What do you consider an acceptable profit/item?
If I'm not making at least 100,000,000 per slot then I don't waste my time.
Different approaches for different items and total time required for investment.
Sometimes it takes a significant quantity, other times (most) it does not. Larger quantities over time, I shoot for a sure 200% profit. Otherwise, it's usually pure $ for almost no time invested, so I don't care.
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For me it just depends how fast it sells. If I'm only making 10 million profit, I want several to move in a day. If I'm making 100 million profit, I don't mind if it sits for a day or two.
I'll sell anything, for whatever profit I can get. Doesn't matter. If I have SO's on me and I forgot to vendor them, and I have empty slots, I toss 'em up for 1 inf.
For random drops I really don't cae how much profit I make, if any. For ecipes that I buy and craft, I'm generally loathe to list them for less than 5-6 million... but I do sometimes. If they sell for 8-9 million I'm happy, that's certainly a low profit but it's still a profit. These are usually orange recipes that require 1 rare component to craft, and where I buy the recipe for next to nothing and the rare salvage for something below 2 million a piece.
my lil RWZ Challenge vid
I go a lot cheaper than the OP. Like 8 million profit is OK with me on cheap items these days [<40 million]. There does seem to be more competition.
But I do sometimes find a 100-million-inf profit out there, which pleases me greatly.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I go very much for quantity over quality. The markets I target have a profit per IO in the 5 million - 10 million range but I can sell about 45 of them per day (spread over several different IOs with similar price points).
For me it's a combination of time and risk. The IOs I deal in all have a fast turnover time (I aim for less than 24 hours) and are low risk (even if the market crashes I still recoup most of my investment). I've experimented in dealing with IOs that are either higher risk or slower to sell but I find I prefer the smaller, safer profits.
When I'm lazy I sit out in the 5-20m IO niches (2-8m profit usually) and craft 10-20 a day for volume sales.
If I'm in an up swing I'll typically look at the 30-100m IO niches (20-50m profit usually) and craft 3-10 a day.
I typically market on 5-12 toons each day depending on how lazy I feel or not which typically results in 70-100m profit minimum per day.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I go very much for quantity over quality. The markets I target have a profit per IO in the 5 million - 10 million range but I can sell about 45 of them per day (spread over several different IOs with similar price points).
For me it's a combination of time and risk. The IOs I deal in all have a fast turnover time (I aim for less than 24 hours) and are low risk (even if the market crashes I still recoup most of my investment). I've experimented in dealing with IOs that are either higher risk or slower to sell but I find I prefer the smaller, safer profits. |
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Anything above 5 million-ish I'll at least consider. If there's a steady niche worth 5 million in profit per IO that doesn't seem to have any competition, I'll ride it until something better comes along. Usually, if I'm marketeering, it means I'm both low on money and have some end goal in mind, so I prefer items that aren't very volatile. When I'm just out for cash and can afford to eat some losses if the prices tank, I'll try for at least 20 million per item, preferably 50+.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
At least 5 mil per item, or it's not worth it.
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It greatly depends on the niche/item.
For common salvage, I always list at a flat price and take whatever I get.
For rare salvage (or "high ticket" salvage), I'll usually list at 75-80% of the
last 5 (moves a bit quicker that way, and still usually sells for Last 5 price).
For niches I've been active in for a long period of time (and know the
behavior patterns well - including certain set and common IOs), I tend
to maximize the RoI more.
For stuff I dabble in, I'll usually be happy with 50%+ over costs (including
fees).
For purples, I look at those individually, since fees can be a big hit to P & L
and pricing volatility can bite you in the @$$ if you're unlucky, or careless.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Whatever people are willing to pay me.
Based on my most recent brain failure, -55,010,908 inf.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
So I find my coffers are slowly depleting in inf and I haven't bothered marketeering in months. I think my standards are too high.
I try to make at least 15-20 million on low cost items and at least 100 million on anything over 200m.
I'm just wondering how much others consider 'worth the effort'?
Thanks,
CC