Originally Posted by Furio
Same reason there's 5 different sets of SO's...flavor. It's a little thing, and yeah, back in the day figuring out which mutation enhancement was to-hit debuff could be a tad annoying
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Why so complicated?
I just find it wierdthat when I went to my Cardiac Core Revamp, in norder to get to my Paragon, I needed to start all over again to beginning and work on my radial tree to get to the component I need for my Paragon which is the radial boost revamp.
I know I need to do it, but...Im just not used to trees working like that really. |
TC is on to something here. Personally I don't really think that having those choices add any flavor or immersion into a virtual merit system lol.
There are 6 different recipes for tier 4 alphas, each using a different combination of the four tier 3 types that are available. It makes sense, as the tree clearly states that any combination of tier 3 leads to either tier 4, you just need to scroll down.
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Still though...for the paragon it always requires you to have the radial, or thats what I think it means. Meaning I need the Core, and the Radial which sort of goes against how Im use to skill trees working.
The only thing with this vs invention salvage though is that you have to plan better. If I get a Hamidon Goo from a drop and later I happen to find out that I need a Pangean Soil, no big deal - I go to the market and sell one and buy the other. If I get a very rare reward table and happen to pick the wrong piece of incarnate salvage, I've lost a good deal of value - I now have a piece of purple salvage I may not be able to use which would make little sense to break down, AND I still need another bit of purple salvage that I either have to get lucky (again) to roll or have to build.
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I like the flavours and that each of them has a tiny description (even if none of them make any sense what-so-ever to get from the trials); but when it's untradeable salvage and there's handfuls of options whenever a reward table pops, it's just grr-worthy. The rares and the uncommons, maybe, since those can actually drop (from getting badges), but with the commons, the many commons, it's just derpy.
Making decisions ahead of getting the reward tables and writing those decisions down to have 'em handy later is how I settled on dealing with it. :/
The only thing with this vs invention salvage though is that you have to plan better. If I get a Hamidon Goo from a drop and later I happen to find out that I need a Pangean Soil, no big deal - I go to the market and sell one and buy the other. If I get a very rare reward table and happen to pick the wrong piece of incarnate salvage, I've lost a good deal of value - I now have a piece of purple salvage I may not be able to use which would make little sense to break down, AND I still need another bit of purple salvage that I either have to get lucky (again) to roll or have to build.
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@True Metal
Co-leader of Callous Crew SG. Based on Union server.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
If 'plan' means 'check the Incarnate power create tab before clicking accept' then yes I guess you have to plan a bit more ...
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Consider how one would get to the Test server for the first time using the old updater. You would need to:
1. Create a new shortcut to CohUpdater.exe on your desktop.
2. Edit said shortcut and add -test to the end.
3. Make sense of the *** backwards menu choices, pick a folder (that's always *\CohTest)
4. Reinstall the whole damb game.
5. Wait eight hours.
And if you don't want to wait, you instead have an extra step of copying the contents of your entire City of Heroes folder to your CohTest folder.
And then you have to reset AAALL of your graphics settings, options, windows settings and so forth. Even if you took the extra few steps to copy over your default settings file, graphics aren't saved to one of these.
This is complicated. Needlessly complicated. Unpleasantly complicated. ANNOYINGLY complicated. Compare this to how the NCsoft Launcher does it.
1. Select City of Heroes Test.
2. Click Install
3. Wait.
The end. Simple, easy, efficient.
"Complexity" is not a positive trait in any system, and should never be regarded as such. "Variety," "customizability" or "interactivity" may be the traits you guys are looking for. Any game system should always strive for as simplified and streamlined a design as possible, hiding its complexities under the hood and attempting to represent the greatest possible array of options and interactions with the simplest possible player interface.
And a giant lump of many-times-redundant recipes and a zillion components and three different currencies is not simple. It's a pain in the ***.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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And a giant lump of many-times-redundant recipes and a zillion components and three different currencies is not simple. It's a pain in the ***. |
I find that to be utter nonsense as none of the Incarnate ability names have linkage in name to any of the components used to make them.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Actually that brings me to a point about the requirements interface. I'm sure I'll get the hang of it eventually, but for right now I can't look at the requirements for an ability and know which are the very rares, rares, etc. They are all just SuperX or PolyY written in the same font color. If they were identified as purple, orange, yellow it would be much easier to identify them.
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The color chart should be the standard one in use:
common = white
uncommon = yellow
rare = orange
very rare = purple
So at a glance you can know how many and what tier of component you need. Then when the reward table pops up you can quick glance at the components needed and pick the right one. Course by the time something like this happens we'll have all mastered the system...haha.
~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster
But then we get down to the Serious Business of figuring out which ^%*&% piece of salvage we need to use to get what we want. That takes some time, and some... the word escapes me, you do it with your head-part... sometimes it hurts... ah yes, thinkerating! |
That's not complexity. It's tedium masquerading as complexity.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
You're right, it isn't. It has a veneer of complexity that doesn't pan out.
It's the gaming equivalent of a webform where you get to page 6 and find out you clicked the wrong radio button on page 2, and the only way to fix it is to start over. Nevermind that the choices on page 2 are all exactly equivalent.
If 'plan' means 'check the Incarnate power create tab before clicking accept' then yes I guess you have to plan a bit more ...
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* I will admit that I need to assimilate the info on the GR site for these better. It WOULD help a little though if I didn't think all 16 trees were Cardiac Alphas though.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Eh it's no more complicated than the WoW crafting system, sheesh you people think THIS is complicated...
"Alright so I need 3 adamanite bolts, 4 Saronite Bombs, Arctic Leather and a Saronite frame...
...Right 3 Adamantite bolts, right I'll just forge these here, 4 saronite bombs, right that require 3 saronite per bomb, 4 refined gunpowder per bomb and an additional saronite casing...thankfully I've got the materials but I'll have to smelt and forge everything seperately..."
5 minutes later!
"Right Arctic Leather...oh crap now I need to go buy that from a leatherworker, ech now I've got to go to a major city to use their auction house and I'm in Northrend which doesn't have any!"
20 minutes of travel time later!
"Right, HOW MUCH! Fine jesus I'll pay your 200 gold pieces for one piece of arctic leather...damn that's a lot...ok what's last on the list," scrolls down through the engineering menu again, "Saronite frame...ah that's easy, that's just 4 Saronite bars, already mined and smelted all the Saronite I need for this, just got forge this.."
"Ah-ha it's finally done...my hyper-explosive robo Sheep is finally done...and that earned me 1 skillpoint level up."
I get some people may not have played the competition but Jaysus you people are spoiled.
... none of the Incarnate ability names have linkage in name to any of the components used to make them.
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In any descent sword and sorcery RPG, whether it's an MMO or not and it has crafting, the crafting will typically make sense. For example to make arrows, you need wood for the flights, feathers for the fletching and metal, bone or stone for the tips and depending on the realism factor something to attach the components together. The proper tools are usually required as well.
It is entirely possible, however, that the devs felt that components didn't matter as much as the end result since a lot of what goes into our characters in this game is left up to player imagination.
~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster
Eh it's no more complicated than the WoW crafting system, sheesh you people think THIS is complicated...
"Alright so I need 3 adamanite bolts, 4 Saronite Bombs, Arctic Leather and a Saronite frame... ...Right 3 Adamantite bolts, right I'll just forge these here, 4 saronite bombs, right that require 3 saronite per bomb, 4 refined gunpowder per bomb and an additional saronite casing...thankfully I've got the materials but I'll have to smelt and forge everything seperately..." 5 minutes later! "Right Arctic Leather...oh crap now I need to go buy that from a leatherworker, ech now I've got to go to a major city to use their auction house and I'm in Northrend which doesn't have any!" 20 minutes of travel time later! "Right, HOW MUCH! Fine jesus I'll pay your 200 gold pieces for one piece of arctic leather...damn that's a lot...ok what's last on the list," scrolls down through the engineering menu again, "Saronite frame...ah that's easy, that's just 4 Saronite bars, already mined and smelted all the Saronite I need for this, just got forge this.." "Ah-ha it's finally done...my hyper-explosive robo Sheep is finally done...and that earned me 1 skillpoint level up." I get some people may not have played the competition but Jaysus you people are spoiled. |
So yeah, CoX is fairly simple.
~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster
Hang on, if you're making bombs you're an Engineer and Engineers did get a Northrend AH .
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Besides ONLY engineers could use that AH if I remember correctly and nobody else, it was great for engineering parts and bugger all else IIRC so I would still have to use a major city for the Arctic Leather, which was Leatherworkers only.
Hush you I'm making a point!
Besides ONLY engineers could use that AH if I remember correctly and nobody else, it was great for engineering parts and bugger all else IIRC so I would still have to use a major city for the Arctic Leather, which was Leatherworkers only. |
Shows how long it's been since I bothered levelling Engineering or played WoW.
Alright I played the latest expansion 1-76 and then gave up but never again would I both levelling engineering.
I get some people may not have played the competition but Jaysus you people are spoiled.
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Oh yeah, well one time I played this other game, and its interface was really bad. You should be glad you never played it. I like to bring it up every time someone talks about a bad interface so I can, you know, put them in their place.
I just find it wierdthat when I went to my Cardiac Core Revamp, in norder to get to my Paragon, I needed to start all over again to beginning and work on my radial tree to get to the component I need for my Paragon which is the radial boost revamp.
I know I need to do it, but...Im just not used to trees working like that really. |
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters