, and give it a regeneration and +HP buff.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I kind of figured as much when he said Regen was "godmode". If he had said "Regen was godmode 6 years ago" I would have agreed. Now? Not even close. It's still a good set, but every other set has more going for it.
I'm not talking crap about Regen, it's my main's secondary, and I love the set. I just want to see it get some much needed buffs. As of right now, it is the scrapper/stalker secondary most in need of them.
Revive should not get the same buffs as Resurgence, because it's Revive, not Resurgence. Yes, add the 15-sec untouchable, but otherwise leave it its own power. I think Revive should play more into the "can't keep them down" idea. |
I would reduce the recharge to 60 seconds, extend the debt protection to 60 seconds, and give it a regeneration and +HP buff. |
To me, a rez is nice to have if you need it, but giving you the ability to rez every 30 seconds is NOT a substitute for not NEEDING to rez every 30 seconds.
I like the regen and +HP idea though. That would be a very acceptable alternative to making it a clone of Resurgence.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Well the 60-second recharge isn't the only buff I suggested. I think it would be a good thematic change because I don't think anyone comes back to life more in comics and beyond than people with regenerative powers. Sure, heroes and villains die all the time and come back in comics, but with regenerators it's never a big deal. It's like a normal activity for them, along with crashing through skylights, punching bad guys, and internal monologuing.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I'm pretty sure this guy has no idea what he's talking about.
Revive should not get the same buffs as Resurgence, because it's Revive, not Resurgence. Yes, add the 15-sec untouchable, but otherwise leave it its own power. I think Revive should play more into the "can't keep them down" idea. I would reduce the recharge to 60 seconds, extend the debt protection to 60 seconds, and give it a regeneration and +HP buff. |
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
It'll help scrappers, but 1606 hit points is not hard to come by on a stalker. It just sort of happens from the accolades and the set bonuses you get trying for defense bonuses or the like.
Regeneration debuff is the only way to stop regens in the first place. Otherwise, they're godmode. They need a nerf, not a buff. /unsigned
|
I like the Resilience change, maybe increase the resistance numbers to 9% for all but psionic and grant it -resistance.. resistance, so that enemies have a hard time reducing the Regenerator's resistance.
I'd also like to see Reconstruction do something more than heal and give toxic resistance. Since it's almost redundant with all the +regen, perhaps give it a minor boost to all resistances as well. Lets give it 10% to all resistances except Toxic (which will still be 15%) and Psionic. This resistance buff would last for 15 seconds and be unenhanceable.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
It'll help scrappers, but 1606 hit points is not hard to come by on a stalker. It just sort of happens from the accolades and the set bonuses you get trying for defense bonuses or the like.
|
On a different note, I've always found it odd that willpower, a set with all kinds of protection, has resistance to regen debuffs. While regen, a set that relies entirely on its regen buffs and heals, has no such protection. It's even in a power that's a direct clone of one of regen's powers. Really it seems to me like an oversight that the didn't add the same debuff resistance to regen in the same issue that introduced willpower.
Edit: and if giving them protection from debuffs would make regens too hard to kill in pvp, then that's a pvp issue. Use that tech that makes powers do different things in pvp zones and just have the resistance not apply in pvp.
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Is that with or without Dull Pain? Because if you just died you won't have Dull Pain.
|
And I'm aware that "The game is not balanced around what is possible with IOs," but that just means that they don't consider the power levels of IO'd characters when designing content. It does not mean that they don't consider set bonuses when designing powers. It would be short sighted of them not to. Think about Domination.
But ignore Set bonuses for the moment. A stalker who takes Dull Pain and slots nothing but recharge will exceed the hit point cap when she activates it. This is because the stalker cap is roughly 133%.
Stalkers do not benefit from +HP as much as Scrappers do.
I'm aware of Stalker's low HP caps, but health regeneration, healing, and max HP buffs are really the only things that would be thematic for Regeration. The only other thing I could think of would be -Resistance to healing (makes normal heals on the target heal for more), but I'm pretty sure that wouldn't help Regen much since Dull Pain and Reconstruction are both marked unresistable and wouldn't get the boost.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Totally agree with the suggestions. After playing my regen scrapper and stalker through the Incarnate content, especially the stalker, they feel very squishy. Add in the fact that so many of the attacks do -regen. I think lots of teh energy type blasts do, theres drain psy from the seers, the acus do some too dont they?
Cant agree more with teh statement about WP getting regen resistance in its fast healing, and regen not. Its utterly retarded. If anything, regen should have MORE resistance to regen debuffs. Maybe a small recovery resistance too? If your regeneration heatly so fast..kinda stands to reason the recovery is good too?
Also agree on the MoG thing..20 secs or shorter animation, its too long. And the rez...maybe have something like...You channel enegy through out yourself when defeated, increasing your regeneration enough to revive yourself and improve your regen for a time.' Efectively giving some kind of regen buff in the period after the rez?
Thinknig about Dull Pain of stalkers. The +hp aspect is a joke with stalker hp caps. How about making the cap extend for the duration of dull pain, say to 1800, giving an obvious benefit. OR..get rid of the hp hp entirely for stalkers, and shorten the recharge, so its just like a bigger heal, but useable more often?
Oh, and the guy saying regens are super tough..lol@him
I'm looking at the regen debuff resistance right now for scrappers on the creation screen and don't get me wrong, but 11.25% regeneration debuff resistance is just not enough. Integration and Resilience should get access to the same regen debuff resistance as well. Why not give some to Health from Fitness as well?
Invuln, Elec Armor, Fiery Aura, and Ice Armor get passives that grant resistance to slow and -recharge, yet Regen has no such resistance in any of it's passives, which really makes using the heal, DP, IH and even MoG more unreliable than they should be.
edit: I just looked at WP and you gotta be kidding me. Resistances, defense, and Regen? Nevermind that resurgence is actually cool and Revive is like, a large Wakie on a 5 minute cooldown.
My Katana/SR who has Aid Self and Elude sometimes uses the former when hit and has never used the latter. My Claws/Regen however pretty much struggles to even survive if the spawn has several hard hitters. Cim was a shining example of how even IH could be overcome with a few broadswords smacking you in the face almost all at once. Reconstruction, Dull Pain, Instant Healing, Moment of Glory and maybe Revive. 5 out of 9 powers that are heavily affected by -recharge, 4 of which are so crucial to survival that most Regens slot up for not just extra regen, but more global recharge reduction just to have a better shot at surviving. What's the overall most useful primary for Regen? Dark Melee, because it adds an extra self-heal in the form of Siphon Life and every hit adds tohit debuff, lessening the chance you'll get hit super hard, and Touch of Fear to take a nasty critter out of the fight. Not to better kill like a Brute or Scrapper, but just to help survive an encounter.
That is how much regens are suffering and anyone who says otherwise should be forced to level a */regen and go through the normal content with the occasional TF and not use IOs because sets throw off data for purposes of balancing. IO sets should not be required just to function as well as another secondary in the AT like SR or WP.
Global - @Proton Sentinel
Jack Devon Crab Spider VEAT; Virtue
Mordigen Earth/Storm on Liberty and Virtue
Technological Terror Bots/FF; Liberty.
50s: Zul Vakirol Thugs/Poison; Virtue. Kiyujin Katana/SR
So not only did you nerdrage, you managed to necro a thread from just under a year ago.
|
Either way, yeah major brainfart on my end.
Global - @Proton Sentinel
Jack Devon Crab Spider VEAT; Virtue
Mordigen Earth/Storm on Liberty and Virtue
Technological Terror Bots/FF; Liberty.
50s: Zul Vakirol Thugs/Poison; Virtue. Kiyujin Katana/SR
As it currently stands, /Regeneration is the only mitigation set in the game that has no native debuff resistance of any kind.
I propose it receive several buffs that will even it out with Willpower (which many people feel is what /Regen should have been in the first place)
I propose minor changes to 3 powers in Regeneration: Fast Healing, Resilience, and Revive.
Fast Healing: Willpower's version of Fast Healing has Regen Debuff Resistance built into it, while Regen's version does not, in spite of being exactly the same power in every other way. I suggest adding 40% regen debuff resistance to Regen's version of Fast Healing.
Resilience: I suggest adding an additional 20% regen debuff resistance and 20% slow resistance to Resilience. I also suggest spreading the damage resistance to all types except Psionic.
Revive: As it stands, Revive is the worst self-rez in the game. It has a long standing up animation, during which you can do nothing. All too often I find myself being defeated again as I am standing up. I eventually respecced out of the power, because in it's current form it is effectively useless. Any time I would like to use a self-rez, the enemy that killed me is still near me and agros on me as soon as I click the power.
I propose Revive and Resurgence both receive a 15 second untouchable status. Additionally, I propose that Revive receive the same buffs Resurgence has. Resurgence gives you a Recovery, ToHit, Damage, and Recharge buff upon rezzing. Revive should get the same buffs.
Another thing I would like to see is either increasing the duration of Moment of Glory by 5 seconds (from 15 to 20 seconds) -OR- decreasing the cast time of the power. I'd like to see both, but if I can only have one or the other, that would be fine.
Currently, Regeneration is the most susceptible to, and most hindered by debuffs, because any and all debuffs will affect it at full strength and duration. Regeneration debuffs will completely shut down part of Regen's mitigation, and -recharge debuffs effectively neuter the other part.
Since Regen gets no native defense other than MoG, and very little resistance, it is absolutely dependent on it's ability to heal back damage. If it's regeneration gets be debuffed down to nothing and it's recharge reduced to glacial speeds more than 70% of it's mitigation has been completely nullified.
No other set in the game is susceptible to having it's primary means of mitigation removed to the degree that Regeneration is. Defense based sets have defense debuff resistance built into them, and the more reliant the set is on defense, the more debuff resistance it gets. Resistance debuffs are resisted by resistance, so any resistance based set will automatically resist debuffs to it's primary mitigation. Regen alone out of all mitigation powersets gets no resistance to the two debuffs that are most crippling to it, and I believe that needs to be changed.
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.