Praetorian Invasion + iXP = common sense?


Aura_Familia

 

Posted

As the title says...so we have everyone running about on their lvl 50 toons, grinding TWO trials over and over and over. With people getting burnt out very quickly. So...surely these invasions would be a PERFECT chance to provide another, albeit temporary, way to get iXP?
I heard shards were dropping from teh mobs, all well and good. Except that, after having your alpha done, shards are worthless.
How about make the mobs drop threads and give iXP to BOTH slots? Even if it was just a lesser amount of xp..it would be something. All this stuff about trying to get over X people logging for the events....maybe if I could get some ixp on my less played alts, I would be more inclined to log into a different server.
Cant believe no dev thought of this. Actually..yes I can. Cause it would actually make sense and be a good idea. And they don't do things like that.


 

Posted

How do you figure that would work for people below level 50 fighting the invasion? They get regular xp instead? While 50's get iXP, but less inf or something? Sounds nice, but I wonder if it's easy to implement...

Then again, my understanding is that most people are grinding the trials for the rare/very rare/empyrean merits, not necessarily for iXP... Giving out iXP quicker without giving out more drops would just leave people with unfilled slots. As the drops work right now, I usually have enough components to build an uncommon or a couple commons by the time the slot unlocks, it would feel frustrating to go to all the trouble of unlocking a slot and getting nothing in there for a while (as it currently happens with the alpha slot). So, if they added the iXP, it would be nice if they added drops too.

Not trying to shoot it down or anything, it's a nice idea, just bringing up a few points to think of.


Playing CoH with Gestures

 

Posted

Quote:
Originally Posted by MisterD View Post
Cant believe no dev thought of this. Actually..yes I can. Cause it would actually make sense and be a good idea. And they don't do things like that.
Is there a guide somewhere on "How to make sure your suggestions don't get implemented"? Because this really ought to be added to it.

I'd put it right after the entry on, "Suggest how an event should run after it has already started."

In terms of framing this, OP, perhaps a better tactic would have been, "I've looked at the Praetorian invasion information, and thought this idea might be interesting to consider for future invasion scenarios". That might be a little better-received.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
Is there a guide somewhere on "How to make sure your suggestions don't get implemented"? Because this really ought to be added to it.

I'd put it right after the entry on, "Suggest how an event should run after it has already started."

In terms of framing this, OP, perhaps a better tactic would have been, "I've looked at the Praetorian invasion information, and thought this idea might be interesting to consider for future invasion scenarios". That might be a little better-received.
there are things in personal communication on the internet that baffles me, this is one. perhaps my argument would be more persuasive if i were passive aggressive and nasty.


 

Posted

Quote:
Originally Posted by EarthWyrm View Post
Is there a guide somewhere on "How to make sure your suggestions don't get implemented"? Because this really ought to be added to it.

I'd put it right after the entry on, "Suggest how an event should run after it has already started."

In terms of framing this, OP, perhaps a better tactic would have been, "I've looked at the Praetorian invasion information, and thought this idea might be interesting to consider for future invasion scenarios". That might be a little better-received.
Gee, sorry I only just HAD the idea today, and not before the event started. Maybe next time I will be sure to have any ideas in the proper time frame? In regard to making sure suggestions dont get implemented...if I actually thought there was a tiny tiny chance of them LISTENING to a good idea and acting on it, maybe then I would try to frame the suggestion a little more politely. As it stands, there is a bucketload of evidence that they dont listen, that they just do whatever they want, regardless of weather its a good or bad idea. Case in point, and yes, bringing it up again, i13 and pvp. So many good ideas..and they ignored pretty much every one of them.
So by all means..you can keep having faith in nice polite suggestions being listened too..I am not going to.
Another example. About a year ago, me and a friend were complaining how hard it is to invite your own toons to a personal SG..since there is no way to send a global type SG invite. My friend sent a suggestion into support..and they wrote back saying..Wow thats a great idea! I am forwarding it onto the game development. And you know what? We STILL cant do that. Oh yeah, I understand there is more important things to look at in the game..but how long would that take, seriously?


 

Posted

Quote:
Originally Posted by MisterD View Post
I heard shards were dropping from teh mobs, all well and good. Except that, after having your alpha done, shards are worthless.
You already have all 4 very rares made for Alpha?

--Rad


/whereami:

 

Posted

Quote:
Originally Posted by Radionuclide View Post
You already have all 4 very rares made for Alpha?

--Rad
Why would you make 4 very rares for alpha?


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Why would you make 4 very rares for alpha?
Guessing one for each tree since there are 8. That said, err. Ya. Why? Can see maybe a few alternates for situational differences or for one of your three builds. But capping it out seems excessive.


Let's Dance!

 

Posted

Quote:
Originally Posted by reiella View Post
Guessing one for each tree since there are 8. That said, err. Ya. Why? Can see maybe a few alternates for situational differences or for one of your three builds. But capping it out seems excessive.
Especially since about two of those threes are useless if you have any type of major investment in Set IOs.

Alpha when compared to the slots we have no isn't all that impressive.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by MisterD View Post
Gee, sorry I only just HAD the idea today, and not before the event started. Maybe next time I will be sure to have any ideas in the proper time frame? In regard to making sure suggestions dont get implemented...if I actually thought there was a tiny tiny chance of them LISTENING to a good idea and acting on it, maybe then I would try to frame the suggestion a little more politely. As it stands, there is a bucketload of evidence that they dont listen, that they just do whatever they want, regardless of weather its a good or bad idea. Case in point, and yes, bringing it up again, i13 and pvp. So many good ideas..and they ignored pretty much every one of them.
So by all means..you can keep having faith in nice polite suggestions being listened too..I am not going to.
Another example. About a year ago, me and a friend were complaining how hard it is to invite your own toons to a personal SG..since there is no way to send a global type SG invite. My friend sent a suggestion into support..and they wrote back saying..Wow thats a great idea! I am forwarding it onto the game development. And you know what? We STILL cant do that. Oh yeah, I understand there is more important things to look at in the game..but how long would that take, seriously?
There are a billion good ideas submitted hourly online (ok, slight exaggeration). The one you suggested has been bandied around for over three years, at least, and while it sounds simple to implement, there are several other handles that need to be put in place, and some of them will run into existing code.

Take, for example, invitation validation- does the character you're inviting qualify for supergroup participation (on the same server, of the same side, etc)? Right now, there's no need to really check "on the same server" as all invites work that way. There will be once you have global SG invites. Since the invitation is immediate, it checks for whether you qualify or not when the invite is sent... but since there's a time delay in global self-invites, it would have to change this to check when the invitation is received (or you could have vigilantes get the invite, go villain, then accept it). Heck, the entire thing would need a queued-prompt system done so it doesn't waste system resources the whole time its pending! ...AND let's not forget that supergroup tech predates global chat, and that global chat originated as effectively a separate chat server that was tacked onto existing chat, so there's no reason to expect that ANY of that global handle tech will really mesh with SG management at all. All that's in code that originated over a half-decade ago, and old code being modified by someone other than the original author has a much bigger chance of unintended errors, so more development time, more qa time, and more peer review time is necessary to make the changes safely and confidently. *

Making "brilliant" ideas is rather typical on the net. Don't pat yourself on the back for being better than the devs because of them. Implementing and prioritizing those ideas on a schedule and making the tough triage choices-- that's where the challenge lies. When you can't comprehend how the devs could be listening and NOT implementing your ideas, you conclude that the devs can't be listening. More likely, particularly as evidenced by your post style, you're just not looking at enough of the picture to make a good judgement.

As a player, though, It would be ridiculous to expect you to see the big picture. (Despite how I sometimes arrogantly sound, I don't see any more of the picture than you- I only work tangentially to this field, so I just have a different viewing angle to that same big picture). What you CAN do, though, is something a lot more rare on the web- make suggestions in a tone that doesn't suggest you know everything when its clear that you don't and that demeans the people that are in a position to make them happen.



*Still, I'd LOVE that feature.


 

Posted

I'm thinking this is a suggestion and needs to be moved to the Suggestions and Ideas forum?

That said, I like the idea of this. I gives another iXP avenue, however briefly. No harm in that, even when the new trials are available down the pike.

Quote:
Originally Posted by MisterD View Post
I heard shards were dropping from teh mobs, all well and good. Except that, after having your alpha done, shards are worthless.
They are? I convert my shards to threads to use for the new slots. They are far from worthless.

Quote:
Originally Posted by MisterD View Post
How about make the mobs drop threads and give iXP to BOTH slots?
I'll have to check tonight, but I think there are two different groups of enemies fought during the BAF and Lambda trials. I think the BAF is against WarWorks and Lambda is against the IDF? If that's true, then that should be the determining factor for what slot gets awarded the iXP in a possible Praetorian invasion scenario. If you defeat WarWorks, it goes towards your one set of slots; if you defeat IDF it goes towards your other slots.

Quote:
Originally Posted by DrGamma View Post
How do you figure that would work for people below level 50 fighting the invasion? They get regular xp instead? While 50's get iXP, but less inf or something? Sounds nice, but I wonder if it's easy to implement...
You mean the current way the trials work? Granted non-50's can't enter them, but that is exactly how it should work if it were ever implemented.


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