Fully Incarnates Vs. legacy 45-50 Content


Grouchybeast

 

Posted

Just curious, has anyone went backthrough the 45-50 content fully incarnated yet, or have done something like the LRSF or STF with a full team of fully incarnated toons( that is with all 4 new incarnate slots unlocked and slotted), just curious


 

Posted

I just wrapped up a ITF with several incarnate using characters. I counted a minimum of 4 judgements, and saw lore pets out at key points.

When the incarnate goodness was flying, it was impressive, and effective. Level +0 TF's are nothing for these characters. Buuuuuuut, there was a bit more slapdash play, and a surprising amount of dying. We had no "Tanker" character, and not a lot of defensive buffing, so it fell to my Illusionist and the Fire Controller to run "Interference". Which when put up against [Shout of Command] makes for very tough situations: I can only decieve Centurians so fast!

It was neat to see that stuff in action, and when I get my own incarnates developed, I think I'm gonna run my TF's at +2 or +3, just to keep things interesting. And for the gobs of bonus inf that running at +Level gets you.


Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.

 

Posted

Yesterday i did an ITF in 18:44 i think. The team was put together within a matter of minutes.

Did an MoLGTF. Honoree actually dropped so fast i missed the fight. And an MoSTF (attempt) it was boring because it was so easy.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I ran an ITF the other day and accidentally completed it as though it were a master run, but didn't have any of the limitations set. Also did it in like 24 mins.


 

Posted

I just found out on my only decently built Spines/Fire scrap, I kill everyone in a 50x8 mission... without attacking, about as fast as I could before with. That's just reactive and 2 damage auras. Barrier to keep everything clean.

Before Judgement. Without Pets.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Yup, it's really easy now. I hope they...

1) come up with new Incarnate missions and TFs outside of the trials soon
2) (re)Make a zone that is pretty much built for Incarnates (looking at you Shadow Shard)
3) Make it so you can flag current 45-50 content as Incarnate (All foes automatically lvl 54, threads drop, and an Incarnate component reward at the end of TFs and Story Arcs


 

Posted

The new Incarnate powers are impressive -- perhaps especially the pets, which are only available 1/3rd of the time, but can potentially turn a long-drawn out fight versus a hard target into a much shorter affair. Likewise, if your team is coordinating overlapped Destiny buffs, even extraordinarily weak builds can become near-invincible engines of destruction.

But most high-level teams were already steamrolling most content, even before Alpha and the level shift. The difference between a well-tuned IO build and a generic IO build is still much larger, I think, than the difference between an Incarnate and a non-Incarnate. And a team featuring a lot of buff/debuff, even if the constituent builds are all using SOs, is still as powerful or more in the general case than a buff/debuff-lacking team of the most expensive builds using the most lofty Incarnate powers.

If we want to make non-Incarnate content more than trivial, our answer remains the same: pump up the difficulty to +4. +4 ain't as challenging as it was at one time, but it still adds a lot of challenge. The only problem, to the extent that there is one, is that there's no good mechanical incentive to run at higher difficulty levels; recipe drops are the same regardless, and arguably faster against weaker opponents.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

What Obitus said. Even pre-Incarnates, there were Corporation teams (Union side VG) that habitually slaughtered the LGTF, ITF, RSF and suchnot, and the Honoree tended not to last very long at all.

Besides, I'd be dissapointed if they didn't get easier. Otherwise, why should I bother with this supposed power if it does nothing, huh?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

When you do a mission with an alpha slot that gives a level shift...the mission starts at level 51...i noticed this.

So if the Tfs are super easy...sounds to me like you have people who are only level 50 running them(no incarnate stuff)....i suggest you have the incarnate slotted people run them so they start out higher level(you run into 51+ enemies then at the start)....then go ahead and up them somemore if you feel its too easy.


 

Posted

Quote:
Originally Posted by PsychicKitty View Post
When you do a mission with an alpha slot that gives a level shift...the mission starts at level 51...i noticed this.

So if the Tfs are super easy...sounds to me like you have people who are only level 50 running them(no incarnate stuff)....i suggest you have the incarnate slotted people run them so they start out higher level(you run into 51+ enemies then at the start)....then go ahead and up them somemore if you feel its too easy.
That may just be becuase they aren't always spawned at a consistant level. When I run my missions at +0, the enemies spawn at 50 and are blue to me. And I went -1 just to see a red AV and see how much quicker it could go down at a -2 disadvantage, so they are spawning based off of a level 50 character regardless of shifts.


 

Posted

A couple of days ago, I was on a badging team hunting for Hero AVs in RV, and it seemed to be much, much easier than I remembered it. The team size varied between three and six as people joined and left, but I think most of them were Incarnates. With three in the team it was slower and more dangerous, but we were still taking the AVs down okay. With six, the poor AVs didn't stand a chance.


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Defiant @Grouchybeast
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