Other than Stalker, what is good in pvp?
Let me send that question to you again, since you don't seem to get it.
Originally Posted by me
Which others? Where are allllll these new PVPers, who don't know what the old system was like, who have never been on the forums, filling the zone and making the arena active?
If your dismissive attitude were right, then now, nearly SEVEN ISSUES later (and since issues aren't evenly spaced, let me give you the release date - Tuesday, December 2, 2008 - over two years ago) there should be new PVPers who have never known what PVP was like before Issue 13, "born and raised" in the new system. There would be a population drop and steady rise, not just as we get new (replacement) players and some old hands come back to see what shook out, but as the people those changes were created FOR (those "ATs that were left out," as you want to paint it,) start taking their places in the zones. So, where are they? |
Originally Posted by Streetlight
Anything that runs counter to bringing more people into PVP hurts more than helps.
|
But, hey, you go ahead and dismiss that, keep your head up... er, in the sand and say the changes were good and that the PVPers were complaining just because it's a change, and that the UTTER LACK of developer attention to PVP since then doesn't matter. Do that and keep proving you have no clue.
I'll say it again - IF the changes were actually good for PVP, IF the changes actually did what the developers claimed they would do, it wouldn't matter that the old guard had left, because there would have been replacements. We'd have an active, vibrant PVP community NOW, with new people who never knew pre-I13 PVP, keeping the arenas active and keeping things jumping in the zones.
We do not.
Six issues of whining hasn't helped and it isn't likely to help in the future. It's time to try something else, like working with the system and helping to build data that supports fixing problems. |
You need to learn the history of what's happened, instead of just dismissing it like you seem to love doing.
Know what I would love?
I'd love having to actually consider the character I take into the zones if I want to run a patrol, much less snag a shivan or nuke. I'd love to look at my character again and say "Hey, I'm going to need to grab someone from my SG to help watch my back" because there's an actual, real possibility of a threat (other than the NPCs) in the zone. I'd love to earn the five hour badge in the zones without noticing, in one or two stretches, because the zones are so active and there are so many good fights going on. I'd love to be able to tell someone to watch the ripples in the water to keep an eye on that stealthed character they're worried about. Can't do that, because (a) there's nobody to worry about, and (b) there's nobody to TELL.
I'd be doing all that currently if the PVP changes were actually good. Why? Because people would be PVPing.
Gah! I miss the epicness of Sirens Call.
That reminder about watching for stalkers ripples brought it all back. |
man i miss the speed of the pvp game back then!
The only people I ever see whining about PVP are pre-i13 PVPers who took the changes personally. They whine a lot, though. They keep people from joining PVP and keep people from coming back to it. Someone says they want to check out PVP, all they get is "PVP sucks! The devs ruined it with i13 and nobody ever PVPs! Don't even bother...". The community carries a lot of blame for the low populations.
I13 hit in December of 2008. I'm sorry, but beta test info from then is long outdated. Since then, a lot has happened that could get PVP rebalanced, especially along build design and powerset development/proliferation. However, no useful volume of PVP data has come in with those changes. With the whining crowd undermining every effort, there won't be new data.
Some of the developers are gone, too. If you want the current team to devote their efforts to PVP, then help provide good useful current data. Get people interested. PVP more. Organize a little. Get numbers in place that show what does and doesn't work. The PVP community needs a lot more than "I want my i12 back!!" if they want change. I12 isn't coming back. It's dead. Almost 8 issues dead.
Like I said, the whining hasn't gotten anywhere and isn't likely to ever get anywhere. Maybe it's time to try something different? What's the goal and what's the best way to achieve it? If the goal is an end to PVP, then whining will keep you on track. If the goal is a better, more populated PVP component, then whining is not the way to go. I say numbers and community support are the way to go. If you have any other ideas, I'd love to hear 'em.
The only person whining in this thread is you.
I don't think you understand the changes and how they backfired.
Maybe YOU should organize an event or data-mine for the devs to get pvp changed.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
|
The only people I ever see whining about PVP are pre-i13 PVPers who took the changes personally. They whine a lot, though. They keep people from joining PVP and keep people from coming back to it.
|
Oh, wait, that sounds more like PVPers trying to *encourage* others to try it. And yet... people still aren't in the arenas or zones on anything close to a regular basis.
The more you post, the more clueless you make yourself look.
I13 hit in December of 2008. I'm sorry, but beta test info from then is long outdated. Since then, a lot has happened that could get PVP rebalanced, especially along build design and powerset development/proliferation. However, no useful volume of PVP data has come in with those changes. With the whining crowd undermining every effort, there won't be new data. |
People play "bad" sets, "poor" powersets and the like regardless of what people on the boards say. Again, it's been two and a quarter years. IF THE CHANGES WERE GOOD, PEOPLE WOULD BE PVPING no matter what the "old guard" says. People don't ask permission of the "Pre-I13 PVPers" to enter the arena or zones. If they want to, they do it.
Yet nobody's there.
The only people I ever see whining about PVP are pre-i13 PVPers who took the changes personally. They whine a lot, though. They keep people from joining PVP and keep people from coming back to it. Someone says they want to check out PVP, all they get is "PVP sucks! The devs ruined it with i13 and nobody ever PVPs! Don't even bother...". The community carries a lot of blame for the low populations.
|
is it really that hard of a concept to grasp that any player that is remotely interested in pvp wants the system TO MAKE SENSE.
there are plenty of leagues and boot camps going on to enocurage pvp. its not doing anything because it's broken. again THERE IS NOTHING THE PLAYERBASE CAN DO ANYMORE. it is entirely in the hands of the devs.
I13 hit in December of 2008. I'm sorry, but beta test info from then is long outdated. |
Since then, a lot has happened that could get PVP rebalanced, especially along build design and powerset development/proliferation. However, no useful volume of PVP data has come in with those changes. With the whining crowd undermining every effort, there won't be new data. |
and for that matter, there are multiple running sticky threads with new bugs for stuff that has been running since i13 with stuff, they're sticky'd at the top of the pvp section if you wanna look at them. you won't because you have a tendency to just spout stuff off without looking at what has actually happened but they're still there.
for instance, KM was added afew issues ago and there are multiple posts of data on it in those sticky's because the t9 for scrappers is incredibly broken.
Some of the developers are gone, too. If you want the current team to devote their efforts to PVP, then help provide good useful current data. Get people interested. PVP more. Organize a little. Get numbers in place that show what does and doesn't work. The PVP community needs a lot more than "I want my i12 back!!" if they want change. I12 isn't coming back. It's dead. Almost 8 issues dead. |
and people ask for i12 back because in the mind of the community, it's the easiest solution to the problem of pvp. a reversion would be easier than a complete overhaul.
also, you can't get people intersted in pvp. because the system is broken. people have tried. I personally have tried 3 times to get different things going. people don't want to do it because of the i13 system.
Like I said, the whining hasn't gotten anywhere and isn't likely to ever get anywhere. Maybe it's time to try something different? What's the goal and what's the best way to achieve it? If the goal is an end to PVP, then whining will keep you on track. If the goal is a better, more populated PVP component, then whining is not the way to go. I say numbers and community support are the way to go. If you have any other ideas, I'd love to hear 'em. |
you want a more populated pvp component. How, prey tell, do you expect a game with a dev team that hasn't given any support for pvp in the past and drove off the pvp community, to increase population when the system is broken and it is blatantly obvious to everyone that goes into pvp, whether they hear the wah! or not.
your way to fix pvp is to increase population in a broken system with people who don't want to pvp in the first place i.e. pver's. yup, sounds like a winner to me.
theres only one way to increase pvp population, fix the GD system and give it some support.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
The only people I ever see whining about PVP are pre-i13 PVPers who took the changes personally. They whine a lot, though. They keep people from joining PVP and keep people from coming back to it. Someone says they want to check out PVP, all they get is "PVP sucks! The devs ruined it with i13 and nobody ever PVPs! Don't even bother...". The community carries a lot of blame for the low populations.
I13 hit in December of 2008. I'm sorry, but beta test info from then is long outdated. Since then, a lot has happened that could get PVP rebalanced, especially along build design and powerset development/proliferation. However, no useful volume of PVP data has come in with those changes. With the whining crowd undermining every effort, there won't be new data. Some of the developers are gone, too. If you want the current team to devote their efforts to PVP, then help provide good useful current data. Get people interested. PVP more. Organize a little. Get numbers in place that show what does and doesn't work. The PVP community needs a lot more than "I want my i12 back!!" if they want change. I12 isn't coming back. It's dead. Almost 8 issues dead. Like I said, the whining hasn't gotten anywhere and isn't likely to ever get anywhere. Maybe it's time to try something different? What's the goal and what's the best way to achieve it? If the goal is an end to PVP, then whining will keep you on track. If the goal is a better, more populated PVP component, then whining is not the way to go. I say numbers and community support are the way to go. If you have any other ideas, I'd love to hear 'em. |
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
Replying to the bolded part. I'm not a major PvPer, and never did any more than casual PvPing, and I have to agree that the i13 changes were incredibly bad. They (all the changes collectivly) weren't a slap to the face of PvP, they were a shotgun blast. PvP is dead, what you've experenced since is the headless reanimated skeleton of what it once was. And again, I'm saying this as a casual PvPer, one who took scrappers, blasters, controllers and MMs into PvP zones before the changes, and scrappers, tanks, blasters, MMs, controllers and even a stalker into the zones since. And although I only have 8 fights to go by since the changes, I have to say I think all the ATs (that have gotten into fights) are worse off for PvP, and much worse off for trying to take on the zone spawns.
|
About the only pvp i see anymore is in RV or the arena, and even that has become rare. Champion still has groups actively promoting pvp and offering training for newbies, but it's one of the few places i see this. Even then it's fairly hard to find people in any zones unless an event or concerted effort to recruit people through channels is going on. Outside of those efforts i rarely see any pvp chatter aside from groups of friends farming for pvp IOs in the arena.
Never a serious a pvper i used to enjoy bouncing around the zones on one of my admittedly less than optimal Defenders or my PB. Well, i guess my PB is still somewhat fun, but only really in comparison. Arcanaville posted a month or two back about changes to the system that she thinks would improve the pvp experience, but while they sound good in theory i've little reason to think we'll see anything happen. Still, i hope one day the Devs at least consider updating things.
It could happen. (Even if it probably won't.)
Dr. Todt's theme.
i make stuff...
Hey SM, u still around in zones? I havent seen any of your toons but...I just got pawned by your old buddy Darth when I stopped in SC to see what was going on this weekend. About 20 ppl running around (oh how I loved the old PvP zones) and this km/regin with like 20 buffs flew out of the sky and 2 shotted me. I didn't know it was Darth until I switched sides and saw all his buff toons hanging out in the hosp lol. You should get back on it, miss ya.
|
PvP is just too broken to bother with. Just by giving up on it and switching to PvE, I went from despising this game and everybody involved in making it, to actually being a CoH fan again
Hey man, didn't see your post until today. I actually gave up on PvP, so I don't bother with it anymore. Been enjoying the PvE since I came back a few months ago...doing lots of TF's and the Incarnate stuff.
PvP is just too broken to bother with. Just by giving up on it and switching to PvE, I went from despising this game and everybody involved in making it, to actually being a CoH fan again |
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Hey man, didn't see your post until today. I actually gave up on PvP, so I don't bother with it anymore. Been enjoying the PvE since I came back a few months ago...doing lots of TF's and the Incarnate stuff.
PvP is just too broken to bother with. Just by giving up on it and switching to PvE, I went from despising this game and everybody involved in making it, to actually being a CoH fan again |
One of my friends who left this game went to WoW because he really enjoys the high level Raid content. Recently he came back and he is very happy with all the new "high-level" stuff. Now he can't decide which new ability to try first and he loves more "work"! "Work" as in doing trials to get Threads and Exp.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
if the devs had put in ED and the GDN's and never did anything with it after that then you might have a point.
However, it does mean a great deal even if you don't think it does. it shows that the devs openly don't care anything for the player base and have no respect for them, which is a very very large obstacle to overcome if you're trying to accomplish change for said community.
alot of people joke about "oh yea the devs hate X" this is a rare case were the devs, do in fact, hate pvp.
you aren't going to attract any new players because the system is incredibly broken with countless bugs that haven't/aren't going to get fixed. attracting new pvper's from other games is out the window since every other game on out now has pvp that works better than coh and attracting pver's to pvp is a dumb decision. the obvious solution being to fix the system, this time listening to pvp player feedback and not implementing an issue half cocked.
yet, you can't do that because you can't get enough players to participate in the current broken system (go figure)
people have tried to increase participation with leagues, bootcamps, ect. but in the end, the system is too broken and not deep enough to maintain any playerbase. prei13 was somewhat similar and the i13 changes SHOULD have addressed this. instead that just turned a scratch into much larger wound.
you're right that complaining hasn't done any good ove the past 3 years, but its not that it isn't supported whinning, its that the cries fall on deaf ears. there is literally nothing more the playerbase can do to warrent changes, it is entirely up to the dev team to do something, and it has been for a few years now, they haven't.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.