Is the trial end reward randomization really fixed?


Adeon Hawkwood

 

Posted

At first I thought it was when I ran my Corr and Stalker through the trials post patch. They was able to acquire 2 very rares and 11 rares in roughly about 40-45 total trial runs. There was still a disproporationately high percentage of uncommons when compared to commons but I didn't think much of it. At least I'm getting a few commons now when compared to almost none before.

Armed with newly found optimism, I hopped on my MM to take her through the trials, confident in the fact that MMs may finally get a fair shake at end reward tables. Disappointment. Through 17-18 so runs, I have gotten 1 rare, 11 uncommons (not including the ones awarded from badges) and the rest are commons. Maybe my MM is just unlucky so I'm here to ask if anyone else is *still* experiencing this kind of result with their MMs.


 

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I don't have an exact total, but I seem to now get a pretty close split between common and uncommon. With no rares and 2 very rares.


 

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According to the devs personal participation score does not impact the reward beyond the threads or component choice.

There is an implication that the leagues "success score" does impact the reward but the devs have not stated it directly.

Now it is of course entirely possible that the devs are lying. However it's more likely that the random number generator is in fact, random. For example as a comparison on my MM out of ~20 trials I got 1 very rare and 2 rare with most of the rest being uncommons.


 

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Just out of curiosity (op) did you use your pets all the time or your own attacks?


 

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Quote:
Originally Posted by Adeon Hawkwood View Post
According to the devs personal participation score does not impact the reward beyond the threads or component choice.

There is an implication that the leagues "success score" does impact the reward but the devs have not stated it directly.
Hmm, the 16 player BAF leagues I've led during the past few days have done pretty well I thought. We rarely leaked runners and took down the Siege/NS on their first spawn for the most part. Yesterday I even did a few 16 player MoBAF attempts. We never leaked any runners but was unable to acquire the Strong and Pretty badge and the rare component that's awarded along with it. I'm out of ideas at this point to be honest. Well, other than spending a couple hundred millions converting my uncommons into rares.

Quote:
Originally Posted by _Klaw_ View Post
Just out of curiosity did you use your pets all the time or your own attacks?
Both. I lay down Acid Mortar and Caltrops as often as they are up, especially after I got my Reactive Interface (DoT Tier 3) slotted. I only have one personal attack on my MM but I do use it if my other Traps powers aren't recharged. I take down the runners in BAF like there's no tomorrow. With Lambda there is still the struggle with the sabotage phase like most other MMs. During the AV fights, I tend to focus on the ambush adds a little more since the Siege's/Marauder AoEs make short work of my pets if they get too close.

I really don't quite understand it. The MM is the 9th character I've taken through the trials (pre and post fix), a list that includes various 4 Brutes, 2 Doms, 1 Stalker and 1 Corr. She is having the toughest time of them all when it comes to getting rare or very rare end rewards.


 

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Is it wrong that I get frustrated at nearly always getting uncommons? I actually get commons as often as rares (more or less), which makes then cheaper to make, but the drop itself makes it rare.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
According to the devs personal participation score does not impact the reward beyond the threads or component choice.
This seems to fit my experience. Mainly common/uncommon is to be expected. And getting 2 very rares and no rares is fine since I'm dealing with such a small number.


 

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Quote:
Originally Posted by baron_inferno View Post
I really don't quite understand it. The MM is the 9th character I've taken through the trials (pre and post fix), a list that includes various 4 Brutes, 2 Doms, 1 Stalker and 1 Corr. She is having the toughest time of them all when it comes to getting rare or very rare end rewards.
Unfortunately unless the devs tell us differently there probably isn't much you can do beyond saying "random number generator is random" and running more trials. As long as you are getting a component and not threads you are hitting the participation metric. Beyond that personal participation is not supposed to matter.

Quote:
Originally Posted by shaggy5 View Post
Is it wrong that I get frustrated at nearly always getting uncommons? I actually get commons as often as rares (more or less), which makes then cheaper to make, but the drop itself makes it rare.
I used to be that way as well, of course now that you can downgrade uncommons to commons it's not a big deal.


 

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Quote:
Originally Posted by MunkiLord View Post
This seems to fit my experience. Mainly common/uncommon is to be expected. And getting 2 very rares and no rares is fine since I'm dealing with such a small number.
Well, on my other ATs this seems to be case both before and after the uncommon drop rate fix. They have consistantly gotten between 1-3 Very rares and 5-8 rares for every 20-25 runs through the trials (both BAF and Lambda). I just find it interesting that my MM happens to be the lone exception. This is the first MM I've taken through the trials so I don't have a basis for before and after patch comparisons. Although, the MM complaint for biased end reward table before the patch is rather well documented. Guess I'll run her more to see if this was just the result of some awful luck recently.


 

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Run it a couple thousand more times on each toon and compare the results. Then you will be close to being able to figure out if it is random or not. The sample size you are using is way too small to draw any meaningful conclusions.


 

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Been excreting commons and uncommons on Alpha. The only Rare I got was from the MoBAF badge. Unamused ¬¬


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by HelinCarnate View Post
Run it a couple thousand more times on each toon and compare the results. Then you will be close to being able to figure out if it is random or not. The sample size you are using is way too small to draw any meaningful conclusions.
Combined together between all of my characters, the number of trials completed has exceeded 200. It's still a relatively small sample size but that's why I'm here asking other people to share their results so we can compare notes.

In anycase, the couple thousand figure is not really required for your average statistical survey anyways. Most Gallup or Pew polls only involve 1000-2000 respondents with a relatively small error margin (3-5%).


 

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Gallup polls also don't involve random numbers.


 

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Quote:
Originally Posted by Tricia View Post
Gallup polls also don't involve random numbers.
True but often times, they also don't take into account factors such as reasoning behind the response, upbringing background, social environment, so on and so forth. Some those of factors can be just as unreliable and as random as the RNG.

In anycase, this is getting off topic. I never said this was to be some sort of scientific study. It was only meant to be a survey of the personal experiences and hopefully, maybe some sort of conclusion (however vague) can surface as a result. It's pretty much the only thing we can do until they devs reveal more information about their participation based end reward system, if they ever choose to do it.


 

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I think I've ran around 30 trials now on my Fire/Fire tanker based on the number of Emp merits I have. I've ran most of them after the adjustment patch and still get mostly uncommons, 1-3 commons, 8 rares, and 1 very rare. And 1x 10 threads where I got stuck on the cutscene during the last phase of a Lambda.