Photon Seeker issues - discussion and suggestions
I'd be happy with them lowering the recharge and maybe upping the damage a bit.
Ideally, on top of the lowered recharge, I'd like the summon animation to remain the same, with three balls of energy but change it to a targeted AOE. So you summon, and they speed off to a targeted baddie and go boom. That's essentially what happens now if you are close enough to a mob of baddies only their target choice seems rather random.
If they are going to be pets then I suggest making them permanent and give them some pew pew like the new polar lights incarnate pets. And yeah, I don't care about the cottage rule.
I'd be happy with them lowering the recharge and maybe upping the damage a bit.
Ideally, on top of the lowered recharge, I'd like the summon animation to remain the same, with three balls of energy but change it to a targeted AOE. So you summon, and they speed off to a targeted baddie and go boom. That's essentially what happens now if you are close enough to a mob of baddies only their target choice seems rather random. If they are going to be pets then I suggest making them permanent and give them some pew pew like the new polar lights incarnate pets. And yeah, I don't care about the cottage rule. |
I like all the ideas, so i decided to steal from all to make my idea hope ya dont mind
K Like mercury says you press the seekers but they auto home in on the target you have. However only two out of the 3 seekers is a bomb.. The other is a range pet like voltic that will remain with you till the 300 duration.
The second effect it has is that other posters (sorry cant remember your name) said. Once the 2 seekers hit they have a chance to spawn three more bombs that do weaker dmg, which those inturn have a chance to spawn three more at weaker dmg and weaker chance and so on and so on...
So you press seeker.
2 goes to target detonate
1 stays by your side blasting away
it stays on a 300 timer
2 of the first bombs have a chance to make 3 more bombs and so on so forth..
this might be a fun idea..
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I like all the ideas, so i decided to steal from all to make my idea hope ya dont mind
![]() K Like mercury says you press the seekers but they auto home in on the target you have. However only two out of the 3 seekers is a bomb.. The other is a range pet like voltic that will remain with you till the 300 duration. The second effect it has is that other posters (sorry cant remember your name) said. Once the 2 seekers hit they have a chance to spawn three more bombs that do weaker dmg, which those inturn have a chance to spawn three more at weaker dmg and weaker chance and so on and so on... So you press seeker. 2 goes to target detonate 1 stays by your side blasting away it stays on a 300 timer 2 of the first bombs have a chance to make 3 more bombs and so on so forth.. this might be a fun idea.. ![]() |
Even if the drones have a chance to spawn babies...imagine if the chance occured three times in a row >
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Note to Smiling_Joe: Think changing Photon Seekers like this would help go a long way towards closing the DPS gap between Photon Seekers and Extracted Essence(s)? |
Due to the life of the pet being 60 seconds, the most I can have out at a time is limited by recharge+animation time, which at a 6.8 second recharge and an Arcana-time animation of 2.244 seconds comes out to six photon seekers. After the sixth one is summoned, you've got around 5 seconds before the first one expires.
In practice, you'd likely never stand around summoning that many, but IF you did (like in preparation for an av battle or something) you'd do a burst of just under 1200 points of damage.
A far more efficient way of using the power would then be summoning one during combat on the fly whenever the power recharged - sort of like toe-bombing trip-mines. If you did this, then you'd bring up human form solo dps to around 160.3, counting the weighted burst damage potential. By comparison, a solo warshade with a well IO'd build can put out *around* 208 dps, mainly due to the fact that the build I used for the numbers can have three essences blasting at a time fairly regularly.
Is that enough of a damage increase for Peacebringers? IMHO yes, it is. I would happily adjust my playstyle to accommodate this change, and it comes with none of the caveats that Warshades have to remember to maximize the damage potential of their pets (like keeping them alive, for example)
Is it over powered? Honestly, the only way I could see this being overpowered was by summoning massive amounts of seekers for one big burst of damage. A thousand points of damage is a massive burst, but it's not going to be killing that elite boss or AV. It's not even going to kill a boss. And you have to stand around for a minute summoning seekers.
So no, it wouldn't be overpowered, IMO.
Good suggestion. Sorry I didn't see it before now.
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I'd like to see changes that are closer to the concept outlined in the power description.
You manifest 3 spheres of light from your Kheldian essence. These spheres will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target. |
@Dawun
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177.6 points of damage upon exploding to all within a 10 foot radius.
6.8 second recharge and an Arcana-time animation of 2.244 seconds comes out to |
In practice, you'd likely never stand around summoning that many, but IF you did (like in preparation for an av battle or something) you'd do a burst of just under 1200 points of damage.
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And the only things you'd need to modify in order to implement it are a *FEW* edits to the database entry that defines the power. No animation reworks, no GFX reworks, no extra work of any kind beyond text editing the powers database.
It's almost too easy ...
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Black Scorpion? You reading this ...?
sort of like toe-bombing trip-mines. If you did this, then you'd bring up human form solo dps to around 160.3, counting the weighted burst damage potential. By comparison, a solo warshade with a well IO'd build can put out *around* 208 dps, mainly due to the fact that the build I used for the numbers can have three essences blasting at a time fairly regularly.
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Is that enough of a damage increase for Peacebringers? IMHO yes, it is. I would happily adjust my playstyle to accommodate this change, and it comes with none of the caveats that Warshades have to remember to maximize the damage potential of their pets (like keeping them alive, for example)
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![](http://boards.cityofheroes.com/images/icons/icon9.gif)
Is it over powered? Honestly, the only way I could see this being overpowered was by summoning massive amounts of seekers for one big burst of damage. A thousand points of damage is a massive burst, but it's not going to be killing that elite boss or AV. It's not even going to kill a boss. And you have to stand around for a minute summoning seekers.
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Has anyone seen "your bud in the powered armor" anywhere lately? Anyone? Bueller?
Am I going to have to run a Patron Arc to talk to this guy?
Pish tosh. You just needed a Minion to bring you your coffee.
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Now that you mention it Joe, it isn't THAT overpowering. I was just comparing them to the WS fluffies, but thinking about it now Fluffies can live after the WS dies...so their damage limit is REALLY high.
I love the Trip-Mine Seekers idea
Is there any way we can bring this to scorpion's attention? Because Khledians in general are overlooked when it comes down to power fixing. I think scorpion could really give PB's the attention they deserve!
Hmmmm...
Conceptually, I like a lot of the suggestions in this thread, but the mechanics
seem a little cumbersome, particularly from a dev coding standpoint, with
re-summonings, and or buffs, etc.
I like the ideas, but question the liklihood of a practical implementation.
For myself, I'd be quite pleased if they simply behaved like an actual pet with
an MM style interface where I could point at a target (of my choosing) and
say "Fido, attack --> *that* guy"...
The biggest problem I have with them is their AI - it's been abysmal since day 1.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Conceptually, I like a lot of the suggestions in this thread, but the mechanics
seem a little cumbersome, particularly from a dev coding standpoint, with re-summonings, and or buffs, etc. I like the ideas, but question the liklihood of a practical implementation. |
Photon Seekers Power changes TWO power parameters (Recharge and Endurance Costs) and deletes TWO power effects (summons only 1 Pet instead of 3 per casting, permit multiple pets to exist concurrently).
Photon Seekers Pet's Impact Power adds only TWO power effects (+0.67 KnockUP) and modifies TWO already existing power effects (+2.077 KnockBACK changed to +1.407 KnockUP). Trick Question: how "hard" would it be for someone of Black Scorpion's caliber to implement the changes I'm proposing here to Photon Seekers? |
Or were you talking about some of the other ideas (and just didn't mention which ones)?
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Quote: Originally Posted by FourSpeed Conceptually, I like a lot of the suggestions in this thread, but the mechanics seem a little cumbersome, particularly from a dev coding standpoint, with re-summonings, and or buffs, etc. I like the ideas, but question the liklihood of a practical implementation. Huh? |
that summons a pseudo-pet, and (mostly) goes Boom when a target is
in range... Pretty simple code.
Without going back to see which suggestions belong to which posters, there
are summoned pseudo-pets which partially go Boom, summon still more
pseudo-pets, and/or buff bots, for varying effects and lengths of time, among
other suggestions.
So... Interesting ideas, but I'm fairly sure that somewhere in there it stops
being "simple code"...
![Wink](images/smilies/wink.gif)
Khelds, I further question the liklihood that the Devs would jump on board
with those.
Hence my far simpler suggestion - make it a real pet with limited MM
control to overcome the idiotic AI they currently use... <shrug> YMMV.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
This was part of my post in another PB thread. It's specific to the PS issue.
The Photon Seeker Pets would be modified as follows:
- The seekers duration would remain unchanged.
- The pet window would open for command and control of the pet.
- The pets have similar ranged attacks and damage as the WS Dark Extraction power.
- A new “go to my target and detonate” command would be added to the pet command window. The PS would move to the target's location and then detonate. Detonation damage would remain the same as it is today.
Of course, with this change the pattern would become "cast, use for ranged attacks, and then mini-nuke at the end of the pet's duration."
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This was part of my post in another PB thread. It's specific to the PS issue.
The Photon Seeker Pets would be modified as follows:
Of course, with this change the pattern would become "cast, use for ranged attacks, and then mini-nuke at the end of the pet's duration." |
Or is the shortened recharge time the point? (where's that frickin' coffee?)
Also, like i said in my post above, to actually make a useful change make them an AoE aura/pesudo pet that will detonate when an enemy gets to close, making a mobile mine suit sorta thing; plus with your suggestion of the damage buff i think it would be VERY useful on teams and to a PB in general. It would really contribute to teams more, and raise them up closer to the level of a WS, considering that a PB can't cap its resistances permenantly and have pets that can still attack even if you're dead.