In case you haven't noticed
Whenever we were together, not so many issues. I think having someone call out before they through a pacification grenade on Marauder would be good, though... I only had one grenade and I was always scared to use it in case someone else was about to.
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If you got one toss it, don't worry it takes amazing timing to waste one (you have to click it at the exact same time). Even if you do, you can always get more.
It better to keep him 'pacified' lower resists then it is to worry about clearn a small spawn to get another temp.
I was on 2 BAFs today both with my Rad. With this thread fresh on my mind, i watched closely to what effect LR had on the Lt escapees. One i hit, slowed him down, second i hit, he never lost pace, weird.
Thats one more.................. For the good guys!
I wonder if it's bugged and we're not supposed to slow them at all. There are a few things that are acting goofy with the new stuff.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I've noticed strange things with the Escapees also..
Being that I've only been playing a Stone/Stone brute, I am of course using [Tremor] and [Fault] and running [Mud Pots]. So that means I have slows, stuns, and knock-up.
When the knockback hits, the enemies are visibly thrown into the air BUT they appear to teleport because they are not supposed to be hit, if my understanding is correct.
Stuns hit them, but they move just as quick as they did without being stunned.. sort of like the bug we've had before where the stun hits, the animation for stun plays, except the enemy is not stunned.
Mud Pots slow is doing nothing, then again it is only minor .. but I at least notice it when fighting even con enemies.
But, being that we have got BAF down.. only having between 1 - 4 escaping (and the occasional no escapes!!) we don't need to hard control/soft control them although having a force bubbler helps.
... maybe I'll get something other than uncommons off the darn loot table, I would like t3s y'know.
... maybe I'll get something other than uncommons off the darn loot table, I would like t3s y'know.
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Now I need (if I remember right) 7 more commons to actually finish the Lore t3, before I move onto another toon, or start stacking for t4s (haven't decided yet, will probably switch first). FMP can verify, I got 4 rares in a row, across two days >:[
If/when I do switch, it'll probably be to my earth/sonic troller. So I'll have some good options to see what sort of mez powers work or don't work (plenty of drop AoEs out of the build, along with TAoEs).
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
I just parked my Demons right at the door, set them to aggressive and dropped TP when it came back up. NOTHING got past us, MP and a few others were on the door aswell.
A few more bits of info. Snow Storm doesn't seem to work, even on the Lt that it's up on. And Hurricane isn't a substitute for Force Bubble. There were times when the minions just seemed to run right through it as if it weren't even there.
Hurricane is... weird. Things can get pushed around by it easily and it should work well, but then other stuff is able to run into it and smack you before getting knocked back... seems a little self-defeating for such an end draining power (and when that is its main use).
Are you sure they were minions not getting knocked back? Of course a Stormy should have other stuff going that will stop or slow down the minions, but I would find it a little troubling that Hurricane isn't working as it should in this instance. It might have to do with pulses for the kb in the power, but I dunno... other times that doesn't seem to happen, as I said earlier.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
or the lag is messing with the tick rates against them as well...
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Yup, I'm positive they were minions.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Yeah, slows seem to be weird on these. I thought that both types of escapees were being affected by the Glue Arrow (and maybe Oil Slick) that was being at the exit during my one BAF run with MP. But I was not watching closely enough to be sure, as it was my first run. I actually had to work the far western path quite a bit with another Brute, as a lot of people were squeaking through. We were getting them, though (would have been easier without the lag).
You mainly have to be focused and organized, and stick together on these. I have been on one BAF and one Lambda, and both were successes. With both, we had vocal leaders and people followed what they said. Any issues came from not listening or getting apart from the group. My team got too spread out on the collection phase of the Lambda run, so that was far more helter skelter than it should have been. Those Battle Drones made facing +3s solo or duoed with GP no fun.
Whenever we were together, not so many issues. I think having someone call out before they through a pacification grenade on Marauder would be good, though... I only had one grenade and I was always scared to use it in case someone else was about to.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory