Master of Lambda Strategy open discussion.


Adeon Hawkwood

 

Posted

Ok, after running all day and night along with all of my SG members, I've ran the following:

Lambda Trial - 11 times

And of those 11 times, the Munitions Crates were in the same spot for each and everyone of us. So I don't know, I can't seem to figure out why you guys seem to think why this crate moves, as I've yet to see it....lol

But I will keep trying tomorrow, I need sleep. I do have a few members that will be checking this throughout the night for me, let's see if any of them find any crates that move.


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Posted

hmm, i'll see if I can screeny it if it comes up, cheers for double checking the info guys, really appreciated!!!



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Posted

Quote:
Originally Posted by TsumijuZero View Post
hmm, i'll see if I can screeny it if it comes up, cheers for double checking the info guys, really appreciated!!!
Please do, because right now trying to find what you you all have is like looking for a Leprechaun...lol


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Posted

Quote:
Originally Posted by Snow Globe View Post
Well, going to the hangar (SW room) gave me this:

Click for larger image.

And this is correct, you'll only find 1 crate in that room. And it's in the center of the room all the time.


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Posted

Back on the subject of debuff, /traps Acid mortar lingers for quite some time (60 seconds PER grenade, so it just refreshes itself every 10 seconds) so even with marauder moving, and the acid mortar hitting other targets, due to its AoE nature, and target swapping, plus lingering debuffs, it can really pack a punch for some serious -resistance (especially if you get multiple acid mortars out, as they all stack and linger with each other.


 

Posted

Quote:
Originally Posted by TsumijuZero View Post
apologies Beef, but I ran a Lambda this morning and there was one crate SE and two elsewhere, I was the first to the room but didn't see where the duplicate crate was.
Part of the problem here is me being a dingleberry!!! Meant SE, not SW. Apologies for the Typo!!!



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Posted

The crate and containment chamber locations are static. They always spawn in the same locations. They are never different. Beef Cake's map is correct (the spawn points in the small middle room and the far west room should not be centered, but I'd call it close enough).


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Posted

I thought they were static when I did the maps, would rather be 100% sure, hence asking for a double check



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Quote:
Originally Posted by StratoNexus View Post
The crate and containment chamber locations are static. They always spawn in the same locations. They are never different. Beef Cake's map is correct (the spawn points in the small middle room and the far west room should not be centered, but I'd call it close enough).
Yeah, that's what I figured!

I've been running this all weekend and nothing has movd for me or all of my SG members. So I agree they are static. As for the points on the map, I will be making the small adjustments to get them pin pointed. But as you said for now it's good enough to give you the idea where they all are


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Posted

Quote:
Originally Posted by TsumijuZero View Post
Part of the problem here is me being a dingleberry!!! Meant SE, not SW. Apologies for the Typo!!!
Please, respect my people.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Please, respect my people.
I always thought the DumpleBerry's were the life-long rivals of the DingleBerry's?

Anyways, until otherwise confirmed, I have reverted my maps back to the static locations, please refresh your browser cache's for the updated image!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Not sure if it's possible in trials, but would be cool if we had these items mapped out and available in a Vidiotmap update.