Why so complicated?


Adeon Hawkwood

 

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Originally Posted by Furio View Post
Same reason there's 5 different sets of SO's...flavor. It's a little thing, and yeah, back in the day figuring out which mutation enhancement was to-hit debuff could be a tad annoying
I assume by "back in the day", you mean "still today".


 

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Originally Posted by Nyx View Post
I just find it wierdthat when I went to my Cardiac Core Revamp, in norder to get to my Paragon, I needed to start all over again to beginning and work on my radial tree to get to the component I need for my Paragon which is the radial boost revamp.

I know I need to do it, but...Im just not used to trees working like that really.
There are 6 different recipes for tier 4 alphas, each using a different combination of the four tier 3 types that are available. It makes sense, as the tree clearly states that any combination of tier 3 leads to either tier 4, you just need to scroll down.


 

Posted

TC is on to something here. Personally I don't really think that having those choices add any flavor or immersion into a virtual merit system lol.

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Originally Posted by TrueMetal View Post
I'm not calling you dumb, because I know from reading you're post that you're not, but really? Where's the complication? You match names of 'ingredients' to a list and you click create ... how's that complicated?
I don't think he means the actual crafting, dat stuff is ez, yo. But messing about with IO's and set bonuses is probably a little bit complicated, at least according to my casual player friends.


 

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Originally Posted by JuliusSeizure View Post
There are 6 different recipes for tier 4 alphas, each using a different combination of the four tier 3 types that are available. It makes sense, as the tree clearly states that any combination of tier 3 leads to either tier 4, you just need to scroll down.
I get it, just seems easier to gp back up the tree the other way. But maybe it's because of what I am finding.

Still though...for the paragon it always requires you to have the radial, or thats what I think it means. Meaning I need the Core, and the Radial which sort of goes against how Im use to skill trees working.


 

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Originally Posted by gec72 View Post
The only thing with this vs invention salvage though is that you have to plan better. If I get a Hamidon Goo from a drop and later I happen to find out that I need a Pangean Soil, no big deal - I go to the market and sell one and buy the other. If I get a very rare reward table and happen to pick the wrong piece of incarnate salvage, I've lost a good deal of value - I now have a piece of purple salvage I may not be able to use which would make little sense to break down, AND I still need another bit of purple salvage that I either have to get lucky (again) to roll or have to build.
This, this so much.
I like the flavours and that each of them has a tiny description (even if none of them make any sense what-so-ever to get from the trials); but when it's untradeable salvage and there's handfuls of options whenever a reward table pops, it's just grr-worthy. The rares and the uncommons, maybe, since those can actually drop (from getting badges), but with the commons, the many commons, it's just derpy.

Making decisions ahead of getting the reward tables and writing those decisions down to have 'em handy later is how I settled on dealing with it. :/


 

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Originally Posted by gec72 View Post
The only thing with this vs invention salvage though is that you have to plan better. If I get a Hamidon Goo from a drop and later I happen to find out that I need a Pangean Soil, no big deal - I go to the market and sell one and buy the other. If I get a very rare reward table and happen to pick the wrong piece of incarnate salvage, I've lost a good deal of value - I now have a piece of purple salvage I may not be able to use which would make little sense to break down, AND I still need another bit of purple salvage that I either have to get lucky (again) to roll or have to build.
If 'plan' means 'check the Incarnate power create tab before clicking accept' then yes I guess you have to plan a bit more ...


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Gaspard View Post
I don't think he means the actual crafting, dat stuff is ez, yo. But messing about with IO's and set bonuses is probably a little bit complicated, at least according to my casual player friends.
Maybe, but then what does that have to do with the various types of salvage? All the set bonuses would still be there even if there was only 1 type of salvage per rank.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by TrueMetal View Post
If 'plan' means 'check the Incarnate power create tab before clicking accept' then yes I guess you have to plan a bit more ...
Just because something is complicated doesn't mean it has to be ill-understood or difficult. It could easily mean that it's unwieldy, often unnecessarily so.

Consider how one would get to the Test server for the first time using the old updater. You would need to:

1. Create a new shortcut to CohUpdater.exe on your desktop.
2. Edit said shortcut and add -test to the end.
3. Make sense of the *** backwards menu choices, pick a folder (that's always *\CohTest)
4. Reinstall the whole damb game.
5. Wait eight hours.

And if you don't want to wait, you instead have an extra step of copying the contents of your entire City of Heroes folder to your CohTest folder.

And then you have to reset AAALL of your graphics settings, options, windows settings and so forth. Even if you took the extra few steps to copy over your default settings file, graphics aren't saved to one of these.

This is complicated. Needlessly complicated. Unpleasantly complicated. ANNOYINGLY complicated. Compare this to how the NCsoft Launcher does it.

1. Select City of Heroes Test.
2. Click Install
3. Wait.

The end. Simple, easy, efficient.

"Complexity" is not a positive trait in any system, and should never be regarded as such. "Variety," "customizability" or "interactivity" may be the traits you guys are looking for. Any game system should always strive for as simplified and streamlined a design as possible, hiding its complexities under the hood and attempting to represent the greatest possible array of options and interactions with the simplest possible player interface.

And a giant lump of many-times-redundant recipes and a zillion components and three different currencies is not simple. It's a pain in the ***.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post

And a giant lump of many-times-redundant recipes and a zillion components and three different currencies is not simple. It's a pain in the ***.
Someone mentioned that it makes us invest more in the powers and characters.

I find that to be utter nonsense as none of the Incarnate ability names have linkage in name to any of the components used to make them.


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Originally Posted by Samuel_Tow View Post
"Complexity" is not a positive trait in any system, and should never be regarded as such.
Good thing the Incarnate system is not complex then.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by TrueMetal View Post
Good thing the Incarnate system is not complex then.
Nope just filled with tediousness.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Quote:
Originally Posted by TrueMetal View Post
Good thing the Incarnate system is not complex then.
The Incarnate SYSTEM isn't. Incarnate LOGISTICS, on the other hand...


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by gec72 View Post
Actually that brings me to a point about the requirements interface. I'm sure I'll get the hang of it eventually, but for right now I can't look at the requirements for an ability and know which are the very rares, rares, etc. They are all just SuperX or PolyY written in the same font color. If they were identified as purple, orange, yellow it would be much easier to identify them.
This was bugging me as well. I kept having to go back and forth between the two screen to determine what was what. Other than that though the system was not hard to figure out at all. The explanations in the release notes made it sound overly complex, but it really isn't.

The color chart should be the standard one in use:

common = white
uncommon = yellow
rare = orange
very rare = purple

So at a glance you can know how many and what tier of component you need. Then when the reward table pops up you can quick glance at the components needed and pick the right one. Course by the time something like this happens we'll have all mastered the system...haha.


~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster

 

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But then we get down to the Serious Business of figuring out which ^%*&% piece of salvage we need to use to get what we want. That takes some time, and some... the word escapes me, you do it with your head-part... sometimes it hurts... ah yes, thinkerating!
Codswallop and poppycock. It doesn't require thought, it requires drawing up a list of what components you're going to want in advance. For every character you plan on taking through the Incarnate process.

That's not complexity. It's tedium masquerading as complexity.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Quote:
Originally Posted by TrueMetal View Post
Good thing the Incarnate system is not complex then.

You're right, it isn't. It has a veneer of complexity that doesn't pan out.

It's the gaming equivalent of a webform where you get to page 6 and find out you clicked the wrong radio button on page 2, and the only way to fix it is to start over. Nevermind that the choices on page 2 are all exactly equivalent.


 

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Originally Posted by TrueMetal View Post
If 'plan' means 'check the Incarnate power create tab before clicking accept' then yes I guess you have to plan a bit more ...
That's assuming I know going in what I actually want. It's not just checking the power, it's checking and comparing the eight tier-4s for a given slot, on the fly. Especially the first day this came out, I did not know what all of the tier-4s did (power or percentages), what the differences were in the lore pets were, etc. Heck, I still don't.*





* I will admit that I need to assimilate the info on the GR site for these better. It WOULD help a little though if I didn't think all 16 trees were Cardiac Alphas though.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Eh it's no more complicated than the WoW crafting system, sheesh you people think THIS is complicated...

"Alright so I need 3 adamanite bolts, 4 Saronite Bombs, Arctic Leather and a Saronite frame...

...Right 3 Adamantite bolts, right I'll just forge these here, 4 saronite bombs, right that require 3 saronite per bomb, 4 refined gunpowder per bomb and an additional saronite casing...thankfully I've got the materials but I'll have to smelt and forge everything seperately..."

5 minutes later!

"Right Arctic Leather...oh crap now I need to go buy that from a leatherworker, ech now I've got to go to a major city to use their auction house and I'm in Northrend which doesn't have any!"

20 minutes of travel time later!

"Right, HOW MUCH! Fine jesus I'll pay your 200 gold pieces for one piece of arctic leather...damn that's a lot...ok what's last on the list," scrolls down through the engineering menu again, "Saronite frame...ah that's easy, that's just 4 Saronite bars, already mined and smelted all the Saronite I need for this, just got forge this.."

"Ah-ha it's finally done...my hyper-explosive robo Sheep is finally done...and that earned me 1 skillpoint level up."

I get some people may not have played the competition but Jaysus you people are spoiled.


 

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Originally Posted by Aura_Familia View Post
... none of the Incarnate ability names have linkage in name to any of the components used to make them.
I've always had an issue with this in general, both with the inventions and now the incarnate system. The names of the components that go into making things appear to be random and whatever the programmer or copywriter thought would be a cool name. There is no rhyme or reason to the components needed for stuff. I think the major reason for this was because focus for such things was placed on disbursing the salvage among the level ranges and ensuring certain ones would be more rare than others to create an economy, as well as preventing farming of salvage. The logical aspect of such things was never considered at all.

In any descent sword and sorcery RPG, whether it's an MMO or not and it has crafting, the crafting will typically make sense. For example to make arrows, you need wood for the flights, feathers for the fletching and metal, bone or stone for the tips and depending on the realism factor something to attach the components together. The proper tools are usually required as well.

It is entirely possible, however, that the devs felt that components didn't matter as much as the end result since a lot of what goes into our characters in this game is left up to player imagination.


~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster

 

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Originally Posted by Dr_Mechano View Post
"Right Arctic Leather...oh crap now I need to go buy that from a leatherworker, ech now I've got to go to a major city to use their auction house and I'm in Northrend which doesn't have any!"
Hang on, if you're making bombs you're an Engineer and Engineers did get a Northrend AH .


 

Posted

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Originally Posted by Dr_Mechano View Post
Eh it's no more complicated than the WoW crafting system, sheesh you people think THIS is complicated...

"Alright so I need 3 adamanite bolts, 4 Saronite Bombs, Arctic Leather and a Saronite frame...

...Right 3 Adamantite bolts, right I'll just forge these here, 4 saronite bombs, right that require 3 saronite per bomb, 4 refined gunpowder per bomb and an additional saronite casing...thankfully I've got the materials but I'll have to smelt and forge everything seperately..."

5 minutes later!

"Right Arctic Leather...oh crap now I need to go buy that from a leatherworker, ech now I've got to go to a major city to use their auction house and I'm in Northrend which doesn't have any!"

20 minutes of travel time later!

"Right, HOW MUCH! Fine jesus I'll pay your 200 gold pieces for one piece of arctic leather...damn that's a lot...ok what's last on the list," scrolls down through the engineering menu again, "Saronite frame...ah that's easy, that's just 4 Saronite bars, already mined and smelted all the Saronite I need for this, just got forge this.."

"Ah-ha it's finally done...my hyper-explosive robo Sheep is finally done...and that earned me 1 skillpoint level up."

I get some people may not have played the competition but Jaysus you people are spoiled.
Haha, exactly. The system we have here is nothing compared to what exists in other games. I played Vanguard for a little bit and loved it, but couldn't get my wife into it. In that game in order to craft, and it sounds like it might be similar to WoW (never played Wow) you have to mine minerals or chop wood and then go through all the processes of smelting, leather working, black smithing and what not...lots of work.

So yeah, CoX is fairly simple.


~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Hang on, if you're making bombs you're an Engineer and Engineers did get a Northrend AH .
Hush you I'm making a point!

Besides ONLY engineers could use that AH if I remember correctly and nobody else, it was great for engineering parts and bugger all else IIRC so I would still have to use a major city for the Arctic Leather, which was Leatherworkers only.


 

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Originally Posted by Dr_Mechano View Post
Hush you I'm making a point!

Besides ONLY engineers could use that AH if I remember correctly and nobody else, it was great for engineering parts and bugger all else IIRC so I would still have to use a major city for the Arctic Leather, which was Leatherworkers only.
No, the AH was linked between cities, you could get anything there as normal. But yeah, I was mostly being contrary .


 

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Shows how long it's been since I bothered levelling Engineering or played WoW.

Alright I played the latest expansion 1-76 and then gave up but never again would I both levelling engineering.


 

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Quote:
Originally Posted by Dr_Mechano View Post
I get some people may not have played the competition but Jaysus you people are spoiled.

Oh yeah, well one time I played this other game, and its interface was really bad. You should be glad you never played it. I like to bring it up every time someone talks about a bad interface so I can, you know, put them in their place.


 

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Quote:
Originally Posted by Nyx View Post
I just find it wierdthat when I went to my Cardiac Core Revamp, in norder to get to my Paragon, I needed to start all over again to beginning and work on my radial tree to get to the component I need for my Paragon which is the radial boost revamp.

I know I need to do it, but...Im just not used to trees working like that really.
This is the part of it that bugs me the most.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

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