Does the Hero respec trilogy need an upgrade?


BrandX

 

Posted

Ok, maybe not an upgrade, but after running it 3 times this week after having not run it in a long, long time I found it sorely out-dated in it's mission fluidity. To be specific, I have an issue with the reactor room being time-gated on the next waves. It appears that no matter how slow or fast you defeat the spawns the next waves are always set 3-4 minutes apart, with a total of how many waves? 8-10? I tried twice to keep track of the spawn counts but lost track each time due to boredom. That's 24 - 40 minutes of waiting around doing nothing.

I was around when the respec trials were first introduced and do recall how insanely hard they were to complete. But, with years passed and over a dozen issues delivered these trials have become trivial to complete. Quite honestly, they appear quite difficult to fail now.

So what is my suggestion? I like the mission sequence and the overall storyline, I just extremely dislike the reactor room encounter. Can the encounter simply be changed so that the spawns occur 15-30 seconds after the last spawn is defeated? That way we don't get overlapping spawns and gives team a brief window to catch a breath and re-bubble.

That is it, my only suggestion for this. I'd be very happy with just that change and leaving everything else as-is.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

I would second this, but keep the window between spawns at no more than 15 seconds. 30 seconds is a long time when you are doing nothing. I would also like to see the last spawn include an AV to add to the difficulty a little bit.


 

Posted

Upgrade? Eh. But it's so ridiculously easy now. I liked it when it was hard!


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Posted

Keep in mind that the actual purpose of the respec trials is to be run by someone who needs a respec. There needs to be a difficulty buffer in case your build is seriously screwed up.

I'd much rather see them tweak the villain respec trials and make the Thorn Tree slightly less frustrating. (The gimmick isn't too bad, but the AV is obnoxious.)


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Posted

I'm perfectly happy with with the hero Respec Trial. It's a little on the easy side, but I'd rather have things too easy than fail the damn thing, which I have back when it was harder. It's a trial to snag a respec that you probably need right then and there.

In fact, I'd like to see the villain respec made easier. The Vines section is just annoying, especially with the tree shooting barbs at you and immobilising you while you try to trim the vines before they regrow. Making the tree inert until you can attack it would be much appreciated.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by IanTheM1 View Post
Keep in mind that the actual purpose of the respec trials is to be run by someone who needs a respec. There needs to be a difficulty buffer in case your build is seriously screwed up.
Quote:
Originally Posted by Samuel_Tow View Post
I'm perfectly happy with with the hero Respec Trial. It's a little on the easy side, but I'd rather have things too easy than fail the damn thing, which I have back when it was harder. It's a trial to snag a respec that you probably need right then and there.
I'll agree that, if I was running it on a character with a busted build it may be harder for me. However, I fully believe that even a team of 6 characters, all with busted builds, can get through these trials quite easily. I also believe that there has to be a middle ground between a "can't finish because our builds are broken" team and a "it was so easy all I did was stand around for 30 minutes and occasionally hit some buttons" team. My experiences this week have been the latter, having completed it on 3 completely PUG'd teams of wide varying levels and ATs, two of which contained people on low level characters who admitted they didn't have enhancements slotted.

I know my experiences are just that, my experiences, but going 3 for 3 this week I felt that maybe I'm not alone.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

I'll definitely agree that the Hero respec trials are slow-paced, but I like the premise. As other people have said, it'd be nice if the end spawns were sped up considerably.

The only "upgrade" I want to see made to the trials is that they should use some of the new UI developed for the i19/20 TFs and Trials; timers counting down to the next ambush and the reactor's health for Heroes, and vine counters and AV health for Villains.

(Speaking of which, has anybody else noticed how borked the vine counters are for the Villain respecs? Usually less than half the team can see them.)


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Posted

Back before Inherent Fitness I completed all 3 respecs on my SD/Axe Tank (level 44) with no IO sets solo (friends help me to fluff the team so I could start it).

The final area spawn waiting time is attrocious.
Id rather the spawns occur every 2 mins (example) even if you havnt killed the previous spawn otherwise its like a really bad martial arts movie (1 man surrounded by 7 enemies taking them on at the same time [when really its each of the 7 guys attacking in turn ONLY after the other has been dispatched]).
So if your team is too slow they can get overwhelmed

And yes an EB or AV (depending on number of team members) at the end would be a good way to finish.
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm perfectly happy with with the hero Respec Trial. It's a little on the easy side, but I'd rather have things too easy than fail the damn thing, which I have back when it was harder. It's a trial to snag a respec that you probably need right then and there.
Good points. What about adding a glowie or something that will force the next spawn to come if the reactor is currently empty? Make it team leader usable only or something if needed.

That way it can stay easier for the teams that can't handle it, and teams that are sitting on their *** for minutes at a time can speed it up. Seems like the closest thing we can get to a win-win.


 

Posted

Sure, I can go with that. Best of both world, really. I even have a reasonable explanation for it:

The Sky Raiders can only enter the reactor room after they've been able to hack the door controls. However, the doors have a programmed fail-safe that forces them to re-seal themselves after a few seconds of being hacked, thereby letting in only one wave at a time per door. The player, however, has the option to override the door mechanisms and let a wave in at his discretion, the logic being that it's better to engage the enemy on your timetable, supposedly after having set up traps and prepared.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I have run the respec on hero side several times at all levels. I have gone with vets and noobs. Run with teams IOed out and with just SOs and some with bunches of holes that you wonder how in the world they can even function.

I have never even come close to failing the trial and EVERY single trial I have heard the same complaint. Why are we just sitting here? Where are the mobs? Cant we just get this over with?


Consider that the reward is the same for both trials, even though it is common for one to be done in 15-30 min and totally impossible to finish the other in that time because that is how long you are forced to do nothing yea, it could use an update. No one likes to sit there with their thumb up thier butt waiting.


 

Posted

Quote:
Originally Posted by BrandX View Post
I'd like to see the time between spawns sped up at the very least.
Years ago for the 1st blue-side respec, I could have sworn that there was at most a two minute delay between spawns, whereas the delay is much more prolonged now.

With a coordinated team, the respecs were quite doable and challenging on Invincible, whereas now it just feels tedious.