Which judgment to get?
Firstly, to get this one off the table. Ion chains differently than chain lightning. Enemies just need to be alive when it initially contacts, and it chains in multiple directions from each enemy, so chances are you WILL hit all your targets, since one enemy dying cant break the chain.
Well, compare the other differences then.
Pyronic Pros:
TAoE means you can use around corners
Side effect is more damage
End also can cause disorient
Visually VERY obvious
Pyronic cons:
Lower max target cap
No debuff secondary
Ion Pros:
Easy to aim, if you hit something alive you hit everything.
Higher Max target cap
Can drain significant endurance from enemies (possible detoggling)
End can cause a hold
Ion cons:
Lower damage
Not so visibly obvious in a fire fight.
Can fail if your target dies before the power connects.
Usually the target cap is a non issue, but when it is I'm sure it'd be cool to have the highest. However, 32 is still quite high.
So the real questions are "more damage or more targets" "T(location)AoE or RAAoE (Ranged attack AoE)", and lastly, and ultimately most importantly. Do you like the huge explosion or the lightning bolt more?.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
I think it really depends on your playstyle....
If you like to aim at range i.e. a Archer blaster then Pyronic is a good fit ( I say it liek that because not everyone like to mess with a recticle to set up a attack)
If you like to just play at pure range (not real familiar with Ion if it is a cone or just range) or just want some range attacks..Ion is a good fit.
Personally, I like to play in the middle of a mob (playing a Brute) so I chose Void, PBAoE. But for my blasters I will probably go with Pyronic on the Archer/MM and the cone Judgement (name escapes me) for my DP/EM blaster.
Pyronic is the best for damage if that's all you care about. Void is the best for debuff. Ion has some interesting qualities though.
As a chain attack, it has the ability to hit the same target more than once. It has a high target cap too (more than the other powers). And since it chains, it can actually "reach" pretty far from the primary target. If you go Ion, the radial tree probably has the most useful effects (the hold).
Also don't get put off by Ion's chain attribute. It has none of the downsides of normal chain attacks.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I see, ill likely go with Ion then. I do quite a bit of ambush farming so higher target cap is REALLY REALLY useful. But now do i do core for extra dmg, or radial for the hold which would be nice when i do other stuff. >.<
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Everything i've seen suggests that Ion is ridiculously bugged. While every other initial judgement power does something like 400 to even enemies, Ion is doing 2000 multiple times.
VIRTUE
Agahnim- Elec/Ice Blaster
"Elec/Ice. Nice. Holy <@*&$@#!> =) You're like the CoH equivalent of those bdsm people who hang from the ceiling on hooks!"
-Plasmar
Agahnim Dragmire- Warshade
"(You spin space webs. =D)"
-Paladin
Ion jumps are bugged and benefit from damage buffs. It can also jump to the same enemy more than once; I've taken away 80% of a 54 boss's health with a single cast.
A mission of two players at +4 team spawn loaded enough enemies to one shot bosses and everyone else who was unlucky enough to be hit by it. Its so out of whack compared to the other judgement slots that I wouldn't be surprised to see it fixed soon. I'm gonna enjoy it while I can :P
VIRTUE
Agahnim- Elec/Ice Blaster
"Elec/Ice. Nice. Holy <@*&$@#!> =) You're like the CoH equivalent of those bdsm people who hang from the ceiling on hooks!"
-Plasmar
Agahnim Dragmire- Warshade
"(You spin space webs. =D)"
-Paladin
These are the numbers:
Cryonic, Ionic, Void: 428.36 + 20% chance of 160.63 (target caps: 32, 40, 24 respectively)
Pyronic: 428.36 + 6 ticks of 80% chance of 21.42 damage (target cap: 24)
I suppose Pyronic may out-pace Ionic and Cryonic if there aren't more than 24 enemies targeted.
All these numbers, however, have very little effect on my response to the OP:
Pick whichever one looks coolest to you, they will all slaughter enemies.
How are you determining this.
These are the numbers: Cryonic, Ionic, Void: 428.36 + 20% chance of 160.63 (target caps: 32, 40, 24 respectively) Pyronic: 428.36 + 6 ticks of 80% chance of 21.42 damage (target cap: 24) I suppose Pyronic may out-pace Ionic and Cryonic if there aren't more than 24 enemies targeted. All these numbers, however, have very little effect on my response to the OP: Pick whichever one looks coolest to you, they will all slaughter enemies. |
The version without extra damage is 428.36 with a target cap of 32. It will apply -50% damage to all of those enemies (not a proc). Because of this it is the best debuffer to those that survive, as currently there is no way to resist -damage.
So if slaughtering your enemies is NOT the only thing you're interested in...
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Cryonic and Ion have a 25% chance to apply a Mag 4 hold so that should affect everything, but EBs and AVs.
The first step in being sane is to admit that you are insane.
Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space
Damage resistance provides protection from damage resistance debuffs, not -Damage unless something's changed recently. At least not that I've ever seen in all this time fighting Tsoo with their Power Drain.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Ah, good to know.
Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space
The mechanic by which resists resist damage debuffs is a little weird: it will show the full damage debuff in combat attributes, but when using an actual power it will apply the relevant resistance to the debuff for whatever type of damage the power does.
As an example, suppose you apply -50% damage to an enemy. Their combat attributes will indeed show -50%. Let's say they have 50% lethal resist, but no fire resist. The enemy then uses Fire Sword. The lethal component resists 50% of the 50% damage debuff, so it does 75% (25% reduction) of the normal lethal damage, but they have no fire resist so the fire damage component does 50% (50% reduction).
I've personally observed this because for a while there was a bug that made Build Up powers resistable. When I used it on my BS/Inv scrapper, the actual damage increase to my lethal-damage Broadsword attacks was exactly the amount that would be dictated by my lethal resistance resisting the buff.
I assume, but have not personally tested, that level differences will also resist damage debuffs via the purple patch.
How are you determining this.
These are the numbers: Cryonic, Ionic, Void: 428.36 + 20% chance of 160.63 (target caps: 32, 40, 24 respectively) Pyronic: 428.36 + 6 ticks of 80% chance of 21.42 damage (target cap: 24) I suppose Pyronic may out-pace Ionic and Cryonic if there aren't more than 24 enemies targeted. All these numbers, however, have very little effect on my response to the OP: Pick whichever one looks coolest to you, they will all slaughter enemies. |
426.36 + 6 * (21.42 * 0.8) = 528.816
It's true that the target cap might factor in, but that's pretty rare. Although that is one of the perks of Ion. It has a really high target cap and can even hit a target more than once. But it's not a consistent perk, and it's rare you'll have more than one spawn close enough to hit with the attack (although not impossible in the trials).
But having said that, if you value that, then go for it. Pyronic is best for pure damage per target. But if you value being able to hit more targets, there's nothing wrong with that.
The way the powers are laid out though, Pyronic is best for damage, Void is best for debuff, and Ion has a handful of unique attributes that give it an interesting flair.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Use something that you dont already have or lack..for example...( i know its not the same but shows my point well)
My lvl 50 brute only has single damage powers nothing else..so i went with void as its pbaoe. solves the issue of wanting to hit more then one person at once. so if you lack cones..get one thats a cone..if then i would say what looks fancy n shinny hehe
So, I’ve decided which powers to get, at least at first, for all the iSlots but judgement.
Reactive
Barrier (extra duration rather than rez i think)
WWs, sexy robot assassin ftw! :P
But for judgement i just can’t seem to decide...It's down to pyronic or Ion.
I’ve noticed that the rare (very rare?) ion says it has a target cap of 40. However, like all chain attacks, my guess is it’s not going to do that very often.
And then pyronic's highest target cap is 32, or 24 for the extra dmg. So which one is better?
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro