Remove Artillery from Lambda final stage


Adeon Hawkwood

 

Posted

Hearing about how useless a MM can be in this particular wing of content when they practically breeze through everything else makes me curious how Stalkers do when they, supposedly, struggle at every waking turn...


 

Posted

Quote:
Originally Posted by Leo_G View Post
Hearing about how useless a MM can be in this particular wing of content when they practically breeze through everything else makes me curious how Stalkers do when they, supposedly, struggle at every waking turn...
I firmly think that Lambda was made for Stalkers. The stealth run through the warehouse/lab, do a load of single-target damage to items that get the temp powers, and get out seems to describe "Stalkers wanted".




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Content karma?


 

Posted

Quote:
Originally Posted by Snow Globe View Post
I firmly think that Lambda was made for Stalkers. The stealth run through the warehouse/lab, do a load of single-target damage to items that get the temp powers, and get out seems to describe "Stalkers wanted".
Didn't they say something specifically to that effect during - I think it was the Meet 'n Greet?


 

Posted

9cu hits you. plasma burst had a 95% chance to hit

wtf?


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Noyjitat View Post
9cu hits you. plasma burst had a 95% chance to hit

wtf?
The 9CUs increase in damage and accuracy the longer they're around; at spawn they're normal bosses, by the time they've hung around a few minutes they're almost auto-hit and doing enough damage that 90% resistance barely keeps you alive for 2 seconds.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
And control powers being gutted during the BAF annoys the heck out of me.

As far as the Lambda, pay attention to the warnings. There is a clear warning before that attack (by the way that attack is from Marauder), so move your pets closer, then move them away when the other attack is announced.
Except that is patantly not true.
ONLY the LTs are mez immune in the Prisoner stage. All the minions mez just fine, as I found by exploding poison traps in their faces, KB, caltrops, web nades, yada yada.

And the Boss mobs hold just fine too. It's ONLY Siege and Nightstar that can't be held, and that's true of nearly every other AV in game (nearly).

I'm also not talking about Marauder. I barely even get near Marauder. MY gripe is the auto-hit artillery that starts landing on you when you get 'too far' from him during the final stage. 'Too far' being a bloody necessity for MMs who's pets just got obliterated for the umpteenth time by the AoE spamming horde of Heavy Commanders and Warwalkers.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Lothic View Post
Learn, adapt and overcome. When the game gives you lemons you make lemonade.

And I'll say it again just to make sure this point hits home: These new Incarnate trials are geared with the future of the game in mind. They are balanced for people who have slotted Incarnate Shifts. It's practically a given that without those shifts these trials are going to be fairly hard at first for EVERYONE, not just MMs.

All I'm suggesting is that you may be crying for a nerf to this trial far too early...
I take it you've never taken an MM on a Lambda run then, to experience just how frustrating it is?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Good.

MMs benefit the most from Interface, so let's make them pay for it.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Good.

MMs benefit the most from Interface, so let's make them pay for it.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

the new trials hurt everyone..if one thing dont work try something else...you have secondaries for a reason you know


 

Posted

Quote:
Originally Posted by HardRider View Post
the new trials hurt everyone..if one thing dont work try something else...you have secondaries for a reason you know
Yes. Traps. Which requires being fairly close to direct combat. Which, without pets? On an MM? Good luck with that, bucko!

I'll give some examples because people clearly aren't getting what I mean by 'Getting shot for no good reason while trying to re-summon.'

Everytime a FF Fender puts a shield up, he gets auto-hit.
Everytime an Empath Fender heals someone, they get auto-hit.
Everytime a Blaster uses Build Up/Aim, they get get auto-hit.

Imagine how annoying that would be. That's pretty much how it feels being an MM trying to re-summon safely in Lambda. I.E. you aren't allowed to, for no good reason.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Having thought about this a bit the artillery is actually necessary should all 10 portals be closed off.

Look at this way, how big of a threat would Marauder be without the massive reinforcements?

EDIT: Maybe the artillery could be linked to the portals. After each portal goes down an artillery cannon powers up. Afterall it doesn't make much sense to launch artillery into a courtyard that's filled with your own men right? I mean they avoid aiming for Marauder but why are they firing on to the rank and file?


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I take it you've never taken an MM on a Lambda run then, to experience just how frustrating it is?

I play an mm and have done the Lamda. Dying is often... but resummoning is easy. Just dump the new pets directly next to marauder. Pets are meat shields.. expendable.. in your case scrap metal. I fight often with non upgraded pets because of speed too.

I think that is less easy for a slow summoning and ranged based set as robots though

What about a triage first.. resummon next.. attack. And make sure you survive?

Again robot problem... upgrade spells take longer compaired to mid action upgrade with zombies


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I take it you've never taken an MM on a Lambda run then, to experience just how frustrating it is?
I've done a lot of Lambdas with my Bots/Traps, and I haven't had any frustration with the final fight. Yes, I do end up having to do a lot of resummoning. But I haven't seen the artillery barrage every hit me for anything more than negligible damage. I also stay pretty close to Marauder except when he activates Nova Fist. Twice I've been the only significant source of -regen in the league, and that required I stay close to M. If I die in that section of the trial, it's usually due to Marauder's reinforcements, and not the AV or any of his exotic attacks.


If anything's frustrating in Lambda, it's the sabotage phase. I am nearly constantly out of bodyguard range while rushing through the corridors for the next crate or chamber, FFG does not keep up, so I'm vulnerable to being mezzed by grumpy seers, and a loud clattering army of mechanical terrors can create a ton of aggro if I'm not careful.

I'm okay with this. I think bots/traps shines in the BAF, particularly. We have a lot of tools at our disposal to deal with the escaped prisoners, and having a small army means that sequestration is less likely to be enforced on us (I've never gotten more than 1 warning). I think that the variety of exotic abilities and tactics means that at some point everyone will be at a disadvantage.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Different Strengths and Weaknesses=!One AT getting penalised above all others by an auto-hit that makes it hard for the main selling point of the AT.

It's like telling Scrappers and Stalkers that Crits get turned off every 3 seconds, or telling Brutes that their Fury will be reset to 0 every 5 secs.

Thats how it feels being a Bot/Traps MM in the final stage.
I play a bot/traps, I won the first Lambda on liberty, and i did it with 8 people. the first time i noticed the Artillery was when i say the awesome looking animation hit absolutely nothing because everyone was moving around so much. I really don't think it does very much damage, as I had the icon on me as i exited the room with the security team in it, and i had no pets out, and my HP bar didnt even move.

We have Lambda on farm on liberty right now, we can complete it in about 20-ish minutes with a 100% success rate. I'm not seeing the issue, especially when i'm piloting a bot/traps MM every time.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
No. I'm upset that my pets, my entire primary, is killed of near instantaneously by spammed AoEs with higher than average acc and boss level damage.

And thats after being shelled constantly during setup.

I want to be able to handle things MY way, the MM way. And I'm basically being told, by the game itself, 'LolNo.'
While I'm tending to agree with Lothic, I have to ask, what is your Secondary?

Are the pets getting buffed by you with resist shields? Maybe grab the Destiny: Barrier, to give your pets added +RES/+DEF?

That said, want to talk about a penalized AT, mobs that ignore hide, and a primary that can't kill single hard targets on their own, when the primary specializes in that!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post

That said, want to talk about a penalized AT, mobs that ignore hide, and a primary that can't kill single hard targets on their own, when the primary specializes in that!
Don't forget the low HP against mobs that cut through defense easily.


 

Posted

Quote:
Originally Posted by DMystic View Post
Don't forget the low HP against mobs that cut through defense easily.
Go GO Rebirth Destiny t3 with +max HP.. pets being one shotted is a thing of the past


 

Posted

Quote:
Originally Posted by Lothic View Post
Learn, adapt and overcome. When the game gives you lemons you make lemonade.
Unless the game gives you sugar and water that lemonade will suck.

But back on topic...
I play a merc/dark MM as my Badger. I never have a problem with the Artillery. I may have died quite a bit, but it was mainly because of all the bosses and thier mezzes.

I have not taken my Bots/Traps on any of the trials yet. But I know the BAF is more MM friendly. Especially traps at the spawn points. Commandos and LT, can be hurt by the Acid Mortars and Trip Mines, Clatrops and Posion to slow the minions.

So I have to disagree with the Artillery removal.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Quote:
Originally Posted by Arbegla View Post
Go GO Rebirth Destiny t3 with +max HP.. pets being one shotted is a thing of the past
Yeah except that +max hp isn't pushing me beyond the 1606 AT cap.


 

Posted

Quote:
Originally Posted by DMystic View Post
Yeah except that +max hp isn't pushing me beyond the 1606 AT cap.
True, but a 1k AoE heal every 2 minutes may help that too.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
It's ONLY Siege and Nightstar that can't be held, and that's true of nearly every other AV in game (nearly).
I've landed immobs, holds, and confuses on every other AV in the game. I've even mezzed the Arachnos Flier, by myself as a controller.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Arbegla View Post
True, but a 1k AoE heal every 2 minutes may help that too.
2 minutes is a very long time when there are 20+ enemies shooting off AoE's.

hmmm...

now that I think about this more MM's aren't alone on their boat.