Incarnate Salvage, now what?


Adeon Hawkwood

 

Posted

OK, I'm sure this has been asked before but I can't find it to save my life, if anyone knows where an existing thread on the subject can be found, please point me in the right direction?

So anyway... now that my characters has all the incarnate powers I want, what use is the salvage I have left? Almost 200 shards, nearly 50 threads and miscellaneous common, uncommon and rares I picked up grinding for the very rares I needed.

Will there be a use for these in the future? I realize they don't hurt anything sitting in inventory, but it would be nice if they had some use. I understand that they don't want to make them trade-able, but it would be nice if we could get something for this extra stuff we have laying around.

Anyone know?


 

Posted

Nobody but the devs know what future use any of it will have. Supposedly we'll want Astral merits for "something." But there are five slots left. Either we'll use them for that, or they'll introduce seven *new* types of currency.

Hold on to it and see.


 

Posted

Personally, I'm betting on new salvage and some unbelievably expensive way to convert the old to the new (al-ah shards to threads) because of the hordes of all the current salvage some will have by the time they open the next slots. Making the current stuff relatively useless in the same way that shards became mostly useless.

Well, like you say, we'll see, I'm just saying it would be nice to have some other use for it than spending gobs of influence to convert it to whatever we'll need in the future.


 

Posted

This is just a guess on my part, but I would be willing to bet that the next 4 slots will use the same salvage, incarnate threads and the common to very rare components ’s we’ve been using for Interface to Lore. I also think that the Omega slot will use the same salvage as Alpha did, now that many player have burned though most of their surplus shards and will continue to do so as they try to unlock the next 4 slots.


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Posted

Quote:
Originally Posted by Hube02 View Post
Personally, I'm betting on new salvage and some unbelievably expensive way to convert the old to the new (al-ah shards to threads) because of the hordes of all the current salvage some will have by the time they open the next slots. Making the current stuff relatively useless in the same way that shards became mostly useless.
Plan on this.


 

Posted

They've mentioned new Lore pets in the future, I expect those will use the same salvage as the current Lore abilities and of course you can always start making alternate abilities from the current selection.


 

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Quote:
Originally Posted by Adeon Hawkwood View Post
They've mentioned new Lore pets in the future, I expect those will use the same salvage as the current Lore abilities and of course you can always start making alternate abilities from the current selection.
This. I've found many of my chars have very different needs when soloing vs teaming vs leagueing. My long-term goal is to build up different Incarnate "builds" for the different situations. Different Destiny and Interface powers can produce very different results, and even switching between the Core and Radial lines for Judgement and Lore can change the way your character plays.


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
... and of course you can always start making alternate abilities from the current selection.
If it turns out that this salvage is not used for other slots, likely I will do this, if I can stomach doing the trials enough times to get the rares and especially the very rares to make them. (I refuse to pay the influence to convert up even if I may have it)

Even with this, what happens when you've made every incarnate power so you can slot whatever you choose?

I'm just saying a little prayer for the future that the dev gods smile on us and give us something else to use it for.


 

Posted

Quote:
Originally Posted by Hube02 View Post
Even with this, what happens when you've made every incarnate power so you can slot whatever you choose?
Then any extra salvage will be pretty much useless (except as a expensive upgrade when the next set of slots are released). I know that's not what you want to hear but I'd be very surprised if it were any other way.

From a Trial Rewards point of view it makes a lot of sense. By making it so that a portion of the trial rewards (threads and components) are effectively useless once a person has all the stuff they want the devs provide a built in catch up mechanism for people who start running the trials later.

Eventually it will be possible to use Astral and Empyrean merits to buy "other things" at that point a player who doesn't have their incarnate slots filled will have the option of acquiring those things at the same rate as a player who has them filled without completely halting incarnate progression.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Then any extra salvage will be pretty much useless (except as a expensive upgrade when the next set of slots are released). I know that's not what you want to hear but I'd be very surprised if it were any other way.

From a Trial Rewards point of view it makes a lot of sense. By making it so that a portion of the trial rewards (threads and components) are effectively useless once a person has all the stuff they want the devs provide a built in catch up mechanism for people who start running the trials later.

Eventually it will be possible to use Astral and Empyrean merits to buy "other things" at that point a player who doesn't have their incarnate slots filled will have the option of acquiring those things at the same rate as a player who has them filled without completely halting incarnate progression.
Actually its pretty much the opposite of a catchup mechanism.

If you come late to the trials you have a very painful road to get caught up to them that is made even harder by everyone being focused on the latest and greatest. Adding more layers of incompatibility is just going to make it worse.


 

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Quote:
Originally Posted by Another_Fan View Post
Actually its pretty much the opposite of a catchup mechanism.

If you come late to the trials you have a very painful road to get caught up to them that is made even harder by everyone being focused on the latest and greatest. Adding more layers of incompatibility is just going to make it worse.
No, you just have to look at it kinda sideways.

Let's say that when the Empyrean and Astral merits options are released the merits from a single trial allow you to purchase 3 Gee-Gaws.

A player with all of the current incarnate boosts will be able to purchase 3 Gee-Gaws per trial. A player without any incarnate abilities can choose to either purchase 3 Gee-Gaws and make incarnate progress or purchase no gee-gaws and make faster incarnate progress. In both cases however the players are limited to 3 Gee-Gaws per trial.

Once you have all of the incarnate abilities you desire the trial rewards effectively decrease (since you have no use for threads/components) which functions as a catchup mechanism. Have-nots get greater rewards than haves (geegaws + incarnate progression versus just gee-gaws).

Now when the next set of slots are released we get what is effectively a gear reset. Your ability to carry-over progress from one set of slots to the next means that everyone starts on an almost even footing regarding making the new abilities (again, a catch-up mechanism). The concern there becomes balancing out the power levels, which is another reason for limiting the ability to carry over progress. If it proves necessary the devs can drastically alter the rate at which you can make the old abilities to make "gearing up" to the new trials easier.

For example, a simple solution would be when the new slots come out add iXP for the current slots to the Tin Mage/Apex TFs and allow people to make abilities for them using alpha slot components. In that way even if the existing trials aren't being run a new player can gear up on the non-trial content.


 

Posted

Quote:
Originally Posted by Hube02 View Post

Even with this, what happens when you've made every incarnate power so you can slot whatever you choose?
What happens, I look at your incarnate prowess with jealously.


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Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

If we are going to use Astral Merits in the future why don't they just cap the amount you can gather now so that they don't need to make a whole new currency for the next step?? If they need to expand the cap with the next step they can.


 

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Quote:
Originally Posted by BLYKMYK View Post
If we are going to use Astral Merits in the future why don't they just cap the amount you can gather now so that they don't need to make a whole new currency for the next step?? If they need to expand the cap with the next step they can.

Becuase if they did that you would know how many you should gather for each character, and it would be the next best thing to trading.


 

Posted

I don't get what you mean. Say they limited the Threads to 100 (random number) because they knew the next steps would take at least 1000 Threads to move up the chains it would mean they would prevent the worry of certain players being able to immediately get the next powers.

I would assume that the biggest reason they don't put a cap is that people would complain about an artificial cap and not being able to advance their toon. But, you could also argue that it would help to facilitate using your alts.


 

Posted

Quote:
Originally Posted by BLYKMYK View Post
If we are going to use Astral Merits in the future why don't they just cap the amount you can gather now so that they don't need to make a whole new currency for the next step?? If they need to expand the cap with the next step they can.
Well first off the alternate uses for Astral and Empyrean Merits are probably not going to be related to building the next slots. They will probably be used to buy other stuff (no clue what but IO recipes would seem an obvious option).

As for the general question of why introduce a new currency for each level of slot personally I don't think the concern is hoarding. I think that the reason for doing it is to make running the new content the way to get the new powers. In the current case switching from shards to threads meant that getting the new powers required running the incarnate trials instead of simply running the old content. Since they didn't put any limits on the new trials people were getting the new stuff in a few days anyway so clearly the devs weren't to concerned about hoarding. If they had allowed us to make the new powers using shard components then people would almost certainly have abandoned the trials in favor of farming the WST and the level 50 TFs.


 

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Quote:
Originally Posted by Dark_Tower View Post
This is just a guess on my part, but I would be willing to bet that the next 4 slots will use the same salvage, incarnate threads and the common to very rare components ’s we’ve been using for Interface to Lore. I also think that the Omega slot will use the same salvage as Alpha did, now that many player have burned though most of their surplus shards and will continue to do so as they try to unlock the next 4 slots.
Probably this, except for the omega slot. If they did, it could pretty much be assumed that the omega powers will be ridiculously expensive using those components since by the time we get to the omega slot we could potentially have more than enough to craft all of the T4s of omega using current prices.


 

Posted

Quote:
Originally Posted by BLYKMYK View Post
If we are going to use Astral Merits in the future why don't they just cap the amount you can gather now so that they don't need to make a whole new currency for the next step?? If they need to expand the cap with the next step they can.
Astral Merits are capped at 99. I've been there twice and stopped receiving them both times. I'm assuming/betting that Empyrean Merits have the same cap, but have not been there (can anyone confirm?)


 

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Quote:
Originally Posted by Memphis_Bill View Post
Nobody but the devs know what future use any of it will have. Supposedly we'll want Astral merits for "something." But there are five slots left. Either we'll use them for that, or they'll introduce seven *new* types of currency.

Hold on to it and see.
While we're on the topic of not knowing, anyone want to suggest what the 5 remaining Incarnate abilities will do?

So far, we've gotten generous global enhancements, a ranged attack, pets, ally buffs, and enemy debuffs.

What are we missing that might work for Hybrid, Vitae, Mind, ...the one I can't remember... , and Omega?

A melee attack? Controls? Some kind of whacky (yet awesome) travel power? A domination-like power?

Just curious what people might think?

Anyway, gratz on having all the Incarnate abilities you want, hold on to the loot...


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Posted

Quote:
Originally Posted by Hube02 View Post
Astral Merits are capped at 99. I've been there twice and stopped receiving them both times. I'm assuming/betting that Empyrean Merits have the same cap, but have not been there (can anyone confirm?)
I have 136 astrals on a character. You might want to bug this


 

Posted

Quote:
Originally Posted by Another_Fan View Post
I have 136 astrals on a character. You might want to bug this
This really sucks, I only have 1 character I've gotten 99 with and every time I get 99 with that character I stop getting them, which is why I assumed a cap. Now I will have to do the trials again to get there and bug it when I stop getting them.... bother..... but thank you for letting me know.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
No, you just have to look at it kinda sideways.

Let's say that when the Empyrean and Astral merits options are released the merits from a single trial allow you to purchase 3 Gee-Gaws.

A player with all of the current incarnate boosts will be able to purchase 3 Gee-Gaws per trial. A player without any incarnate abilities can choose to either purchase 3 Gee-Gaws and make incarnate progress or purchase no gee-gaws and make faster incarnate progress. In both cases however the players are limited to 3 Gee-Gaws per trial.
Here's how I see it and how I think the community has been reacting from my admittedly narrow viewpoint.

People have been doing the new incarnate trials until they reach their incarnate goal then they stop. Depending on how kind the RNG has been to them they may do more or they may be ready to puke at the thought of another trial.

Now the astrals are not tradeable so whatever the gee-gaw is it better be really nice if you are going to get people in to doing these things again. Think cathedral of pain here. Now if the devs pull another "Oh yeah you will be able to use your shards, yeah yeah don't worry about it" and start pricing the new things at a point where people say f' that noise you wind up with people who are late to things standing around trying to get people to run the obsoleted stuff from a diminishing pool of interested people.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
...Depending on how kind the RNG has been to them ... they may be ready to puke at the thought of another trial.
I fall into the this category, I've got another character quickly approaching 50 and wondering if I will do them at all.... probably will... maybe.... at least they will be a bit of a challenge at first, but to be honest the thought of doing them over and over again for yet another character and praying the RNG is good to me so I don't need to do them 100 times or more to get the rares and very rares needed.......................

Like I've said before, I for one am never going to pay the price in INF needed to create a rare or very rare.... I mean, what were they thinking 800 million if you start at uncommons to get 1 very rare? 4.8 billion if you are one of the really unlucky that never sees a rare or very rare to get tier fours slotted in all of them? And this is supposedly attainable by a "Casual Player"

The more I think about it the more I think I may just role up another character instead.

Sorry, a little off track. But, just saying :P


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Here's how I see it and how I think the community has been reacting from my admittedly narrow viewpoint.

People have been doing the new incarnate trials until they reach their incarnate goal then they stop. Depending on how kind the RNG has been to them they may do more or they may be ready to puke at the thought of another trial.

Now the astrals are not tradeable so whatever the gee-gaw is it better be really nice if you are going to get people in to doing these things again.
I can't disagree with this and in many ways it makes me sad. Personally I've achieved my goals (T3s in all four slots on 3 different characters) and I'm still enjoying the trials. However I also took the view that I'm in the Incarnate system for the long haul anyway so I might as well take my time and stop to smell the roses along the way.

That being said, I like the trials. I'd run them even if they didn't give incarnate progression simply because they are fun.

Quote:
you wind up with people who are late to things standing around trying to get people to run the obsoleted stuff from a diminishing pool of interested people.
Yes, this is a concern but at the same time you're assuming that the incarnate system prices are completely static. At the moment a "gearing-up" method is not needed, there is only one tier of trials and plenty of people are still running them so it's east enough for a new character to get the powers.

Now when the devs release the next tier of slots this will likely change. At that point I'm hoping that the devs will introduce a "gearing up" method to allow new character to get ready for the next tier of trials faster and on smaller teams than is currently required. The simple fact in any progression system is that you will, over time, have players drop out of it (due to burn out, real life issues or some other reason), providing a system to introduce new blood without relying on other players to farm for them is a sensible practice. I would not be to surprised if the devs eventually release "shard-component" recipes for the newer slots.


 

Posted

Quote:
Originally Posted by Hube02 View Post
Astral Merits are capped at 99. I've been there twice and stopped receiving them both times. I'm assuming/betting that Empyrean Merits have the same cap, but have not been there (can anyone confirm?)
Barring bugs, nobody should have more than ~84 Empyrean Merits yet (2 per 20 hours since April 5, less server downtimes).


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