League: Should this be changed?


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Posted

As most of you know, -If you are part of a League and you are on team 1, you are not able to use skills like veng and fulcrum shift on other teams within that League... I'm sure this has been mentioned, my question here is, do you guys think this is would be broken if it were to change and allow you to use such skils on other teams within that League?

Note: I'm not sure if fulcrum shift doesn't work on toons that are not on your team but I would imagine it doesn't


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Posted

If it's something that would affect the other teams if you WEREN'T in a league with them (IE, you fire it off in a mothership raid, prior to issue 20) and it hasn't caused issues yet, then sure.


 

Posted

It's a tough one balance-wise when dealing with buffs, but I feel that powers like TP really do need to work cross-team because it's a real pain not being able to use them.

FS should work fine cross-team because it's an AoE buff that works fine if you're not teamed at all, as opposed to things like the Leadership pool, Grant Cover and the like which are team-specific.


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Posted

Team-only buffs are purposely excluded from League-wide application in order to prevent the League from being overpowered. This was a design goal given explicit consideration by the Devs. So, it is highly unlikely that will ever be changed. And, IMO, it definitely would be overpowered, so, I'm not on board with asking for a change.

However, the Devs are looking into making Recall Friend and other TP powers League-wide since that would not be an example of over-buffing.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Team-only buffs are purposely excluded from League-wide application in order to prevent the League from being overpowered. This was a design goal given explicit consideration by the Devs. So, it is highly unlikely that will ever be changed. And, IMO, it definitely would be overpowered, so, I'm not on board with asking for a change.

However, the Devs are looking into making Recall Friend and other TP powers League-wide since that would not be an example of over-buffing.

Good call. While some team buffs would definitely make Leagues overpowered Recall and some other QoL powers don't fit into that category.


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Posted

That is a good question about venge. It is designed to give the team a boost to get out of a bad situation but now teams and leagues are splitting up and doing different things. Maybe it should be changed to a general aoe.


 

Posted

I think it would be way OP, at least if the rest of the leadership powers worked.
If everyone on the league had maneuvers (which i think everyone should) if not slotted for def at all they would have 36% def on lambda and 54% on baf. Not to mention VEAT powers...


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
If it's something that would affect the other teams if you WEREN'T in a league with them (IE, you fire it off in a mothership raid, prior to issue 20) and it hasn't caused issues yet, then sure.
Agree with Bill. If it works in the normal game world for non-team members, then it should work on league-mates just the same. Otherwise no, it would cause rampant over-buffing.

Quote:
Originally Posted by Nitra View Post
As most of you know, -If you are part of a League and you are on team 1, you are not able to use skills like veng and fulcrum shift on other teams within that League...[...]
Question here: are you using "team 1" as an example case here, or is that really a set rule and team 2 and 3 don't apply? I haven't really had cause to look during a trial so I'm not sure if being on team 2 or 3 prevents my "outside team" buffs from occurring. I assumed it didn't matter what team you were on, the rules applied regardless?


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Posted

Weren't Kin's Transference, Transfusion and Fulcrum Shift, which aren't team only powers, made "Team-Only" during iTrials?


 

Posted

Quote:
Originally Posted by flipside View Post
Agree with Bill. If it works in the normal game world for non-team members, then it should work on league-mates just the same. Otherwise no, it would cause rampant over-buffing.


Question here: are you using "team 1" as an example case here, or is that really a set rule and team 2 and 3 don't apply? I haven't really had cause to look during a trial so I'm not sure if being on team 2 or 3 prevents my "outside team" buffs from occurring. I assumed it didn't matter what team you were on, the rules applied regardless?
Just and example, thing is I stay in League mode so I can see all the teams, and it's a little difficult to see who is on your team, maybe if the other teams were blue then it would make it easier so you don't try and use a skill on someone who isn't on your team...


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Posted

Quote:
Originally Posted by Nitra View Post
Just and example, thing is I stay in League mode so I can see all the teams, and it's a little difficult to see who is on your team, maybe if the other teams were blue then it would make it easier so you don't try and use a skill on someone who isn't on your team...
You mean the slightly non-green color doesn't clue you into that? :P Honestly, the color difference from team vs. non-team in a league might have well have been made grey and slightly not grey. I can't tell the difference.


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Posted

What would be useful is the ability to use a TP power on someone in your league. Don't know if that's considered a "buff" but it would be useful to be able to Recall a leaguemate from the RWZ hospital if you're the only TPer on the league...