Show us your steampunk creations
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Made this one up the other day:
That's cool, but would be better to pick from this thread, as not everyone has a facebook account.
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As for the Steampunk pack, I've been enjoying it greatly, although I don't have yet any sufficiently eye-catching designs to post here.
Ok, I finally had a moment to tinker with the pack. It took me a while to come up with an idea. After hearing some people talk rather derisively about the last two themes ("great, first we get even more catgirls with the animal pack, now we get all the steampunk freaks") I really wasn't sure if I wanted to make a steampunk character at all.
I mean, why annoy them on ONE theme when you can get them on two.
So, Ms. Aliza Moreau was born.
Long after his work was first published, some still believe that Dr. Moreau was just a fictional character. Aliza, the doctor's final test subject and pupil is a testament to the truth. For more than a century she's continued her mentor's work, advancing it through modern genetics and nanotechnology. Keen on fieldwork and untrusting of others, the adventuress was rarely seen without her portable radium- powered field pack, and vintage sidearms. (Although she embraces all aspects of modern science (except ethics) she shows great disdain for modern style... explaining that she prefers a more traditional aesthetic. Some speculate that the training used in her creation may have programmed this into her.)
As to her timelessness, Eliza has always suggested that her longevity may be a by-product of her creation... but for decades rumors spread of dark labs full of with unwilling subjects genetically transformed, purged of all thought, and prepared eventually be vessels for her psyche. She has never directly denied that accusation.
Most thought Ms. Moreau dead during the Hamidon wars- she only recently appeared in Praetora with stories of a grueling cross-continent journey. She now works to rebuild her lost laboratories in this flawed utopia and perhaps earn a place of prominence. If Neuron's their greatest scientific mind they have to offer, after all, it can't be too hard...
Ok, I finally had a moment to tinker with the pack. It took me a while to come up with an idea. After hearing some people talk rather derisively about the last two themes ("great, first we get even more catgirls with the animal pack, now we get all the steampunk freaks") I really wasn't sure if I wanted to make a steampunk character at all.
I mean, why annoy them on ONE theme when you can get them on two. So, Ms. Aliza Moreau was born. Long after his work was first published, some still believe that Dr. Moreau was just a fictional character. Aliza, the doctor's final test subject and pupil is a testament to the truth. For more than a century she's continued her mentor's work, advancing it through modern genetics and nanotechnology. Keen on fieldwork and untrusting of others, the adventuress was rarely seen without her portable radium- powered field pack, and vintage sidearms. (Although she embraces all aspects of modern science (except ethics) she shows great disdain for modern style... explaining that she prefers a more traditional aesthetic. Some speculate that the training used in her creation may have programmed this into her.) As to her timelessness, Eliza has always suggested that her longevity may be a by-product of her creation... but for decades rumors spread of dark labs full of with unwilling subjects genetically transformed, purged of all thought, and prepared eventually be vessels for her psyche. She has never directly denied that accusation. Most thought Ms. Moreau dead during the Hamidon wars- she only recently appeared in Praetora with stories of a grueling cross-continent journey. She now works to rebuild her lost laboratories in this flawed utopia and perhaps earn a place of prominence. If Neuron's their greatest scientific mind they have to offer, after all, it can't be too hard... |
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