Master of Lambda Strategy open discussion.


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Dispari View Post
Wait, he has 100% RES to everything except psi which is 94%? He should be completely invincible then unless you have a ton of psi damage dealers. -RES shouldn't do anything to 100% RES.
thats only showing damage resistance and not any debuff resistance tho, so surely debuffing him would bring that down?


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Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by Rylas View Post
So based on that (assuming I placed these correctly) would these be good paths to take?



[edit] I hope Tsumiju doesn't mind me using his image for this
not at all, cheers for filling in the locations, will update mine accordingly :P



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Posted

Quote:
Originally Posted by Mega_Jamie View Post
thats only showing damage resistance and not any debuff resistance tho, so surely debuffing him would bring that down?
Resist resists resistance debuffs (say that three times fast). If he has 100% RES, no amount of -RES should be able to reduce it, unless it's unresitable -RES (I don't think players have any of that).


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Rylas View Post
So based on that (assuming I placed these correctly) would these be good paths to take?



[edit] I hope Tsumiju doesn't mind me using his image for this
After checking, the one that was missing in the west is definitely there.

The double looks like it is in the SE warehouse, not the NE though. I knew it was in one of the large east rooms.




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Posted

Quote:
Originally Posted by Snow Globe View Post
After checking, the one that was missing in the west is definitely there.

The double looks like it is in the SE warehouse, not the NE though. I knew it was in one of the large east rooms.
Can you double check the SE/NE thing today Globe? I'm working all day and will update the map soon as I'm in if you can



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
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Posted

Quote:
Originally Posted by xeaon View Post
Ok so here a little montage displaying Marauder Numbers
It was a bit a mess to try catch him, w/out debuff applied on him, but at least i have 2 good shoot at his resistance, which is really what matter here, since when Enraged only his resistance seems to change.

Defense :
The Defense seems to be pretty flat (0%) sorry i was not able to take a good print screen , but I saw it with no debuff , at 0%.

Base values:
from the base value i look at the regen, again my print screen is lame, but i got the info i wanted. his regen is low, and get in negative numbers easy.

Resist:
At least i got 2 good shot at resist, Enraged and pacified.
I also saw his resist getting lower then 100% with debuff, when enraged.
So my conclusion ... yes we should only stress about resist.

Those numbers look off. I know that when he's Enraged, and not in Unstoppable, the fire damage from my Reactive Interface still ticks, but in very low numbers. It is big 0s when he's in Unstoppable, though.

I'd love to see the status protection and resists, though. At first I thought he, Nightstar and Siege were immune, but then I saw Siege look like he was very briefly held. My guess is that they have purple triangles up or higher protection at all times, along with a very high resist to all, which cuts any that do land very short.


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Posted

Quote:
Originally Posted by StratoNexus View Post
The double is in the SE room.

The NE room only has the one crate in the SW corner.

The SE room's second crate is on the east side of the room, pretty much straight in from the hallway that enters from the east.
maps updated, refresh your browser cache please guys!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

This map is awesome. Now all we need to do is keep trolls from griefing our Mo attempts.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
This map is awesome. Now all we need to do is keep trolls from griefing our Mo attempts.
Really? We're still on this urban myth that there are tons of folks looking to grief these things?

Let's get are terms set first: Griefing is not just being stupid or scrapperlocked. It's when someone purposely tries to ruin whatever you're doing.

Now, how many times has that happened to you on an instanced event?


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Posted

Quote:
Originally Posted by Zombie Man View Post
Besides this map needing updating... isn't there in the southern part of the Warehouse map open elevator shafts to another level (in which there are no caches)? Does this path avoid that?
Ran a Lambda last night, and if I recall correctly, the path DOES NOT avoid the elevator shafts. I believe they're in the southern corridor, near one of the caches, but I'd need to run it again to make sure. If it is that close to a location, it might still be worth using them since back tracking might not save any time. (except for Speedsters) I'm always open to suggestions.

Updated the path map. [and updated again 4/14]


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Really? We're still on this urban myth that there are tons of folks looking to grief these things?

Let's get are terms set first: Griefing is not just being stupid or scrapperlocked. It's when someone purposely tries to ruin whatever you're doing.

Now, how many times has that happened to you on an instanced event?
It's not an urban myth. It happened last night. We spent an hour culling +2 and +3 badgers from a variety of channels so we could have a chance at a MoLambda. Then we spent about fifteen or twenty minutes strategizing and arranging teams while we went over the GET ALL POWERS, DON'T USE ANY part. The raid went smoothly, and the instant we got to Marauder he was pacified by someone yukking grenades.

There is no possible way to accidentally throw a grenade out of scrapperlock. Maybe stupidity, but I doubt it given the circumstances.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
I vote stupidity. Never underestimate stupidity.
I can't argue with that. I concede the point, good sir.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
The double is in the SE room.

The NE room only has the one crate in the SW corner.

The SE room's second crate is on the east side of the room, pretty much straight in from the hallway that enters from the east.
I'm beginning to think that one crate moves. Most of the time the Hangar (south east large room) only has the crate in the center.




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Posted

Yep i think i was off on the previous screens.
Marauder was under Unstopable.

Here new screen, displaying enraged Marauder, at 100% ish hp, few debuff beside my Surveillance, just read the base value.

Base
debuff_resist
Defense
Mez Prot
Mez Resist
Damage Resistance

Sa Basilcy no def (def value showed is from Fort), and no regen

100% to s/l resist, 95% for the rest , even psi.


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Posted

So to get master you have to deal with him having 100% S/L and 95% everything else. When he t9s you'll have to basically wait it out, unless you have tons of psi damage available.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by xeaon View Post
I don't think a full league of controllers/dominators could break through those.




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Posted

Quote:
Originally Posted by xeaon View Post
Yep i think i was off on the previous screens.
Marauder was under Unstopable.

Here new screen, displaying enraged Marauder, at 100% ish hp, few debuff beside my Surveillance, just read the base value.

Base
debuff_resist
Defense
Mez Prot
Mez Resist
Damage Resistance

Sa Basilcy no def (def value showed is from Fort), and no regen

100% to s/l resist, 95% for the rest , even psi.
Thanks for those, especially the status ones. I wonder why Siege occasionally looks held for a few seconds?

My guesstimate of 95% to everything but Smash and Lethal was pretty darned close.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Just got out of a failed MoLambda. His resists are a beast. I don't think the league leader realized just how bad they are. We had hardly any -RES at all.

What sort of league makeup is required to actually complete this? If I was to build a league myself for it I'd probably make sure at least half the league has -RES. Some psi wouldn't hurt either.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Just got out of a failed MoLambda. His resists are a beast. I don't think the league leader realized just how bad they are. We had hardly any -RES at all.

What sort of league makeup is required to actually complete this? If I was to build a league myself for it I'd probably make sure at least half the league has -RES. Some psi wouldn't hurt either.
rad emission, cold dom, and sonic blast/resonance are almsot a necessity due to the -resist, a kin wouldnt hurt either to give everyone as much dmg as possible too

i dont think ive heard too many threads saying they had psi blasters on hand, but i know poeple use the seer lore pets a lot since they are heavy psi dmg

basically you need a lot of exotic dmg types since smash/lethal are out of the question for a majority of it


 

Posted

I'm working today, but I'm hoping to get in either a quick MO attempt this morning, or I'm day off ALL tomorrow so plenty of opportunities there!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Quote:
Originally Posted by Von Krieger View Post
According to the GM's when I petitioned it, the Antacid and Lambda Looter badges award with 10 of the item and using none of them as well as getting ZERO of the other one.

https://help.ncsoft.com/app/answers/detail/a_id/7997
as ive mentioned and ive seen other poeple mention, either the GMs dont know what the heck they are talking about and badges are bugged, or thats just an awful way they programmed the badges basically forcing you to get all 3 at once