Master of Lambda Strategy open discussion.
hmm, i'll see if I can screeny it if it comes up, cheers for double checking the info guys, really appreciated!!!
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"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
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Well, going to the hangar (SW room) gave me this:
Click for larger image.
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Well, going to the hangar (SW room) gave me this:
Click for larger image. |
And this is correct, you'll only find 1 crate in that room. And it's in the center of the room all the time.
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Back on the subject of debuff, /traps Acid mortar lingers for quite some time (60 seconds PER grenade, so it just refreshes itself every 10 seconds) so even with marauder moving, and the acid mortar hitting other targets, due to its AoE nature, and target swapping, plus lingering debuffs, it can really pack a punch for some serious -resistance (especially if you get multiple acid mortars out, as they all stack and linger with each other.
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
The crate and containment chamber locations are static. They always spawn in the same locations. They are never different. Beef Cake's map is correct (the spawn points in the small middle room and the far west room should not be centered, but I'd call it close enough).
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What the hell? Let's buff defenders.
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I thought they were static when I did the maps, would rather be 100% sure, hence asking for a double check
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
The crate and containment chamber locations are static. They always spawn in the same locations. They are never different. Beef Cake's map is correct (the spawn points in the small middle room and the far west room should not be centered, but I'd call it close enough).
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I've been running this all weekend and nothing has movd for me or all of my SG members. So I agree they are static. As for the points on the map, I will be making the small adjustments to get them pin pointed. But as you said for now it's good enough to give you the idea where they all are
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There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Anyways, until otherwise confirmed, I have reverted my maps back to the static locations, please refresh your browser cache's for the updated image!
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
Not sure if it's possible in trials, but would be cool if we had these items mapped out and available in a Vidiotmap update.
Ok, after running all day and night along with all of my SG members, I've ran the following:
Lambda Trial - 11 times
And of those 11 times, the Munitions Crates were in the same spot for each and everyone of us. So I don't know, I can't seem to figure out why you guys seem to think why this crate moves, as I've yet to see it....lol
But I will keep trying tomorrow, I need sleep. I do have a few members that will be checking this throughout the night for me, let's see if any of them find any crates that move.
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