I think I know what bothers me about Tip writing
I agree with what you're saying, pretty much. I had this challenge I faced when writing my morality A/E arc that attempts to come off as a conversation/narrative without impeding on the player/character's thoughts and feelings.
I originally had the final line as during "In Progress" as:
"This is going to be the toughest decision you've made all night."
But rewrote it on "Final" as:
"This could be the toughest challenge you faced all night."
The first would come off to me (a player) as a definite and you know what's challenging to me. The second, I feel is more like an outside source is trying to understand me and doesn't assume what's challenging to me.
Wordplay can be huge.
PEACE! (and happy gaming...)
But this is creative writing. You're telling more than events, you're captivating the reader. Not saying the in-game stuff all does this or that you need to dictate what the reader is feeling all the time to ever emote, but something needs to be said to make one care about what you're reading.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'd prefer they left it out entirely. It's completely unnecessary character-jacking. How I feel is irrelevant. My reasons for making the choice are irrelevant, the point is which choice I make. And that is a terribly awkward sentence regardless of which pronoun it uses.
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It actually makes for a much more enjoyable gaming experience. Self-delusion, try it!
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I agree with what you're saying, pretty much. I had this challenge I faced when writing my morality A/E arc that attempts to come off as a conversation/narrative without impeding on the player/character's thoughts and feelings.
I originally had the final line as during "In Progress" as: "This is going to be the toughest decision you've made all night." But rewrote it on "Final" as: "This could be the toughest challenge you faced all night." The first would come off to me (a player) as a definite and you know what's challenging to me. The second, I feel is more like an outside source is trying to understand me and doesn't assume what's challenging to me. |
Wordplay can be huge. |
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
And quickly reading through some of the posts, I find Forse almost said what I wanted to say to a tee.
I spent a lot of time criticizing every aspect of that arc, Ironik. And it's not a stand-alone arc, totally. The continuation (slated for July/August) coincides with the Global Character Contest (General Discussion) in which I would like to have guest appearances through the arc by actual player creations. If you do try it, gimme honest feedback... I haven't gotten complaints on it since it was "Looking for Feedback".
That's how one delineates two items which are hyphenated compound words and/or have the same suffix. It's a written way to better communicate your intent that the two items are connected. Say them out loud and you can see how it works.
"Venture gave many arcs 4- and 5-star ratings," is similar to things like, "We have old cars that are battery- and steam-powered." Or, "The orbital laser cannon has both high- and low-power settings."
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I agree with what you're saying, pretty much. I had this challenge I faced when writing my morality A/E arc that attempts to come off as a conversation/narrative without impeding on the player/character's thoughts and feelings.
I originally had the final line as during "In Progress" as: "This is going to be the toughest decision you've made all night." But rewrote it on "Final" as: "This could be the toughest challenge you faced all night." The first would come off to me (a player) as a definite and you know what's challenging to me. The second, I feel is more like an outside source is trying to understand me and doesn't assume what's challenging to me. Wordplay can be huge. PEACE! (and happy gaming...) |
It's called a "suspended hyphen."
That's how one delineates two items which are hyphenated compound words and/or have the same suffix. It's a written way to better communicate your intent that the two items are connected. Say them out loud and you can see how it works. "Venture gave many arcs 4- and 5-star ratings," is similar to things like, "We have old cars that are battery- and steam-powered." Or, "The orbital laser cannon has both high- and low-power settings." |
Besides that, if you actually look carefully at her post, the suspended hyphen was left hanging. It was "4- and 5- starred" rather than "4- and 5-starred" which was what I was jokingly commenting about.
Then you should know that "english comp." is painfully incorrect. It should be written as, "I used to tutor English Comp when I was in community college."
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Don't blame me if your communication skills are lacking, man. Taken together, both posts painted you as a - <shudder> - product of community college.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Wow, now you're just being a total *** >_>

I have to side with Venture here, which surprises me. I've often been criticised of hating everything, and that's not the case, so I know where he's coming from. This is, essentially, the Yahtzee approach - show the bulk of the writing as the horrific mess that it is so that the few instances of true brilliance can shine by contrast.
The actually GOOD storylines come up rather very rarely, so there's very little context for me, at least, to talk about them. And I do talk about them in almost every context, but people somehow end up forgetting that I keep praising specific arcs and overfocus on the things I hate. I see the same happening to Venture and I find it rather distasteful. It's gotten to the point where people ignore the fact that he DOES make good points for the ad-hominem attack of "Well, you hate everything so your opinion doesn't matter." It does.
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More to point, the SupaFreak has exactly the right idea. Have the interactive narrative set the setting for the character by giving the facts, but DON'T have that dictate the character's reaction to it. Stick to railroading his actions (because we don't have the tools for branching paths), but avoid railroading his emotions and contemplations. It's not necessary, it's not engaging, and most of the time it's so wrong as to be insulting.
One of the best approaches to convincing a player character to make a decision which is fairly obviously not very optimal is to go with the "But even if it's a trap, it's not like you can't handle yourself, so there isn't all that much to lose." I've used almost that exact line in my own villainous story arc to send a villain on what is, to a large extent, a weird mission. To me, this approach is both an ego boost - you're so tough you can afford to not worry - and it does give a reason without assuming concept.
To my eyes, whenever narrative requires our characters to feel a certain way, it should attempt to CONVINCE them to feel that way, not TELL them that they feel that way. For instance, if I need to feel appalled at Agent Freymuth, don't tell me that I feel appalled at Agent Freymuth. Tell me how big of a jerkass he is, tell me of all the bad things he's done, tell me of all the reasons to hate him, but let ME decide how my character would react to all of this.
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I'm with Venture on this one - it's not impossible or even all that hard to write narrative which doesn't hijack a character. People have been doing it in the Architect since that came out. I did it in the Architect while it was still in Beta. It's not rocket science, it just take a little thought. Find the right words, find the right phrasing, plan ahead a little bit and it's well doable. "Second person narration" is the cheap, cumbersome easy way out of a difficult writing situation, but it is not the RIGHT way to solve problems.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To me personally, I have no qualms with the current writing.
If a section of writing doesn't fit my tastes for my character then I just ignore it, work my way around it or just change it around in my mind so that it fits in with the theme.
Having "you" instead of "I" doesn't really have a huge effect but it does seem strange for me if I was reading it when I enter the mish like Jophiel said.
On another note, while many of your posts seem to flesh out many flaws ingame you do mention a few good points but I think cutting down on what you want to change would balance people's view of your opinions on the game in general.
On another note, while many of your posts seem to flesh out many flaws ingame you do mention a few good points but I think cutting down on what you want to change would balance people's view of your opinions on the game in general.
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I do realise that it also makes it easy for people to ignore the subject of a post by overfocusing on discrediting the proposed solutions, but at the same time it has been my experience that this is a necessary evil, as those who focus on the most constructive side of destruction usually outweigh that by enough to be meaningful.
All of that said, I don't necessarily want to see the game put words in our characters' mouths, even if that might actually be pretty cool. I'd like to see the game avoid putting thoughts in our characters' heads via godmodding narration. That's really all there is to it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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*thumbs up to Samuel on this*
Since you and Venture are together on thinking the writing in Tips could be better, Sam, I'd like to pose a challenge to you both to actually rewrite a particularly heinous (in your opinions) example into something more tolerable. Perhaps some of us aren't exactly grasping what you're looking for. Not just one line, but the entire setup of the Tip.
I'm willing to bet that your rewrite won't have the same punch, but then generic things usually don't.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I'll bite...
Villain Morality - Highlighting what I'd change in yellow.
Alignment Mission
I'm too complacent (whether that's good or bad is subject to opinion) to be vocal about content text format. I also realize I wasn't asked to give my 2 cents, but since it's an open discussion and has been on my mind since I read the thread... thought I be non-complacent for a post.
Not here to ruffle any feathers or receive a wedgie... in case there's some conspiracy theory out there circulating about my motives. /e paranoidnow
I'll bite...
Villain Morality - Highlighting what I'd change in yellow. The Dagger of Caernoz Alignment Mission You've come across a box containing an old dagger with fiery sigils lining the blade. Inside the box is a note addressed to a hero named Desdemona. 'Your actions have convinced us that you truly wish to seal away Lord Caernoz rather than bind him to your will. We now send you the true dagger, not the replica you believe will seal him away. Only with this can you hold power over that infernal being. We believe you will use this power for the good of all. Know that you are trusted amongst us. - The Sightless Court' Recently, Desdemona has been causing problems amongst the elite of the Rogue Isles as she tracks down some 'nameless being'. You remember hearing that she was last seen heading off to a Circle of Thorns temple to perform some ritual or another. Now you know what she has planned, and it seems she's woefully unprepared. What better time to pay her back for all the trouble that turn-coat has been causing than when she's about to get her rear kicked royally? On the other hand, you're the one with the dagger, not her. She'd likely pay a pretty penny to get her hands on this at the moment she needs it the most. "You remember hearing" would work equally as well (IMO) without assuming I what I remember to "It has been rumored" As far as the final paragraph... If that is indeed what she has planned, she could be woefully unprepared. There may not be a better time to pay her back for all the trouble that turn-coat has been causing than when she's about to get her rear kicked royally. Simply stating facts or making suggestions is fine... stating what I remember or what I know... really isn't. That's my 2 cents. |
As for the last sentence, why is it infringing to say 'Now you know'?
Seriously, you've got a note in your hands right there *telling* you what she's doing. It *is* stating a fact that 'You now know' because it's written.
I have no issue with the rumored part. Stating how one might remember by offering options like 'rumors' or 'sources/contacts' probably offers a better feel to the narrative but this is merely exchanging 3-4 words. Not really anything to write home about.

Stating again in a friendly debating matter... it's really not a huge issue to me, just giving input or feedback here...
Honestly, the difference in impact is so minimal and trivial, why bother? |
As for the last sentence, why is it infringing to say 'Now you know'? |
PEACE! (and happy gaming...)
And to add to that before I head to sleep...
We believe you will use this power for the good of all.
Yikes... I need to let this go...
PEACE!
Honestly, the difference in impact is so minimal and trivial, why bother?
As for the last sentence, why is it infringing to say 'Now you know'? Seriously, you've got a note in your hands right there *telling* you what she's doing. It *is* stating a fact that 'You now know' because it's written. I have no issue with the rumored part. Stating how one might remember by offering options like 'rumors' or 'sources/contacts' probably offers a better feel to the narrative but this is merely exchanging 3-4 words. Not really anything to write home about. |
Since i17 though, the approach has been that the story writes you. It's not up to the writers anymore to create a storyline that accomodates "whatever you want to be," it's up to you to find a way to fit into the story. And that's backwards.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Actually, not just me... but no one but Desdemona actually knows what she has planned... even if she told me what she has planned, it could be a lie... so what do I really know? For all I know, she could be playing them for fools.
PEACE! (and happy gaming...) |
Sorry, but your changes really didn't wow me either.

You remember hearing that she was last seen heading off to a Circle of Thorns temple to perform some ritual or another.[/LEFT]
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I'll try to look for a more striking example, however.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To me, different pop up boxes give different impressions about who "should" be talking.
A pop-up when clicking on a person:
The person I clicked on is talking. I expect first person written from the contact's perspective. Example: "I [the contact] have been having problems with Rikti spacecraft for a long time now; they seem to show up everywhere I go! Can you [the player] help me out?"
A pop-up that happens randomly (e.g. on entering a mission):
I expect second person. "You [the player] see and hear strange things all around you." But it can also be third person omniscient, like a "narrator": "The Cabal have had this coming for a long time."
A pop-up connected to a tip:
I have no real context for this. My initial expectation though would be third person omniscient perspective that doesn't identify the speaker: "Word on the street is the Carnival of Shadows are up to something big." However, I can see how second person could be used too: "You [the player] have been hearing a lot of rumors about some kind of meeting between the Fifth Column and the Family."
I do bristle when I see motivations, back story, feelings, or thoughts foisted on a player character though. For example: "The sound of metal on metal echoing down the hallway reminds you of a movie you once saw." Even worse is something like: "You feel yourself growing angry..." The game should not hijack characters thoughts or feelings. The exception is when something has happened to the player outside of his or her control--getting hit with a mind blank spell, for example.
IMO the safest way to put thoughts in a characters head is through narrative style text that implies what the character might be thinking, but doesn't specifically attribute it to anyone: "So the Longbow think they're in the clear? They'll never know what hit them." This adds some of the same flavor but allows more latitude for interpretation.