Weird thing i just noticed


Bloodspeaker

 

Posted

Just noticed this with a stalker i am playing....wasnt like this before at least i dont think so.

On the hide power the bottom attribute change says it adds +100.00% to attribute(null)

Threat rating was also at 2..thought it went to 1 while hidden....go figure...

This is by the way on willpower for stalkers.

Also I am using claws....and strangely the good old hit you out of placate seams to have come back....as in you placate something....they hit you....you are not only visible but they can wail on you some more......
So this just might be a claws thing.

Soooo...anyone else notice any of this stuff.....i am wondering if something got accidently altered

I did think it was weird that the ingame statistics tell me i get more stealth radius with stealth or super speed then with hide......and also thought it was weird that ruin mages and things started noticing me and attacking...but go figure.....everything has perception in this game and eventualy everything sees a stalker....so go figure.


 

Posted

Quote:
Originally Posted by PsychicKitty View Post
Just noticed this with a stalker i am playing....wasnt like this before at least i dont think so.

On the hide power the bottom attribute change says it adds +100.00% to attribute(null)
This is likely the crit "Meter" attribute, which is what determines whether you are set up for a guaranteed crit on your next attack.

Quote:
Also I am using claws....and strangely the good old hit you out of placate seams to have come back....as in you placate something....they hit you....you are not only visible but they can wail on you some more......
So this just might be a claws thing.
No, that can happen to anybody. If you happen to be hit while placating and the timing is just right (wrong) it can occur just after you attain hidden status, which is then immediately canceled because you took damage. Sucks, but it can happen. One of the reasons defense-based stalkers have an advantage over resistance based stalkers. Happens less often if you get hit less often.

Quote:
I did think it was weird that the ingame statistics tell me i get more stealth radius with stealth or super speed then with hide......and also thought it was weird that ruin mages and things started noticing me and attacking...but go figure.....everything has perception in this game and eventualy everything sees a stalker....so go figure.
There really aren't THAT many enemies that have enough perception to see Stalkers. I certainly have never noticed Ruin Mages doing so. Are you sure you haven't aggroed them first? Once aggroed, no amount of stealth matters. Enemies don't rely on perception once they have aggro on you. i.e. They don't have to "see" you to attack you.


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Posted

There is no NPC in the game with enough Perception to see through Hide, not even Snipers. There are enemies who have the ability to see through Stealth as if it weren't turned on, but those are limited to Rikti Drones, Knives of Artemis, and Rularuu Eyeballs.

However, any enemy which is running a PBAoE that hits you (even if it doesn't do damage) will break your stealth. For example, Longbow Eagles and Marcone Hitmen have an autopower that makes them stop attacking and go to range when it hits someone - and that hit will break stealth if you get into the aura. I'm not aware of Ruin Mages having anything like that, but if you walked into an Earthquake they dropped, that would break stealth.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
There is no NPC in the game with enough Perception to see through Hide, not even Snipers. There are enemies who have the ability to see through Stealth as if it weren't turned on, but those are limited to Rikti Drones, Knives of Artemis, and Rularuu Eyeballs.
Drones, Knives, and Overseers WILL see a Stalker in Hide.


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Posted

... isn't that what I just said?

Edit for clarity: Hide is just really strong stealth (so is Invisibility). Anything that negates stealth negates Hide too. The reason it becomes relevant that those three enemies ignore stealth, as opposed to having +Perception, is that if they had enough +Perception to see through Hide, they'd aggro on non-hidden characters from so far away that you couldn't even target them.


@Roderick

 

Posted

Might've run through a red crystal without noticing, at least that's the excuse i give myself when ruin mages see through ss/sprint stealth proc for no apparent reason.


 

Posted

Crystals are weird. They all break stealth, even the buff ones, but they don't break all stealth. I think a stalker can run through even a red one without breaking Hide.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Crystals are weird. They all break stealth, even the buff ones, but they don't break all stealth. I think a stalker can run through even a red one without breaking Hide.
I am pretty sure you reveal yourself when you get hurt and Red Crystal hurts you. Not only that, if people put a pain domination anti-mez buff on you, you reveal yourself due to the "damage self".

If you are fast enough, you can still get a critical before red crystal hurts you. You just can't set up Assassin Strike.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I have had characters stand in red crystals without unstealthing (and not unsuppressable ones like Cloak of Darkness). And not all damage reveals you - Turn on hide and jump off a tall building if you don't believe me.


@Roderick

 

Posted

Umm, yeah. My point wasn't about red crystals actually getting you noticed - I just use that as an excuse to myself. My point was more to confirm that ruin mages do seem to see characters when they shouldn't, no idea why.


 

Posted

Quote:
Originally Posted by Roderick View Post
... isn't that what I just said?
Since you capitalized Stealth, I assumed you were talking about the pool power vs. Hide. Makes more sense now, thanks.


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Posted

Quote:
Originally Posted by Roderick View Post
I have had characters stand in red crystals without unstealthing (and not unsuppressable ones like Cloak of Darkness). And not all damage reveals you - Turn on hide and jump off a tall building if you don't believe me.
I don't think it's the damage that reveals you. I think any attack that hits you will suppress stealth. Falling damage isn't an attack. That area power that Eagles use to decide when to run away may actually be coded in such a way that it qualifies as an attack even though that isn't really its purpose. Red crystals definitely are an attack. I had always assumed they were autohit since I can't recall ever running through them with my Stalker and NOT being revealed. And I've done that quite a bit dashing to the thorn tree on respecs.


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Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

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Posted

Actualy i figured out what was making the mages notice me.

Seams in some missions they have these special things added in that make it so the perception on the higher mages is enough to notice a stalker. They call the items alters, ruin stones, and ancient texts.

Some of the missions require you to destroy them while others dont but thay are there and can be destroyed. Missions with these items have the enemies find you.

Also i found ones with ambushes...seams to tip off the other enemies now...thats for circle of thorns so far only....i have not had any other missions featureing other enemy types with ambushes tip off the enemies around me.

How did i figure this stuff out you might wonder.....i did alot of circle of thorns missions.

Also the stat onthe power i was refering to was to lower threat rating....so it seams the willpower hide has an issue....probably will get fixed about the same time poison trap fromthe master mind poison set gets fixed(thats the one with a PBAO radius of 0)


 

Posted

Quote:
Originally Posted by PsychicKitty View Post
Also the stat onthe power i was refering to was to lower threat rating....so it seams the willpower hide has an issue....probably will get fixed about the same time poison trap fromthe master mind poison set gets fixed(thats the one with a PBAO radius of 0)
Hide doesn't lower your threat, no matter what the set.


 

Posted

Interesting to know that it may be weirdness with the way things are designed. I've always just chalked it up to random glitching when some goon who shouldn't know you're there just decides out of the blue that he can see you.

I've had random Council and CoT minions suddenly notice my stalker, for no apparent reason at all. An EB version of Positron did it to me once. (That was NOT a Good Thing. o_0) I've never noticed Longbow Eagles breaking Hide, but Wyvern spawns have spotted me from absolutely insane distances a few times, and while we were running tip missions earlier this week FCM had assorted random mobs from a couple of different factions spot his Stalker as soon as he walked into the room.

It hasn't been a terribly common thing in my expereince... but it's not super rare, either. Having it happen to FCM's guy two or three times in the same night was bizarre.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Zem View Post
Drones, Knives, and Overseers WILL see a Stalker in Hide.
And Bane Spider Scouts.


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Posted

I walk up to Bane Spider Scouts and AS them all the time. They don't see me.


 

Posted

Have had them spot my few invis'd toons all the time, but honestly have never gotten a Stalker high enough to test Hide this way.


Where to find me after the end:
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Posted

Quote:
Originally Posted by Supernumiphone View Post
I walk up to Bane Spider Scouts and AS them all the time. They don't see me.
Same. I don't think one has ever seen me in Hide. (Pretty sure they will spot people just using regular Invis, though, and I know they'll peg you if you're only using a Stealth IO-)

FWIW, I also went and followed a couple of Eagles around inside a mission with Surruna (one of my DB/WP stalkers-)... They never spotted him, even when their path-finding made them patrol right around him.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Bloodspeaker View Post
Have had them spot my few invis'd toons all the time, but honestly have never gotten a Stalker high enough to test Hide this way.
Actualy it depends on what level of the bane spider scouts you run into....like if you run into Boss verison they have atactics effect that they use...thus they will sometimes notice you. Turrets will notice you as well if they are specifc types of turrets like the ones that shoot the machine gun, missiles and have the flame thrower on them(for when you get too close)

A really weird thing that sees through hide is the skorpion arachnos...those are able to see through hide quite well.

The encounters on that mission in Preatoria that have a about 30 of the syndicate spawn as an ambush also see you no matter what now...that is a new change...as in you can die...go back into the room with them and they will attack you when you get too close to them.

Oh and another thing that sees you out of hide....the turrets inthe trials...along with the security guard captian inthe lambda trial..they are also not fooled by a stalker with hide.

And if you think any of those are not seeing you....you obviously have not encountered them...or if you have you had someone else attack them first or take the aggro first.


 

Posted

Quote:
Originally Posted by PsychicKitty View Post
Actualy it depends on what level of the bane spider scouts you run into....like if you run into Boss verison they have atactics effect that they use...thus they will sometimes notice you. Turrets will notice you as well if they are specifc types of turrets like the ones that shoot the machine gun, missiles and have the flame thrower on them(for when you get too close)

A really weird thing that sees through hide is the skorpion arachnos...those are able to see through hide quite well.

The encounters on that mission in Preatoria that have a about 30 of the syndicate spawn as an ambush also see you no matter what now...that is a new change...as in you can die...go back into the room with them and they will attack you when you get too close to them.

Oh and another thing that sees you out of hide....the turrets inthe trials...along with the security guard captian inthe lambda trial..they are also not fooled by a stalker with hide.

And if you think any of those are not seeing you....you obviously have not encountered them...or if you have you had someone else attack them first or take the aggro first.
I've never been spotted by either Grandville's turrets, Striga's or Bloody Bay's (Kestrel went through Shivans like candy when I was solo-leveling her, so I spent a LOT of time in Bloody Bay in the middling levels-)... The Lambda and BAF turrets, though? Oh yeah. They'll see through your Hide like it's not even there. The big Goliath security guard, likewise. He's evil that way. Watch out for the sybil patrols in the Lambda collection phase, too.

As for Bane Scout bosses, as far as I know I've never run into one that could do that. Maybe I've just been unusually lucky, but even the 50+ ones I've run into on TFs haven't done it.

Ambushes that target the character rather than a location (Like so many of the Praetorian ones-) are a whole different issue. And yes, some of them are glitched and will hold aggro even after you've left the map and come back. It's evil... but it's not an evil born from seeing through Hide per se. It's just an issue with how the ambush is coded to work.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

The stealth cap is lower than 150' for the first levels, and you can be seen by turrets (100' perception) even running Hide (150' stealth). On my sneaky characters I monitor PvE stealth radius, and I don't remember offhand when the cap is over 150' and Hide works how it's supposed to but I think it's around level 15 or 16, and somewhere around level 9 or 10 that it's over 100'. That can explain some of the issues people may have reported about being spotted by turrets.

Once the stealth cap is over 150', nothing in PvE will see a Stalker with Hide active (ie, not suppressed) that doesn't ignore any amount of stealth. As mentioned before, those are any character-targeted ambush (since you're already on their aggro list, perception is never checked), Rikti drones, Knives of Artemis (unless you have to escort them out to the door... stupid/horrible tip mission design), and Rularuu eyes.


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Posted

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Originally Posted by Siolfir View Post
The stealth cap is lower than 150' for the first levels, and you can be seen by turrets (100' perception) even running Hide (150' stealth). On my sneaky characters I monitor PvE stealth radius, and I don't remember offhand when the cap is over 150' and Hide works how it's supposed to but I think it's around level 15 or 16, and somewhere around level 9 or 10 that it's over 100'. That can explain some of the issues people may have reported about being spotted by turrets.

Once the stealth cap is over 150', nothing in PvE will see a Stalker with Hide active (ie, not suppressed) that doesn't ignore any amount of stealth. As mentioned before, those are any character-targeted ambush (since you're already on their aggro list, perception is never checked), Rikti drones, Knives of Artemis (unless you have to escort them out to the door... stupid/horrible tip mission design), and Rularuu eyes.
Oh that would explain the turret thing.

Also got some other interesting missions that have encounters that see through the hide of a stalker....they are mostly council misisons...that feature wandering patrols....the patrols are 3 council members all minions....they also will talk as you approach them saying things like "we have to make sure no one gets by"....so anywise they dont put many fo them in but they are annoying if they are behind a door you open and they suddenly attack.....
or maybe go into a room to kill some enemies and the wandering patrol shows up.
The last few missions i had these in...i had one whcih had 4 of these patrols and another with had only 2. ...cant recall if it was laura brunnetti that gives these missions or not...anywise the conatct is in independence port that seams to give them....they are also the same contact that gives the story arc for the nazi that puts himself in a cryo-chamber to start up the reich inthe future.(eventualy he runs off to another world)


 

Posted

Quote:
Originally Posted by Bright View Post
I've never noticed Longbow Eagles breaking Hide, but Wyvern spawns have spotted me from absolutely insane distances a few times, and while we were running tip missions earlier this week FCM had assorted random mobs from a couple of different factions spot his Stalker as soon as he walked into the room.
I've been told that the flying units like eagles have an aura that is part of what makes them run off to a distance to shoot rather than stay in melee and that is what breaks hide. Never had the patience to test it.

On the ambushes, there are a few different types of them. Some are keyed to a specific character, and they will come to you regardless of hidden or not. Some are keyed to a location and those you can hide from as long as you're out of line of sight until they stop moving. Then there are the ones for rescue missions. They start targeted on you, but if you get away from the hostage and stealth, they will break off, become vulnerable to stealth and just stand around. Then you can go back and slaughter them or just pick the hostage up again and keep going on your merry way.


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