Issue 20 Launch Patch Notes
[/LIST]If I'm reading this correctly then buffs like Accelerate Metabolism, Recovery Aura, Regeneration Aura, etc. will not affect anyone outside your team while you're in League mode?
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What is up with all of the Continual MASSIVE DC's? As well when we came back we rejoined our BAF and ended up with 20 people inside someones Tip mission? My PC never DC's in this game for any reason and now all of a sudden I DC's 4 times in one mish last night BAF every time.
Not sure where to post this but I have a couple of suggestions:
1) would be very helpful to have a League Size column added beside Team Size in your global friends window,
2) highlight or turn league members names green in the League tab as they click "enter" so we know who's AFK
3) leave those AFK in the League as greyed-out with an option for Leaders to reinvite if they missed the chance to enter due to expired countdown clock
Is there any progress on the participation score issue? It's a major pain to feel like you have to constantly get more enemy contact points when your team is assigned to fight an AV. But you know if you don't you get nothing but common table selections at the end of the trial. This issue is starting to cause contention on trial teams in a big way as more and more people need the rare and very rare drops to complete their powers.
Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)
Is there any progress on the participation score issue? It's a major pain to feel like you have to constantly get more enemy contact points when your team is assigned to fight an AV. But you know if you don't you get nothing but common table selections at the end of the trial. This issue is starting to cause contention on trial teams in a big way as more and more people need the rare and very rare drops to complete their powers.
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Thanks!
Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)
So, My question: In the Judgement Incarnate slot, as you progress up the tree from common to very rare, how does damage increase (or does it)? I can see that on one side it adds a greater radius to the AoE, as well as more targets it can hit, but the other side, the description doesn't really change. Right-clicking and looking at the info of the power isn't really helpful either.
Anyone know how it scales?
When you right click move over to the detailed info tab. Damage is close to 428 off the top of my head but i know thats not right on the nose.
Global: @Kelig