Lamda Guns - Getting to them?


Acyl

 

Posted

Quote:
Originally Posted by JayboH View Post
Just have to say how ridiculous it is that you have to buy the Natural pack to participate in anything.

Lots of us have it, but think about how silly that is. Please request that a ramp be added somewhere.
Or you could always do something crazy like pick up a travel power...


 

Posted

jump pack also works i think


 

Posted

Quote:
Originally Posted by JayboH View Post
Just have to say how ridiculous it is that you have to buy the Natural pack to participate in anything.

Lots of us have it, but think about how silly that is. Please request that a ramp be added somewhere.
Or you can pick a travel power that allows vertical movement like most others have.


 

Posted

Quote:
Originally Posted by Tricia View Post
Or you could always do something crazy like pick up a travel power...
..or you can stop forgetting that Super Speed is a travel power...

I am not affected by this whatsoever. I am just stating how silly this problem is. It HAS to be an oversight by the devs.


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Posted

Hamidon's a pain if you don't fly. Getting up to the Mothership can be a pain if you don't fly.

In comparison, the Lambda walls aren't really that bad. It is doable (though still annoying) with hurdle and combat jumping, if you know where the access points are.

I'm not surprised that getting up to the turrets is a pain in Lambda for super-speeders. But as someone already posted, it looks like they're making it so travel temp jetpacks will work. So it's kinda a non-issue, I think.


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Posted

Quote:
Originally Posted by JayboH View Post
Just have to say how ridiculous it is that you have to buy the Natural pack to participate in anything.

Lots of us have it, but think about how silly that is.
It would be silly if that requirement actually existed. There are a number of powers available to everyone, with no additional purchase, that will get the job done. Even Combat Jumping is enough.


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Posted

Quote:
Originally Posted by Chaos Creator View Post
Most diagonal surfaces in the courtyard can be run up.
This.
You can easily run up the diagonal surfaces with ninja run. The area in the back of the entrance to the underground entrance, run up either the left or right side to get up there. I do this all the time so I know it works.


 

Posted

Quote:
Originally Posted by JayboH View Post
Spending inf on jetpacks is also a silly requirement.
You can get a flight pack temp power from a mission that works just fine.
But, one of the trade off of taking SS is the relative lack of vertical movement. People who take flight of SJ , or TP all give up something too when compared to the other travel powers. If there were one travel power that did everything, we all take it and nothing else.

To participate the way you want,with SS AND some sort of vertical power as well, you can respec into two travel powers or accept that having one travel power and access to a temp that covers your first travel powers deficiencies isn't too bad.


 

Posted

Quote:
Originally Posted by Lifewind View Post
This.
You can easily run up the diagonal surfaces with ninja run. The area in the back of the entrance to the underground entrance, run up either the left or right side to get up there. I do this all the time so I know it works.
It does rely on the guns overlooking it being the first to be taken out though - the other slopes would be much easier without the overhang at the top. The biggest problem I find is overjumping - that just needs more practice.


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Posted

Quote:
Originally Posted by JayboH View Post
Spending inf on jetpacks is also a silly requirement.
It's not a requirement, it's an extra option for those who don't want to take a vertical movement travel power, don't want to use their additional builds, don't want to get/use the temp packs from radio missions and don't want to try running up the walls.

Another option being to stay on the ground and wave as your league-mates knock out the towers.


 

Posted

if you can get to the mobs in the upper deck... you should have no problem.
jump up to the lower parts of the walls below the cannons and from there jump up to the cannons, you can travel from cannon to cannon via the lower parts of the walls.


 

Posted

It's still not easy, especially when you are racing to keep up with team members. I tried Ninja Run yesterday, and even when successful I might get to the turret when it is already 1/2 - 3/4 down. Nevermind all the times I misjumped.

TP is a little better, though with the walls around the turrets it is also tricky.

Waving from the bottom...that's great if you're willing to settle for 10 threads.


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Posted

its 10k for a jetpack. deal with it. i manage fine climbing the diagonal wall to get up there


 

Posted

Quote:
Originally Posted by JayboH View Post
..or you can stop forgetting that Super Speed is a travel power...

I am not affected by this whatsoever. I am just stating how silly this problem is. It HAS to be an oversight by the devs.
How dare they not pander to vertically-challenged characters! As if Super Speeders weren't already relegated to second-class citizens in Grandville and the Shadow Shard, now they've gone and created a mission map with hard-to-reach areas! In endgame content, no less! And what's more, Super Speed's +stealth is rendered irrelevant during the most critical phase of the trial, the frenetic warehouse raid!

Seriously, turret duty is boring, a poor source of iXP, and not all that useful if you can manage the simple task of keeping your head down during the rumble with Marauder. (I wish I wasn't burdened with the need to help clear turrets, but alas, with great travel power comes great responsibility.)


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Posted

Quote:
Originally Posted by Beltzhak View Post
Quote:
Originally Posted by JayboH View Post
Spending inf on jetpacks is also a silly requirement.
its 10k for a jetpack. deal with it.
Yeah maybe from some kind of abstract logic point of view it is a bit weak to "force" players to have to spend Influence on a jetpack just to face a challenge in a trial.

On the other hand if you're playing a level 50 Incarnate that can't afford the trivial price of a jetpack then you've got far more serious trouble to worry about than how to reach those Lambda guns.


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