Are they gonna raise the level cap


Aliana Blue

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Because then you can't get away with two Trials and call it a day.
You can't "call it a day" on something that has no end


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Yes, I am. Now if we were actually getting levels by spamming the trials, I'm sure a lot more people would be complaining. Even though real levels aren't intrinsically tied to having a new zone with a variety of contacts and enemy groups and a bunch of arcs and a few TFs any more than fake levels are intrinsically tied to repeating trials.
I think we might get Incarnate enemies and one or more Incanrate-only zones eventually - for example, the Shadow Shard could be revamped to be an Incarnate-only area, with the Rularuu enemies buffed up to match players with one or more Incarnate level shifts.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by HellsPixie View Post
The problem is, for as long as I can remember, the Devs have always given the reason that they haven't raised the level cap to 60 is that the game engine won't handle it. Things start breaking down past a certain level, or something along those lines.
Not really. The reasons given were two-fold:

1. Any content they make for the new 10 levels will be played through within the week. That's content which will take them months if not a year to design. It's a battle that they cannot win.

2. Players already have too many powers. Giving them even more powers and, more than anything, more slots, makes the entire build system irrelevant, as it removes any semblance of choice when you can have everything and slot it to full.

Their solution to the former appears to he "Oh, well!" and their solution to the latter appears to be to give players more eccentric rewards than just new powers and new slots and more hit points..


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by HellsPixie View Post
The problem is, for as long as I can remember, the Devs have always given the reason that they haven't raised the level cap to 60 is that the game engine won't handle it. Things start breaking down past a certain level, or something along those lines.
That doesn't sound like anything I've ever seen them say. They've always said it was about the time invested in something like that to create something people would burn past in a matter of days.

What you're describing sounds more like why they said they wouldn't increase the fly speed cap, not the level cap.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Not really. The reasons given were two-fold:

1. Any content they make for the new 10 levels will be played through within the week. That's content which will take them months if not a year to design. It's a battle that they cannot win.

2. Players already have too many powers. Giving them even more powers and, more than anything, more slots, makes the entire build system irrelevant, as it removes any semblance of choice when you can have everything and slot it to full.

Their solution to the former appears to he "Oh, well!" and their solution to the latter appears to be to give players more eccentric rewards than just new powers and new slots and more hit points..
Quote:
Originally Posted by UberGuy View Post
That doesn't sound like anything I've ever seen them say. They've always said it was about the time invested in something like that to create something people would burn past in a matter of days.

What you're describing sounds more like why they said they wouldn't increase the fly speed cap, not the level cap.
These are more characteristic of what i've heard the Devs say. Maybe i don't listen to the right Devs.


Dr. Todt's theme.
i make stuff...

 

Posted

Hmmm, OK, I'm probably wrong then. Must have mis-remembered. <sigh> Getting too old, this seems to happen more often than I like


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Not really. The reasons given were two-fold:

1. Any content they make for the new 10 levels will be played through within the week. That's content which will take them months if not a year to design. It's a battle that they cannot win.

2. Players already have too many powers. Giving them even more powers and, more than anything, more slots, makes the entire build system irrelevant, as it removes any semblance of choice when you can have everything and slot it to full.

Their solution to the former appears to he "Oh, well!" and their solution to the latter appears to be to give players more eccentric rewards than just new powers and new slots and more hit points..
The way they are doing it now, means they dont have to create different powers for every AT. Instead of having to design the tier 10 for will power, then Robots, then mind control you unlock judgement etc etc.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by HellsPixie View Post
Hmmm, OK, I'm probably wrong then. Must have mis-remembered. <sigh> Getting too old, this seems to happen more often than I like
It may have been mentioned, because they said the same thing about coloring powers.


 

Posted

Quote:
Originally Posted by Olantern View Post
This seems to be the direction the devs are taking. You have to think of the endgame system as a completely separate game, one designed to appeal to people who thrive on getting special loot to complete special encounters to get special loot to complete special encounters ... etc. It's very different from the regular system and is meant to capture a different player market. The "optional" nature of the content means that you don't have to do endgame trials if you're not interested in the endgame system, not that you don't need the rewards from that system to complete the trials effectively. Having run a few now, it seems pretty obvious to me that the trials were designed with the application of their own rewards in mind.
Actually it also appeals to people like me: those who just enjoy the trial style gameplay. A group of people acting in a planned and coordinated manner to achieve their goals. They could've ditched the whole Incarnate slots thing and just have given us the trials as they are, add a handfull of reward merits or something at the end (I don't really care, but there probably should be something), and I would still run them as often as I do now, (currently 2-4 a day) just because I enjoy the actual gameplay. The whole loot thing only serves as a means to character progression for me and even that I just consider a nice bonus, not the meat of it.

The most fun I've had so far in I20, was a succesfull (mostly) PuG MoBAF run. It was a mixed team with new and experienced players plucked from the global channels, everyone just bringing their preferred character. There was a clear plan, there was great leadership to relay that plan, and there was a flawless exection by all 24 participants. Everyone just did what they had to do, no hiccups, no big mistakes. It was beautiful.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by tanstaafl View Post
The way they are doing it now, means they dont have to create different powers for every AT. Instead of having to design the tier 10 for will power, then Robots, then mind control you unlock judgement etc etc.
Which, honestly, is a bit of a disappointment to me. And that's coming from the guy who likes to play tank-mages, so that's saying something. When every character has a nuke, a large-scale support power and a pet, ATs start meaning less and less and less, and that's not necessarily a good thing. When all characters irrespective of AT have access to the same four powers, it's that much less interesting. Diversity and class balance are a big part of any self-respecting MMO.

Yes, I realise this saves them work. It could not have been more obvious that this saves them work if they'd put a "We did this because it cost less!" banner in your objectives screen on every Trial. But that's always been my argument against end game systems - they end up screwing players over exactly BECAUSE they can't be made with enough content, and you can usually see all the rounded edges where they cut corners.

Quote:
Originally Posted by TrueMetal View Post
Actually it also appeals to people like me: those who just enjoy the trial style gameplay. A group of people acting in a planned and coordinated manner to achieve their goals. They could've ditched the whole Incarnate slots thing and just have given us the trials as they are, add a handfull of reward merits or something at the end (I don't really care, but there probably should be something), and I would still run them as often as I do now, (currently 2-4 a day) just because I enjoy the actual gameplay. The whole loot thing only serves as a means to character progression for me and even that I just consider a nice bonus, not the meat of it.
Adding more Trials, but with conventional rewards, would not have bothered me in the slightest. I'd have treated them like the STF and the RSF - content for some people's tastes that I just don't like, and probably a faster way towards the same rewards I could reasonably get from elsewhere. Not a complaint in sight. It's when they tied exclusive progress in an entirely new game system to said content that I started to grumble.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
It may have been mentioned, because they said the same thing about coloring powers.
They did not. What BABs said way back when was that powers called an FX script when they activated, and power colours were hard-written into that script. Changing these scripts to read off a user-definable variable colour was always an option, but it would require recreating practically every sprite and 3D effect that existed in the entire game, at least for players, which constituted several Issues' worth of work for the entire team, during which time we would not get new NPCs, new costumes, new powers or new environments.

The argument against power customization wasn't one of impossibility, but one of cost of investment.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Level shifts don't make very much sense if they are gonna keep raising the level of npcs. Unless future levels shifts on the way. Which is still counter productive to even giving us level shifts.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Noyjitat View Post
Level shifts don't make very much sense if they are gonna keep raising the level of npcs. Unless future levels shifts on the way. Which is still counter productive to even giving us level shifts.
Level shifts are the perfect rat race, however. Instead of giving us actual powers that apply to core systems in general, they give us power modifiers, and they are then free to give NPCs power modifiers to negate ours. By restricting level shifts only to specific content which will assume said level shifts, you can tell people that they're progressing while at the same time exposing them to the same relative level of enemy power by having enemies counter their level shifts.

It's conceivable for the developers to give us 100 level shifts, making ups 50(+100), and they can still negate that absurd level difference by facing us against enemies who are themselves level 54(+100). Again, it's the perfect hamster wheel, because your rise in power can be directly countered with an enemy rise in power by a simple variable. Since level shifts don't alter hit points, damage levels and other power values, they don't introduce cascading power creep in much the same way.

And it's far easier than constantly giving people more resistance and defence, say, because both of those are hard-capped, and they start behaving erratically with high stat values. The example I like giving is that if player resistance went up by 90% to the Tanker cap, then enemy damage would have to go up by 900%, or NINE TIMES to compensate, and enemy damage nine times the normal would shred anyone without 90% damage resistance. That seems to be why WoW has gone to "ratings" for everything - because a player's final strength is the relative difference between his rating and his enemy's rating only THEN translated into percentages.

Again, I'd rather they'd just raised the level cap. They've failed to avoid any of the problems associated with raising it as it stands, so they might as well.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Protonic_Flux View Post
2 of your 3 levels shifts only affect 2 trials. So no
No, and no, and once more.....for the record....no
Besides, just add a level zone with higher level mobs.... and level shifted heroes can party without a level cap change.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I guess to some extent they can say oh here you had to deal with some really hard content so once you unlock these new level shifts it will be easier again.

I guess I'd be ok with them adding high level npcs again as long as they also add additional level shifts at the rare slot.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Chyll View Post
Besides, just add a level zone with higher level mobs.... and level shifted heroes can party without a level cap change.
That reminds me, it's been a while since i went hunting in the Storm Palace.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Hopeling View Post
Supposedly, future Incarnate content will feature NPCs with level shifts.


Which I call "the Dragonball Z Factor".


 

Posted

Quote:
Originally Posted by LegionAlpha View Post
Which I call "the Dragonball Z Factor".
In case I forgot to mention it before, yes, this is indeed the Dragon Ball Z effect, where characters' objective strength is largely irrelevant, because their enemies always seem to scale up with them. The only instances where objective strength becomes relevant is when they talk about destroying the planet and in relation to how much of an explosion their power-up is going to make.

As I said before, level shifts are an easy way to keep increasing our numbers without necessarily increasing our strength.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Obligatory 50+9001 comment.

I do worry about being left behind. In that other game, it helped that I could easily gear up with 5 man content to participate in 10 mans and so forth. It's' no good being able to do a trial with 8 people if those 8 people don't have the power actually complete the trial (and would have to get the incarnate stuff to be able to do it as an 8-man)


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think you'll find the Coming Storm will be quite tough
Well then enlighten us with all your inside knowledge. Or are you just talking to hear the sound of your voice?


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

I could actually see the mobs in the Omega level trials being raised to level 60. Add 3 more level shifts with the unreleased Incarnate abilities and we will be back to the +4 mobs that we are used to.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Well then enlighten us with all your inside knowledge. Or are you just talking to hear the sound of your voice?
That was a trick question, right?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.