Crowd control vs. Foot stomp for Farming


Auroxis

 

Posted

I love foot stomp, don't get me wrong, it's the bee's knees. But it just seems odd that SS/Fire is the "top dog" when it comes to farming. Now I never farmed with a brute before, so feel free to enlighten me... but with the rage crashes, it seems inefficient when it comes to farming. A lot of people even state they don't even use rage because of it (though double rage is juicy when it kicks in - so I could see why you would use it despite the crash).

So what am I getting at? Well, footstomp is awesome because you pop a recharge proc in it and you are king. You do good damage, it has a huge radius (so hitting the max 10 targets is a cake walk, thus giving you a ~65% chance of activating your proc). But let me ask you experienced folks, how hard is it to hit 10 targets using Crowd Control with it's 180 degree arc and 8 foot radius? I figure in a farm, with very tight mobs, it wouldn't be hard... but maybe I'm wrong. The benefits I see is that you could very possibly activate the recharge proc just as often as you would with footstomp, but with a recharge of 12seconds instead of 20 (or we'll say 3 seconds vs. 5 seconds after all recharge improvements are set in), you do more damage (1.61 damage scale vs. 1.42, with cast times of 2.0 seconds vs. 2.1 seconds respectively). Also, no rage crash, but a regular build up that will pop up every 23 seconds or so. Just to give you an idea of a recharge-centric AoE build, I'll post one below. But I'm not too concerned with build suggestions, just suggestions that could be recommended over SS (with rage crash or with no build up at all). Thanks


Again, this is only a hypothetical design I made where he is intended to have huge recharge and does all AoE damage (don't cry foul over not having clobber) This build uses 5 AoE, 3 of which has the endurance proc to help with retrieving endurance as you'll burn through it even with consume going off quickly (though picture this toon with Ageless tier 4 +recovery)

Build: (Recharge AoE damager)
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Empty
Level 1: Fire Shield
  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
Level 2: Blazing Aura
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Chance for Smashing Damage
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Boxing
  • (A) Empty
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (19) Mocking Beratement - Taunt/Recharge
  • (19) Mocking Beratement - Taunt/Recharge/Range
  • (21) Mocking Beratement - Accuracy/Recharge
  • (21) Mocking Beratement - Taunt/Range
  • (23) Mocking Beratement - Recharge
Level 14: Tough
  • (A) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge
Level 16: Plasma Shield
  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
Level 20: Consume
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 24: Whirling Mace
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 28: Burn
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Crowd Control
  • (A) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (42) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Performance Shifter - Chance for +End
Level 44: Ball Lightning
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (48) Performance Shifter - Chance for +End
Level 47: Static Discharge
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
  • (50) Performance Shifter - Chance for +End
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Musculature Radial Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO


 

Posted

Quote:
Originally Posted by boppaholic View Post
I love foot stomp, don't get me wrong, it's the bee's knees. But it just seems odd that SS/Fire is the "top dog" when it comes to farming. Now I never farmed with a brute before, so feel free to enlighten me... but with the rage crashes, it seems inefficient when it comes to farming. A lot of people even state they don't even use rage because of it (though double rage is juicy when it kicks in - so I could see why you would use it despite the crash).

So what am I getting at? Well, footstomp is awesome because you pop a recharge proc in it and you are king. You do good damage, it has a huge radius (so hitting the max 10 targets is a cake walk, thus giving you a ~65% chance of activating your proc). But let me ask you experienced folks, how hard is it to hit 10 targets using Crowd Control with it's 180 degree arc and 8 foot radius? I figure in a farm, with very tight mobs, it wouldn't be hard... but maybe I'm wrong. The benefits I see is that you could very possibly activate the recharge proc just as often as you would with footstomp, but with a recharge of 12seconds instead of 20 (or we'll say 3 seconds vs. 5 seconds after all recharge improvements are set in), you do more damage (1.61 damage scale vs. 1.42, with cast times of 2.0 seconds vs. 2.1 seconds respectively). Also, no rage crash, but a regular build up that will pop up every 23 seconds or so. Just to give you an idea of a recharge-centric AoE build, I'll post one below. But I'm not too concerned with build suggestions, just suggestions that could be recommended over SS (with rage crash or with no build up at all). Thanks


Again, this is only a hypothetical design I made where he is intended to have huge recharge and does all AoE damage (don't cry foul over not having clobber) This build uses 5 AoE, 3 of which has the endurance proc to help with retrieving endurance as you'll burn through it even with consume going off quickly (though picture this toon with Ageless tier 4 +recovery)

Build: (Recharge AoE damager)
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize
  • (A) Empty
Level 1: Fire Shield
  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
Level 2: Blazing Aura
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Chance for Smashing Damage
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Boxing
  • (A) Empty
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (19) Mocking Beratement - Taunt/Recharge
  • (19) Mocking Beratement - Taunt/Recharge/Range
  • (21) Mocking Beratement - Accuracy/Recharge
  • (21) Mocking Beratement - Taunt/Range
  • (23) Mocking Beratement - Recharge
Level 14: Tough
  • (A) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge
Level 16: Plasma Shield
  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
Level 20: Consume
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 24: Whirling Mace
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 28: Burn
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Crowd Control
  • (A) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (42) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Performance Shifter - Chance for +End
Level 44: Ball Lightning
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (48) Performance Shifter - Chance for +End
Level 47: Static Discharge
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
  • (50) Performance Shifter - Chance for +End
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Musculature Radial Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
Well when you faming solo for drops or tickets you don't need to worry bout rage. Your going to have insp drops fast enough to stay damage capped or close the whole time.

Pbaoe and sphere shaped aoe's are ideal because you fire and forget. No need to move or find the right cluster of targets.

You might think that the range and arc on Crowd control are going to make it easy to hit the cap of targets but as the farm dwindles down your going to spend more time having to move and line things up than you like.

Or your going to have to use Whirling Mace more often and deal with things wandering while they are stunned. Unless you imob them but then your just negated the KB in Crowd Control.

I'm sure someone else will come along to point out what a pain in the rear the redraw is going to be to put up with every single time you use burn, or a patron attack or healing flames .


Global: @Kelig

 

Posted

Thanks for the reply. I thought the redraw was fixed on animation times, but I guess I was wrong. I did think about dwindling crowds, i figure just put your back to a wall and taunt them over, but even then that would be a pain. But if rage (or buildup for that matter) truelly aren't necessary, then might as well stick with SS. But I may have to try mace out, and see just how annoying those redraw times are.


 

Posted

Quote:
Originally Posted by boppaholic View Post
Thanks for the reply. I thought the redraw was fixed on animation times, but I guess I was wrong. I did think about dwindling crowds, i figure just put your back to a wall and taunt them over, but even then that would be a pain. But if rage (or buildup for that matter) truelly aren't necessary, then might as well stick with SS. But I may have to try mace out, and see just how annoying those redraw times are.
inspiration binds are nice for solo farming I like the ones here :http://boards.cityofheroes.com/showthread.php?t=125603''

I know there are at least one other guide around for this kind of thing. You can of course always make your own that fit your toons needs


Global: @Kelig

 

Posted

One thing i like to mention about SS (i think it really help efesive the point) is that with even a cheap IOed build you can finish the mish either before or right as you are getting the 1st rage crash and still often ticket cap. So yeah, rage does slow you down at all even WHEN you use it. Which is pretty nice.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
One thing i like to mention about SS (i think it really help efesive the point) is that with even a cheap IOed build you can finish the mish either before or right as you are getting the 1st rage crash and still often ticket cap. So yeah, rage does slow you down at all even WHEN you use it. Which is pretty nice.
Sure you meant doesn't and linking to Tvtropes is just evil. Now I am going to spend at least 30minutes just clicking links off of that page alone.... Thanks


Global: @Kelig

 

Posted

Quote:
Originally Posted by joebartender View Post
Pbaoe and sphere shaped aoe's are ideal because you fire and forget. No need to move or find the right cluster of targets.

You might think that the range and arc on Crowd control are going to make it easy to hit the cap of targets but as the farm dwindles down your going to spend more time having to move and line things up than you like.

Or your going to have to use Whirling Mace more often and deal with things wandering while they are stunned. Unless you imob them but then your just negated the KB in Crowd Control.

I'm sure someone else will come along to point out what a pain in the rear the redraw is going to be to put up with every single time you use burn, or a patron attack or healing flames .
Pretty much all of the above. I'm no hardcore farmer, and I *am* a mace/ fan - but as good as the arc in CC is, it just won't be as fast to target as a PBAoE as mentioned above.

Redraw isn't that big of a deal - unless you're going for the outlier end of peak performance (which you are if you are making a dedicated farming build - otherwise why build just for farming), then even the redraw from using AD on auto (on my wm/sd for example) will feel like it eats into your attack chain. Using it with /FA would just introduce more. Redraw is a preferential thing; some people are not bothered by it, personally it drives me crazy just from an animation standpoint.

Having said all of that, it's totally doable. I'll do the occasional x8 AE run with wm/sd just for tickets from time to time. Survival is not a problem, but it takes me probably 5 or more times as long as a purpose built ss/fa running the same farm.

Ya, it will work, but I wouldn't go tossing it around as the next big thing. For better or worse on glance at the brute boards will tell you what farmer everyone wants.<_<


 

Posted

Don't bother slotting the P'Shifter +End proc into your attacks, they just give mobs endurance unless it's been fixed.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by joebartender View Post
Sure you meant doesn't and linking to Tvtropes is just evil. Now I am going to spend at least 30minutes just clicking links off of that page alone.... Thanks
Haha, that was the intent. I know im evil >.<


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Haha, that was the intent. I know im evil >.<
Fixed.


 

Posted

It will not be as efficient as SS/FA, but if you want to make it work you can make it work.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Don't bother slotting the P'Shifter +End proc into your attacks, they just give mobs endurance unless it's been fixed.
Is this true? I am doing it because i figure when it hits, I get Endurance. Not them.


 

Posted

The target of the power gets the +End from the Shifter Proc.

Attack's target = enemy mobs (yes you give end to the mob)
Stamina target = player's toon


Best regards,

Tommy Truestar

 

Posted

Quote:
Originally Posted by Tommy_Truestar View Post
The target of the power gets the +End from the Shifter Proc.

Attack's target = enemy mobs (yes you give end to the mob)
Stamina target = player's toon
Shouldn't they fix this soon? Why would they have Accuracy modifiers in the set if it isn't meant to hit an enemy? That makes no sense at all. I'll have to try this out and verify it.


 

Posted

Quote:
Originally Posted by boppaholic View Post
Shouldn't they fix this soon? Why would they have Accuracy modifiers in the set if it isn't meant to hit an enemy? That makes no sense at all. I'll have to try this out and verify it.
It's been broken forever. The only place you want the +end proc is in stamina, QR or Physical Perfection.


I also believe the Energy Manipulator chance for stun proc was never fixed just disabled from working period but someone else would have to confirm that. I know you used to be able to slot it in speed boost and have a 10% chance to stun the team member you had just buffed.


Global: @Kelig

 

Posted

The +End proc works on the target of the end mod effect.

So if you put it in a power that does -end to enemies, it will have a chance to give them +end. If you put it in a power that only does DAMAGE to enemies, but gives you end, it'll proc on you. Such as been my experience with Consume.


 

Posted

Quote:
Originally Posted by joebartender View Post
It's been broken forever. The only place you want the +end proc is in stamina, QR or Physical Perfection.


I also believe the Energy Manipulator chance for stun proc was never fixed just disabled from working period but someone else would have to confirm that. I know you used to be able to slot it in speed boost and have a 10% chance to stun the team member you had just buffed.
I recall reading something similar on the boards; with the explanation that you could self-stun with it in certain powers. Which would basically be the same cause as the misbehavior in sb, if I remember it right.


 

Posted

Since we're somewhat on the subject, I want some opinions as to which Fire Farms are the best in AE?