Increasing the difficulty
+5? this i gotta see...
What is the optimal difficulty to maximize drops with new incarnate powers? 0x8 high speed slaughterfest, or maybe +5x8?
How much does increasing the level effect the rate of recipe/salvage drops? |
Level does not impact salvage/recipe drops but does increase inf drops (I want to say it's about 30% but I'm not certain, it's probably easiest to just test it yourself).
I think his point was that you can't set the difficulty to +5.
For what it's worth, I was running on 0x8, but increased it to +1x8 with the level shift because footstomp was knocking some of the guys back instead of down.
Actually the +1 is making it as difficult as +3 used to be.
I've always found the quickest killing in the 52 - 53 range.
How much does increasing the level effect the rate of recipe/salvage drops?
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Now, if the level changes how fast you kill, that might alter the speed at which you get drops. But in and of itself, level is 100% irrelevant.
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Level does seem to affect ticket drop rates though. Anywhoo, where is the test or word of god that says level doesnt affect recipe/salvage drop rates?
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@Caucasiafro
Does increasing level effect the chances of getting better recipes/purples?
No, except that if the enemies are lower level than your combat level, they won't drop shards, and if they're lower level than 47, they won't drop purples. A -2 enemy has the same chance to drop an item as a +50 does. However, you'll kill lower level enemies quicker, so setting your difficulty to +0 is usually best (-1 gets faster kills, but many recipe drops will be 49 instead of 50, which cuts their value WAY down).
Rank however, does affect drop chances. Lieutenants have a higher chance to drop items than Minions, and Bosses a higher chance than Lts. So if you can handle bosses, turn them on in your difficulty.
@Roderick
No, except that if the enemies are lower level than your combat level, they won't drop shards, and if they're lower level than 47, they won't drop purples. A -2 enemy has the same chance to drop an item as a +50 does. However, you'll kill lower level enemies quicker, so setting your difficulty to +0 is usually best (-1 gets faster kills, but many recipe drops will be 49 instead of 50, which cuts their value WAY down).
Rank however, does affect drop chances. Lieutenants have a higher chance to drop items than Minions, and Bosses a higher chance than Lts. So if you can handle bosses, turn them on in your difficulty. |
Does anyone know just how much higher though? Oftentimes you can end up spending as much time finishing a boss as it took to wipe out every single LT and minion. There's a major speed increase when you don't fight bosses, so it'd have to be a pretty major drop rate increase to make them worth it.
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Minion: 1/1000
LT: 1/150
Boss: 1/50
That's the reason the ITF is so popular for shard farming, the disproportionately high amount of bosses.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Does anyone know just how much higher though? Oftentimes you can end up spending as much time finishing a boss as it took to wipe out every single LT and minion. There's a major speed increase when you don't fight bosses, so it'd have to be a pretty major drop rate increase to make them worth it.
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Also, bosses have a chance to drop a "Gold" recipe (ie, a recipe from the Gold Ticket Roll/Merit Reward Roll pool). I'd say that on average, I tend to get 1-3 of these for each purple I get. Many of the drops in this pool aren't all that spectacular, but there are a few very good ones. Note that bosses that are scaled down to Lts will never drop these Gold recipes.
@Roderick
What is the optimal difficulty to maximize drops with new incarnate powers? 0x8 high speed slaughterfest, or maybe +4x8?
How much does increasing the level effect the rate of recipe/salvage drops?
*fixed