Dear Devs


AquaJAWS

 

Posted

I've tried sending petitions and you have said to post here, so here goes.


The power lag is awful. With i20, it started during the escapee part of the BAF. Since the updates, it has spread to the rest of the game. Without exception. The worst times I've seen are during Hami raids, and CoPs, but its not limited to that, as its been bad on STFs lately and others.

Hami, which for the server and groups I usually run, takes less than 20 minutes after forming for a non-evac run. It took two hours sunday night. I was scrapping and I could only get an attack in every 7-10 seconds, sometimes worse. SG mates ran two CoPs on monday and they said it was the same.

It has become a trend, on freedom, for people to run 16 man BAFs, supposedly to reduce lag and/or increase rewards. I've been on a couple and haven't noticed any considerable difference, although it would be awesome if a red name dispelled this rumor, or hell, even acknowledged that it was true for that matter. This would either kill 16 man BAFs or give them a reason to form.

I, personally, will not be running any Hami's or CoPs until there is a good resolution. I am not alone on this either.

It took a week or two to fix Ion Judgement's damage, because it was overpowered. The power lag was an issue at i20 launch, and has only gotten worse sense then, with no apparent resolution that I can see. This really reflects poorly about the priorites of the devs.

At least an attempt to fix, or acknowledgement that it sucks and your working on it, would be awesome at this point. Its really getting old. With every new issue, there are bugs, but I can't remember it being this bad that you can't even use your powers.


Thanks in advance.


 

Posted

Quote:
Originally Posted by theheat View Post

At least an attempt to fix, or acknowledgement that it sucks and your working on it, would be awesome at this point.
Are you looking for them to say something like the following post?

Quote:
Originally Posted by Positron View Post
Hey guys,

Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible.

Thank you for your patience, understanding, and most of all your feedback on this situation.
This was posted yesterday.

Guess they anticipated you wanting them to say something.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Its still here today after the publish today.


 

Posted

Today wasn't to put in a fix. It was to remove a filtering request that was causing even more lag in Leagues and to resolve a Database issue and a Crash issue.

The patch notes state that an optimized filter will be added in a future patch.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

I seen the patch notes, but didn't notice the other post. Guess I am a day late. Although I think fixing judgement and the same time making lag worse, was bad. But maybe judgment was an easy fix i guess.


 

Posted

Quote:
Originally Posted by Texas Justice View Post
Today wasn't to put in a fix. It was to remove a filtering request that was causing even more lag in Leagues and to resolve a Database issue and a Crash issue.

The patch notes state that an optimized filter will be added in a future patch.
Ive seen no decrease in lag since the patch today.


 

Posted

Well after todays patch, I haven't seen a stitch of lag in the Lambda or BAF, or anywhere else for that matter. I am happy it's fixed.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
Well after todays patch, I haven't seen a stitch of lag in the Lambda or BAF, or anywhere else for that matter. I am happy it's fixed.
/this, i ran both a lambda and BAF today and the BAF lag was significantly reduced


 

Posted

Less lag in both BAF's I ran last night but the lag was still there. Powers were firing off slightly faster as well. Is it perfect ??? No it is not. Is it better ??? I think so and I look forward to the final fix for this issue.


Keeping it Brutal !!!!!!!!

 

Posted

Remember...lag is used incorrectly as an ambiguous term used by many to describe many things caused by many things, some they can do something about some you can do something about, and some that is completely out of their control.

When you do stuff in game, that server has to process a LOT of stuff, and it can only do so much about it. Too much going on and it just can't keep up. This is when you get delays in powers firing, rubber banding etc.

This is what we were seeing in the trials and league events (invasions, hamis, etc) the last week or so. They said they put something into the league code that caused a lot more processing that caused all the lag and took that out. Last night, it seemed a TON better for most of the BAF. Still experienced a little during the prisoner escape and the dual AV fight, but it was much better than even before that last patch from a week or two ago.

Also a factor is when you have a lot of players in one area firing off LOTS of flashy powers that YOUR computer has to process the graphics to. This usually results in low frame rate and is sometimes called lag, but its something else. This is YOUR computer trying to keep up with the graphics info. There really isn't much the devs can do except lower the graphical abilities of the client and make the game look worse, and you can counter it by turning down your graphics. Makes the game look worse, but its more playable. I've done this since the leagues started and I was much happier.

You can tell the difference between these two usually because if its server-side lag, things on your client look smooth and crisp with high framerates but powers don't fire, say they're recharged when they aren't.

Also outside factors like poor internet connections (which can vary during peak times) can also play into it, which there isn't much anyone can do about it right then.

The patch yesturday seemed to correct a lot of the server side lag that at least I was experiencing. Still had some at some places. But with these new, commonly run, events like the trials, when we have 3 times more players going full blast on their powers, short of them giving all of the servers a big hardware upgrade, some lag is going to happen on occasion. If its just low frame-rates you're experiencing, turn down your graphics some and see if that makes a difference.


 

Posted

I have horrible Lag in the Destroy crates (get suppression grenades) section of the Lambda specifically. I have heard rumors it is due to the way they coded the shelves. I have no idea. I do know that if I try to help with the crates I go into slideshow or worse. I think it has something to do with the warehouse rooms. I got so frustrated with rewards on my main that i started a new Blaster, and soloed quite a few story arcs in praetoria (so I could get the 5 times one alignment badge, then the switch badge). Same issue whenever I hit a warehouse. Was so bad at one point that I had to set up, see my boss target, pop 5 reds, and start sniping. No other way to kill my target, If i tried to move the comp slideshowed so bad it would not refresh but once every 20 seconds. My system is old, but i know it and dont try for much. i have 2gig ram, and run on absolute nothing settings for graphics. Still, freeze frame. Why on earth did the Devs do that?


 

Posted

To specify, I'm still getting power lag, and have had frame rate lag increase over the last few weeks, including today and yesterday on BAFs and Lambda (Lam not as bad though in either case). My comp can more than handle CoH, and usually never lags even during Hamis, and only slightly during RWZ raids. The issue isn't my computer's capacity. Lag does seem worse at high population times, which means the best time to run trials is when nobody is on, when its the hardest to get one going. Catch 22 I know, but that seems like the case. Everyone I play with consistently has seen the same lag (power and frame rate) during BAFs, escapees and AV fight, which is essentially the whole trial anyways really.