What do you consider an acceptable profit/item?


Adeon Hawkwood

 

Posted

So I find my coffers are slowly depleting in inf and I haven't bothered marketeering in months. I think my standards are too high.
I try to make at least 15-20 million on low cost items and at least 100 million on anything over 200m.

I'm just wondering how much others consider 'worth the effort'?

Thanks,
CC


 

Posted

If I'm not making at least 100,000,000 per slot then I don't waste my time.


 

Posted

Different approaches for different items and total time required for investment.

Sometimes it takes a significant quantity, other times (most) it does not. Larger quantities over time, I shoot for a sure 200% profit. Otherwise, it's usually pure $ for almost no time invested, so I don't care.



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Posted

For me it just depends how fast it sells. If I'm only making 10 million profit, I want several to move in a day. If I'm making 100 million profit, I don't mind if it sits for a day or two.


 

Posted

I'll sell anything, for whatever profit I can get. Doesn't matter. If I have SO's on me and I forgot to vendor them, and I have empty slots, I toss 'em up for 1 inf.

For random drops I really don't cae how much profit I make, if any. For ecipes that I buy and craft, I'm generally loathe to list them for less than 5-6 million... but I do sometimes. If they sell for 8-9 million I'm happy, that's certainly a low profit but it's still a profit. These are usually orange recipes that require 1 rare component to craft, and where I buy the recipe for next to nothing and the rare salvage for something below 2 million a piece.



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Posted

I go very much for quantity over quality. The markets I target have a profit per IO in the 5 million - 10 million range but I can sell about 45 of them per day (spread over several different IOs with similar price points).

For me it's a combination of time and risk. The IOs I deal in all have a fast turnover time (I aim for less than 24 hours) and are low risk (even if the market crashes I still recoup most of my investment). I've experimented in dealing with IOs that are either higher risk or slower to sell but I find I prefer the smaller, safer profits.


 

Posted

When I'm lazy I sit out in the 5-20m IO niches (2-8m profit usually) and craft 10-20 a day for volume sales.

If I'm in an up swing I'll typically look at the 30-100m IO niches (20-50m profit usually) and craft 3-10 a day.

I typically market on 5-12 toons each day depending on how lazy I feel or not which typically results in 70-100m profit minimum per day.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I go very much for quantity over quality. The markets I target have a profit per IO in the 5 million - 10 million range but I can sell about 45 of them per day (spread over several different IOs with similar price points).

For me it's a combination of time and risk. The IOs I deal in all have a fast turnover time (I aim for less than 24 hours) and are low risk (even if the market crashes I still recoup most of my investment). I've experimented in dealing with IOs that are either higher risk or slower to sell but I find I prefer the smaller, safer profits.
I'm in roughly this bracket of marketeering and I can accomplish this with only 10-15 minutes of effort a day. I'm sure there are people out there who can earn more per minute of effort, but this level of safe, simple and consistent marketing works for my purposes.


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Posted

Anything above 5 million-ish I'll at least consider. If there's a steady niche worth 5 million in profit per IO that doesn't seem to have any competition, I'll ride it until something better comes along. Usually, if I'm marketeering, it means I'm both low on money and have some end goal in mind, so I prefer items that aren't very volatile. When I'm just out for cash and can afford to eat some losses if the prices tank, I'll try for at least 20 million per item, preferably 50+.


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Posted

At least 5 mil per item, or it's not worth it.


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Posted

It greatly depends on the niche/item.

For common salvage, I always list at a flat price and take whatever I get.
For rare salvage (or "high ticket" salvage), I'll usually list at 75-80% of the
last 5 (moves a bit quicker that way, and still usually sells for Last 5 price).

For niches I've been active in for a long period of time (and know the
behavior patterns well - including certain set and common IOs), I tend
to maximize the RoI more.

For stuff I dabble in, I'll usually be happy with 50%+ over costs (including
fees).

For purples, I look at those individually, since fees can be a big hit to P & L
and pricing volatility can bite you in the @$$ if you're unlucky, or careless.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Whatever people are willing to pay me.